Cica’s Woodland in Second Life

Cica Ghost, January 2026 – Woodland

January 2026 is here and with it, a visit to Cica Ghost’s Mysterious Isle to visit her latest installation there, Woodland. The setting comes with a quote oft attributed to the Master of the Imagination, Walt Disney:

If you can dream it, you can do it.

The reality of the world is that there is no evidence Disney ever uttered these words. Rather, the first public attribution of the quote to anything related to Disney appears to have come in 1983, seventeen years after his passing. They appeared in a script used in Horizons (1983-1994), an animatronic attraction at the EPCOT Centre (as it was then) at Walt Disney World, Florida.

Cica Ghost, January 2026 – Woodland

Exactly who coined the phrase – script writer Tom Fitzgerald or copywriter Sheralyn Silverstein – remains a topic of debate; it only became associated with Disney himself much later – in 2007, when it was used in a DVD series on the Disney phenomena and the marketing machine at Disney wasted no time in acquiring the idea the words were Walt’s – and started marketing them at every turn.

However, all this be as it may, the idea the words convey is totally applicable to Cica’s work. Month after month she presents us with installations grown from her dreams and made into living experiences for us to enjoy. Some of her works have carried subtle messages; some have offered new takes on various folk tales and fables; many have been twists of whimsy and lightness, speaking to  Cica’s spirit of positivity; some have been perhaps pensive and forward-looking. All have have had deep roots in the dreams of a creative imagination – and such is the case here.

Cica Ghost, January 2026 – Woodland

The term “woodland” probably conjures images of trees heavy in leaf, grassy trials meandering between their trucks, sprinkled with bursts of flowers, light and shadow rippling and playing over them as a breeze moves the boughs overhead. A place where creatures, possibly stranger or exotic, and insects reside, all going about their business.

The flowers and the creatures and insects are all within Cica’s Woodland, and many of them are exotic – a chameleon-like lizard, stick insects and more. However, in a twist of imagination they all appear to be carved or grown from wood, and the majority of “trees” of this woodland are all houses and buildings, many of them rising slender and tall, like tree trunks with the unblinking eyes of windows cut into them, others offering a unique take on the windmill. All stand four-square on stout legs as if ready to set out across the surrounding hills.

Cica Ghost, January 2026 – Woodland
Actual trees do also grow here, but the entire installation speaks to a place that is literally wood land. Even the brown and greying soil carries a woodgrain, the hills exhibiting a gridwork against which the grain laps, as if attempting to rise up and cover them.

All of this – creatures, houses, flowers, trees, is being watched over by a satisfied King (or Prince?) Frog. Is he responsible for this wonderland? If so, why? That’s a dream for your imagination to create, perhaps as you try the dances scattered across the setting and wander among the land’s friendly inhabitants.

Cica Ghost, January 2026 – Woodland

SLurl Details

  • Woodland (Mysterious Isle, rated Moderate)

2026 week #1: SUG meeting summary

Natthimmel: The Keepers of Twin Lights, St. Castoris, December 2025 – blog post

The following notes were taken from the Tuesday, January 6th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • All simhosts appear to be undergoing restarts this week, with no deployments.

Game Control

  • Leviathan Linden had planned to try to port game_control back into the develop-Linux branch, but was beaten to the line bye Rye of the Alchemy viewer, show has submitted a Pull Request.  Rye’s submission looks good, but has yet to be built.
  • This means that if the Linux build passes muster, it can join with the Windows and Mac builds and be passed into the main develop branch.
    • However, it has been a report of issues with Rye’s build on systems not using Pulseaudio, which tend to crash on start, so this will have to be investigated, although the overall impact on Linux users was the subject of debate.

SLua Work

  • No indication on when the SLua viewer will be promoted to release status – but that is a question more for viewer meetings.
  • Harold Linden noted his personal “to do” list for SLua is mostly around improving testing / allocation strategy in general, and noted that it is currently growing as LL find usability issues they think are worth pushing the viewer release back for, in order to get them included.
    • One of the things Harold would particularly like to see working is setting link primitive parameters “in a sane way to be less-bad by the time we go general availability for sure”.
    • He also noted he’d like a `require()` function that works correctly with the built-in editor as well.
  • Harold further noted that there is some rearchitecting that needs to go on behind the scenes, and the viewer definitely needs to be in a better state prior to promotion.
  • This led to a further conversation of possible SLua inclusions / updates, and on things like script scheduling – LSL vs. SLua (should be no difference), and script execution.
    • Harold further noted he is refactoring the script scheduler is he goes to try to improve things but in terms of scheduling and execution, and so the simulator isn’t spending “a lot of time figuring out that it has nothing to do”.
    • Multi-threading isn’t seen as an answer for this, because some scripts may be waiting on work being carried out by scripts currently running, and multi-threading could being this dependency.

SLua Resources

  • The nine beta test regions are centred on SLua Beta Void (mind the water!).
  • Official scripting portal (this is a work in progress and open to contributions – Github for the latter here).
  • The Second Life official Discord server / channels.
  •  Suzanna’s SLua Guide (Suzanna  Linn).
  • Official VScode plugin notes:
    • It is not yet available on the VScode marketplace.
    • Issues and PRs for code submissions can be made here, and the plugin downloaded.
  • VSCode plugin + documentation (Wolfgang Senizen – likely be discontinued and contributions shifted to support the official documentation).

In Brief

  • As well as working on Game Control (documentation here), Leviathan Linden has been trying to track a crash/corruption bug he accidentally introduced into the development simulator branch. The impact of this should be very limited – has only thus far shown up on the SLua test regions.
  • Leviathan also noted that there are been no progress on:
    • Experimenting with adjusting avatar bounding box size.
    • Enabling avatars to turn to face the direction of travel of travel when walking backwards (on the official viewer).
    • No progress on fixing the mesh mismatch issue.
  • Monty Linden warned that the Lab is coming up on the “annual simhost certification dance”, and will be part of the 2026.01 “Kiwi” release.
    • This should be invisible to everyone with one weird exception: The ‘TLS Web Client Authentication’ in the EKU is now *strongly* deprecated at all certification authorities. Monty noted that “No one should care unless they extended/ported the SL viewer’s fussy cert code that checks the server part of this”.
  • Henri Beauchamp (Cool VL Viewer) put forward a lengthy outline for solving the issues of avatars already in a region appearing as clouds to those newly arriving – which appears to be a largely server-side issue. He has developed a viewer-side workaround, and proposed a server-side messaging fix which would negate any need for viewer-side workarounds.
    • Both Leviathan and Monty Linden have an interest in trying to eliminate cloud avatars, and Leviathan indicated he would look at Henri’s proposed fix.
    • This extended into a discussion on solving the issues of missing attachments on visible avatars when people TP into a region, etc.

Date of Next Meetings

  • Leviathan Linden: Tuesday, January 13th, 2026.
  • Formal SUG meeting: Tuesday, January 20th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.