2025 SL viewer release summaries week #20

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 18th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  •  Default viewer: 2025.03 7.1.13.14343205944, issued April 9th and promoted April 15th – No Change.
  • Release Candidate: 2025.04 – 7.1.14.14911904105, May 13th 2025 – Updated.
    • Includes the following new features:
      • Chat Mentions (Early Support): Type @ then pick a name. To follow: audible alerts and highlight colour pickers.
      • My Outfits subfolders: now supports the use of subfolders.
    • Key updates:
      • Build Floater improvements: increase to scale boundaries; Physics Material Type now updates when selecting linked objects; Repeats per Meter value no longer incorrect for non-uniform sized objects
      • Hover height: the minimum/maximum is now +/- 3 meters.
      • Snapshot floater: L$ balances can be hidden independently of the rest of the UI.
      • Preference Search bar: general usability and readability improvements.
    • Refer to the release notes for full updates and fixes.
  • Second Life Project Lua Editor Alpha, version 7.1.12.14888088240, May 13th – Updated.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • Cool VL Viewer Stable: 1.32.2.48, May 17, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2025 Raglan Shire Artwalk in Second Life

Raglan Shire Artwalk 2025

Raglan Shire, Second Life’s Tiny community, is once again opening its doors to people from across the grid, as participating artists and visitors are invited to the Raglan Shire Artwalk 2025.

This year, the the event runs from Sunday, May 18th, through until Sunday, June 15th, 2025, inclusive. It  offers an opportunity not just to appreciate a huge range of2D art together with a selection of 3D pieces, but to also tour the Shire regions and enjoy the hospitality of the Raglan Shire community – one of the friendliest and fun-seeking groups in Second Life.

A non-juried exhibition, the Artwalk is open to any artist wishing to enter, and has minimal restrictions on the type of art displayed (one of the most important being all art is in keeping with the Shire’s maturity rating). All of this means that it offers one of the richest mixes of art displayed within a single location in Second Life, with 2D art is displayed along the hedgerows of the Shire’s pathways and tree platforms overhead and 3D art among the community’s parks.

Raglan Shire Artwalk 2025

Over 100 artists are participating in 2025, many for the first time. As such, the depth and range of art on display is guaranteed to keep visitors exploring the paths and walks around and through the hedgerows – and if walking proves a little much, there are always the Shire’s tours to ease the load on the feet, together with the teleport boards to help move visitors swiftly around and through the different display areas. But that said, I do recommend exercising your pedal extremities and doing at least some of your exploration on foot – just keep in mind people do have their homes in the regions as well.

Given the number of artists involved, there isn’t a published list of participants, but anyone interested in the world of SL art is bound to recognise many of the names of the artists here. The Artwalk is also a marvellous way to see art from both our physical and digital worlds and for catching artists both familiar and new to your eye. Just don’t try to see it all at once; the Artwalk is open for a month, which gives plenty of time for browsing and appreciating the art without feeling overloaded.

Raglan Shire Artwalk 2025

SLurl Details

All of the Raglan Shire Artwalk regions are rated General)

A walk around Calland in Second Life

Calland, May 2025 – click any image for full size

While we have never met, Jeannie Schimmer is a woman somewhat after my own heart; someone driven by curiosity and the need to create. It was a drive that started with a single goal which – as I’ve found myself, as doubtless have many others – evolved into something far greater. In this case, an entire public region.

I wanted to learn how to make a proper wharf. After the wharf came a little village, then came the countryside and so much MORE! Feel free to wander around and explore.

-Jeannie Schimmer on creating Calland

Calland, May 2025

Called Calland, the region is a pleasing mix of open spaces, waterside spots, a little village and pleasant walks. It’s is also a place which appears to be going through continuous evolution – again the mark of a creative mind twiddling with ideas and updates.

An example of this comes with the local church; original shots of the setting show the church to be modest, traditional affair with white wood sidings and a tiled roof and steeple. The current church is a far more modern design, its wooden-beamed sides and general form making a strong statement whilst also fitting with the surrounding fir trees and those growing across the hills behind the north of the village.

Calland, May 2025

This village sits just back from the Landing Point – a paved waterfront quay marked by boat moorings, houseboats and a parade of shops. The quayside also give the first indications that there are activities to be enjoyed here: a bubble rezzer sits next to a bicycle rezzer, the pair of them giving visitors the choice of floating or pedalling around the setting if they wish.

The church mentioned above sits to one end of a road paralleling the quay, and which might be considered the village’s main street. It is home to the local garage, movie theatre and more shops sitting with their back to those on the quayside. Facing the church at the far end of this street are parkland offices – the park presumably being the open lands above and to the north of the town.

Calland, May 2025

An old mine tunnels under the hills of the park as a means to to reach the region’ northern side. It is actually one of four routes for doing so. The second takes the form of a boardwalk at the eastern end of the quays, and which passes between the park offices and a large house boat. The remaining two lay a walk westward alongside the quayside from the landing point.

The first of these latter two takes the form of a footpath meandering its way through a formal garden; the second a walk north along the region’s western edge. This passes by way of a deserted bar and a 1950’s style diner, together with a floating pier and a shingle waterfront which runs between the water and a small bungalow (possibly a private home; I’m not actually sure) and a walled garden respectively.

Calland, May 2025

The formal garden, meanwhile, offers places to sit and pass the time, games, including mah-jong within its small auditorium, and dancing. Beyond it, the path continues on to the parklands, sandwiching the bungalow and walled garden (which again offers places to sit and is popular with the local rabbits and birds!) between itself and the west-side coastline.

The northern landscape offers winding paths, horse grazing (and horse riding), an impromptu shindig, a Hobbit hole home(!) and outdoor seating. The east side of the park is particularly hilly and semi-rugged, the paths and trails slithering between the higher peaks, with bridges spanning streams, water falling from the higher slopes, with the local bears keeping their eyes on things.

Calland, May 2025

Two islands complete the setting. The larger, sitting to the north-west, is connected to the rest of the region via two bridges. A large house and grounds take up its space. Again, I’ve no idea if it is intended to be a private residence or not; however, as I did not wish to invade privacy were it to be so, I didn’t dally there.

The second island sits within a bay on the north side of the region. Cut off from the rest of the landscape by water, it is home to the Racoon Creek camp ground. The best way to reach it without flapping your arms and taking to the air is via the zip line that extends down from the hills in the middle of the mainland area to the pier at the entrance to the camp site. For getting back across the water after a visit, try using the local bubble rezzer on the arrival pier.

Calland, May 2025

Tranquil and with considerable details throughout (there is much I’ve intentionally not mentioned here), Calland is a charming place to visit, offering a fair amount to do and a lot to appreciate.

SLurl Details

  • Calland (Calland II, rated Moderate)