February 2026 SL Mobile UG meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, February 26th 2026 Monthly Mobile User Group (MMUG) meeting. These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed.

The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Please note: the meeting experienced assorted voice issues and drop-outs, making transcribing difficult, with some of the issues also resulting a poor sound quality in the video recording.

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Current Releases

SL Mobile (Beta) version 2026.2.1079 (A) / 0.1.1079 (iOS) – February 24 – Object chat support and Bubble Chat updates; single tap interactions (see below for more).

Recent Updates

  • Release 0.1.1078 (February 5th) introduced Bubble Chat:
    • Allows chat and incoming IM’s to be viewed over the in-world scene (for approx. 8 seconds), and enables tap-to-reply.
    • In the initial iteration, tapping a message to reply will take the user back to the menu to show the keyboard.
  • Release 2026.2.1079 (February 23rd) added:
    • Bubble chat enhancement to display object names & support messages from objects.
    • Object chat support (but not, as yet, llDialog support (see below for more on this).
    • Single tap interactions – no need to use a long press to interact with avatars and objects. Tapping on an avatar or object should generate a blue outline around them indicating they have been selected, together with a basic menu of options which can be expanded via the More option for a full context menu.
  • It is hoped that these features will help users understand more of what is going on around them whilst also allowing for better interactions and social engagement through chat, etc.
  • All three features will be enhanced in future releases (such as by making it possible to respond to Bubble chat without have to go via the Chat menu, resolving issues of objects occluding one another and preventing one-tap / “chick through” interactions, for example).
    • This work should allow for fixing other issues as well, such as adjusting the camera position so that it doesn’t end up on the wrong side of a wall, for example.
  • All of these features have received generally positive feedback from users attending the meetings.

Upcoming Updates

  • AI integration:
    • Currently, when creating a new account, a user will receive a canned welcoming message on logging-in to SL.
    • However, new users are responding to the message – which the service is not capable of ‘seeing” or making a response -something that might upset new users because it appears like they are being ignored.
    • To this end, Brad Linden is working on hooking this process up to a chatbot so that users at lease get the sense of a meaningful exchange (and might thus be encouraged to contact others around them).
  • LL utilises crash reports supplied by Google and Apple to identify specific crash bugs / issues for rectification. This work has seen a noticeable improvement in SL Mobile’s stability on Android, although so new crash issues have crept in as well. As such:
    • Further Android crash fixes can be expected in the next release(s).
    • Work is ongoing to deliver the same of iOS.
  • Work is finally starting on adding support to SL Mobile for llDialog, to ensure support for interactive dialogue menus associated with scripted items. This is fairly involved work, so no target date for possible release is being given at this time.
  • Synchronising chat history across Mobile and the viewer: again, this is a complex task, but “good progress” is being made.
  • Localisation in the app (local country languages) is underway, but also no tentative release date for the the initial work as yet.
    • Supported languages will likely be the same as those supported in the viewer.
    • Feedback and assistance with localisation (e.g. ensuring idioms translate, etc.), will be sought from users wishing to help with the work, once the first iteration of the work surfaces in the app. Such feedback should be made via the SL Feedback Portal.
    • This work will also allow manual setting of a preferred language, rather than simply having the app simply utilise the language set in the device operating system.
  • Voice improvements – particularly WRT making the initialisation of Voice in the app less disruptive for users trying to enable it. This work is currently with QA.

General Q&A

  • At least one user has reported incidents of Mobile suffering from freezing at times – although this is not tied to time of day or specific activities, but the reporter does have a high ping rate as they are across the Atlantic from SL.
    • This particular issue has been hard to repro at the Lab (due to a lower ping rate & less in the way of message dropping. etc?).
    • There are also a number of fixes in the works for crashes, lock-ups etc., one (or more) of which might incidentally resolve the issue. Beanie  Linden (Mobile QA lead) is going to have further goes at trying to repro the issue and, if possible, test it against these fixes.
  • A question was asked about what kinds of data is collected by the app, and for a clarification as to what the “track your activity across other apps” pop-up means.
    • Rather than gathering user data, this capability is more aligned with the ongoing drive to try and push new users to try the SL Mobile app via advertising – e.g. to gather data and information related to the ads and to those signing-up in response to the ads. The idea here being to help determine the efficacy of such advertising / drives.
  • A general discussion on feedback relating to to positive benefits of Bubble Chat and object chat, and ideas for future enhancement (e.g. toggle options to turn it on and ) – some, if not all of which are likely to be looked at in the future as the capability further matures.

Date of Next Meeting