An everglades autumn at Tilheyra in Second Life

Tilheyra, September 2023 – click any image for full size

In May 2022, I visited Tilheyra, a Full region leveraging the private region land capacity bonus and designed by Teagan Lefevre as a means to showcase her TL Designs brand. It’s a place blogged about here – but that was spring 16 months ago; time has marched on, and those of us in the northern hemisphere are watching autumn stride towards us, and Second Life being what it is, Tilheyra has also marched forward.

I was recently made aware of this by Teagan herself, who invited me to re-visit the region and view its latest redressing. In particular, the estate has been extended with the additional of a Homestead region, which Teagan and her team have called Kuulua. It has been combined with Tilheyra to form a continuous landscape modelled after US swamplands.

Tilheyra, September 2023
Fall unfurls its colours in such splendour, we are but forced to take notice of it. Tilheyra, welcomes you to wade through the everglades, tour the swamps by foot or by boat, and taste the delicious flavours that autumn in the bayou brings.

– Tilheyra About Land

Given this description, and as one would expect, both of the regions present a low-lying landscape rich in trees and cut through with water as it forms natural channels and pools. Some of the latter are open, others increasingly choked by reeds and wetlands grasses, the greenery providing – if any were needed – perfect cover for local alligators as they prowl the shallows.

Tilheyra, September 2023

Sitting solidly towards the centre of this setting is a town. It is a place of indeterminate age; some of the buildings within it have the appearance of belonging to a grander setting whilst others – well, perhaps not so much; however all are showing signs of being past their prime. Roads, tracks and trails spread outward from the town, some of them crossing the water by means of bridges, all of variable designs and solidity – including one which started life as railway carriage! It a network of trails and paths which might be seen as a web spreading out through the swamplands, the town being the spider so often at the heart of a web; only rather than waiting for prey, the town awaits visitors to get caught in the unusual beauty of the landscape and itself.

During my May 2022 visit to Tilheyra I noted that while most of the region was open to the public, it also presented a number of rental properties. This is still the case with this latest iteration, with houseboats and cabins available for rent. All are clearly signed as private, so the risk of trespass should be minimised.

Tilheyra, September 2023

Those wanting to explore will find a lot to see, from places to eat to hangouts for passing the time – there’s even a corner memorial to pets that have passed on, tucked away in a corner. For the more adventurous, there’s a small dock on the shoreline of Kuulua, offering rowing boats and little Culprit speed boats for those who wish to explore the waterways.

Caught under the reds, greens and golds of autumn and framed by a sky in which both the Sun and the Moon might be found, the Tilheyra wetlands avoids the clichés often found within swamp-themed regions (such as an over-abundance of alligators or a “haunted” cabin or two), and instead presents an engaging and very natural setting, available for those seeking a home, and a destination for explorers and photographers.

Tilheyra, September 2023

My thanks to Teagan for the invite!

SLurl Details

2023 SL viewer release summaries week #36

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 10th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer,  version 6.6.13.580918, formerly the Maintenance U(pdate) RC viewer, version 6.6.14.581101, promoted August 23.
  • Release channel cohorts:
    • The glTF / PBR Materials viewer, updated to version 7.0.0.581684 on September 8.
    • The Inventory Extensions RC viewer, updated to version 6.6.15.581692, September 8.
  • Project viewers:
    • No updates.

Note: The Alternative Viewers page appears to have suffered a hiccup, listing version 6.6.12.579987 as the “Win32+MacOS<10.13” RC viewer.  However, the Win 32  + Pre-MAC OS 10.3 viewer was actually version 6.6.13.580794, promoted to release status on July 5; 6.6.12.579987  was the version number assigned to the Maintenance S RC viewer promoted to release status on May 16th.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool Viewer Stable release updated to version 1.30.2.27 and Experimental Branch updated to version 1.31.0.5, both on September 9 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: More from India and Japan, plus SLS & Starship

An Indian Polar Satellite Launch Vehicle (PSLV) lifts-off from the Satish Dhawan Space Centre (SDSC) at 06:20 UTC on September 2nd, 2023, marking the start of the Aditya-L1 mission to observe the atmosphere of the Sun and solve some of its mysteries. Credit: ISRO

In my previous update, I noted that the Pragyan rover element of India’s Chandrayaan-3 lunar mission had been put to sleep in preparation for the onset of the long lunar night settling in, the little rover having completed its core mission. Within hours of that report being published, and again, a little ahead of schedule, the Vikram lander was commanded to place itself in hibernation in readiness for some 15 days without sunlight.

