Elysium’s summer fields in Second Life

Elysium, October 2021 – click any image for full size
Enjoy the luscious fields, magic forests, bridges over the abyss, horses, cows, and rabbits; take a pause in our tropical greenhouse or relax on the dock; and last but not least, enjoy our rustic mill right by the water. Photography encouraged.

So reads the introduction to Elysium, the Homestead region designed by Wassilian and Amelie (Amelie9 Sautereau), a setting I was recently encouraged to visit – although it has taken me a while to make a visit to it.

Elysium, October 2021

Coming at the time of year when many public regions are rich in the colours of autumn and/or heavy with the trappings of Halloween, my visit found Elysium a refreshing place that is still sitting within that period when late summer is considering allowing autumn to take its place on the the seasonal stage.

Comprising a large western island and three smaller island to the east, this is very much a pastoral setting, the large island home to an extensive farm which in turn is the location of the region’s landing point. The northern end of the island offers a highland area on which the farmhouse sits, complete with large greenhouse that has been converted to other uses – be sure to say hello to the two main occupants, Sophie and Levi. This greenhouse sits bracketed between a garden and orchard to one side and the farmhouse itself, open woodland falling away down the northern slope to a open deck. A further copse, leaves turning golden brown as the change of the season approaches, sits before the farmhouse, the garden paths winding between the trees as they form a natural screen between the farmhouse and its view to the east.

Elysium, October 2021

This entire corner of the region is a setting unto itself, but it is just a start. To the south, the land drops to fields and barns. The fields look ready for harvest, a scarecrow standing guard to keep birds away – although it has failed to keep the farm’s horses from wandering among the crops and taken the odd snack or two. These lowlands are also home to a comfortable inlet of water from the channels separating the islands, a home to swans and the water mill mentioned in the region’s About Land description.

To the east, two of the islands are connected one to the other by means of a bridge, with a further bridge linking them back to the highland gardens and woodlands of the farm.

Elysium, October 2021

Thus, by following one of the winding paths from the farmhouse over the first bridge and along the trail that offers a relaxing journey under the spreading boughs of the trees that top the island and then on to where a tower-like cottage sits. Along the way, the path runs past several places to sit and relax, while those who reach the tower cottage may find one of the farm’s cows has braved the bridges to get there first!

The remaining island in the group can only be reached from the southern farmlands, where a wooden bridge crosses the water to become a board walk that snakes along the side of the remaining island become snaking its way over an inlet to reach the second house in the region, which sits on a legs that allow it to reach over open waters, its decks offering uninterrupted views over the sea.

Elysium, October 2021

Elysium is a setting rich in wildlife as well as domesticated animals. Deer are to be found among the trees, whilst waterfowl can be found in or near the waters while rabbits also skip and play. For those who wait, the waters might offer further surprises in the form of a pair of orca swim through the channels separating the islands and from time to time, a humpback whale might be seen breaching off the coast or even within the channels, as it sometimes will follow the orca between the islands.

With tumbling waterfalls, the sounds of cows mooing and birds calling in time with the bleating of sheep, Elysium is a place that feels very much alive (visitors can even try a spot of farming with the tractor – but do take care!). Highly photogenic and welcoming, this is a region charming in its setting and facilities.

Elysium, October 2021

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  • Elysium (Silken Ropes II, rated Moderate)

Held by a Hidden Bottle in Second Life

Hidden Bottle, October 2021

Shawn Shakespeare recently poked me concerning Hidden Bottle, the Full region (complete with additional LI bonus) designed by Num Bing-Howlett (Num Bing) and Clifton Howlett, and which originally opened back in May 2021. In particular, Shawn wanted to let me know the region’s design has been updated, making it especially worth while paying a further visit.

Hearing things has changed both piqued my curiosity and my concern. As I noted back in May, Hidden Bottle offered a unique tropical setting of islands linked by cable car, with walks winding through them leading to event spaces and other points of interest. As such, I was leery of that design having been replaced – but my unease was unwarranted: Hidden Bottle retains much of its original iteration, whilst offering something new and different to explore.

Hidden Bottle: October 2021

Also still to be found are the setting’s two islands and its popular cable car system that provides a primary means of transport. Both of the islands are are both somewhat smaller than they were previously, leaving much more space for water and boats and swimming – although the shallows between the island are prone to being used by sharks for a little bit of paddling around – so swimmers be warned!

