Lana’s seasons in Second Life

LANA, September 2021 – click any image for full size

Valarie (Zalindah) is a region designer whose work I have covered on multiple occasions in this blog; working on her own or with with Jayden Mercury, she has created a series of memorable region designs over the last few years, all of which I have enjoyed visiting So I was delighted to visit her most recent design for 2021, which opened in August within a Homestead region.

A solo design by Valerie, LANA presents a rich, and in places quirky, setting. The name she has chosen for the setting is rich in its potential meanings – loyalty, wool, an alternate form of the names Alana or Helen, the name of a village in the Tyrol region, and so on. Here, Valerie offers her own definition for the word for the name of her design:

To be ‘calm as still waters’ or ‘afloat’, holding on and inhaling what the world has to offer despite experiencing loss. Allowing nature to take over, seasons to tease you and animals to be our friends. 

– LANA, About Land description

LANA, September 2021

It’s an interesting introduction to the region, suggesting as it does this is a place of recuperation from loss, together with the idea of renewal and recovery, of giving space. Almost all of this is present within the region, which offers itself for rest, exploration and enjoyment; but whether drawn to it out of a sense of loss or not is really down to personal circumstance, although there is  more than enough within the setting to allow memories free passage as we explore.

This is also place, as the description notes, that teases visitors with the four seasons, from a tropical summer in the south-east, through warmer summer greens around the middle of the setting that rise to a large northern hilltop rich in the sense of spring. These are balanced to the west by an autumnal setting that surrounds a small pair of roads and their buildings and, north of this, an avenue of trees that carry the darker green of later summer days as they skirt the base of the springtime hill to reach a small winter’s headland.

LANA, September 2021

It is on the western side of the region, sitting in the bay between autumn and winter, that the landing point sits. This has the first quirk in the region, a short spur of rail line that extends into the water to end in a photo backdrop and on which a single railcar sits. The latter blocks the walk to shore and must be waded around, although this is not an inconvenience, as it reveals the first hint of the oriental touches to the setting in the form of lanterns floating in the water.

Further oriental touches can be found across the setting – such as in the winter headland, for example, where torii gates lead the way to to the upper part of a pagoda sits on a rocky outcrop or up on the springtime hilltop, ripe in Sakura blossom that surround a koi house and its little garden. Not that the far east is the only influence here. The route from tropical beach to hilltop spring, for example is marked by ruins that might be considered medieval in looks – but could also be from central or southern Asia (as well as having a slight elven lean to that as they reach up to the Japanese-style bridge that spans the hilltop’s bubbling stream.

LANA, September 2021

The animals mentioned within the About Land description take multiple forms, from the familiar to the fantastical. Most seem to be standing guard or observing what is going on close by. For example, a floating market in the central lake that carries echoes of Indonesia is being watched over by tigers, while, the route between beach and hilltop appears guarded at various points by a black panther (bringing forth thoughts of Bagheera, Mowgli and India) within the ruins, an albino lion along the path leading to the Koi house and between them, on the bridge, a flying (if wingless) dragon.

To the west, in the little urban setting with is overgrown streets and tumble-down buildings, deer away discovery, watched over by the statue of a Chinese dragon sat before a torii gate, whilst overhead, a chinthe-like dragon hovers with lazy wing flaps. Even the path from the landing point is watched over by a red panda – albeit it one of the stuffed toy variety (and a little oversized!). More animals await discovery, but I’ll leave them for you to find.

LANA, September 2021

Throughout all of this are places to sit and relax, some in the open, others at the townside cafes or in the Koi house, and one neatly tucked away under a hill that might be missed by the hasty. Needless to say, there are also numerous opportunities for photography.

Finished with a gentle sound-scape, LANA adds-up to an engaging visit rich in detail without feeling crowded, with room to explore without feeling you’re constantly bumping into others.

LANA, September 2021

SLurl Details

  • LANA (rated Moderate)

More time at Bella’s Lullaby in Second Life

Bella’s Lullaby, September 2021 – click any image for full size

NoteBella’s Lullaby has relocated, and the SLurlgiven her has been updated. Please also see Spring at Bella’s Lullaby in Second Life.

