A Further Reality Escape in Second Life

Reality Escape, July 2025 – click any image for full size

It’s been just four months since my last visit to Reality Escape, the Full private region held by Tripty (triptychlysl). It’s a place I appreciated at the time (as noted in A Reality Escape in Second Life), both for its own beauty and for the way it carried forward themes and elements found in Tripty’s earlier build, Books, Coffee and Chairs, Oh My! which I’d visited in 2023. So when Tripty dropped an invite on me to come visit the latest iteration of the setting, I was only too happy to accept.

Tripty’s region builds are always somewhat personal to her, something made gently clear by a sign waiting to be found within the landscape: WARNING You Are About To Enter Someone Else’s Dream. However, it’s a dream that likely resonates with  anyone visiting the setting, allowing Reality Escape to live up to its name: a place we can all visit and experience a season of escape and indulge in a little dreaming of our own.

Reality Escape, July 2025

As with its previous iteration, this version of Reality Escape once again embraces three comforts I always appreciate: coffee, chairs and books; it also embraces some familiar motifs echoing Tripty’s past builds.

The Landing Point sits to the west of the setting, where wooden decks, complete and partially complete, all standing at the water’s edge with those that are complete offering outdoor seating from the Reality Escape coffee house. From here, the island offers a west-east orientation, with a smaller island to its eastern extent and two very small isles lying just off the coast, one of which lies between Reality Escape and Tripty’s private home and workspace within the adjoining region.

Reality Escape, July 2025

A number of routes of exploration are available from the Landing Point. For example, you can go through the café and the arch of rock beyond it to ravel along the middle of the main island; or you can take the path on the left side of the café as it offers access to paths on the island’s north side and along its coast. Or you can veer to the right of the coffee house and either head down to a small meadow and pond sitting on a little headland, or take another path rising up towards the island’s middle, or follow that path part way up the island and then turn aside to follow the trail and decks offering views and a walks along the southern coast.

What matters here is not the path you take, but the time you take in exploring; while the island might be comparatively small, it is rich in detail, large and small. Some of the obvious locations are sure to attract the eye and camera. One of these are the decks reaching out over the southern waters with their intervening chair bridges, and chair tower and arch – the latter offering a memory of both the setting’s previous iteration and that of Books, Coffee and Chairs, Oh My without imitating either.

Reality Escape, July 2025

Balancing this on the north side of the island is what I think is Reality Escape’s most engaging feature within this iteration. It is here that a slender finger extends out from the island proper, wetlands and shallows at its feet, its sides hanging with ivy and railings along its top marking the route of a path along its back.

Only this is no rocky promontory. Instead, it comprises a series of giant books either stacked up or standing upright or on their edges (allowing their spines to act as the walkway). Thy overlook more giant books floating on the water below, their pages open, together with the words Knowledge Is Power – a valuable admonition is this age where ignorance or falsity are increasingly valued over knowledge, experience and expertise.

Reality Escape, July 2025

With swings and sit points, this promontory is both imaginative and attractive. It is also braced by two more features. To the west of it, and looking like a great flat shelf of rock, lies another giant book its cover festooned with grass and more ivy hanging down from it. Sitting on it is a table set for a tea party and seemingly just missing a certain chap in a hat, a March hare, a dormouse and their guest. To its eastern side, wooden decks and steps descend the cliffs beyond to reach the wetlands whilst offering places to sit of their own.

The smaller details come in many forms and are all-encompassing. From the natural beauty of the setting with its burst of flowers and colour, to the presence of the cats and rabbits keeping an eye on things and the signage to be found scattered around, through the bees busily collecting pollen, these little touch add so much sense of life to the setting. I also liked the little touches of humour, such as the seagull cadging a ride rather than flying himself, or the stone Tibetan monks, one of whom is clutching a curious choice of book…

Reality Escape, July 2025

The little island to the east is neatly linked to the main isle by the hollowed-out trunk of a giant sequoia tree. This bridges the waters between the two, meaning there is no need to get wet feet when moving between them. Small it might be, but with its pond, garden and open-fronted pavilion (where fortune readings can be obtained), it has an attractiveness entirely of its own whilst also fully in keeping with the rest of the setting.

