Asterion Coen at LEA28: at what price art?

Update, December 4th: Asterion took the time to contact me and explain some of this issues which impacted his installation at LEA28. I’ve therefore offered a follow-up to this article which includes his comments, which I encourage you to read.

The fifth round of the LEA’s Artist In Residence (AIR) programme is in its final two months, and will draw to a close on January 31st, 2014. Already applications are open for round 6, and in the meantime, we’re well into the minimum time frame those awarded a region under the programme must open it to public access.

Asterion Coen was one of those awarded the use of a full region under AIR 5, and his build can be found on LEA28. Quite what the intent is with it, and why it was considered an “outstanding” (to quote the LEA Committee’s statement on the quality of the proposals granted the use of a full region) is, frankly, baffling.

Asterion Coen, LEA28
Asterion Coen, LEA28

There is no doubt that he is a gifted creator. His military vehicles, ships and submarines,  military and civilian aircraft, trains and so on, are all beautifully executed, very well detailed and often a tour de force of prim design and construction. You can find them on the Marketplace, ranging in price from around L$900 through to over L$5,000 – and until the end of January 2014, you can find a good proportion of variants of those commercial models sitting on LEA28.

Tanks, trucks, buses, trains and a Concorde (partially embedded in a wall), sit on a platform of building false fronts and from which a Star Wars space ship is taking off / landing and above which a B-52 bomber looms. Under the platform sits a dockyard where many of Asterion’s ship and submarine models are docked. Quite why they are here, or what the build is intended to represent is unclear. A brief entry in his profile Picks suggests that it is simply intended to show the power of the prim to create a wide range of vehicles when many have turned to mesh.

Asterion Coen, LEA28
Asterion Coen, LEA28

As a concept, this isn’t an invalid idea for an installation; in many respects the prim is still the backbone of content creation in SL – and still the only means to actually build in-world. I’m just sadly unconvinced that this installation actually achieves such a goal. Perhaps more guidance was needed from someone within the LEA to help visualise the strengths and attractiveness which were hopefully present in the original proposal. As it is, what is on display comes across as less of an exhibit and more of a private sandbox. Given that the majority of models do appear to be from Asterion’s commercial range of offerings (although none of them are actually on sale in the build), it also comes over as something of an inadvertent window into his SL Marketplace store. Not that there is anything wrong with an artist selling their works; just that in this case, the cart seems to be well before the horse, so to speak.

Others may see things differently; for my part, and given there were some 30 applications for the 20 regions on offer, successive visits to LEA28 have left me wondering what might have been, had the aforementioned guidance perhaps have been given, or indeed what might have been had the region been awarded to another proposal.

Asterion Coen, LEA28
Asterion Coen, LEA28

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Oceania Planetary Park: a voyage through the solar system

Trton, the largest moon of Neptune, with its parent planet in the backgroun, part of the Oceania Planetary Park
Trton, the largest moon of Neptune, with its parent planet in the background, part of the Oceania Planetary Park

Opening on Saturday November 16th as a part of the Linden Endowment for the Arts Artist In Residence series, Oceania Planetary Park is the work of Kimika Ying.

Designed as an educational and informative piece, the installation provides visitors with a journey through the solar system – and more. The basic concept is simple to grasp, but actually hides a wealth of detail; as such, the visitor needs to have a little patience, a good hand for moving the camera around and a good eye for spotting things.

You arrive more-or-less at the centre of the region, which has been landscaped as a park surrounded by hills. You’re actually standing on a disc representing the Sun, and a path winding away from it leads you through the parkland and past each of the planets in the solar system in their order of distance from the Sun, winding slowly up towards an observatory sitting up in the hills.

Mars, Oceania Planetary Park
Mars, Oceania Planetary Park

While the distances between the planets are not to scale, the models of the planets most certainly are, allowing the visitor to grasp the huge scale of the outer gas giants of the solar system when compared to the rocky inner worlds. The rotation of the planets is also to scale as well, with one minute of real-time representing 24 hours. This makes it possible to compare the familiar rotation of the Earth with the heady rotation of massive Jupiter, which spins on its axis every 9.9 hours, giving rise to the huge banded weather systems and turbulence visible in its dense atmosphere.

A further sense of scale can be obtained by keeping an eye out for the various moons of the planets which have been included, and which are also orbiting to a scale time of 1 minute to 24 hours. To see some, you have to carefully zoom out and pan around. In the case of Mars, however, you’ll have to zoom-in to the planet relatively closely to see tiny, tiny Phobos and Deimos, both likely captured asteroids, zipping around the planet, little more than dots compared to the bulk of the planet.