I returned to Bella’s Lullaby in September after hearing from Shawn Shakespeare that region owner Bella (BellaSwan Blackheart) has given her Homestead region a make-over. I was pleased to find that in redesigning the setting, Bella has retained much that made the region so appealing at the time of my first visit in June 2021 (see The Calm of Bellla’s Lullaby in Second Life), most noticeably the feeling of openness and sense of space, which in this iteration is undoubtedly aided by the split between land and water within the region, the latter splitting the former into three islands.

This openness allows for the largest of the three islands to be the home of a small waterfront business district that doesn’t crowd out the region in any way. It sits on a brick-built promontory that extends out over the water to provide a view to the west out over one of the smaller islands as well as being the home of the region’s landing point. All but one of the premises in this little precinct have been outfitted, giving them an added sense of presence, the one that has been left empty (the result of LI limits being reached?) doesn’t look out-of-place, thanks to the clever placement of a For Sale by Owner sign stuck in a window.

Bella’s Lullaby, September 2021

Behind the main parade of shops to the east, and at the end of the little cobbled roadway that leads around them, stand a pair of metal gates those familiar with the previous iteration of Bella’s Lullaby might recognise (one of several items carried forward to this iteration, allowing a visual sense of continuity between the two). These gates provide access to a stony path that rises to a grassy, tree-shaded trail that runs southward behind the main buildings, a friendly This Way sign marking the way, the northern end of the path being marked by an artist’s studio, guarded by a group of vociferous chickens.

A couple of places it sit can be found along the trail, whilst its southern end turns westward once more, providing access to a small cabin overlooking the southern waters, and a long headland. Here, the trees give way to a narrow meadow of wild flowers that offers more places to sit and relax, including a swing close to the water’s edge. Two small children’s windmills turn lazy sails in the breeze, while a little sail boat fashioned out of a piece of broken wood maintains remarkable calm in the face of the breakers close by.

Bella’s Lullaby, September 2021

Watched over by the tall white finger of a lighthouse and with the ghostly sounds of a piano playing, the headland is a restful place in which to spend time, A small deck extends out into the channel here, and the little motorboat sitting alongside it gave me cause to wonder if it could be used to reach the remaining two islands in the group – but no, it instead offers a further place to sit. Instead, the way to the other two islands appears to be a matter of wading / flying (as a landing point is set, an attempt to double-click TP will return you to it).

The central island offers low rise of grass topped by another reminder of the region’s past iteration: a trailer-built refuge that now sits alongside a small and quite spartan hut, the two perhaps set aside for a touch of fishing in the surrounding waters as well as for sunbathing down on the island’s cosy deck (and the cabin includes the essential requirement for fishing or lying in the sun: a cooler stocked with drinks!

Bella’s Lullaby, September 2021

The northern island rises from the water like a green dumpling, a grassy, rocky hump topped by shrubs, a weeping willow and an old chapel, apparently long deserted except for its own piano that will play when touched.

The best way to reach this northern island is via the shallows that sit between it and the north end of the main isle. It looks like a bridge might have once spanned this channel, but for some reason this seems to have been pulled up and dumped over the shrubs of the smaller island to form an overgrown route up to the chapel, watched over by a statue of a mother and her child. Or perhaps this wooden walk is all that remains of what had once been a more substantial link between the two islands; the story is yours to make.

Bella’s Lullaby, September 2021

Finished with a rich sound scape, with multiple opportunities for photography, Bella’s Lullaby remains an engaging visit,

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One Summer and a dash of Saltwater in Second Life

One Summer / Saltwater, September 2021 – click any image for full size

September has arrived and with it, thoughts in the northern hemisphere are once more turning to the Autumn, a fact reflected in the gradual seasonal change being witnessed across many public regions within Second Life. Given autumnal themes are now on the ascendant in-world, I decided to hop along to a double-header of regions that sit firmly rooted in the tropics and a world of Sun, sand and sea.

