2025 SL viewer release summaries week #32

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 10th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 2025.05 7.2.0.16729091892, issued August 5, promoted August 8 – New.
    • glTF mesh import ( should have similar constraints to COLLADA upload, but does not support a unified material upload solution).
    • Media changes including support for PRIM_MEDIA_FIRST_CLICK_INTERACT and HUD autoplay (see https://wiki.secondlife.com/wiki/LlGetPrimMediaParams).
    • Fixes related to memory allocation, inventory floater, world map and Picks performance.
    • Fixes for OpenJPG, PBR Texture Panel Repeats per meter improvements and sky ambient colour not blending during day cycle among others.
    • Fixes for image rendering.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Megaphit glTF Mesh Import – 7.2.0.54176 – August 2 – changelog.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Exploring Oscarton Forest Park in Second Life

Oscarton Forest Park, August 2025 – click any image for full size

I recently received an invitation from William Gide to visit Oscarton Forest Park, a setting designed by William and his SL partner, Dekon Carter.

Comprising a number of parcels spanning two regions within the south-east of Heterocera, the park offers around a quarter of a region of a landscaped setting with something of a unique history.

Oscarton Forest Park, August 2025

The Park started life as a “COVID sanity project”, helping William – who designed the majority of the ground level elements – cope with lockdown by allowing him to exercise his creativity. Since then, the park has remained open as a public setting which visitors can use as a place to enjoy a sense of nature and recharge their batteries.

Given this, there are a number of distinct Landing Points to be found throughout the park. For the purposes of this piece, I’m going with the “main entrance”, so to speak, as it is here visitors can obtain a notecard with landmarks to the main hangouts within the setting.

Oscarton Forest Park, August 2025

Bordered by part of the SLRR to the west and a river gorge to the south, the latter spanned by a bridge leading to what I believe to be William and Dekon’s private home, the public park runs northward. Passing a vegetable garden, the landscape opens out to offer a choice of possible exploration routes, the clearest being the main path.

The latter sweeps out to the east side of the park, passing between two Chinese lion statues, the first of multiple pieces of sculpture awaiting discovery as one explores the park. In making its sweep, the footpath skirts the lower end of the forest, a copse of silver birch. However a trail also runs through the birch trees, almost doubling back on the main path to drop down to where a trail points to the north and west, winding through the forest proper.

Oscarton Forest Park, August 2025

The main footpath, meanwhile descends to where a bridge spans one of the parks streams, joining another path as it follows the bank of the stream northwards. Passing by way of a secluded cabin, this path eventually drops down to the setting’s camp site prior to making a sharp left turn to arrive at the octagonal pavilion.

This pavilion can also be reached via one of the many paths branching off from the second trail mentioned above, all of which pass various places to hang-out and also admire some of the large wood sculptures to be found among the trees.

Oscarton Forest Park, August 2025

The northern end of the park includes two newer elements. The first is the Oscarton Forest Café. Occupying a large building by Cory Edo, on its east side this overlooks one of the park’s bodies of water and the pavilion beyond. On its west side, the café offers a terrace with seating a view of any passing trains.

Steps lead down from the terrace to a stone footpath and walls forming a border to the park, looking like it may have been some form of ancient fortification. Tucked within a part of these works – which also run along the northernmost extent of the park – is the Oscarton Forest Park Reflection Cove, described as a place for meditation.

Oscarton Forest Park, August 2025

Also to be found within these walls is a Zen garden watched over by two large rune stones, whilst the woods in this northern extent of the park also hide the teleport platform up to the sky platform – but I’ll leave that for you to find.

Offered with a richness of detail, Oscarton Forest Park is an idyllic location, and for a first-time public build, is exceptionally pleasing to the eye and rich in opportunities for photography and for relaxing.

Oscarton Forest Park, August 2025

My thanks to William for the invitation to visit; I really enjoyed doing so.

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