
The following notes were taken from the Tuesday, July 9th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. No video this week.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
- These meetings are conducted (as a rule):
- Every Tuesday at 12:00 noon SLT.
- In text (no Voice)
- At this location.
- Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
- The SLS Main channel was restarted on Tuesday, July 9th, 2024.
- On Wednesday, July 10th:
- The BlueSteel RC is due to be updated with the summer Fun simulator update, which includes the initial Combat 2 updates from Rider Linden.
- The remaining RC channels will be restarted.
- However, at the time of writing a last-minute issue with Interest List updates meant the the Bluesteel deployment may be postponed.
SL Viewer Updates
- Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
- Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
- WebRTC Voice RC, version 7.1.9.9688089989, July 1.
- Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.9620320242, June 27.
- Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
- Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.
- Project viewers:
- None.
2K Bakes On Mesh
Something that people might be excited to hear — we’ve officially started on 2k BOM support. It sounds like an easy thing to do, but it turns out that the service responsible for handling avatar baking hasn’t been touched in many years, and depends on an extremely old Linux viewer fork.
– Pepper Linden
- Vir Linden has also pointed out that as well as updating the Bake Service (mentioned in Pepper’s comments) it is possible the entire wearable system layer system may also require updating. There is therefore no ETA at present on when this work will be completed.
- The above led to a discussion on VRAM usage as a result of 2K textures on avatars, matters of Avatar Render Complexity (ARC – already well out of date and also ignores PBR), etc.
- As a reminder, on PBR viewers, textures should have their resolution scaled to match screen resolution, should should help to some degree with VRAM use.
In Brief
- It is possible that the implementation od glTF scene imports(once implemented) could lay the foundations for the updated of ARC as well as Land Impact.
- There is apparently a potential issue with notecard searches and the number of returns generated, which could be in error. Rider Linden is looking into this.
- There was an extended discussion on texture / PBR UUIDs, issues with overrides, etc. Unfortunately, most of this went clean over my head.
- A new feature request for llRegex* functions has been raised and is being tracked by LL.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.