One Summer and Saltwater are a part of interconnected Homestead regions that share a continuous theme throughout: that of a group of rocky islands, an archipelago possibly created more by natural water erosion rather than having anything volcanic in their origins (although some of the rock formations making up the islands could easily be seen as having volcanic origins).

One Summer, September 2021

The regions sit in an east-west orientation, a meandering channel of water almost dividing them one from the other. “Almost” because a broad sand bar cuts cross the water at their southern extremes, providing a natural bridge between the two, although it is one that might not always be there. Dotted by shallow pools watched over by pelican and heron alike, all doubtless looking out for any snacks caught within the waters, the causeway has the look of being tidal in nature, and prone to vanishing as the latter returns.

The work of Krys Vita, her SL partner Tre (TreMeldazis), the two regions have individual landing points (which can be found jointly at the end of this article, rather than embedded within it), thus allowing for individual visits. However, to fully appreciate them, I’d suggest making the time to visit them side-by-side. They are also regions where donations are welcome – but not for their upkeep: funds are accepted by RFL kiosks located on the back of the signs for each region, allowing them to support the American Cancer Society’s off-season fund-raising in Second life.

Saltwater, September 2021

Of the two regions, One Summer is probably the easier to explore simply because its various islands (and saltwater swamp, the sandy floor of which also appears to have been exposed by the low tide) are connected by bridges and boardwalks. These provide the means to pass over the waters separating the island and reach the grassy trails winding around and over them and thus reach various points of interest. The latter range from small places to sit and relax through to the large beachfront spa located on the western side of the region.

Across the water / causeway, Saltwater offers a more diverse – if a little harder to get around – setting. Here the islands are fewer in number, and the larger two are somewhat sinuous in nature and without bridges connect them. The waters of Saltwater are also broader in nature – and given the extensive moorings and pier-built workshops, warehouses and café found to the region’s eastern extremes, deeper than those found within One Summer. Certainly, the piers are home to a number of vessels, including a deep keeled sailing boat and sports fishing cruiser, and more sail boats are anchored in a little bay nestled mid-way along the the sinuous island than forms one end of the causeway linking Saltwater to One Summer.

One Summer, September 2021

I didn’t spot any boat rezzers or similar in bouncing and camming around Saltwater (which is not to say they aren’t there; fallible me is fallible me), so getting to / from the southern island and the causeway connecting it to One Summer and the other islands in the Saltwater group appears to be a case of flapping your arms or camming to a convenient chair and sitting in it. However, the island with the region’s landing point is connected to the sand bar east of it by way of a low board walk, and a further board walk connects sand bar to the piers and moorings, thus making exploration on foot and between them possible.

The local environments for the two regions aren’t quite in sync – whilst similar, the Sun does go for a brief walk across several degrees of sky on crossing between them -, and I did find myself bouncing off of the odd plant here and there as well as being able to walk on the water at one point (all in One Summer). But while these elements made for interesting distractions, they didn’t in any way spoil my visit. As seen in the photos here, as well, both regions lend themselves to environment settings other than their own.

Saltwater, September 2021

Finished with a matching sound scape and, as already noted, offering the opportunity to support ACS / RFL of SL, One Summer and Salt Water make for an idyllic tropical visit.

With thanks to Shawn Shakespeare for the nod to Saltwater.

SLurl Details

Hear How Your Landscape Should Sound in Second Life

Hear How Your Landscape Should Sound, September 2021

As regulars to these pages will know, one of the aspects of region design I tend to keep an ear out for and appreciate, is that of a well-crafted ambient sound scape. In fact, not only do I listen for local ambient sounds when visiting regions, I also use them in both my public and private builds; hence why I was intrigued when my Redoubtable Region Spy Shawn Shakespeare (SkinnyNilla) passed me an LM to Hear How Your Landscape Should Sound, and decided to hop and take a look (and listen) sooner rather than later.

