La Vie en Rose in Second Life

La vie Vn Rose, April 2025 – click any image for full size

There seems to be something of an unintentional French theme  within my more recent region visits, what with my reports on Les Secrets d’Albane, Sous les Oliviers and Jardin des Lys. It’s not that I’m actively seeking locations with French-inspired names and / or themes; it just seems to be the way that serendipity is pointing me.

Well, to a degree. Because while I’m here again I’m covering a location with a decidedly French name – La Vie en Rose (“life in pink”) and itself a most famous name, being the title of the signature song Édith Piaf (who wrote the lyrics) – it’s not entirely a matter of happenstance. It is the fact is it designed by Beautiful Requiem (BeautifulDisaster Requiem) on behalf (and with the assistance) of Rose Ulrik (Rose Siabonne), the names behind the beautiful (if now closed) Clef des Champs, which I’ve covered on numerous occasions in this blog.

La Vie en Rose, April 2025
Covering slightly less that a quarter of the area of the Full region upon (and over) which it sits, La Vie en Rose offers a choice of environments to visit – with some caution required in part.

The main Landing Point is within a sky platform. Open-sided to the sky, this carries with it memories of the pastoral, countryside feel of Chef des Champs whilst painting a picture all its own. It’s a place filled with details and little points of interest – some of which might be easily missed if one is not careful. It is located to the west of the setting and alongside a natural arch passing through a curtain wall of rock. Within this arch is a teleport disc providing access to the ground-level part of the setting with three destinations – Beach, Location 1 and Location 3.

La Vie en Rose, April 2025

The latter takes the form of a tropical setting with view out over open waters to the south and east.  Four rental properties line the eastern beach (Location 3 on the teleport disc’s menu) – hence the note of caution when exploring. However, the southern sands appear open to the public (Location 1 on the teleport disc’s menu), as does the inland lagoon, served by falls dropped from the parcel-edge cliffs and complete with its own beach. It’s an attractive setting, lending itself to a range of EEP settings, but I’m going to be focused on the sky platform in this article.

To the west of the latter, and under the rocky arch mentioned above, the path passes by way of a pool of water fed by waterfalls to run alongside a stream bubbling and splashing its way southwards, in a hurry to join with a larger body of water watched over by cypress trees and carpeted in lilies. The woods along this path offer various places to sit – with some reached via a log bridge slung across the stream. Wooden boards have been laid over rocks placed in the water of the pool so that it doesn’t end explorations, allowing people to reach the grasslands beyond, where the trail resumes.

La Vie en Rose, April 2025

However, before being too quick to follow the path past and over the water, when stepping under the rock arch from the Landing Point, take the time to look to your right. You’ll notice another archway, this one in carved stone hung with vines a short distance away. A Buddha sits in its shadows here, waiting to greet travellers and offer them the chance to discover the cavern lying within the arch and the secrets it holds.

For those who prefer the open grasslands in front of the Landing Point, these are also cut through with a track that loops around a rocky uprising to become one with the path leading outward from the large pool and its cypresses as it passes by a greenhouse like pavilion on its left, and a Tuscan-style pavilion to its right.

La Vie en Rose, April 2025

When travelling outward from the path from the Landing Point, it is possible to take a shortcut to the greenhouse pavilion by means of stone steps and passing through a broken gateway guarded by a wisteria tree. This leads to a path skirting another little body of water tucked neatly behind the greenhouse. Shaded by blossoming Sakura and fed by a waterfall of its own, this pool has an otherworldly feel to it, thanks to the carved stone of the broken gateway and the elven statue at the water’s edge.

Most of the westward end of the setting forms an open meadow bordered to one end by shallow waters. Here horses graze, birds fly and sing, and the grass and wild flowers grow pleasingly tall. The waters can be reached via a grassy path, or those who prefer can wander through the long grass, imagining their hands playing over the tops of the grass and flowers, perhaps pretending they are a field of wheat as Hans Zimmer’s Progeny from Gladiator plays through their head (at least it did with me!).