Again, the reason for this was simple: the lander had completed its entire primary mission, and controllers hoped that by allowing it time to fully charge its batteries ahead of the onset of the lunar night-time, it will have sufficient power to run its electrical circuits through until the Sun rises over the landing zone on around September 22nd, 2023.

This image of the Vikram lander was captured by the navigation camera on the Pragyan rover during the Chandrayaan 3 mission to the Moon’s South Polar Region. Credit: ISRO

Neither lander nor rover have any direct heating systems with which to keep themselves warm, and so both are reliant on the heat produced by the batteries being sufficient to keep their electrical circuits from freezing in temperatures which may get as low as -120oC, and that the batteries will last long enough so they can be recharged once sunlight does return.

Most impressively, shortly before the command to go into sleep mode was sent, Vikram was commanded to perform a short “hop” on September 2nd, using its landing motor to jump around half a metre, turning itself in the process so its solar array will more directly face the rising Sun.

The mission’s success and catapulted India’s growing space ambitions into the spotlight – the country is well along the road to gaining a human spaceflight capability thanks to the in-development Gaganyaan vehicle, capable of flying up to 3 people to orbit for up to 7 days. Currently, this project is targeting 2024 for two uncrewed test flights for the craft, to be followed by a crewed launch in 2025, which would make India the 4th nation to have an independent humans-to-orbit capability after Russia, the United States and China.

An artist’s impression of India’s Gaganyaan crewed space capsule and service module, due to make its first uncrewed test flight in 2024. Credit: ISRO

Meanwhile, and in terms of science missions, India has already followed Chandrayaan-3’s success with another ambitious mission: that of its first dedicated solar observatory, Aditya-L1 (“Aditya” being the Sanskrit for “Sun”).

Launched via India’s medium-lift Polar Satellite Launch Vehicle (PSLV) from the Satish Dhawan Space Centre (SDSC), Sriharikota, at 06:20 UTC on September 2nd, the observatory separated from the launch vehicle around 63 minutes into the flight to start a 109-day journey to the Sun-Earth Lagrange L1 position, 1.5 million km from Earth, and lying between Earth and the Sun.

The first part of this comprised a series of polar orbits around the Earth carried out through until September 10th, which increased the vehicle’s apogee to move it further from Earth using minimum propellants. Two more such manoeuvres will take place during mid-September, allowing the observatory to transfer itself across to a halo orbit around the L1 position, which it should reach in early December 2023, and from where it can observe the Sun continuously.

The Sun-Earth Lagrange points and the flight of India’s Aditya-L1. Credit: ISRO

The mission’s primary objectives are:

  • Observation of the dynamics of the Sun’s chromosphere and corona. In particular, to engage in studies of chromospheric and coronal heating, examine the physics of partially ionised plasma, of coronal mass ejections (CMEs) and their origins, and observe coronal magnetic field and heat transfer mechanisms, and flare exchanges.
  • Observation of the physical particle environment of its immediate surroundings.
  • Probe drivers for space weather, and the origin, composition and dynamics of solar wind.

A unique aspect of the telescope will be its ability to obtain near-simultaneous images of the different layers of the solar atmosphere, allowing scientists to observe how energy is channelled through it. This will allow scientists to make determinations about the sequence of processes in multiple layers below the corona that lead to solar eruptions. One of the mysteries of the Sun is that its upper atmosphere has a temperature of 1,000,000ºK, as opposed to just 6,000ºK at the Sun’s surface. As such, it is hoped that this kind of simultaneous observation of multiple layers of the Sun’s atmosphere will reveal a new understanding of solar dynamics and the interplay of solar weather and Earth which had thus far escaped understanding.

Japan Launches XRISM and SLIM

Although 10 days later than originally planned, Japan has launched its XRISM (pronounced “crism”) space observatory and SLIM Moon lander (also called “Sniper”), when a H-2A rocket lifted off from Tanegashima Space Centre at 23:42 UTC, and both craft deployed successfully less than an hours after the launch.