From the landing point – located on a deck extending over the water from the smaller, eastern island – it is possible to start explorations on foot, either up into into the rocky honeycomb of the east island, or via footbridge that rises by way of a single spire of rock to reach larger, western island. Or, for those that like to wait for a few minutes before setting out to wander, the deck serves as a station for the region’s cable cars as they sway their way around the eastern island and thence over open waters to the west island before dropping back to the deck.

Hidden Bottle, October 2021

Two other land masses rise from the water: a northern sandbar that is little more than a ripple rising above the waves, but which is nevertheless home to a quiet retreat; and a southern nub of rock that is home to a lighthouse warning of the shallows and rocks between it and the western island – although the wreck of a fishing boat on the edge of the shallows offers equal warning to their danger during daylight hours.

Of the two islands, the larger is perhaps the more natural in form, rising from its southern extreme to high cliffs at the north end, its flat centre forming a natural path with equally natural stone steps climbing down over its shoulders and slopes to connect highlands with lowlands and little nooks and places to sit – including one within a stone ring. At the northernmost end of the island sits a small beach from which two rocky pillars rise, one the home to the region’s bar and deck, only accessible via the cable car.

Hidden Bottle, October 2021

The smaller island is stranger in form – and potentially the more interesting to explore as a result. I used the term “honeycomb” above to describe it, and that is how it is; pillars of rock rising from the sands at the island’s base to support great slabs of rock that sit like table tops, the hollows beneath them offering more places that await discovery, their tops home to further places to sit in the open or under shade, bridges strung between them while wooden deck extending out into the air over blue waters.

One of the secrets of this eastern island comes in the form of a portal. Find it, and you can make your way to  Zamonia, the other setting created by Numb and Clifton, and the gallery there (both of which you can read about here). Similarly, portals from that region and the gallery will drop you at the eastern island of Hidden Bottle.

Hidden Bottle, October 2021

Also – and if you can find your way into them – there’s a series of tunnels and caverns to be found winding under the west island. These offer further places to be discovered – including the pirates’ hidden still area referenced in the region About Land description. To make your way into them, look for the pool beneath the south hull’s ribs.

Perfect for photographing under a range of EEP setting and finished with a rich soundscape, Hidden Bottle remains an engaging visit.

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A Scottish flower in Second Life

Flower of Scotland, October 2021 – click any image for full size

I’m not entirely sure why, but on my arrival at Flower of Scotland I immediately found myself mentally quoting the opening lines of Shakespeare’s Scottish play:

When shall we three meet again
I
n thunder, lightning or in rain?

I’ve honestly no idea why; while the region is intended to offer a taste of Scotland and there is rain over a part of it, the setting is very far removed from any notion of Scotland of old, and the theme is hardly one of vaunting ambition or anything one might associate with royal murder – although there is a touch suggestive of witchcraft awaiting discovery as one explores. Perhaps it was the mist swirling about me at the landing point, but whatever the reason, the misty landing point made for an atmospheric start to my visit.

Flower of Scotland, October 2021

Occupying a Full region, Flower of Scotland is a veritable tour of the highlands and more remote parts of the Scottish coast created for our enjoyment by Eloo Lionheart (Neutron Nebula). Within it, we can wander from a small coastal hamlet where fishing plays a major role, through to the uplands where an old fortification sits, the lands between home to farms, bubbling streams, lavender fields, ruins and even a beachy cove.

The landing point sits on the region north-east coast, a slightly rickety-looking bridge connecting the local farm with the aforementioned fishing hamlet, the mist rising from the waters that cut into the land to form a shallow inlet. While the village may only have a single waterfront street and small row of four houses, the wharves and warehouses standing at the far end of the street from the bridge suggest this is a busy place for fish processing / packing, as do the number of fishing boats either alongside or in the bay, while the concrete ramp up to wharves suggest this work is a modern addition to the simpler days of fishing that may once have been the village’s source of income, but that’s purely conjecture on my part.

Flower of Scotland, October 2021

On their arrival, the landing point uses local chat to inform visitors that the  castle offers further information on the region, referring to the fortification located up on the rocky hills to the south-west.

The best route to reach the latter is to cross the bridge into the farm, and then follow the winding the road that makes its way through the setting, taking a left turn at the old telephone kiosk and then follow the footpath, trail up past a crofter’s cottage and outward up and around the shoulder of the hills to reach the castle. Following track and path will take visitors past several of the inland points of interest in the region: the ruins of an old chapel that is set – very appropriately – within a field of poppies, its more recent replacement lying just across the track, plus views over the fields and a second path that can be used to reach the southern beachy cove that backs onto the fishing warehouses and wharves.