Phobos, the innermost of the two, is just some 9,377 kilometres above Mars, and zips around the planet in a little of seven and a half hours. So fast is Phobos’ orbit that, contrary to what logic might seem to dictate, it is slowly falling towards Mars as the result of gravitational tidal forces. At some point, Phobos will reach the Roche limit and well break up, showering the surface of Mars with its remains. Deimos, on the other hand, is further away from Mars (around 23,460 km) and orbiting more slowly than the planet is rotating. This mean tidal forces are having the opposite effect, slowly boosting Deimos away from Mars so that it will eventually break free of the planet’s hold on it.

The far side of the Moon (often wrongly referred to as the "dark side" of the Moon) and below, the Earth
The far side of the Moon (often wrongly referred to as the “dark side” of the Moon) and below, the Earth

As the distances between moons and their “parent” planets are to scale, you’ll have to look a little further afield in order to see some of them, as noted above. Such is the case with our own moon, pictured above, and with Neptune’s Triton, seen in the picture at the top of this piece, which is nique among the large moons of the solar system as it is in a retrograde orbit about its parent. As you approach Jupiter, keep an eye out for Io, the most volcanically active place in the solar system, and the closest of the Galilean moons to their parent planet.  When you do find a moon, try clicking on it; a link to additional information may be offered to you.

Jupiter: Oceania Planetary Park
Jupiter: Oceania Planetary Park

There are further touches here not to be missed. Each planet has its own information board which will give you a wealth of information on each planet, complete with links to external resources. The gravity well of each planet is neatly represented by a depression in the ground under it, making for a further means of comparison. As you  pass the planets, you may also note that texturing may appear to be missing on parts of them. It isn’t. Blank areas denote those parts which remain unseen by human and / or robotic eyes in our explorations of the solar system.

The path ends at the doors of the observatory. Just outside of this sit tiny Pluto and Charon, the largest of its five known companions.

Continue reading “Oceania Planetary Park: a voyage through the solar system”

Inside the Machine

The Machine
The Machine

The Machine is the latest in the LEA’s 2013 Full Sim Art series to open, and will run through until the end of November. Located on LEA 6, the installation is by Lilia Artis & Moeuhane Sandalwood, and represents their view on what might happen if humanity seeks technological perfection above everything else. It presents, at first look, a self-fulfilling world where technology exists for the betterment of the human mind, and the human mind exists to maintain the machine – but is it really so?

The creatures have created a perfectly functioning world. They live in the ever-present. As a sound community. With joined minds and spirits. Interconnected. Completely. They run the machine – and are run by the machine. They are the machine. The peak of innovation. The end of evolution. Their creation.

They are a society without memory. Their history a mere shadow. Because there is no need to remember. Why remember what is of no value. They are perfect.

The Machine
The Machine

So states the opening description of the installation; and when you arrive, you get to see this perfection first-hand; in a technologically pristine environment sits the Machine, surrounded by the minds  that both gave birth to it and give it purpose, and who are given life and purpose by the Machine, in a closed  and chilling cycle, apparently devoid of past or future.

At what cost has this come? In the pursuit of perfection without thought of the consequences, what has humanity, as seen in this great hall, actually lost? This is the question visitors to the installation are invited to explore through their “inner archaeologist and ethnologist”.

The Machine
The Machine

The machine and its “perfect minds” both literally and figuratively sit at the highest plateau  of human evolution; but explore the build and you’ll discover that the plateau itself is made up of many layers sitting one atop another, each harkening back to earlier times and hinting at what has been lost – and what may yet rise up once more to haunt those minds so earnest in their dedication to running the machine that runs them.

Each level is there to be explored in turn, although the passages between them may not always be obvious, so take your time exploring. The way down to the lowest level and the further point in the past – what we might consider the present – isn’t particularly obvious, keep your eyes peeled for a hole in the floor of a building.

The Machine
The Machine

This is a thought-provoking piece. As you descend through the various levels, you’ll doubtless form your own answer to that question as to the price of human evolution when only technology is seen as holding the key. In this, Lilia and Moe are to be congratulated in only providing the most subtle of pointers to direct any thinking on the matter, leaving it up to the observer to draw their own conclusions.

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The magic of numbers

"The number 3 is in nature, in our culture and in ourselves.Is the Trinity exposed in its multiple meanings present in religion, science and philosophy, in the division of time into Past, Present and Future, in the Three Powers, in You, Me and That which unites us or disjoint us and in the Id, Ego and Superego of Freud -
“The number 3 is in nature, in our culture and in ourselves. Is the Trinity exposed in its multiple meanings present in religion, science and philosophy, in the division of time into Past, Present and Future, in the Three Powers, in You, Me and that which unites us or disjoint us and in the Id, Ego and Superego of Freud? – Noke Yuitza

A new installation by Giovanna Cerise and featuring pieces by Alpha Auer, Ataro Asbrink, Betty Tureaud, Daco Monday, La Baroque, Noke Yuitza, Paola Milla, Pol Jarvinen and Taralyn Gravois opens on Sunday November 3rd at LEA17.

