2024 SL SUG meetings week #33 summary

Cloud Edge II, July 2024 – blog post

The following notes were taken from the Tuesday,  August 13th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera videoed the meeting, and the recording is embedded at the end of this piece – my thanks, as always, for her work.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • There will be no planned deployments for the week, but the channels will be restarted. LL have decided to hold-off deploying the Summer Fun / Combat 2 update to further channels for another week. Rider Linden described the reason thus:
As we rolled out further we encountered a product that had a scripting bug that caused it to misbehave on the new servers. We reached out to the creator and he’s fixed the issue and is issuing updates. We wanted to give him a chance to get those out all across the grid.

SL Viewer Updates

On Tuesday, August 13th, the WebRTC RC viewer updated to version 7.1.9.10325451220.

The rest of the current crop of viewers remains as:

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.10220184061, August 7.
    • Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.

In Brief

Combat Partnership Reminder

  • With Combat 2.0 becoming available, Linden Lab has announced the Combat 2.0 Promotion Partnership Programme has been launched.
    • The intention behind the Promotion Partnership Programme this is to give those actively involved in combat activities in Second Life the “opportunity to help us spread the word across the grid about Combat 2.0 in Second Life”.
    • In particular, this will see some of the LL combat regions (e.g. Concord and Lexington) a facelift and use them to showcase Combat 2.0, with participants in the Programme asked to donate free-to-use combat items for use in the regions.
    • In addition, participants will have their regions / communities included in a Combat section of the Destination Guide. There may be other benefits for participants as well.
    • Those interested can sign-up via this Google form.

General

  • Recent bugs / requests under review / potentially to be pulled into upcoming simulator updates (e.g. BBG, which will follow Picnic):
  • Weird region crossing behaviour:
    • Various reports of a rare and intermittent vehicle region crossing oddity, in which the crossing goes wrong, unseating the rider- but rezzing a grey prim in the rider’s place as a par to of the vehicle’s linkset “created” by the rider. When unlinked, the prim slides around on the ground but has a rotation lock property on it that keeps it upright.
    • Some think this might be a very old bug that can replace the vehicle rider with an agent-sized cube, per [#BUG-3547] Sim Crossing Rezzes Objects Surrounding Individuals.
    •  It is unclear if any report has been filed recently against the problem, so if anyone encounters it, they are asked to raise a bug report with as much details as possible.
    • Leviathan Linden noted:
Avatars ARE prims, but with some meta data and a session that makes them special. The prim should have been deleted when the session was cleaned up or failed…. which suggests the session itself failed to be created on the far side of the region crossing.
  • There was a discussion on regex functions, based off of llRegex* functions, of which Rider Liden said:
I’ve just not had time to get to it yet. I think I have the code organized to a point right now where they wouldn’t be too much work to implement.
  • Please refer to the video below for further details of the meeting.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Winchester Harbor’s autumnal delight in Second Life

Winchester Harbor, August 2024 – click any image for full size

Winchester Harbor is a magnificent Full region design by Lilly Blackwood with the support of her SL and RL partner William Winchester, who performs the role the region’s Harbour Master. I was fortunate to come across it recently after poking the Destination Guide, and the description there immediately piqued my curiosity.

Winchester Harbour is a mysterious abandoned fishing outpost in the North Atlantic Sea, suspended in time, and cloaked in eternal Autumn. It’s home to lush forests, waterfalls, a river, grass fields, and several haunted places. Enjoy a brew at the Harbour Bar, or sit atop the lighthouse and enjoy the views! There is much to see for those who love to explore.

– Winchester Harbor’s Destination Guide entry

Winchester Harbor, August 2024

I say “magnificent” as Winchester Harbor is a genuine feast for the eyes and camera; the care and love with which it has been put together has to be witnessed first-hand to be fully appreciated. The landscape is marvellous, the detailing both indoors and out sublime, and the blending of elements exquisite, all neatly wrapped within a sense of mystery edged with the occult and presented in (at the time of my visit at least – I’ve honestly no idea if it changes with the seasons) the perfect autumnal feel.