Designed by ElizabethNantesJewell and region holder Electric Monday, the region – which I’m going to abbreviate to HHYLSS, even if that does sound like a riff on Douglas Adams’ The Hitch-Hikers Guide to the Galaxy – is intended to offer a demonstration of how the considered use of sounds can enhance a setting, notably by using Electric Monday’s Bunyi brand of ambient sounds (her store can be found tucked into a corner of the region and is used as the landing point in this article).

Hear How Your Landscape Should Sound, September 2021

Beyond the store, the land is split into a number of interlinked environments that form a natural, rolling landscape in which collections of related sounds can be found, each element of which can be purchased on encountering it via little tree-trunk pedestals that also provide a description of the sound being heard. These sounds for a small selection of those found in the store, and range from bird song to the sound of water bubbling through a brook to the buzzing of bees, the call of sheep and lambs, and more. As well as hosting these sounds, the setting itself offers plenty of opportunity for rural / pastoral photography, including as it does woodland, rolling fields, a Zen garden, and a climb up a stubby finger of rock to the cabin at its peak as attractions.

The landscaping itself comes from a number of creators I particularly appreciate as I use their work myself. These include Cube Republic, Alex Bader, Lilith Heart Sasaya Kayo (Happy Mood), and there reside here together with elements by the likes of Kendra Zaurak (Fanatik), Cari McKeenan (The Little Branch), Krystali Rabeni (Love) and more – all of which means the regions is also ripe with potential landscaping ideas. In some instances it would seem that these creators may have inspired Electric in her range of sound systems – her Zen Garden sounds, for example would mapper to offer a good fit with  Alex’s Studio Skye Zen Garden kit (a personal favourite of mine).

Hear How Your Landscape Should Sound, September 2021

Of course, a lot of landscaping creators also provide sounds of their own to go with items they sell: Alex, for example provides the sound of flowing, tumbling water in his river building kits and his waterfall kits come with sound systems as well, but what Electric and other creators like her offer are broader sounds, individual and in collections, that can help add depth to a setting, be it an entire region or a modest parcel, and – in Electric’s case at least – offer sounds based on geographical locations – North America, Eurasia, the tropics, etc., helping to focus an ambient sound scape on any theme represented by a region / parcel build.

That said, I would emphasise this article should not be seen as an endorsement of the sound found within the region. Not because I have any issue with them, but simply because as I have a system I’m long familiar with and which offers the range and flexibility of use I require, I’ve no pressing need to add others sound emitters to my inventory, no matter how reasonably priced. So, if you are considering purchasing anything from the Bunyi range, I recommend you do your own homework first to ensure you’re happy with your choice.

Hear How Your Landscape Should Sound, September 2021

Nevertheless, HHYLSS offers a good example of the considered use of local sounds and their placement within a region / parcel, and presents a place that has several opportunities of photography, thus making it an interesting both to visit and as a generator of ideas.

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Seiiki: [Valium]’s new sanctuary in Second Life

Seiiki, September 2021 – click any image for full size

In July, Vally Lavender opened the latest iteration of her region of [Valium] with a new design by Dandy Warhlol (Terry Fotherington). Entitled Suaka, the Indonesian term for “sanctuary” it was initially  offered as a special retreat for [Valium] group members, but has since been opened to the general SL populace. It stands as an engaging, restful setting, rich in opportunities for escape and for photography (see: A sanctuary with a touch of Indonesia in Second Life).

She has now added to the estate with the arrival of a second Full region, and has again engaged Terry to handle the landscaping with the intent to extend the idea of refuge and respite – in which he has admirably succeeded -, and she kindly offered me an invitation to visit as the region opened to [Valium] group members (L$395 joining fee) – although the region will be open to the general public from Monday, September 6th, 2021, for a period of time.

Seiiki, September 2021

Entitled Seiiki, the Japanese term for “sanctuary”, the new region sits to the south of Suaka, the two separated by a narrow band of water passing between their respective sandy shorelines, a path of stones breaching the water to provide a dry passage between the two. Crossing this path not only allows visitors to pass between the two regions with ease, it also moves them between two settings with very different root influences, for while Suaka draws on Indonesia and other parts of south-east Asia, Siieki draws its inspiration from Japan with touches of China sitting within it.

