
Fate recently called upon me to travel to the Transylvanian town of Bistrița, and from there into the Inner Eastern Carpathian Mountains. It was no ordinary trip, for I was following the footsteps of cleric and solicitor Jonathan Harker, who had travelled there to complete business with a client from the region, only to seemingly disappear and causing much distress to his fiancée, Mina Murray.
Or at least, that is how the start of a visit to Castle Dracula: A Gothic Horror Experience might read when written as a journal entry by someone participating in its interactive adventure. The work of long-time resident and content creator, Wanders Nowhere (also famous for Prehistorica), this is an adventure reputedly “14 years in the making”.
How literal that might be, I’ll leave to others to cogitate upon; what I will say is, for anyone who is a fan of Gothic Horror and / or enjoys Bram Stoker’s classic novel, this is an Experience-led adventure which is engaging without being overly taxing, whilst offering a twist on the opening elements from the novel to offer a first-person narrative which takes Harker’s visit to Castle Dracula as the jumping off point for a related tale of an encounter with the Count.

The adventure begins within a welcome area, reached either via the SLurl above, or by taking the teleport portal from the main Prehistorica lading point. This area contains all the information visitors require in order to enjoy the experience – or participate is a second, also set within the Castle and entitled Carmilla: The Love of the Dead, which can be entered into on payment of L$200 and which offers special rewards for those completing it. I opted to save this for a later option, focusing solely on Castle Dracula.

I’m not going to trot through all of the info at the welcome area – it offers clear enough notes; suffice it to say you should accept the local shared environment and to have local sounds active. Whether or not you have Shadows enabled is a matter of choice; I actually found things a little too dark with them on.
Once all the notes have been read, the adventure can commence by stepping through the teleport portal to Castle Dracula; just be sure to Agree to the notes which will pop-up in a dialogue box when you attempt to do so, and also accept the local Experience – the latter will enable automatic teleports and also equip you with the necessary progress HUD.
Passing through the portal delivers you to the first of three locations – a train carriage as you sally forth from Bistrița to the village of Vesnic in the mountains, following the invitation of Harker’s mysterious client, Count Dracula. The carriage ride provides a narrative introduction to the adventure (s noted at the top of this article) and also introduces participants to the quest element of the story: locating 16 pages from Harker’s journal, which together might reveal his location – or fate.
To get participants started, the first page of the journal is located alongside the carriage doors, providing a visual reference of what should be sought when looking for additional pages. When touched, the journal will deliver its page on-screen, allowing it to be read, after which clicking on it will place it on the game HUD, which is also the repository for other papers and notes, etc., found when exploring. Any item in the HUD can be expanded again by clicking on it.
Stepping “out of” the carriage doors on arrival at Vesnic will deliver participants to the garlic-strewn interior of the local hostelry, amusingly called The Stake and Hammer. It is here that the second page of Harker’s journal might be obtained, sitting on a table between arrivals and the exit.
More garlic is to be found outside the tavern, notably in the form of wreaths guarding the doors to local homes and places of business, with great sacks of cloves placed – strategically? – around the square as well. Outside of the church and the tavern, there is not a lot to see here, but there is a horse-drawn carriage awaiting those wishing to reach the castle. Approaching it will bring a greeting from the driver, and sitting within it will start you on your way to your final destination, by way of a climb up through the mountains. Personal experience may vary here, but I found I needed to use the Camera floater and controls to get my camera out of the bottom of the carriage in order to see anything of the lands through which the ride passes – but I do use a custom camera preset rather than the SL default (and given the scale of things, Castle Dracula does seem to be built in expectation of oversized avatars using the SL default camera position).

It is on your arrival that the fun begins. From being greeted by the Count himself through to attempting to find the remaining 14 pages of Harker’s journal, there is a lot to see and explore – and potentially touch for interactions. There are some very nice touches to be appreciated – such as the count himself, a phantom NPC which is perfectly animated. Through the castle’s many rooms are elements from the novel as well as from other Gothic horror influences (perhaps most notably Mary Shelley’s Frankenstein: The Modern Prometheus) to touches of Giger-like neo-Gothic, together with what might be taken as nodes to M.C. Esher and others.
After being shown to your room by a rather chatty Count, you are free to commence your explorations – where they may take you is down to the route you chose on starting, and the branches you take thereafter, so I’m not about to give a room-by-room account. However, entering major locations in the castle – the entrance hall, the library, the ballroom, the Gallery, the Midnight Garden and so on – will be recorded on the HUD map in the form of clickable points you can use to jump between rooms, if necessary. But do take note – these are not the only locations within the Castle; you will need to explore carefully, as some of those which are not recorded on the map may well contain elements of Harker’s journal.

There is no reward to completing the quest per se outside of learning of Harker’s fate and the luxury of reading his journal entries – which follow most of the events found in the novel relating to his time at the case – in the correct order. However, finding all 16 pages will trigger the start of your own fate: will you be able to escape the Castle before the Count finds you (and without simply teleporting away!), or will you find yourself his next victim?
And even then; is it death that awaits you – or will you awaken in the hold of a ship bound for England (a hold in which you may well find yourself able to collect a few little mementos of your time at Castle Dracula before heading home)? Why not pay a visit and find out?
SLurl Details
- Castle Dracula: A Gothic Horror Experience (Fort Nowhere, rated Moderate)