
Updates from the week through to Sunday, October 6th, 2025
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
- It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
- This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
- By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
- Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
- Default viewer 2025.06 7.2.1.17108480561 – August 29 – No change.
- Second Life Beta viewer 2025.07 7.2.2.17774206511 – Apple Silicon Support – September 26 – No Change.
- Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 – No Change.
LL Viewer Resources
- SL release viewer download page – LL
- SL viewer release notes – LL
- SL Alternate Viewers page – LL
- SL available viewer index – LL
- SL Viewer updates and reviews – this blog
Third-party Viewers
V7-style
- No updates.
V1-style
- Cool VL viewer Stable: 1.32.4.6, October 4 – release notes.
Mobile / Other Clients
- SL Mobile (Beta) version 2025.10.563 (A) / 0.1.560 (iOS) – October 3.
- Unity Engine upgraded to Unity 6.
- Networking upgrade – replacement and upgrading of internal networking libraries; more robust handling of transitions between cell and wifi connections.
- Scenes should load significantly faster and more reliably, with better handling of large crowds of avatars.
- Improved handling for Bakes on Mesh materials.
- Better support for EEP/Windlight shaders, including a direct port of the windlight sky shaders; improves general object lighting.