Melu’s Horizons and AI ladies in Second Life

Melusina Parkin, September 2023: Horizons

Melusina Parkin has been expanding both her main gallery spaces and her exhibitions of late, with the former now presenting two individual gallery spaces above her main store, which she is using to host a total of four new collections of her work, three of which see Melusina dip her fingers into the world of AI art.

Both of the gallery spaces can be reached via Melu’s landing point, which also provides access to her art deco store and annex, or can be reached via the individual SLurls provided below, with galleries and store locations also being linked via teleport disks as well.

As an entirely arbitrary decision on my part, I’m starting with the Black Gallery. This is in fact split into two independent levels, also linked by the teleport disks, allowing it  to host two separate exhibitions. The first is Horizons, located in the Black Gallery 2. Taken from within Second Life, it presents a collection of 20 images captured in Melu’s familiar minimalist style.

Melusina Parkin, September 2023: Horizons

As the title of the collection suggests, each of these 20 images offers a unique view out towards a horizon. From deserts to views out over open waters, from fields of ripening crops stretching out into the far distance to looking across coastal sands to where the water takes over (or conversely from the shallows of the water back across the costal sands, these are all expressive pieces suggestive of a vast openness – even the one showing the sand/grass dappled flatness of a region awaiting the touch of terraforming tools.

True, some include evidence of life – a fence separating land from sea; a bench awaiting tired legs to lighten their load for a while; a train line cutting a horizontal divide beteen observer and distant horizon. But these only serve to heighten the sense of vastness inherent within these images. But “vastness” does not necessarily equate to “emptiness” – and to think otherwise would be a mistake.

With her photography, Melu is a storyteller. Or perhaps a better term might be story prompter; within all of her photography it is what isn’t seen that captivates; the suggestions of stories hovering just at the edge of the frame as each picture prods us to see beyond the literal. For example:  what might come thundering down that train track, shattering the peace, and who or what might it be carrying a to where? What is the promise of the far side of the sea, or what new adventure await beyond the broken horizon presented by the approaching foreshore? What might yet be raised from the flat evenness of an untouched region, and who might one day explore its wonders? The opportunities to create stories and tales is as vast as the spaces Melu presents within these 20 pieces.

Melusina Parkin, September 2023: 100 Retro Ladies

On the level below, is the first of the three AI related collections Melusina is currently presenting. Entitled 100 Retro Ladies, it comprises four sets of 25 images apiece. Each set is framed by a colour, and all are built around a theme of fashion at the height of the Art Deco era in Europe (early 1920s through early 1930s) – a time when women started to embody a new boldness and drive towards self-recognition, greater expression and more social freedom.

Each set of images – each named for the tint which largely defines them: Red, Teal, Black and Ivory – presents itself five pictures as a time around the gallery walls (so a total of only 20 images is displayed at any given time. To see the remaining images within each colour set, click on the white panels on which each group of pictures is mounted.

Sitting between the Black Gallery and Melu’s shop is the Minimum Gallery, home to two further exhibitions of AI-based art: Broken Mirrors and Kisses. both again present women who, in terms of look and style, might be seen as being draw from the 1920s.

Melusina Parkin, September 2023: Kisses

As noted above, and thanks to movements such as the drive for emancipation in the early 20th century, coupled with (in Europe at least) the need for women to take up functions and work normally the preserve of men as a result of the Great War, the 1920s was a period where women in the western world were starting to spread their wings and seek greater and more open freedoms from the strictures imposed by society. Kisses is a direct reflection of this, depicting and reflecting a period when a part of that greater expressiveness took the former of more open displays of affection / love / sexuality, be it in the form of a simple chaste kiss on the lips through to something deeper and indicative of desires beyond friendship / affection.

On the upper level of the gallery, Melu presents the most  – for me – compelling of the three AI-related collections, Broken Mirrors. I say this not to diminish Kisses or 100 Retro Ladies is any way, but because within this collect is a rich narrative depth which naturally attracts  whilst also giving out something of a challenge. Within them, we are encouraged not not to just see images of women before broken mirrors, but to contemplate how we might better understand the myriad facets of personality and self, and how we might find a more integrated life by doing so, as Melu notes in the introduction to this collection:

Mirrors are fragile and it’s very easy that they get broken. Nonetheless, even a broken mirror can be helpful. Try to look at your image on a broken mirror. You could be frightened or intrigued:  you can think that the fragmented image you see says that you are overwhelmed, destroyed, cut in pieces by your problems, trauma issues. Or you can see those fragments as different parts of yourself, and seeing them can be helpful in knowing each of them better, and trying to make them live and interact together successfully.