From is northern beach, Seiiki also presents a very different terrain to Sauka, although the two do flow together quite naturally. Where the latter is predominantly low-lying, Seiiki rises swiftly from its beach to present a rocky vista of cliffs, plateaux, hard shoulders of rock and flat-topped peaks that sit as foothills to the green mountains that rise beyond it. It is also a richly wooded location, the lower slopes home to dense coverings of what appear to be bamboo palms of the Rhapis genus, thus giving the first tilt of the region towards China, where this particular bamboo palm is common.

Seiiki, September 2021

These woods flank a small valley leading inland and reached via steps that run up from the beach to a simple Torii gate. This little valley is home to a small café and is clearly the preserve of another Chinese influence: panda bears. These have clearly decided the stubby valley is theirs by rights, and a mix of small family groups and lone adults have marked out their little spaces within it, wandering, playing, eating and – in one case, at least – seek the bear necessities of life, be they bamboo fronds or catching some rays whilst perched in the natural curve of a Palmetto tree trunk!

It is from this little valley that explorations of the rest of the region all commence. On the east side, just beyond the café, stone steps climb up to a low promontory of rock with its flanks heavy with the bamboo palms mentioned above by way of a small gateway. On reaching the top of this finger of a hill, the path quickly offers a choice for those reaching it: tarry at the broad pond where duck play, follow a path leading back north along the shoulder to where a second, shaded pond hides, the home to koi and a simple little shack that is home to a cuddle-point, or venture further up into the hills by means of a choice of routes.

Seiiki, September 2021

The first of these routes takes the form of narrow planks laid over the grass that wind past an abandoned hut by the side of the pond to reach a bridge, beyond which sits Seiiki’s little end-of-the-line train station, a small terminus on a single-track line. The second route follows the stone steps as they continue upwards to reach what might have once been a shrine set within its own walled rock garden but which is now a place for yoga and meditation as it sits neatly on a square plateau of rock that looks down over the head of the region’s central valley.

This valley head takes the form of what might generally be a peaceful pond, reached from the café along a grassy path in part marked by scattering of small white stones. The pond is watched over by a figure of Buddha offering his blessing, adding to its sense of peace, and who is in turn guarded by two Japanese crane. However, it is fair to say the serenity here may at times be broken by the hissing rumble of steam trains (or just the rumble of locomotives, given the track has overhead powerline for electric trains) as they pass over a trestle bridge that spans the gap between two tunnels above a small reservoir located upslope from Buddha and his pond.

Seiiki, September 2021

Reached via a short set of steps, the wall of the reservoir both holds back the water and presents a path to a set of broad, flat stone that break the surface of the water to lead the way to where ancient stone steps switchback their way up and around the curving flank of the region’s highest cliffs. Those who take this giddying walk will find themselves at a high wooden vantage point that looks back down the valley, and a second stairway that runs back down the cliff-face. This descends way of a sake bar (the alcohol possibly welcome after the climb!) to another of the setting’s hideaways in the form of a little koi house nestled on its own rocky ledge, from where visitors can wave to those on the train as it huffs its way over the bridge, either to or from Seiiki’s little railways station.

To the west, and reached by another stone stairway, the region offer a spa sitting within a large Edo-style building (with most of the other buildings in the region in the same style), again built over water to present another place of peace and retreat.

Seiiki, September 2021

Rich in detail, if a little heavy on some systems if you run with Shadows and other bells and whistles enabled all the time, Seiiki is a more than worthwhile companion to Suaka, the two of them offering a richness of space and setting for people to lose themselves. As noted above, Seiiki is open to [Valium] group members only until Monday, September 6th (joining fee L$395 – which goes directly towards the upkeep of both regions) – where after it will be open to the public at large, alongside Suaka, for an unspecified (at the time of writing) period of time.