While the Destination Guide description indicates the setting is “in” the North Atlantic, suggesting a group of islands (something perhaps supported by the lack of region surround), to me the Winchester Harbor evoked thoughts of a coastal location, perhaps along the New England coast of the United States – and not because of any thoughts of Winchester, New Hampshire – or across the border in New Brunswick or Nova Scotia. Of  course, it could be anywhere, either side of the Atlantic, but it was thought of New England that tickled my imagination at times when I was wandering around and taking-in all that the setting has to offer.

Winchester Harbor, August 2024

The bulk of the region forms an extensive land mass richly wooded throughout, with four smaller islands bracketing it from three corners (one with a further little island tucked away out-of-sight behind it, and counted separately for reasons I’ll come to in a moment). In fact, given the stream running through the main landmass from from south-west to north-east, connects to open waters at either end, effectively splitting the north-west side of the land (albeit narrowly) from the rest, some might consider this an additional island in is own right.

The landing point sits on a pier jutting out into the waters to the south of the land and within a bay overlooked by two of the smaller islands. It is on one of these islands that the first hints of mystery might be found by those camming. An old church and graveyard are perched on the island’s shoulder, aged and blackened and with a fire burning within the abandoned church. The trees here add their own brooding presence with their darkened trunks as skulls stare at visitors, a cauldron bubbles and strange child-like figures dance spookily among the tombstones.

Winchester Harbor, August 2024

Also overlooking the landing point from a vantage point on a rocky island is one of the region’s lighthouses. This is open to the public – although to reach it you’ll need a boat, so keep an eye open for the rezzers (not that they are hard to find 🙂 ), and is nicely decorated for the onset of autumn and the coming of Halloween – the latter just adding a touch to the mysterious / ghostly goings-on hereabouts. It is behind this island that the little hideaway island I mentioned earlier might be found, neatly out of sight from the rest of the setting – and with good reason: it is a private home, so if you do pottle across to the lighthouse by boat, please keep that in mind and don’t be tempted to go and have a pike in person.

On the landward side of the landing point the path is marked by a signpost indicating the major points of interest to visit. Chief among these is the harbour itself, located on the east side of the region and watched over by the second the the setting’s lighthouses. The piers along the waterfront offer a variety of places to sit and pass the time – although the apparent imminent arrival of a kraken might give some pause for thought before hanging around! 🙂 .

Winchester Harbor, August 2024

It is from one of these piers that boats can be rezzed for pootling around on the water. However, they are not the only options for locomotion outside of pure shank’s pony; the harbour bar pier offers both bicycles and Segways for rezzing / riding. A further touch of the occult can also be found here in the form of the fortune teller’s shack, whilst the apothecary adds its air to the place by being the largest building on the harbour front.

Beyond the harbour, the path following the waterfront on to reach the bridge giving  access to the two north-eastern islands (one of which is home to the lighthouse mentioned above, reached by way of the chapel-like witch’s cottage occupying the other little island in the pair. Beyond this, the path curves to to one of my favourite parts of the region – the old ruins.

Winchester Harbor, August 2024

Making excellent use of the Ruined Walls kits from Marcthur Gossoon (which I’ve used myself on my island home, together with his superb No Cottage Bizar build). Here, Lily has used the kit elements to create a lovely little ruined retreat that is utterly welcoming and cosy, and a sheer delight to spend time within.

And still there is more to explore – be it the little swamp with its slightly run-down cabin or Mystery Mansion atop the north-western hills with its well-appointed décor and ghostly hostess on the veranda. There’s also the local camp sites and the gazebo hidden in the woods, and the high waterfalls. Paths are clear and easy to follow, with lanterns thoughtfully placed to alert travellers at night as to where routes divide.

Winchester Harbor, August 2024

Rounded-out with places to dance for those of a romantic disposition, a fitting soundscape and ideal EEP setting, Winchester Harbor makes for an engaging, enjoyable visit.

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