The Art and Life of Sofonisba Anguissola in Second Life

The Art and Life of Sofonisba Anguissola

Art in Second Life can cover many genres, disciplines and forms – some of which can be controversial (perhaps most notably at the time this article was being written, the use of AI tools). The platform also has the ability to bring art – both from the platform itself and from the physical world – to an audience who might not otherwise come to see or appreciate. In this regard, Second Life can be an educational force for art and the history of art.

In this latter regard, I recently visited a fascinating exhibition concerning Renaissance artist with whom I was not overly familiar. Created by Camie Rembrandt, herself a creator and visual storyteller, The Art and Life of Sofonisba Anguissola takes the visitor on a visual and informative dive into the life and art of a highly influential Italian artist, Sofonisba Anguissola. Located within the estate of the Confederation of Democratic Simulators (CDS), the installation also touches upon the work of both some of her contemporaries (including two of her sisters), and the influence she exerted over those who followed her.

The Art and Life of Sofonisba Anguissola

For those – like me – previously unaware of Sofonisba, she was born around 1532 in one of the more modest Lombardy noble families, and received an education which included fine arts to become one of the first women painters to be accepted for formal apprenticeships and training as a student of art. As a young woman, her talent was recognised by Michelangelo when she moved to Rome, and in around 1559, she moved to Madrid to become a lady-in-waiting and personal tutor in art to  Elizabeth of Valois, the Spanish Queen, and later an official court painter to the king, Philip II. This, coupled with her rising fame and financial independence (courtesy of two supportive husbands, the first the result of an arranged marriage on the part of Philip II, the second the result of love), allowed her to become a skilled and highly regarded artist, famous for her portraiture, willing to encourage and train younger artists.

Passing away at the astonishing age of 93, Sofonisba’s oeuvre had a lasting influence on subsequent generations of artists, influencing the likes of Rubens and Caravaggio, whilst inspiring a cadre of contemporary female artists to reach beyond the constraints placed on their education (such as not being able to study anatomy or nudity), and reach similar heights of ability and fame in painting, including Lavinia Fontana.

The Art and Life of Sofonisba Anguissola

For her installation, Camie presents prints of some of Sofonisba’s most highly regarded works across five rooms:

  • Ground floor to the right of the landing point: family paintings by young Sofonisba, and regarded as her most attractive pieces, painted at a time when she had yet to have the formal strictures of courtly painting impressed upon her.
  • A selection of her self-portraits painted throughout her life – as Cami notes, between Albrecht Dürer and Rembrandt van Rijn, Sofonisba Anguissola produced the most numerous self-portraits of any artist in that period, laving us a rich legacy of work marking her passing years.
  • A selection of paintings from her 20-year career as a royal painter for the court of Philip II.
The Art and Life of Sofonisba Anguissola

Upstairs, and split between two rooms are paintings by other artists:

  • The first room (furnished in a style befitting Anguissola’s time) contains works by Sofonisba’s sisters Lucia (2) and Europa (1) and by contemporary Lavinia Fontana (who studied with Anguissola before going on become perhaps the first female career artist in Western Europe, relying on commissions for her income.
  • The second room presents portraits of Sofonisba which contain their own mysteries. The first is that of The Sienna Portrait, featuring Bernadino Campi, one of her teachers, painting Sofonisba. The second is a piece by Antoon van Dyck, depicting Sofonisba shortly before her death. However, I’ll allow Cami to reveal the mysteries to you when you visit the exhibition.

What is particularly engaging with this exhibition is the care with which it has been developed. All of the images presented are public domain, and Cami guides visitor through the exhibition via 5 HUDs (one for each room and obtained from the INFO signs in each room, or via vendors in the upstairs lounge area if any of the signs prove recalcitrant). Also in the lounge area, visitors can find a catalogue for the exhibition Cami has put together and which offers even more insight to Sofonisba’s life and art and the pieces included in this exhibition, together with a video version of the catalogue.

The Art and Life of Sofonisba Anguissola – one of the exhibition HUDs

A magnificent endeavour, rich in art and history, the The Art and Life of Sofonisba Anguissola should be visited by anyone with an interest in art and its history.

SLurl Detail

2025 week #6: SL SUG meeting – 2K Bakes on Mesh is live

The Outer Garden, December 2024 – blog post

The following notes were taken from the Tuesday, February 4th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, February 4th, 2025, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, February 5th, 2025:
    • The Banana Bread update will be deployed to the BlueSteel channel. This include expansions to llGetObjectPermMask that let you get an object’s permission mask taking into account the permissions on its inventory, and that ability has been added to llGOD.
    • The remaining RC channels will be restarted, most likely without any deployment.

SL Viewer Updates

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025.
    • Numerous crash and performance fixes.
  • SL Mobile (Beta) version 2025.1.542 / 0.5.533 – Create / Delete accounts, fixes – February 4,  2025.

2K Bakes on Mesh is Live

2k BoM is now live! As of yesterday, we’ve switched over to the new bake service, and we’ll be posting a blog post soon!

– Pepper Linden

This deployment does not require a viewer update, and is grid-wide – more in the Lab’s official blog post (published February 6th). The update should also see faster bake times.

In Brief

Please refer to the video below for the following:

  • There are reports of an uptick in packet loss in simulator – viewer exchanges (reportedly 20% on average), and some are reporting associated lag with local chat.
  • Rider Linden is working on updates to llSetGroundTexture:
    • This will allow a region owner/EM to set and adjust ground textures on a region, including some of the PBR features like rotation, offset and scale.
    • This work should be surfacing in the next simulator update after Banana Bed – called Carrot Cake.
  • Those who have tested ForeverFPS are reporting it offers an improve Linden Water appearance (fresnel reflection/refraction).
  • A request for increased terrain resolution led to a discussion on overhauling the terrain system in various ways, during which Leviathan Linden offered some history about Second Life and Linden World:
The terrain layer currently uses lossy DCT compression … The reason it uses DCT is ancient history: in the beginning SL (or Linden World as we called it back then) was expected to be sending dynamic layer data (terrain, water, wind, clouds, moisture, and ???). For dynamic layers we thought we should be using more compact compression. So terrain was a “layer” and grouped with the others. Eventually all the other layers were dropped and we ended up with a single mostly static layer that is using the wrong compression scheme.
  • The above was interwoven with a discussion on KVP data.
  • Various discussion on Luau and scripting.
  • A general discussion on region crossings.
  • Questions were asked on the Havoc physics engine. Currently, the viewer-side sub-library is being updated to Havok 2022, the simulator is running 2012.1, with Leviathan Linden noting that Havok has tried to “encourage” LL to update on the server-side; however, no physics update is likely to occur in the next year.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.