– Melusina Parkin, Broken Mirrors

Melusina Parkin, September 2023: Broken Mirrors

All individually engaging, the AI collections presented within Broken MirrorsKisses  and 100 Retro Ladies are a new an interesting extension to Melusina’s art, one which offers something of a unique approach in using AI toolsets compared to some other artists experimenting with the medium. Meanwhile, and for those who prefer, Horizons demonstrates Melu is not abandoning her flair for presenting equally engaging Second Life focused photographic art.

 SLurl Details

2023 SL SUG meetings week #36 summary

Grauvik, July 2023 – blog post

The following notes were taken from the Tuesday,  September 5th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • There was no deployment to the SLS Main channel on Tuesday September 5th, leaving all simhosts on that channel running on release 581251, although the hosts were all restarted.
  • On Wednesday, September 6th:
    • The “Bugsmash” simulator update 581292 will be extended across the majority of RC channels.
    • The “Dog Days” update may go to a limited RC deployment – possibly Ferrari. This update includes:
      • The unbinding of the Experience KVP database read / write functions from land (users will still require an Experience to access the KVP database).
      • A scripted ability to set CLICK_ACTION_IGNORE, allowing an object to be clicked-through to reach an object behind it – a flag supporting this is included in the Maintenance U RC viewer promoted to Release status in week #34.
      • PRIM_CLICK_ACTION is added to llSet/GetPrimParams so you can set the click action on prims in a linkset.

Viewer Updates

No updates to the official SL viewers at the start of the week, leaving the current list as:

  • Release viewer,  version 6.6.14.581101, promoted August 23.
  • Release channel cohorts:
    • glTF / PBR Materials viewer, version 7.0.0.581368, August 22.
    • Maintenance V(ersatility) RC viewer, version 6.6.14.581315, August 15.
    • Inventory Extensions RC viewer, version 6.6.14.581357, August 14.
  • Project viewers:

Note: the alternate viewer page also lists “Win32+MacOS<10.13 – 6.6.12.579987” as an RC viewer. However, the Win 32 + pre-Mac OS 10.13 was promoted to release status on July 5th, and viewer version 6.6.12.579987 points to the Maintenance S viewer, promoted to release status on May 16th.

Potential for Improving Vehicle Control Options

Further to the last meeting, Leviathan Linden gave the following update.

 I acquired a SpaceNavigator to make sure I don’t break that functionality [but] the SpaceNavigator is not detected by the alternate game controller detection lib I was thinking about using (libstem_gamepad, available on github). So, I’m going to implement a different detection system and not try to modify or recycle the NdofDevice system currently used to detect the SpaceNavigator. However the NdofDevice system does detect a regular XBox controller… well most of the input axes, not all of them, so, I think I’ll first just expose the controller input to LSL and not change how it is currently used for controlling the avatar. Overhaul of that stuff would be a separate delivery later.

This work may also include feature request BUG-234354 “Virtual control device as intermediate layer between the scripts and the controller”, with Leviathan further noting:

I would like to support multiple controllers at once, and I don’t want to paint myself into a corner where I can’t; but will first make sure just one controller works. I believe we’ll need a way for the various buttons/axes of the controllers to be re-mapped via some viewer User Interface, as part of the initial delivery, but not sure how that will work out just yet. I’m going to try to get my hands on some other controllers to test: a flight stick and a few other odd hardware with extra buttons.

In Brief

Please refer to the video for:

  • A general discussion on llVolumeDetect.
  • A general discussion on Experiences.
  • Monty Linden is continuing to look into issues of the simulator / viewer freezing during avatar arrival, although this work may be suspended whilst Monty is out-of-office for a while.
  • A discussion on options to use scripted function to gain information on the inventory contents of rezzed objects, per feature requests BUG-7395, BUG-34184, and BUG-202886.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.