 SLurl Details

  • Seiiki (ValiumSL 1, rated Moderate)

Elvion expanded in Second Life

Elvion, September 2021 – click any image for full size

Bo Zano’s (BoZanoNL) Elvion has been a popular location for Second Life travellers since he first opened it to the public in 2019. Initially a quarter Homestead, it quickly expanded to cover an entire region, iterating through a series of settings over the years, with a period of absence as well.

Having returned to Second Life earlier in 2021, Elvion has now once again expanded: in August 2021 Bo relocated from a Homestead region to a Full private region with the additional LI bonus. The move has brought with it an expansion to his vision that is richly engaging, in some ways a double-headed coin offering two  very different environments that come together as a whole to keep the dedicated Second Life explorer and photographer engaged for what can be hours.

Elvion, September 2021

On the ground level there is a rural setting mindful of the earlier iterations of Elvion: a place of open spaces, glades, tall trees, running waters and animals roaming free. At the same time, it offers much that is new to Elvion: a waterfront home for fishing boats that forms a place of commerce for those landing their loads of fish, watched over by the local chapel. Horses roam and open field close by, while further along the coastline is a rugged beach presided over by the ribs of an ancient boat and the tall finger of a lighthouse.

The landing point for the region sits to the north and west of this coastal setting, on the platform of an old railway line. The station serves a little corner-built hamlet, it’s paved square offering hints of cities from across Europe (perhaps most notably London, thanks to the wall-mounted street name). The shops here are furnished and the square rich in detail, making this one of the region’s many settings for photography.

Elvion, September 2021

Great oaks rise from the land bordering the town and sit between it and the southern coast. Under their broad canopy are multiple places awaiting discovery. I’m not going to name them all here, as exploration is a central part of any enjoyment of Elvion and I don’t want to spoil that; but wander far enough and you’ll discovery a wild garden with a greenhouse bathroom, ruins of considerable age. bridges awaiting crossing and many places to sit and pass the time.

Also circling its way through the trees and under their canopy is the railway line itself, rusted with age and probably no longer in regular use. A couple of buffered spurs branch from it, one the home of an aging boxcar. Without trains to threaten explorers, the track offer an excellent means to discover many of the region’s sites – and to reveal its chief secret.

Elvion, September 2021

I mentioned earlier that this is a region of two sides, each existing in its own right, separate from the other yet part of the whole. The link between the two takes the form of a small tunnel, a former pedestrian way under one of the region’s hills. sits alongside a length of the railway track (and admittedly not hard to miss given the signage 🙂 ), and which is in fact the teleport to Bo’s Sky World.

This is a genuinely magical setting, a series of island floating high in the sky, far above the clouds. Each offers a unique setting, all of them places caught in the midst of Autumn in difference to the summertime of the ground level setting. Some may appear entirely natural, complete with buildings and other familiar structures; others are more fantastical, the home of strange creatures – ShadowBull, giant scorpion and drangonfly or the most unusual setting for afternoon tea that winds its way up a spire of rock, itself topped by a steampunk-esque teapot/clock.

Elvion, September 2021

Throughout all of this there winds the rusting lines of the railway track, rising and falling, turning and crossing itself, offering a pathway around and between the islands. In doing so, it forms the motif that joins the Sky World with the ground level, even as they remain separate. Along the track can be found circular signs. Usually marking track point, here they offer teleport jumps to reach those island the track does not directly touch. Walk to the end of the and you’ll find a locomotive taking flight as it starts on its own journey of discovery.

Elvion’s ground level and Sky World both have enormous appeal about them (those used to running with shadows enabled may want to disable them when moving around to lighten the render load) and a which offer multiple opportunities for photography and / or sitting and passing the time.

Elvion, September 2021

Sadly, the members of Bo’s own Rat Pack and his three stooges are apparently absent this iteration – so no Frank or Sammy or Curly or Moe waiting to greet wanderers; but again, this is small price to pay for the sheer richest of the settings, and the dreamlike beauty of the Sky World.

Absolutely not a version of Elvion that should be missed.

Elvion, September 2021

SLurl Details

  • Elvion (Woodland Realm, rated Moderate)