
Following Pepper Linden’s statement at the Tuesday, February 4th, 2025 Simulator User Group meeting that Second Life 2K Bakes on Mesh support is now grid-wide, Linden Lab posted an official announcement on Thursday, February 6th, 2025.
Residents, the wait is over! We’re thrilled to announce that as of February 3rd, 2025, 2K Bakes on Mesh (BOM) is now officially live!
After an exciting round of testing on Aditi, where many of you helped us refine this feature (thank you, beta testers!), we’re now rolling it out to the main grid. That means higher-resolution baked textures are here to take your avatars to the next level!
– 2K BOM Official blog post
This is the service that allows compatible wearable textures – skins, clothing layers, tattoos – to be baked at up to 2048×2048 resolution, which should lead to them appearing crisper and sharper on avatars (system or mesh with Bakes on Mesh enabled), although the following should be noted:
- Bakes will be to the highest texture resolution in the bake composition (e.g. if the highest resolution among the layers – skin, clothing, etc – is 512x512K, then the overall bake will be 512x512K overall; if the highest resolution is 1024x1024K, then the bake will be 1024x1024K; if just one texture is 2048×2048, then the entire bake will by 2048×2048).
- The exception to this is eye textures: these will never be bakes any anything higher than 512x512K (so there is not need for creators to start producing 2048×2048 eyes).
This blog post include sample shots- one of which is included in this post – and people should read the official post for full details.
Feedback is requested via the feedback portal, or via the weekly Simulator User Group (SUG) meetings, held Tuesdays at 12:00 noon SLT at this location.