La Vie en Rose, April 2025

Part of the land here rising to form the hump of a little hill. Straddling it is a cosy little cottage open to the public. It is one of two houses in the setting, the second (also open to the public) sitting atop a plateau of rock. Neatly screened by trees, it is reached via a climbing up the side of the plateau, the path upwards commencing at the point of anther entrance into / out of the cavern I referenced earlier might be found. This second house sits within an extensive gardens also packed with detail.

Throughout all of the entire setting is a wealth of detail – can you spot the poker-play frogs, the houseboat riding the waters of a pond or the osprey with its latest meal? Outside of the little hilltop house, a loose deck offers comfortable armchairs, one of which has a book placed down beside it as if temporarily deserted while the reader pops inside the house – only for the breeze to come along and riffle through the book’s pages, flicking them with its invisible touch. Multiple places to sit and pass the time are waiting to be found, and wildlife large and small awaits snapshots from those so inclined.

La Vie en Rose, April 2025

Smaller than Clef des Champs, La Vie en Rose is no less as visually impressive, photogenic, and relaxing within its sky platform setting. It is more than worth a visit – and should you do so, don’t forget the ground-level beaches!

SLurl Details

Lab launches Creator Partnership Programme

via Linden Lab

On Wednesday, April 23rd, 2025, Linden Lab announced the launch of the Second Life Creator Partnership Programme, an imitative intended to allow creators in Second Life “play a central role in shaping the future of Second Life”, through a collaboration with the Lab to co-create content and experiences aimed at both new and existing users of the Second Life platform.

The Creator Partnership follows on a number of recent collaborations between the Lab and various creators / groups in Second Life (e.g. MadPea, Seraphim) and perhaps most notably, on the heels of the new Avatar Welcome Packs.

The Avatar Welcome Packs are contained within the System Library, accessed via Inventory

The latter were rolled out quietly recently (although LL are promising to provide more details in the near future), and feature assorted “lite” and “basic” female and heads and bodies, together with a range of accessories and clothing, again from recognised creators (e.g. Lelutka, Addams, MeshBody, Velour).

I’ll actually have more on them in an upcoming post, but for now, the curious who may not be aware of them can find them in the System Library within their inventory.

Through the newly-announced Creator Partnership programme, Linden Lab is looking to work with creators on – initially – three core areas:

Welcome Packs: building on the approach taken with the aforementioned Avatar Welcome Packs, these are aimed specifically at incoming new users in order to help get them started on their Second Life. Such packs could comprises non-human Avtar Packs; Clothing and Accessory Packs; Home furnishing Packs, and similar.

The Lab notes these packs could be distributed through newcomer-friendly areas inworld (possibly for limited time frames), as well as on the Marketplace or Viewer.  But all Welcome Pack content should be optimised for new community members not yet familiar with all the intricacies of Second Life.

Community Perks: the Lab is also hoping to improve the community perks for more established residents. These might include: enhanced paid membership perks; free seasonal and special giveaways; expansion of the Mobile Daily Rewards initiative to include virtual gift; and future programs and promotions that include virtual perks and prizes.

Community Gateways: the Lab is hoping to partner with talented creators of high-quality in-world experiences which can feature as newcomer-friendly destinations available from Community Gateways and the like.

In return for their involvement, participating creators have the opportunity to introduce their brand and content to a wider and loyal audience, with the potential for inclusion in major on-boarding and promotion campaigns, together with the potential to have strategic impact on improving Second Life by working hand-in-hand with Linden Lab.

We’re looking to expand our community collaborations even further – and we invite creators of all types to help us build and improve the next generation of Second Life new user experiences and beyond. Whether you’re a fashion designer, avatar builder, home goods creator, experience developer, or just someone with a standout idea—we want to hear from you.

– Linden Lab blog post

How to Get involved

Further information via the official blog post.