Flower of Scotland, October 2021

Eastwards from the telephone box, the track leads to a rather fanciful cottage that is distinctly “unScottish” in its styling, but looks like the kind of place that one should be able to find when exploring the wilder parts of Scotland. Boards outside proclaim it to be an apothecary and place where psychic readings  are offered. Inside, it is curious mix of potion-making, magic (offering that suggestion of witchcraft that offers a tenuous link back to Macbeth), soft toys and bric-a-brac that is both oddly cosy and also eclectic, suggestive of the occupant’s nature without actually revealing them in person.

Beyond the cottage sits an old ruined tower on the hump of a low coastal hill. by far the tallest structure in the setting, it seems long deserted, although for the daring, an aging wooden stairway winds its way up to its uppermost chamber. Here, views back across the region can be enjoyed; in particular, this gives a good view of the northern coast, where the rain is moving in, and the local sheep show they are familiar with the turn of weather by making their way eastwards, out of the rain and over another bridge – this one covered – that provides a route back to the the farm.

Flower of Scotland, October 2021

All of the above barely begins to scratch at the wealth of detail within the region or the opportunities for photography it offers. Presented under an evening sky, the region lends itself to a wide range of EEP settings – I opted for more of a daytime look for the photos here – and comes with a rich sound scape to add to the sense of immersion. I would note that with many of the buildings in the setting being either fully or partially furnished, as well as the general landscaping, animals, etc., this is a texture / mesh heavy region, so those on mid- or low-end systems may need to adjust settings (I found it easier to turn off shadows when moving / camming around). However, this doesn’t detract from Flower of Scotland being well worth a visit.

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GLTSL 3: Dreamshire Village, Second Life

Dreamshire, October 2021

Back in April of 2021, I paid visits to the Zany Zen Railway and the Valkyrie Light Transport Railroad, two members of a small group of railway systems in Second Life called The Great Little Trains of Second Life; the “little” here not being because they are necessarily small in terms of distance travelled, but rather the fact they celebrate narrow gauge trains and rolling stock (with a distinctly English lean to things in places!).

Those interested in learning more about those lines can do so by catching up on the Zany Zen here, and the Valkeryrie here. However, there is a third stop in any tour of GLTSL that deserves mention – and one I should have written about a lot sooner, given I also dropped in a couple of times in April and May, but due to assorted failures on my part, the article has been delayed in leaving the station, so to speak. As such my apologies to Nimoui Chenier (Nimoui) and Lily (LilyChenier), the creators of Dreamshire, home to the Dreamshire village, district and railway.

Dreamshire, October 2021

The overall design is that of an English village dating from the Victorian era, although the old gate towers looks older, whilst other aspects of the village – such as the fires station with its Landrover fire truck, make it clear the village has left the Victorian era so distance in the past. At the time of my most recent visit, the village also lay decorated in the modern style for Halloween., so there is already something of a rich mix here.

The railway system – which runs a narrow-gauge tram rather than steam locos – runs around the island passing through a number of little stations that present the opportunity to hop on and off. The largest of the stations – Winkle – sits just below the landing point and serves Dreamshire village, Other ports of call include Dragonspire, Wobbly Knot, Promenade and Dolphin Bay. Some these  – like Promenade and Dolphin Bay – offer hints at to what might be found on dismounting the trams. Others, such as Winkle and Wobbly Knot might sound like contrived names, but when it comes to village names here in England, do remember we have places like Nether Wallop (Hampshire), Matching Tye (Essex), Blubberhouses (North Yorkshire), and many more, they aren’t that out of place as local names with an English bent!

Dreamshire, October 2021

A complete ride around the tracks of the region takes around 10 minutes if taken without jumping off), and offers a good opportunity to gain visual familiarity with the setting, which in places is rather eclectic in its mix. Dragonspire, for example, not only evokes thoughts of the stories by James E. Wisher, it actually includes both dragons and a fantasy castle (with rooms to explore).

Similarly, the south-western corner of the setting offers an interesting mix of very Victorian steam boat drawn up alongside the stone wharf that sits between Wobbly Knot and the Promenade, with a very 1950’s American style diner sitting at the far end of the latter, the two providing an interesting mix of times within easy reach of one another. In addition, Wobbly Knot offers a nice walk out to the gardens and tower of one of the two lighthouses that watch over the region’s western coastline.