Throughout all of this are multiple places to sit and pass the time. These come in many forms, while most of the chairs in the region offer artistic statements (such as those mentioned above) more than presenting a place to sit. Which is not to say they cannot be sit upon; I enjoyed a latte whilst sitting amidst one chair tower!

Reality Escape, July 2025

As noted, this iteration of Reality Escape might appear small, but it packs a lot into it – more than I’ve described here. As such, I not only suggest you go see it for yourself, but that you allow time to explore all its trails and paths, nooks and crannies and allow the islands and their accompanying sound scape smooth away worries and concerns.

My thanks to Tripty for the invitation to re-visit!

Reality Escape, July 2025

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Lost Place of Norbu: a sub-tropical jewel in Second Life

Lost Place of Norbu, July 2025 – click any image for full size

Designed by Miri (SilentChloe), Lost Place of Norbu is located within a Homestead region and offers  a sub-tropical setting which fully lives up to the Tibetan meaning of its name – “jewel”.

The setting is presented as two islands set within an azure sea and sitting just off what appears to be a rugged and wooded coastal headland. The larger of the two islands is partially surrounded by a sandy beach, the sands of which also reach across the intervening shallows to brush against the smaller island.

Lost Place of Norbu, July 2025

Defined within its About Land description as a lost place near Taiwan, this adult-rated setting offers a lot to appreciate in a relatively small area (a good portion of the region being given over to sandy shallows); including places to sit and pass the time, assorted wildlife, and a partially hidden location that might easily be missed in a rushed visit.

The Landing Point sits on the north side of the region within the aforementioned shallows and facing the larger of the two islands. In appearance, this island almost has the look of a volcanic uprising about it; a tall peak rising from the sands to sit as a high plateau dominated by a huge headless, one-armed statue which may have once represented Buddha.

Lost Place of Norbu, July 2025

Densely canopied with the kind of foliage one might reasonably expect to see somewhere close to Taiwan (itself noted for its sub-topical evergreen forest), the bulk of the this peak – which put me in mind of the sold basalt core of a long-dead volcano – is hidden from the Landing Point by this green canopy, causing the eyes to be drawn to the shoulder of rock extending into the sea on the island’s on its north side and the single-storey wooden building standing upon it.

Reached via a set of stone steps rising from the beach between two lines of bamboo trees, the build mixes places to sit, enjoy Japanese tea or engage in Adult activities, its cool interior.

Lost Place of Norbu, July 2025

Behind it, meanwhile, a path arcs around the eastern side of the main peak, travelling through a small Zen garden and under a Torii gate to reach a southern shelf of rock extending out over the southern waters. Another, stone Buddha, small than the one on the island’s peak and semi-clothed in moss, sits within a stream of water running outward across this rock shelf and fed by a waterfall at its inland end, and which drops into the waters below at its outer end. A simple wooden boardwalk crosses this stream, allowing visitors to follow the path onwards, and so circumnavigate the island’s peak and return down the stone steps back to the beach.

As the sands of the beach do not fully encircle the island, it is impossible to use them as a similar means of circumnavigation, but follow them west and then around to the south from the landing point, and you’ll find yourself passing under the shelf of rock where “little Buddha” sits, then onwards to the island’s hidden gem.

Lost Place of Norbu, July 2025

Guarded by a mix of tall pagoda-like lamps and a Torii gate, all of which stand ankle-deep in lilies and other greenery happy to grow in the shallows, together with hovering water lily lanterns, sits the Shibari House.