Give the numbers! is a collaborative exploration of numbers and their meaning, be it practical, philosophical, mystical, factual or fantastical, and their influences on us.

Paola Mills
Paola Mills

Given that numbers are central to our lives in so many different ways, the idea of representing them, their many and varied meanings, influences and uses is a fascinating concept, and in Give the numbers!  it is one which is intriguingly presented. The main part of the installation is floating in the air as series of platforms interlinked by a teleport system, and presented in a series of two-dimensional frames above which they sit.

The way the various numbers from 0 through 8 are presented and interpreted is highly individual, leading to an absorbing piece which deserved a reasonable amount of time and effort in exploring. Some of the pieces offer interactive elements as well, so keep an eye out for these. When I made my preview visit, elements were still under construction, so there are probably newer aspects to be explored and enjoyed and which I missed when looking around.

5555555 55555 555 - Alpha Auer
5555555 55555 555 – Alpha Auer

When you have finished exploring the sky platforms, do take a trip down to ground level, where you’ll find Giovanna’s Arthimos, a fascinating geometric build which, in the words of the artist, offers, “Fascination and illusion in  balance between rationality and irrationality.”

Here the numerical influences are again clear through the use of the various shapes and lines, but there is something else at work here; pan around the build and elements which might initially appear to work together seem to come into conflict; the rational becomes irrational. Even the nature of numbers changes, thanks to the placing of a series of dice around the build, reminding us of how numbers are often linked with chance, and chance, while irrational, often forms the basis of our supposedly rational ability to make decisions.

Arthimos
Arthimos – Giovanna Cerise

There is little guidance on preferred lighting settings, but I do recommend  something around Midnight is perhaps the best way to appreciate the pieces,  together with a relatively low draw distance to bring each element individually to the fore (with the exception of Arithmos, where a draw distance sufficient to let you see the entire region is recommended). The images here were captured using JAXBlackContrast from Jackson Redstar, with cloud cover set to zero and S/M and Ambient Sun / Moon settings tweaked a little via the colour picker sliders.

Give the numbers! will run through until the end of December 2013.

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Arithmos - Giovanna Cerise
Arithmos – Giovanna Cerise

Of collaboration, rafts and Gaia

PosterCollaboration in Second Life is not new, it goes on in many ways and in all corners of our virtual cosmos. Nevertheless, it’s always interesting to see what results when several minds come together in order to create something new.

With this in mind, I hopped over to the Linden Endowment for the Arts recently, where two new installations opened during the last week. Each involves multiple artists working to a common theme (albeit a very broad theme in the case of one!), and each of which has, in the eyes of this beholder at least,  produce very different reactions to one another.

Moving Islands [Rafts] sees Eupalinos Ugajin bringing together  no fewer than 24 of SL’s artists (click the poster, left to see the names) to create a piece that freely interprets the central theme of moving islands or rafts, with Derek Michelson providing assistance with scripting and Takio Ra with sounds. The result is a collection of remarkable pieces which are eclectic, quirky, fun, different, provocative, interactive, and more.

With twenty-four participating artists already involved, and the chance for more to be added (Eupalinos is still open to accepting ideas and submissions for artists – even you, as the exhibit’s poster indicates), this is a very busy installation – yet it is not by the same measure crowded. The space above and below water (not all of the islands  / rafts are floating) has been used to the fullest, and there’s a lot to see (be sure not to miss the world’s first deep-sea diving … cow!). Do make sure you have sounds on as you move from piece to piece, and you may also appreciate the streamed soundtrack compiled by Eupalinos – all four hours of it!

Rafts-3_001
Moving Islands [Rafts] – Maya Paris
This is very much an interactive installation as well; objects and pieces are always on the move (which makes taking snapshots interesting!) and there are places you can sit and be a part of things – giving another twist to the exhibit’s poster noting you can join the exhibition…

It’s not really fair to single out individual elements in a work like this – especially when some of my favourite artists are featured; but I confess to adoring Meilo Minotaur’s undersea “forest”, and Pallina60 Loon’s Nautilus and its accompanying Steamfish had me smiling, if over-exercised after riding on it!

Moving Islands [Rafts]
Moving Islands [Rafts] – Meilo Minotaur
This is an installation you’ll want to take time exploring; some of the artists have provided note cards describing their works, but I felt it more interesting to let each speak for itself. Eupalinos has also compiled a note card listing all of the artists’ websites / Flickr streams, all of which are worth visiting as well. He’s also provided a link to a Dropbox of images for those who wish to make use of it.