As I’ve previously reported, the Smart Lander for Investigating Moon, massing the 590 kg including its propellants, is Japan’s first attempt to land on the Moon. It is primarily a technology demonstrator, due to land within the relatively young (and small – just 270m across) Shioli impact crater, located just below the Moon’s equator, in 3 to 4 months time. Despite its tiny size, the lander is equipped with a suite of science instruments and will also deploy two palm-sized lunar rovers.

An illustration of SLIM approaching the moon’s surface. Credit: ISAS/JAXA

XRISM – the X-Ray Imaging and Spectroscopy Mission – has a much closer destination than the Moon: an orbit just 550 km above the surface of Earth. Here, over an initial primary mission of 3 years, the 2.3 tonne telescope – defined officially as an “interim” observatory, which should not be taken to mean its role is unimportant –  will attempt to provide breakthroughs in the study of structure and formation of the universe, outflows from galaxy nuclei, and dark matter.

A successor to Japan’s Hitomi X-Ray telescope, lost in March 2016, just a month after its launch in February 2016 thanks to an attitude control system failure, XRISM is also an international venture, involving both NASA and the European Space Agency. In particular, it will not only be a science instrument but also a technology demonstrator for ESA’s Advanced Telescope for High Energy Astrophysics (ATHENA) telescope, due to be launched in 2035.

XRISM carries two instruments for studying the soft X-ray energy range, Resolve and Xtend, each with its own telescope. Resolve is an X-ray micro calorimeter developed by NASA’s Goddard Space Flight Centre, whilst Xtend is an X-ray CCD camera. Both will operate in concert with one another, with a combine focal length of 5.6 metres.

NASA’s SLS “Unsustainable”

The US Government Accountability Office (GAO) has issued an audit report in which it notes that NASA’s Space Launch System (SLS), the backbone of the American-led Artemis Project to return humans to the Moon, is at risk of becoming “unsustainable”.

With one successful flight under its belt – Artemis 1 – the project has thus far cost NASA US $11.2 billion since development commenced in 2011 (an amount which covered everything up to and including Artemis 1). A further US $11.2 billion has been requested by the White House to sustain SLS from 2024 through until the end of 2028, to allow NASA to further develop and enhance the system.

The core stage of the Artemis 2 SLS launch vehicle under construction. the US GAO suggests the costs associated with the SLS programme are “unsustainable” unless NASA becomes more transparent in its costings. Credit: NASA

This is somewhat at odds with a 2022 announcement by NASA that it plans to develop a contract with Boeing and Northrop Grumman, the prime contractors for SLS and operating under the name Deep Space Transport, which the agency states will include up to 10 SLS launches while will over time reduce the production costs for those vehicles by up to 50%.

In their report, the GAO points out that the methodologies NASA uses to determine the costs associated with SLS are not easy to define. As, such, while there has been “some progress” in the agreement with Deep Space Transport, there is a real risk SLS costs will spiral, and suggests NASA starts to be more transparent in their SLS estimates and in how it manages expenditure.

NASA does not plan to measure production costs to monitor the affordability of the SLS programme. These ongoing production costs to support the SLS program for Artemis missions are not captured in a cost baseline, which limits transparency and efforts to monitor the program’s long-term affordability.

US GAO Audit, September 2023

In this regard, the GAO notes that while NASA has been forced to acknowledge the overall timeline for Artemis continues to slip for assorted reasons, costs associated with various missions have not been updated to reflect this. As such, whilst NASA has stated the cost of building the SLS vehicles to be used with Artemis 3 and 4, the reality is that the costs for these vehicles are actually increasing. As a result, an despite statements to the contrary by NASA, GAO believes SLS launches are liable to remain at around US $4.1 billion each rather than decreasing over time to around US $2 billion each.

The report is the latest of a string of GAO audits across almost a decade, all of which have critiqued NASA over a lack of proper baselining and transparency with regards to Artemis and SLS. At the time of writing, NASA had yet to respond.

SpaceX Starship Update

The Federal Aviation Authority (FAA) has issued the final version of a report into the failures of the first orbital launch attempt by SpaceX using their massive Starship / Super Heavy vehicle. The report, production of which was led by SpaceX, will not be made public due to “proprietary and export-controlled information”, identified “multiple root causes” for the failure of the Booster 7 / Starship 24 combination – none of which are to be made public either.