Dreamshire, October 2021

The stop at Dolphin Bay provides access to the beach on one side, sitting below the tall finger of the second lighthouse, and the animal sanctuary and bay on the other. The latter offers the chance to sea a range of waterfowl and and wildlife, but I confess that – not being overly fond of the modern take on Halloween – I found the seasonal elements there a little too OOT, resulting in the use of the Derender option in the viewer when taking photos.

Across the far side of the animal sanctuary grounds, and tucked under the east hills is a small train yard and shed. Here can be found a couple of “traditional” narrow-gauge trains (one a scratch build by Nimoui) and information boards on narrow gauge railways and trams. A short walk from Winkle Station (and the landing point), it might nevertheless be easily missed, but is well worth visiting. And talking of the eastern hills, do please be aware that these are the home of two private residences – one clearly visible, the other cunningly hidden but the path to it clearly signed as private, so do please respect people’s personal space, as either one may be in use.

Dreamshire, October 2021

Gently charming, with touches of whimsy, Dreamshire makes for an engaging visit And should you prefer not to walk, a choice of bicycle or (for couples with the right penchant!) a pony cart is available to ride around the village and outlying paths and roads.

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Dreamshire (Midnight stars (rated Moderate)

Darya’s island fantasy in Second Life

DARYA, October 2021

DARYA (Da-ry-a) is, we are informed by the region’s About Land description, Persian for “sea”, and given this Homestead region held and designed by Zaffy Kiyori  Bailey (Zaffy Kiyori) sits as a island caught within the calm waters of a broad sea, the name is apt.

However, this is no mere tropical or temperate isle; the largest among a small group of islands (the rest being elements of an off-region surround), DARYA is very much a place that straddles the lines between realism and fantasy to present a setting that is at once familiar and also full of whimsy and the unexpected whilst mixing into itself a measure of artistic expression.

DARYA, October 2021

The latter commences t the landing point, imaginative set on a little off-shore pergola that is connected to the island by means of a short bridge and dark tunnel. A sign at the landing point encourages visitor to enable Shared Environment in their viewer (if not already active – go to World → Environment and make sure Use Shared Environment is checked). This is because the region makes use of several different environment settings as a part of the region’s artistic statement / atmosphere, and these should be properly experienced.

To further this, walking across the bridge from the landing point and into the short tunnel leading onto the island, will prompt visitors to accept the local Experience. The idea here is to allow the scripted environment cubes that mark parts of the region to automatically change your environment settings as yo pass into their influence; as such I would recommend accepting the experience when prompted. However, do be aware that this is not the most ideal way of applying environment settings, although I do understand why it has been used.

DARYA, October 2021

The first of these environments is to be found up on the crown of the taller of the islands two hills. Reached via a path that winds itself around the hill from an initial set of steps guarded by a cylindrical folly, this hilltop is marked by the darkness of night presided over by the stars, the path up to it lit by mystical mushrooms that cast a lavender light into the darkness. At the crown of the hill, the path gives way to a stone circle that holds within itself the green swathe of a faery ring to present a place rich in a sense of enchantment.

The second environment cube sits over a circular island that extends from the southern end of the islands’ east headland and reached via a bridge-like causeway. To be honest, I would was simply have parcelled the land here and applied the environment settings rather than use a cube. It’s a minor difference, but it would allow those on this little island to make some adjustments to the environment settings for photographs without getting kicked by into the region-wide settings. However, this minor quibble doesn’t change the fact that this little artificial headland offers another evocative setting that is palpably spiritual in nature.

DARYA, October 2021

It is these contrasts from the normal – the cottages (furnished and inviting to guests) and the quaint lighthouse over on the western headland, the arc of south-facing beach caught between the two – and the unusual: the high stone circles, the garden-like eastern setting with its tall fountain statue, the strange mix of plants across the entire region, and so on, that adds a whimsical, engaging and eclectic depth to DARYA that is quite captivating.

Take for example the footpath that winds around the northern shore of the island after emerging from the landing point’s tunnel. Bounded on one side by waters from which lilies and more exotic flowers grow and over which a small pavilion offers a tea party setting with faint echoes of Alice’s tea party; it offers on the other an equally exotic mix of giant mushrooms that cast shade over their more normal-sized brethren and the flowers that grow around them. With all of  this presided over by a gigantic mechanical teapot that is gently watering a spray of flowers growing within a large pink tea cup, visitors are immediately informed in the most natural way possible, that they have entered a place of art and fancy, as well as local beauty.