Another of the pieces in Moving Islands is Haveit Neox’s Mythic Rafts, which pictures the aftermath of the destruction of the Earth as a result of humankind’s history. “A raft survives the big flood after the polar ice caps had melted,” reads the note card for the piece, “No landmasses were high enough to poke through the new ocean. The Earth had been stretched beyond its limits – pulled apart at the seams.” Given the underlying theme of loss and destructions, It’s something of an interesting (if entirely unintentional on the part of the artist) link to the piece which forms the second part of this review.

Moving Islands [Rafts]
Moving Islands [Rafts] – Oberon Onmura
Destruction, decay and ending seem to be the focus of  The Gaia Theory Project, which also pened this month at the LEA. Presented by the Tanalois Group and the torno Kohime Foundation, and directed by Aloisio Congrejo, Tani Thor and Nino Vichan, this installation brings together a total of eleven artists in what is designed to be an interpretation of the Gaia Theory. And therein lies a problem.

As already noted, the installation is very much directed toward themes of destruction and decay, with extinction, loss and death also featuring. Yet the Gaia Theory is about the organic and the inorganic interacting in a complex system which helps maintain the conditions for life  to exist on the planet. So by focusing on just one side of the equation – desctruction and decay, etc., – the installation comes across as decidedly lopsided; where’s the re-birth, the growth, the renewal?

The Gaia Theory Project
The Gaia Theory Project – Tani Thor

There also appears to be something of a negative towards humanity’s role in things which is presented here, The contributions of man appear limited to toxic waste, the extinction of animals, urban decay, etc. Again, it’s not uncommon in discussions around the subject of Gaia for humankind to be referred to as a parasite responsible for upsetting the balances proposed by the hypothesis. However, it again lends a bias to the installation which some might say is at odds with Gaia Theory when taken as a whole – as Ziki Questi argues in her considered review of the installation.

All that said, there is nothing wrong with using art to raise awareness of the destructive forces – natural and man-made – at work in the world today is a valid activity (especially where humanity’s more destructive or environmentally damaging efforts are concerned. Were this the intent with this installation, I’d venture to say it succeeds. However, as an exploration of Gaia Theory, I can’t help feel that it largely (with one or two small exceptions) falls wide of the mark.

The Gaia Theory Project
The Gaia Theory Project – Kicca Igaly

Both Moving Islands [Rafts] and The Gaia Theory Project will remain open through to the end of December 2013.

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Postscript: following the publication of this review Melusina Parkin, one of the collaborators in The Gaia Theory Project contacted me as to her own approach to the piece, which she has presented on her own blog. If you’re planning to visit the installation, I recommend you give her piece a read first.

Colour Key: an enigmatic journey

Colour Key
Colour Key

I’m an unabashed Rebeca Bashly fan. I have been for a goodly while, and still think her 2011 interpretation of Dante’s Inferno was an inspired installation (you can still visit it at UTSA Artspace and see for yourself). Similarly, The Tower from December 2012 was an equally fascinating study.

This month she is back at the LEA with another towering (literally – Rebeca does like the vertical medium in SL!) full sim installation entitled Colour Key, which opened on Monday October 7th. Quite how to describe this piece (other than “big”) isn’t easy. The artist herself has very little to say on possible interpretations and meanings, stating only that Colour Key is “all about human nature, breaking your spine to find answers that are under your nose. Explore and discuss, this is a joy to me”

Colour Key
Colour Key

Like The Tower before it, one travels through a tower-like structure passing scenes and images along the way. However, rather than travelling bottom-to-top as with The Tower, this installation takes you from the top down; and whereas  The Tower was deeply evocative in the images and scenes presented, Colour Key is more enigmatic. There is a common motif running through the build – that of the key (hence the title) – but the key to what? That’s for the observer to decide; and one’s ideas and views tend to be challenged as one passes through each scene.

This is also a dark build; not in the sense that it is sad or macabre or suggestive of suffering or evil or anything like that. It is literally dark, so much so that if you run with shadows enabled, you may actually want to set them to None (no need to disable ALM, though, unless you’re finding the scenes particularly dark). There are passageways and stairways to walk and climb as you travel down from the top of the tower, and if you’re not careful you’ll risk disorientation trying to make your way through the build with shadows active (particularly after you’ve sat on the box as instructed).

Colour Key
Colour Key

Scale is another feature of the piece. Parts of it are simply huge – such as the gigantic meat grinder poised menacingly over the first part of your journey and through which you must apparently drop. Keep an eye out for a key at each stage of your journey, it provides your only means of moving through the various scenes until you reach the ground.

This is an installation which needs to be explored and experienced rather than simply blogged about. It’ll be available through until the end of October, and a visit is recommended.

Colour Key
Colour Key

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