In a separate statement, SpaceX pointed to “propellant leaks” within the engine bay resulting in fires which severed connections with the primary computer system being a significant factor on the vehicle loss. Whilst in essence accurate, the statement totally avoids mention of the fact the leaks were most likely due to the force of the Super Heavy’s thrust excavating the unprotected concrete apron directly under the the launch mount, throwing significant amounts of concrete up to a kilometre from the launch site – and almost certainly into the engine bay to cause damage which may have resulted in at least dome of the leaks.

Some of the concrete debris scattered on the beaches of the Boca Chica wildlife reserve following the failed launch attempt of SpaceX Starship 24 / Booter 7, April 20th, 2023. Credit: AP News

As many – myself included – noted, the April 20th flight was on questionable value even before it lifted-off. Since then SpaceX have sought to rectify the most glaring omission from the launch facility – a water deluge / sound suppression system (which has shown promise under a couple of short, partial-power tests, but which has yet to prove itself under the full thrust of a Super Heavy booster, and likely will not do so until the next launch).

In addition, there have been multiple changes to the flight software and systems, together with a wide range of physical updates to the vehicles, some of which pre-dated the April 20th launch attempt and rendered Booster 7 pretty much obsolete. How many of the modifications count towards the 63 “corrective actions” the FAA report states must be made before it will grant SpaceX a license for a further launch attempt, is unclear. Finally, and whilst unrelated to the launch failure, SpaceX have further altered the design to allow for  “hot staging”: allowing Starship to ignite some of its engines prior to separation from the Booster, potentially increasing the payload-to-orbit capability.

Booster 9 and Starship 25 stacked at the SpaceX orbital launch facility in Boca Chica, Texas. Credit: SpaceX

And if it sounds odd that SpaceX led the investigation into the loss of its own vehicle, it is not. The FAA simply doesn’t have the breadth of expertise to complete such an investigation itself. Instead, it relies on input from a range of agencies as required – such as the National Transportation Safety Board (NTSB), the US Air Force, the US Space Force, NASA, etc., and, in the case of a commercial launch provider – the provider and its contractors, as and where required.

Meanwhile, in a move which has SpaceX fans making assorted proclamations about an imminent further launch, the next vehicles designated to attempt to reach orbit – Booster 9 and Starship 25 – have been “stacked” on the repaired and updated launch mount. However, and in response to comments on such an “imminent” launch from fans (and Musk himself), the FAA has indicated that the original launch license was only for the April 20th launch – so SpaceX must show it has complied with the accident report and apply for a further license before it will be allowed to proceed.

A further twist to this is that the FAA is itself being sued by a number of environmental and other groups over the SpaceX site at Boca Chica. They claim that by allowing SpaceX to largely author the original Programmatic Environment Assessment (PEA) relating to SpaceX’s use of the site, combined with the April 20th failure, the FAA has materially failed to meet its obligations, and should therefore be ordered to carry out a full Environmental Impact Study (EIS) – a process which could take 2-3 years. Depending on when hearing on the case are held, it is possible the groups involved could seek an injunction on launches until the court rules in the matter of the EIS.

2023 week #36: SL CCUG meeting summary: glTF PBR

Viper Heaven, July 2023 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creation User Group (CCUG) meeting held on Thursday,  September 7th, 2023.

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with viewer development work.
  • As a rule, these meetings are:
    • Held in-world and chaired by Vir Linden.
    • Conducted in a mix of voice and text.
    • Held at 13:00 SLT on their respective days.
    • Are subject to the schedule set within the SL Public Calendar, which includes the location for the meetings.
    • Open to all with an interest in content creation.
  • The notes herein are drawn from a mix of my own chat log and audio recording of the meeting, and are not intended to be a full transcript.

glTF Materials and Reflection Probes

Project Summary

  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • The overall goal for glTF as a whole is to provide as much support for the glTF 2.0 specification as possible.
  • Up to four texture maps are supported for PBR Materials: the base colour (which includes the alpha); normal; metallic / roughness; and emissive, each with independent scaling.
  • In the near-term, glTF materials assets are materials scenes that don’t have any nodes / geometry, they only have the materials array, and there is only one material in that array.
  • As a part of this work, PBR Materials will see the introduction of reflection probes which can be used to generate reflections (via cubemaps) on in-world surfaces. These will be a mix of automatically-place and manually place probes (with the ability to move either).
  • The viewer is available via the Alternate Viewers page.

