
Meeting Purpose
- The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
- These meetings are conducted (as a rule):
- The last Thursday of every month at 12:00 noon SLT.
- In Voice and text.
- At Campwich Forest.
- Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Resources
- Second Life Mobile Beta website.
- Second Life Mobile on the Feedback Portal:
Current Releases
SL Mobile (Beta) version 2026.2.1086 (A) / 0.1.1084 (iOS) – March 20 – New User chatbot; support for Portuguese in app UI.
Recent Updates
- Several releases through the latter part of February and in March.
- Key new feature: new user chatbot – Prima Linden.
- On sign-up via Mobile incoming new users had been receiving a non-interactive welcome message from Prima Linden.
- With the upgrade to a full chatbot, Prima will now respond to, and attempt to engage with, new users and answer questions.
- This is something of a follow-on project from work done on Project Zero to provide new users with chatbot assistance. As such, there is still more work to do in tuning the chatbot for Mobile users.
- Feedback on the updated Pima Linde is being sought (e.g. via the Discord channel).
- Further work on language support within the App with the addition of UI support for Portuguese to cater for SL’s large population based in Brazil (as well as supporting other Portuguese speaking countries).
- Language changes can be accessed via Menu → Settings → General → Language.
- This is the first step to supporting the same languages as support by the Desktop viewer.
- In-app update notifications for Android when new releases are made.
- A big push on Mobile App stability on Android (hence Android version numbering being ahead of iOS).
Upcoming Updates
- WebRTC Voice usability improvements, e.g. reducing the new of steps to enabling Voice on Mobile.
- These improvements are already available on the closed Alpha programme, and will be coming Soon to the open Beta.
- Localisation language improvements (e.g. the App detecting the default language used on a user’s device, and if different to that used within Mobile, ask the user if they would prefer to switch to using the device language selection, as well as support for additional languages.
- Improvements to Chat history, making it viewable cross-platform (e.g. Desktop and Mobile, or different Mobile devices, etc.).
General Q&A
- Question on why more existing users haven’t come over to Mobile.
- Potentially because most existing users are comfortable with the Desktop viewer which, in comparison with Mobile, offers easier accessibility to features and settings and obviously currently have a wider, deeper range of capabilities and features (e.g. inventory, building, ease of camming, etc.).
- Keyboard access to Desktop tends to be far more convenient to many that touch-typing on a small screen.
- Much easier to tab between SL and other applications running on a PC than on Mobile, which can sometimes freeze during switching, etc.
- Mobile might be more popular to some if more of a “companion app” than alternate (e.g. being able to use it alongside of the Desktop viewer when going AFK for a few minutes and still be able to monitor chat, hear Voice, respond, etc).
- Question on what people think is the “top” feature Mobile is currently missing that is keeping Desktop users from trying Mobile (highly subjective – and acknowledged as such):
- Responses included: Inventory access; better appearance tools; ability to interact with objects via llDialog and dialogue boxes / menus (which is being worked on, per my February meeting summary); lack of suitable hardware (not really a Mobile issue).
- A follow-up discussion on how people would prefer to see Mobile develop – such as a focus on a single feature, and how should it be presented.
- For example: a focus of inventory would likely be beneficial, but releasing it in a manner where it can be seen but not fully manipulated could be seen as pointless, but releasing it in a manner to match inventory on Desktop could be a major investment in terms of time required to bring it to fruition and release it).
- Even so, Inventory remained the popular choice.
- LL are planning to survey incoming new users on Mobile to get their feedback on the App as well.
- A user question on testing – does LL use VPNs, etc., to simulate logging-in from different parts of the world. Answer: yes, this is done, plus the team is somewhat international – Adm Sinewave (lead Mobile developer), for example, is based in Australia.
Date of Next Meeting
- 12:00 SLT, April 30th, 2026, at Campwich Forest.