
A recent entry into the Destination Guide was for a mainland location called The Forest of Hours, described as a newcomer-friendly setting with a lot to see and enjoy. It immediately caught my eye, with the description drawing me in even further through its mention of Cael Ystafell, a place I know to be held by Kinn (Kinnaird Mainlander) and her Second Life partner, Ziki Questi, two people with whom I’ve been acquainted for a long time (Ziki being a former Second Life arts blogger I’ve greatly admired for her work promoting the arts in SL, and who is a massively accomplished photographer as well). As such, I was keen to hop over and spend a number of visits exploring.
To describe The Forest of Hours without including Cael Ystafell would be somewhat akin to a visit Paris without seeing the Eiffel Tower; both are completely intertwined and open to visitors and genuinely include a lot to see and discover, with portals and other surprises waiting to be found by wanderers. Both have been landscaped by Kinn, with Nix Onyx working on the core of The Forest of Hours alongside Kinn.

Kinn, Nix and Ziki describe the combined landscape thus:
It was our goal to create a space to show the possibilities of beauty on the Mainland … our joyful attempt at “reforesting” the Mainland on the Northwestern shore of the Heterocera Atoll. The Forest of Hours blends into Cael Ystafell … to the West, creating an unbroken treeline from Route 4 in Scape through Route 2 in Echo. Please feel free to explore all of the nooks and crannies and fun spaces tucked into the forest.
The Landing Point for The Forest of Hours lies at the side of Route 4 in the region of Scape and just inside the forest’s edge, close to a stone arch bearing the forest’s name. From here, the path winds into the mist-bound land, winding between trees through which rays of sunlight slant; the tree trunks and mist work together to give a sense of mystery to wandering, concealing at they do what might be found, so that places of interest hide among the shadows, emerging from the mist in greeting as they are approached.

The first major location to so reveal itself is that of a once extensive structure built of carefully cut stone, the walls now broken and in places entirely absent, any roofing that may have once covered the shells of rooms now long vanished, the stone flagged floors and worn steps slowing giving way to the returning grass and moss of the forest. Within these remnants can be found a charming café, an open-air set for live music and dancing, places to sit (outdoors and in – the latter courtesy of the House of Variants tucked into one corner) and even a magic potion brewer!
Where one goes from here is a matter of choice – paths wind onwards from the ruins, passing from them by means of arched doorways. Perhaps the most prominent of these, given it is signposted, is the one pointing towards Cael Ystafell – but don’t be in too much of a hurry to follow it; taking the path under the other arch away from the ruins offers its own mysteries, both above ground and under it.

Reached most obviously via a cave entrance sitting close to the path winding up the southern uplands to the forest, the landscape has hidden beneath it a network of tunnels and caves of a kind that just as you think you’ve found everything they contain, reveal something else within a waiting chamber. Meanwhile, the path up over this underground labyrinth offers its own many paths of exploration and places to discover, with camp fire meeting places, Japanese-themed elements and paths, meandering streams and tumbling waterfalls, and further routes pointing towards Cael Ystafell.
Along the way there are wonderful touches of detail to be found, from foxes and birds and more extraordinary creatures alongside trails and in the trees, to elements of 3D art carefully placed to surprise when encountered, together with multiple places indoors and out in which to spend time. The latter range from an artist’s studio hidden among the woods to a glamping tent with cosy bed and a Japanese tea house through to what appears to be (from the outside at least!) a witch’s cottage – and more besides, with the more outdoor places to sit equally as richly varied.

Also waiting discovery are a number of portals and references to other locations held by Ziki and Kinn. I’m not going to spoil things by saying where to find them, but do keep an eye out for the following:
- A doorway to Bay City, the community in which Ziki and Kinn are very active.
- A portal to The Far Away, a location originally created by AM Radio, and now in Ziki and Kinn’s guardianship (and which I wrote about way back in 2013!)
- A magic mirror that will lift you to Club Echo, a new venue where (I understand from Ziki) social and other events may be held in the future.
- Other portals and places – such as the underground New York apartment.

While exploring, visitors might also come across little references to things like Lucy van Pelt from Peanuts, a touch of Tolkien in the greeting over a doorway and what might be a further homage to AM Radio and his work, in the form of a radio studio and tower within Cael Ystafell, to name but three.
The Forest of Hours and Cael Ystafell are wonderfully landscaped and make for a relaxing and engaging exploration with a lot of discover and appreciate. Whilst naturally under a misty environmental setting, the locations are ideally suited to many ambient environments – as I hope some of the images here demonstrate. Do be sure to visit.

SLurl Details
- The Forest of Hours (Scape, rated Moderate)
- Cael Ystafell (Echo, rated Moderate)