July 2025 SL Web User Group

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday July 2nd, 2025. These notes form a summary of the items discussed and is not intended to be a full transcript.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

General Work in Progress

  •  Still making progress on marketplace responsive work, mostly focused on search.
  • Doing some updates on technical upgrades to critical internal services.
  • Investigations into the current marketplace page response delays.

General Discussion

The meeting revolved around a number of questions asked of attendees.

  • Complete avatars – a series of questions on the subject of complete avatars (as defined by the Marketplace category): How how many of merchants have sold a complete avatars on the Marketplace or CasperVend; do merchants have a higher rate of complaint regarding full avatar sales compared to other items they might sell; did anyone at the meeting use a complete avatar.
    • Given the lack of merchants at the meeting, the first two questions were largely moot.
    • Some at the meeting did indicate they have used complete avatars, but feedback was somewhat limited.
  • A general discussion on very first purchases made in Second Life – for the oldbies in the group, hair was genrrally one of the first purchases.
  • A discussion around a feature request to add a dynamic map to the viewer log-in splash screen. Responses were mixed.
    • Some saw it as an import means of communicating “how vast” Second Life is to new users.
    • Others (myself included) saw it as potentially being confusing / meaningless to new users – as per the the comment on the feature request by Bavid Dailey. How big Second Life is a minor aspect of the platform when compared to providing people with a means to get to the places they want to be (e.g. via in-world portals, by LMs). In all likelihood; new users will barely grasp the concept of a SLurl or how to enter it with the correct format in the (already available) Location field – ergo, adding a scrolling map on the splash screen adds very little to their experience.
    • There is also the question of technical complexity of implementing a scrolling map within the viewer that is up-to-date with the current state of the grid.
  •  A short discussion on how easy / difficult it is to get people engaged in Second Life, and what is required to help get them engaged.
    • Some responses came down to the simplistic (and not necessarily accurate) “single-point” requirement for engagement (e.g. better in-world building tools – while definitely a good-to-have, such tools are still only one aspect of engagement).
    • Others came down to finding the right way to approach people about Second Life (e.g. in my case, by aligning SL to the interests friends have).
    • More broadly, comments encompassed the patience required to understand the complexities of the viewer and Second Life; the perception of Second Life held by people outside of SL (or were once engaged and departed) that the platform is “old”, “dated”, etc., in comparison to modern games.

Next Meeting

  • Wednesday, August 6th, 2025.

Back to the Wylde and time in a Nightgarden in Second Life

The Wylde and The Nightgarden, July 2025 – click on any image for full size

Back on May 2022, visited The Wylde, a quarter-region design by Jazaar Silvermoon (Jazaar Heartsong) and AmiandAeon Silvermoon (AmiAndAeon), presented as a public garden for people to visit and appreciate as it sat alongside – but entirely separate from – their private home (see: A walk in The Wylde in Second Life).

Since then, Jazaar and AmiandAeon have acquired the rest of the Full region on which their home and The Wylde stand, allowing them to expand the latter whilst also offering a second public space to visit, which they’ve called The Nightgarden. The latter is both separate from The Wylde with its own Landing Point, but also connected to it – at least it is for those who are observant and willing to explore carefully! With the expansion, Jazaar kindly sent me an invitation to pay the region another visit.

The Wylde and The Nightgarden, July 2025

The landing Point for The Wilde remains on the west side of the region, immediately adjacent to one of the gates and walls marking Jazaar and Ami’s home, which occupies the south-west corner of the region and is not open to public exploration.

The public path heads north, very quickly branching into a Y to offer two choices of exploration. Which you opt to take is entirely up to you. One leads the way through the trees to where a small cuddle deck sits out over the waters of a brook (and more), the other offers a meandering path through the woods with multiple discoveries to be made along the way.

The Wylde and The Nightgarden, July 2025

As I noted when writing about The Wylde in 2022, there is a mystical look and feel about it, with the paths offering much to see – rabbits, unicorns in a hidden meadow (where people might also dance), statues, ponds, gazebos, streams – all of which allow the setting to speak for itself as it unfolds before the eyes as one wanders. Luminescence hangs in the air and graces exotics plants, teardrop lanterns hang from boughs, and the density of trees and shrubs ensure you’ll want to keep a keen eye in order to observe everything.

Depending where you wander, you explorations may be aided by the timely intervention of a bridge to span a stream or body of water – or you might find stepping stones to help keep your feet dry. Rotating rings of stone blocks, a bubbling cauldron and statues of fae folk and (perhaps) pagan deities add further mystery and magic to the setting. The centre highlands are dominated by two large structures, a mystical rotunda sitting between the stubby peak of a frosted mounted topped by an eleven garden. There are at least two routes up to the rotunda (one passing under a Fantasy Faire “gate”) – but again – I’ll leave you to find them!

The Wylde and The Nightgarden, July 2025

The Nightgarden is, as already noted, the latest addition to the setting. Occupying the south-east quarter of the region, it stands both on its own as a place to visit via its own Landing Point, and as a place which can be explored alongside of The Wylde, to which it is connected by hidden paths (one of which I found and will say only this: bridges here don’t only span a gorge, they might also heave beneath them a part hidden in plain sight and which doesn’t end at a waterfall).

Welcome to the Nightgarden, a mystical world of starlit serenity. Follow the paths, explore the phosphorescent flora, bask in the waterfalls from the floating islands, and discover the portals that lead you into even more discoveries.

– From The Nightgarden’s About Land description

The Wylde and The Nightgarden, July 2025

Surrounded by steep rock, The Nightgarden offers a deep water lake which can almost be circumnavigated, the shoreline awash with luminescent plants and rich foliage, as  blue water tumbles from islands of rock floating overhead. Some of this pools in depressions atop the cliffs prior to tumbling down one more, some falls directly into the lake. Strange plants also float above the deep waters, sharing the air with the rock islands – the largest of which has a garden of its own waiting to be visited – and lanterns.

Watching over this is a house of glass, an arboretum rich in exotic, glowing flora. It stands back against the cliffs, inaccessible save via the teleport boats, one moored on the waters of the lake, the other serenely moored against the arboretum, each with an touch-teleport ring mounted upon its deck. Nor do things end there; below the waters is a further realm, again alive with colour and filled with detail, just waiting for people to slip below the waves and explore.

The Wylde and The Nightgarden, July 2025

Throughout all of this – The Wylde and The Nightgarden alike – are many places to sit and relax, cuddle, dance and generally lose yourself. Well worth visiting and exploring.

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