Further Resources

General Status

  • An update for the PBR viewer – version 7.0.0.581684 was issued following the meeting, on Friday, September 8th.
  • Work is continuing on the communications bloat issue. This will utilise a new message type – GenericStreamingMessage.
  • Bug fixing continues.

Ambient Lighting / Sky Brightness

  • Also noted in previous summaries, there are some issues around ambient lighting where the PBR viewer is concerned. In particular, it tends to render a lot of EEP settings darker than users are used to (in part because the ambient environment lighting in SL has tended to always be over-saturated and bright), and the PBR viewer effectively reverses this to render environments more realistically.
  • This has been an area of work for some time, with none of the results particularly satisfactory, so there is going to be a further round of changes. with the aim of making existing EEP sky settings render more closely to how the author may have intended, rather than remaining overly dark.
  • In addition, the tone mapper in the PBR renderer is going to be adjusted to help reduce undue darkening of older EEP settings.
  • These changes will not impact EEP settings which are created specifically using the PBR settings and capabilities.
  • This work will mean there will likely be a couple more viewer passes as things are tested and adjusted.

Mirrors

  • Mirrors are a part of the glTF / PBR materials project, but something of a separate tranche of work.
  • The idea is provide the means to have via high resolution reflections (i.e. mirrors) within a scene.
  • Initially only one active mirror surface per scene will be active for any viewer.
  • The process will use the PBR reflection probes mechanism, combined with a automated “Hero Probe” mechanism which with generate high resolution (512×512) “reflections” for the mirror.
  • The system will operate on the basis of avatar / camera proximity to a mirror surface triggering the closest reflection probe to become a “Hero Probe” for that avatar / camera. This means that if there are multiple mirrors placed within an environment, only the one closest to a given avatar / camera will be active and display the “reflections” generated by the reflection probe.
  • Depending on testing and performance, the number of mirrors might be expanded to two – one for mirror surfaces and one for Linden Water to generate high resolution water reflections where appropriate.

Status

  • The promised initial build of a PBR viewer supporting mirrors should be made available in week #37. Caveats for this build include:
    • It is not functionally complete and will not render as fully as LL would like.
    • It is not intended for primary use will likely look like it is breaking things.
    • There are already some known crash issues for Mac OS X which will not be fixed when the viewer is initially made available, but will be fixed in due course.
  • The viewer will be made available via the CCUG Discord Channel, and an LSL script will be provided to allow for easy toggling through mirror options.

In Brief

  • Senra:
    • Requests continue to be made to surface the new web-bases avatar creation / customisation tool through the viewer – even it is is just hooking it to the internal browser and providing an easy and obvious means of accessing it. The major reason this is being requested is to to help new users who may have become “lost” or confused in trying to customise their avatar view the viewer – which is clearly a very different experience to the web capability – to get back to something they understand and can readily re-use.
    • It was pointed out that Senra has yet to be featured in the Choose Your Avatar option in the viewer.
    • It was also pointed out that unlike the older “starter avatars” Sentra does not inherently have any form of outfit structure, so if items are worn directly from the Library, anything worn will be copied to the item type folder (shoes to shoes, hair to hair, etc.), rather than being placed within any form of “outfit folder”, making it harder for new users to understand what is happening with their avatar + the items they are using from the Library may end up getting copied multiple times into various folders in their inventory – potentially leasing to more confusion / frustration down the line.
    • This lead to a lengthy discourse through the greater part of the meeting, further demonstrating the need for a New User Experience User Group (or similar) where those actually responsible for projects like Senra could actually engage with users, address questions, etc., rather than cherry-picking if / what they want to respond to via the forums.
  • The above spun-out into a broader discussion on the development of a Sansar-esque dressing room element in the local viewer of outfit / appearance changes (leaving an “untouched” version of the avatar within a region until the change / update is complete) and the complications of doing so (attachments require simulator rezzing, for example), and an general discussion on outfit changes, etc., without firm conclusions drawn.
  • The question was asked about SL supporting vertex animation textures (VAT). This is seen by the Lab as something that might be investigated further down the glTF implementation road, alongside the likes of blend shapes.