DARYA, October 2021

DARYA is a place that, wherever you wander, there is something awaiting to catch your eye, from the multiple statues and other artistic statements that sit quietly alongside patch or on shingle shore or on rocky outcrop, to the smaller more eclectic touches, such as a the little Shaolin monks carved along the side of the paved footpath or the cheeky winged sprite with dyed hair lurking among the flowers, or simply the pleasure of seeing the island’s wildfowl.

Engaging, photogenic and with places to sit throughout, DARYA is rich in mood and contrasts and very worthwhile the time taken to visit.

DARYA, October 2021

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  • DARYA (Dark World rated Moderate)

Paradiso’s peaceful waters in Second Life

Paradiso, October 2021 – click any image for full size

In January 2019, I dropped into -Paradiso-/Cor meum, a quarter Homestead region designed by Cain Evergarden as a restful setting mixing water and islands to create a place of escape for those who needed (see: A quiet corner of Second Life). Some time after that, the setting apparently vanished; so I was delighted to recently learn, courtesy of Annie Brightstar, that it has once again returned, this time occupying an entire Homestead region of its own and offering a very different environment.

Paradiso has always been a personal setting for Cain,  as he explains in a note card available within the current region:

I made the region for my Grandfather who passed away  two years ago. I offer my condolences to him and Reproduce my own heart. The region is always raining because the rain in my heart has not stopped yet. It’s a sad story, but I hope you can feel it and enjoy it freely.

– Cain Evergarden

Paradiso, October 2021

This is a heart-rending statement, and one with which any of us who have lost a loved family member will identify. Thus it presents Paradiso as a place where we might allow memories to flow free. However, even for those who might not have such memories, Paradiso is also a place for anyone who simply wishes to find a moment of peace, or who loves water-based settings will also appreciate.

The primary landing point lies towards the middle of the region, alongside one of several points of interest that rise from the sapphire waters and reside under a midnight sky that is itself in part cut through by the path of the milky way.  Ringed by clouds that clouds that tick their way around the region with a steadfastness that is mindful of the second-by-second passage of time – and life -, this is a setting without recognisable landform, but with water shallow enough the wade through.

Paradiso, October 2021

The grassy setting with its single tree alongside the landing point sits as a field of blue roses over which pale butterflies fly spirit-like. Rain patters the water, perhaps encouraging visitors to scuttle over the water to the nearby looming mass of a run-down theatre. Hidden within this is what appears to be a dance club of a most unique styling. The stage stands as a melding of stage, equipment and giant roses, a pair of hands to either side raised almost in supplication towards the projection of a white dove flying against the rear wall. Taken as a whole, it suggests a place of both remembrance and celebration.

A second roofed structure lies to the west of the landing point, a pavilion that is home to  the region’s guestbook in which comments on the setting and / or notes of remembrance might be left. Further off to the west lies a more surreal setting: a portal rises from a bank of wildflowers watched over by a large bird cage whilst a school of fish circles overhead, perhaps ensuring the clouds of hovering fireflies do not stray far from the portal.

Paradiso, October 2021

This portal – which I’ll return to in a moment – is somewhat mirrored by cloud formation that sits on the northern edge of the region. Forming a vertical ring encircling a shimmering ring that suggests it is a gateway to heaven, awaiting the souls of those who have passed as the continue their journey.

But to return to the stone portal: touching this will allow visitors to teleport up to a small sky platform. This presents a town setting put together by NEOs Klaar. This is a very different setting to the ground level, offering a place that is dominated by the presence of shiro0822’s Matsuri cats – characters who remain as cute as when I first encountered them a year ago – as they run an open-air marketplace with a second DJ stage. It’s a space that offers an interesting melding of Japanese and Chinese influences, with the latter in particular carrying my to Hong Kong and childhood (more than adult) memories of Wan Chai thanks to the billboards to one side of the setting.

Paradiso, October 2021

With several places to sit and pass the time, and backed with the hissing sound of falling rain, Paradiso’s current appearance is very different to the quarter region I visited in 2019; however, it retains that certain touch of attractiveness that tends to both encourage a visit and to spend time within the region once you’ve arrived.

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