Almost entirely hidden from view from above thanks to the rain forest canopy, the name of this place might sound like it is a centre for Adult activities. However, whilst such activities are possible, unless in actual use during a visit, they and cleverly hidden away, allowing the place to apparently take its name from the artwork mounted on the walls of the open-air rotunda.

Lost Place of Norbu, July 2025

Across the sandy shallows and tucked into the south-west corner of the region, the smaller of the two islands is equally as rugged as the larger and well canopied by sub-tropical foliage. A little harder to get around, it offers numerous places both beach-side and up among the rocks of s backbone to sit and pass the time, including an onsen watched over by egrets and with its outer ring of water patrolled by large koi carp.

If the onsen is not to your liking, then there is a waterside gazebo where it is possible to keep an eye on the location’s three elephants. I’m not sure how they found their way here, but they appear to be enjoying wading around in the warm waters, whilst colourful birds circle overhead. Some of the latter appear to appreciate the presence of a Japanese dragon fountain as it dribbles water from a rocky outcrop part-way up the side of the island. It sits close to another little retreat overlooking the Onsen, but I confess I had to resort sitting on the couch within it in order to reach , as I couldn’t find a path up to it.

Lost Place of Norbu, July 2025

It is in several of the couches, chairs and sit points in general that the setting’s more adult nature can be found, rather than in anything overtly displayed; thus, there is nothing within Norbu that might offend the sensitive when visiting. Rather, this is a peaceful setting which genuinely offers a lot to see, appreciate and to photograph.

Finished with a (perhaps too) subtle soundscape and presented within an appropriate EEP setting, Norbu offers an engaging fusion of ideas: a sub-tropical island off the coast of Taiwan but with a strong Japanese influence, wandering elephants, and even a little puffin enjoying a little bit of a tropical vacation. As such, it is well-worth the time taken to visit it.

Lost Place of Norbu, July 2025

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Raven’s Bay: autumn and a touch of alchemy in Second Life

Raven’s Bay, July 2025 – click any image for full size

Sam Rougefeu, curator of the destinations SL blog, pointed me toward Raven’s Bay, a homestead region held and designed by Lilly Blackwood. Open to the public, it’s and engaging location with a hint of alchemy about it.

An island of mystery and magic. Explore the trails, meet friends at the café, dance on the beach, explore the Paranormal Academy!

– Raven’s Bay About Land

Raven’s Bay, July 2025

Caught in the onset of autumn, Raven’s Bay is another of those settings that bucks the trend of aligning its design with the northern hemisphere seasons; the golds and oranges present in some of the foliage is matched by the rusty folds of hills and ridges across part of the landscape to create what is largely a tranquil setting.

The Landing Point sits just offshore within a large bay cutting into the landscape from the west, watched over by a tall lighthouse raised on the bay’s northern headland. A short walk along the boardwalk from the landing point sits the squat form of an old castle.

Raven’s Bay, July 2025

This home to the Raven’s Bay Apothecary and Paranormal Academy, the latter of which appears to offer refreshments – but perhaps these should be treated with caution, given the way the biscuits are decorated and the labelling on the tea pot!

To reach the castle, visitors must cross a ribbon of single-track road. This connects to two further hoops of road as they loop around the northern and southern side of the region, with latter connecting to a spur of track running up to the sandy headland of the bay’s southern side.

Raven’s Bay, July 2025

These roads make it easy to circumnavigate the setting using either one of the bikes or Segway-style personal transports available from the rezzers outside of the Raven’s Bay Apothecary. For those of a more magical disposition, broomsticks are available for transport as well (not you will be asked to allow the AV Sitter Experience for seamless use of the broomstick).

Following the roads will reveal both the island beauty and its points of interest. The latter include the aforementioned beach, which runs part-way along the region’s southern coast; the statues places along the roadside at various points; the local café (which likely offer more palatable beverages and treats than the arsenic tea and poison biscuits offered elsewhere 🙂 ).