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Elvion’s ode to Nature in Second Life

Elvion, September 2023 – click any image for full size

It’s been a good few months since my last visit to Elvion, so when Cube Republic sent me a link to an image showing the region’s current iteration, I realised it was high time I dropped in again.

The work of region holders Bo Zano (BoZanoNL) and his SL/RL partner, Una Zano (UnaMayLi), Elvion has tended to shift between Homestead and Full regions, but whichever it has occupied, it has never failed to offer settings of intrinsic natural beauty rich in detail and thoroughly photogenic.

Most often the builds are focus on very pastoral settings, rich in flora and fauna, and sometimes with a lean towards fantasy environments. Some iterations, however, have at times touch on more rural environments – such as with the design the couple presented back towards the start of 2023 (see: Elvion’s coastal retreat in Second Life). With the September iteration, Bo and Una take the region in another direction, offering a setting reflecting the ecological threat of climate change / global warming and the effect it is set to have on the likes of coastal cities and towns.

Elvion, September 2023
With rising global temperatures cities become less habitable. Nature is taking back and people are migrating to the country. Except some, who find peace and see the beauty.

– Elvion About Land

However, this shouldn’t be taken to mean this current iteration of Elvion is in any way a treatise on the threat of climate change and rising sea levels. Rather it is a visual ode to the fact that nature has a way of taking care of her own and redressing the balance when it comes to humanity’s claims on the land, even after those claims may have resulted in the land being ravaged beyond hope.

Elvion, September 2023The core of the build suggests the outskirts of a city or town, probably coastal in nature, and where an elevated freeway once provided rapid access to the heart of the conurbation without a lot of tedious mucking about navigating the gridwork of edge-of-town streets or dealing with locals, the broad lanes of the road instead being raised away from all that to run alongside the rail tracks which once carried goods trains on their backs.

However, the traffic carrying days of both rail and road have long passed; the freeway is in almost total collapse, the rail lines similarly broken and incapable of carrying. Even the buildings rising above or visible from the elevated roadway have clearly been long deserted, with some showing signs of being close to joining some of their brethren in collapse. At ground level, streets have largely vanished, becoming overgrown with weeds and grasses or lost under pools and channels where water has naturally taken command.

Elvion, September 2023

Exactly what has happened here is open to interpretation. Did the sea levels rise sufficiently to start drowning the town, resulting in its abandonment? Did it suffer the battering force of one or more hurricanes or typhoons so severe, abandonment rather than recovery was seen to be the only sensible option? was it broken by the force of a tsunami which originated across the seas but spent its fury here? The story is yours to decide.

What does appear to be clear is that whatever happened, it occurred long enough ago for Nature engage in the long, slow process of reclamation, and is now a good way along that path. The hardtop of roads and parking lots is being taken over by weeds and grass; vines hang from the sides of shops and the barriers guarding the edge of elevated road sections; a children’s play area is now little more than a rusted hulk, its tone matching the majority of the remaining vehicles scattered throughout – some of which are sprinkled across the freeway as if they were, for whatever reason, deserted in a rush by owners and passengers alike.

Elvion, September 2023

Elsewhere the presence of water along some of the depressions caused by former roads is such that little island have had time to be established and freshwater ponds form, offering homes for a range of waterfowl and wildlife. Even the wrecks of vehicles have become so accepted that they are now little more than perches from which heron can watch for signs of passing fish in the waters around them. Bear and beaver are equally at home here now, as are deer, whilst geese find the setting more than acceptable as a stop-over during their long migration flights.

Also scattered throughout the setting are signs that not everyone has fled this place; to the south, for example, someone has created a little homestead for themselves. A wind turbine provides lighting for the simple shack, chickens and goats are being reared, horses looked after (including one that will rez rideable copies of itself, and a canoe is kept in good order, presumably for fishing trips.

Elvion, September 2023

This is not the only sign of human habitation. Elsewhere, someone has built a raft while boardwalks and decks and scattered around on and over the waters, and at least one tree appears to have been felled to create a makeshift bridge over a water channel.  But whether this is all the work of those living at the homestead, or whether it speaks to a little community of people holding-out among the ruins is for you to decide. And given there are these signs of habitation, so too can be found places to sit and pass the time, and appreciate the beauty of the setting.

