
The following notes were taken from the Tuesday, August 27th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera’s video is embedded at the end – my thanks to her for providing it.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
- These meetings are conducted (as a rule):
- Every Tuesday at 12:00 noon SLT.
- In text (no Voice)
- At this location.
- Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
- On Tuesday, August 27th, the SLS Main channel was restarted without any deployment.
- On Wednesday, August 28th:
- Simulators on the BlueSteel RC channel should receive the Picnic simulator update (which includes: llFindNotecardTextSync, llDerezObject, for the viewer side, group member lists can now be retrieved in a paginated manner).
- Picnic also include the first of the region crossing improvements Monty Linden has been working on. These should see a) avatars already in a destination region getting better frame rates as others arrive in the region; b) crossing avatars with too many scripts will experience slower but smoother crossings.
- Monty reminded people that region crossings involving vehicles are a more complicated issue and not part of this work.
- The remaining simulator RC channels will be restarted without any new deployment / update.
- Simulators on the BlueSteel RC channel should receive the Picnic simulator update (which includes: llFindNotecardTextSync, llDerezObject, for the viewer side, group member lists can now be retrieved in a paginated manner).
SL Viewer Updates
- Release viewer: version 7.1.9.10515727195, formerly the Atlasaurus-WebRTC RC (object take options; improved MOAP URL handling, WebRTC) promoted August 26.
- Release channel cohorts:
- None.
Combat 2 Updates
Rider Linden is proposing the following for respawn:
When death occurs, if a respawn location has been set the agent will be teleported to the specified location. If no respawn location is set, the region’s default death behaviour applies (for instance teleport home, or teleport to telehub). The agent’s respawn point survives region crossing and death teleports, but is cleared when the agent makes an inter-region teleport or logs out of Second Life. The following new functions have been added to LSL: llSetRespawnLocation(vector position, rotation facing); llSetRespawnLandmark(string inventory_name); llClearRespawn() and llHasRespawnSet(key agent_id)
He further indicated that he had looked at the above as not necessarily having to be tied to an Experience, they could be granted via a HUD, a regular permission request or an Experience, however questions were raised about managing unwanted scripted respawn being created by users and other potential complexities that may move these functions back towards being Experience based.
This led to a discussion on options and Combat, which ran through the majority of the meeting – please refer to the video below.
Kindroid AI NPCs & Companions
On Monday, August 26th, Linden Lab announced “the integration” of AI companions and NPCs using Kindroid (with the announcement causing some confusing in using both “experience” in generic terms and in reference to SL Experiences).
With Kindroid, you can create engaging and lively characters with lifelike memory, intelligence, and personalities that interact and engage in emotionally-deep and meaningful ways – and then bring them to life within our virtual world. Imagine crafting characters that add fun and engaging new narratives into your roleplaying adventures – or maybe you’ll create a companion that can serve as a language tutor or mentor – the possibilities are endless!
With its API, you can integrate Kindroid characters into your Second Life experience using LSL and scripting, just like other objects. Whether you’re looking to enhance social interactions or explore new storytelling possibilities, Kindroid offers an exciting new dimension for any Second Life adventure.
– From the LL announcement
The announcement provides detailed instructions on using LSL to link an Kindroid AI “chatbot” with objects in-world, with LL recommending the use of Animesh, and, for security purposes, the use of the Experience Key Value Pairs (KVP) database to ensure security of API keys.
I’m honestly not au fait enough with Kindroid or AI chat system (generative or otherwise) to pass considered opinion. However, given it is reported at after the initial free avatar, Kindroid requires a subscription (from USD $13.99) after the 3-day free trial and offers limited assurances on user data protection, then its hard not to raise an eyebrow. Anyway, the topic itself came up for discussion towards the end of the meeting. Please refer to the link to the announcement above and the the video below for more.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.