Raven’s Bay, July 2025

There are also two tree-lined footpaths awaiting discovery. The first is fairly easy to find, extending as it does from the far side of the tunnel running through the castle and visible from the Land Point. It leads to a smaller bay on the east, and the gazebo built out over it. The second runs to one side of the castle (and helpfully signposted “Nowhere”! 🙂 ). It leads to an old chapel and gazebo, the former of which looks like godly worship is no longer its primary aim.

For those who are seeking something spiritual, a place to stop might be at the round ruin on the north side of the region, where Buddha awaits and cushions are set-out for meditation – or for simply passing the time.

Raven’s Bay, July 2025

With places to sit throughout, together with dancing, the hint of a coastal swamp, Raven’s Bay has a lot to offer visitors and photographers, and is finished with an appropriate sky setting and environment, as well as being rich enriched with a natural soundscape.

In all, a very worthwhile place to visit.

Raven’s Bay, July 2025

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Within the Elvenwood in Second Life

The Elvenwood, July 2025 – click any image for full size

Following my recent return to The Wylde to catch-up on more recent development there at the request of region holder Jazaar Silvermoon (Jazaar Heartsong) – see: Back to the Wylde and time in a Nightgarden in Second Life –, I received a further invitation from Jazaar to visit another of her Full region designs, that of The Elvenwood.

Occupying a Full private region leveraging the Land Capacity bonus, the region is a seamless blending of what might be seen as four somewhat different settings, all equally available from the Landing Point.

The Elvenwood, July 2025

To the west and north-west respectively, lay Delfai and Enoshima, both reached via the same stepping stone path and initial bridge as it spans the gorge separating Delfai from the landing Point. Comprising ruins and a large bathhouse, Delfai carries with it a Greco-Roman styling.

Delfai obviously suggests Delphi and the oracle Pythia, and the ruins appear to be the remnants of a temple in Pythia’s honour – a large statue of the oracle still standing within them, complete with offering on the dais before her. The path from the bridge meanders through a small walled garden area more suggestive of Italian / Roman heritage in order to reach the ruins. From there, steps climb up a short rise to allow the path to make its way on to the bathhouse.

The Elvenwood, July 2025

Located just above a large, open-sided pavilion possibly of ancient Greek design, and with a large terrace to one side of the main entrance, the bathhouse perhaps leans more towards a Roman design than Greek. Dancing can be enjoyed on the terrace, and steps lead down the side of the cliff to further remnants of a structure at at the water’s edge as the channel separates Delfai from Elvenwood.

Reached via a bridge spanning the channel between it and Delfai, Enoshima offers – as the name might suggest – a strong Japanese theme. It sits on an island in the north-west corner of the region, with gardens featuring water and Zen elements. Home to two large buildings, one of which offers a quiet, almost meditative retreat, Enoshima is, like Delfai, neatly self-contained and offers a lot to see in its own right, its paths and boardwalks encouraging exploration.

The Elvenwood, July 2025

The two largest elements of the setting are Elvendell and the Fairy Forest. Sitting to the south, Elvendell actually encompasses the region’s Landing Point, together with the Elvenwood.

Backed by high hills along part of the region’s southern side, Elvendell is perhaps liable to stir some thoughts of Tolkien and Imladris whilst having its own unique styling. The large house sits above the waters of what is clearly an artificial lake, its halls and rooms offering places to sit while its terraces offer open walks and dancing.

The Elvenwood, July 2025

Close by sit a council chamber and stairs providing access to a path rising to the highest point in the region rising to a temple-like structure mixing eleven and classic elements.  Guarded by miniature versions of the Gates of Argonath – the giant statues carved in the likenesses of Isildur and Anárion – this temple sits within its own plateau garden and offers another retreat.

The plateau hides a secret. To find it, look for the gates beyond the council chamber and the wooden pavilion to which they provide access. You should be able to find your way from there. The Elvenwood, meanwhile, lies below the eastern side of the hills of Elvendell, and offers its own routes of exploration. These should be followed carefully, as they also can reveal places otherwise hidden from casual view.