As always with Elvion, there is a tremendous amount to see and appreciate with this build; far more than either my wittering here or meagre images herein can convey. As such, and as always, a visit is highly recommended.

Elvion, September 2023

SLurl Details

September 2023 SL Web User Group (WUG) meeting summary

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday September 6th, 2023. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Marketplace Updates

Since the August meeting:

  • Best selling items ordering has been deployed. When used within a specific MP store, this orders items according to how well they have been selling in comparison to the rest of the items in the store over the past 30 days, to better reflect current sales.
    • Within a store on the MP, click on the Sort By drop-down and select Best Selling from near the bottom of the list of items.
  • The Wishlist and Favourite Stores options on user’s Marketplace dashboards have been updated:
    • The Favourite Stores listing can now be set to list the displayed items for store in the list by Newest Listings, so the thumbnails displayed alongside each store will always be for the most recent releases by the store.
    • Wishlists have been updated so that items can be listed with the most recent at the top, proceeding down to those which have been on the list the longest (or vice-versa, if you prefer).
  • Fixes:
    • The MP pagination function has been revised in an attempt to eliminate a range of bugs (e.g. some sort options refusing to paginate beyond a certain point, merchant’s listing views not paginating correctly, etc.
    • A function scoring bug which impacted relevance searches has been fixed, so non-relevant items should no longer be appearing in searches defined by a specific relevance.
    • A bug which slowed the loading of peoples Favourites lists has been addressed.
    • A hotfix was implemented toto address the issue of some MP pages generating 504 errors as the MP appeared to “go down” for around 60 seconds or so when in use.
  • Further updates will be coming out in September, but these were presented as “keep yours eyes out for..”, rather than specifics.

Marketplace Variants / Styles

  • Once again the subject of “variants”  (e.g. different colours of an item in a single listing) was raised. This has been a topic across around three meetings, and seems to entirely miss the point that LL had – according to comments made in meetings during 2022 – actually developed a project – called Styles to address this request to a point where by:
    • August 2022: the back-end work for Styles was said to be complete , and it was being lined-up for deployment.
    • November 2022 and December 2022, the project was being earmarked for deployment in “early 2023” as a result of the project to overhaul MP search to match Web search.
    • January 2023, the project was being “re-prioritised” following the project to overhaul MP Search, and has never since been mentioned.
  • As circumstances (again) prevented me from raising the status of this project at the meeting, I have dropped a note to meeting chair Sntax Linden to enquire after this work, in the hopes of a possible update at the next meeting.

In Brief

Please refer to the video for more on these items, and other points raised in the meeting.

  • There appears to be an issue where items from Marketplace stores which have closed are appearing in Search results (although when clicked on, they result in the Marketplace home page being displayed). This issue was consistent reproduced during the meeting for one brand, and will be investigated.
  • A general discussion on the effectiveness of Wishlists compared to simply piling up items in the shopping cart for a sometimes / maybe later purchase.
  • Repeated requests for the MP to allow broader search capabilities in terms of content age, e.g.
    • Defining a search in terms of excluding content first listed beyond a certain date, or including only content listed after a certain date, etc.
    • Automatically making older (and potentially more outdated as a result) content less relevant in search results – so they appear at the end of search returns, rather than scattered throughout.
    • Including an automated “Last Updated” field for listing, which displays the last time a creator updated the actual item associated with a listing (rather than just revising the listing itself) even though creators can, if they choose, include version nots in the item’s description.
    • Adding a “Date First Listed” field to item listings – seen within the meeting as the most popular request, followed by / along with the automated “Last Updated” field, and then the potential to make the options search filters (e.g. search by date range, 2023-2016).
  • Aligned to, but separate from, the above, were requests for more involved inspection of items on the MP so they can be more completely (and automatically) determined in terms of being full or partial mesh, prim, or sculpty, etc., and then filters added to exclude the unwanted types (e.g. excluding any and all sculpties from a search).
  • Requests for improved editing capabilities when creating listings – to change font size / colour / emphasis, hyperlinks, etc., and for an API so that lists could be created / updated via scripted means (with an option to undo changes / bulk updates).
  • A request has been made to once again increase the frequency of the WUG meetings – possibly back to fortnightly, as was originally the case.

Next Meeting

  • Wednesday, October 4th, 2023.