The Elvenwood, July 2025

Occupying the north and east of the region the Fairy Forest offers its own mix of beauty and expression, with tall towers rising into the sky, a wizard’s house, gardens and statues, and meandering paths. Again, time should be taken in exploring in order to reveal all the secrets – including how to reach the little island nestled into the south-east corner of the region between both the Fairy Forest and the Elvenwood without resorting to flying or getting your feet wet.

The beauty of this region lies not only in the way it has been built, but in the care Jazaar has taken to ensure that everything flows together naturally and fully, despite the many different (and what otherwise might be considered contradictory elements – Japanese, Greco-Roman, fantasy…) styles within it. This means that rather than being a set of four vignettes in and of themselves, Elvendell/Elvenwood, the Fairy Forest, Enoshima and Delfai very much flow together as a whole. Even the choice of bridge styles to link the different aspects of the region together simply adds to their sense of wholeness.

The Elvenwood, July 2025

Finished with both an over-arching EEP setting and the considered use of ambient sounds, Elvenwood really is a visual feast, with far more to see and appreciate than I’ve mentioned here. And if you’re interested in shopping, Jazaar’s can be reached via the teleport disk at the Landing Point.

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A windswept Bella’s Lullaby in Second Life

Bella’s Lullaby, July 2025 – click any image for full size

It’s been a year since I last visited Bella’s Lullaby, the homestead region design series by Bella (BellaSwan Blackheart). It is one of several of Bella’s designs I’ve always enjoyed visiting, presenting as it does various pastoral and rural setting for people to enjoy.

At the time of my last visit (see: Bella’s summer Lullaby in Second Life) it presented a varied landscape, surrounded my mountains and suggestive of somewhere in Norway (perhaps). Prior to that, in February 2024, the region lay as a windswept island setting, the location of a modest homestead and watched over by a squat lighthouse (see: A return to Bella’s Lullaby in Second Life).

Bella’s Lullaby, July 2025
Welcome to Bella’s Lullaby where the vast, rugged landscapes stretch as far as the eye can see and nature’s beauty unfolds in every direction. The wide-open spaces invite you to breathe deeply and soak in the serenity that surrounds you.

– Bella’s Lullaby About Land description

It is to this latter theme that the region has returned for summer 2025. Which is not to say the current iteration is in any way a simple rehash of the February 2024 design; whilst similar in nature, there are sufficient enough differences between the February 2024 and July 2025 designs to allow the imagination to suggest that both are separate but perhaps within the same group of islands.

Bella’s Lullaby, July 2025 – click any image for full size

Where these island might lie is a matter for you imagination. For me, the setting has always struck me as being somewhere off the coast of Scotland, perhaps among the inner islands there. Or of not, then perhaps tucked away somewhere along Europe’s Wadden or Baltic Sea coastlines. The land is low, devoid of trees, but with a soil rich enough to hold wild grass on which goats and horse might graze, and patches of wild flowers.

Wherever it might lie, this particular island is popular with birds; they are to be found throughout on rooftops, tables, fence posts, circling the lighthouse and elsewhere. Perhaps the island is along a migratory or feeding path; perhaps the bird were carried here by the wind – or perhaps they are keeping and eye on things.

Bella’s Lullaby, July 2025

Scattered across the island area number of cabins and shacks, some with strong suggestions of homeliness on the outside, but few furnished within (which is also not to say they are empty shells). Together they present the idea of a rugged settlement, the fires within offering warmth in the face of the cold winds which doubtless make their presence felt across the island.

As well as being watched over by birds, the island is home to roaming horses and goats, and someone is also raising chickens. Also spread across the setting are places to sit and pass the time.

Bella’s Lullaby, July 2025

Rugged and caught under what might be a late evening sky, or one seen just before first full light of the rising Sun, Bella’s Lullaby remains an engaging, photogenic visit.

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BluShock’s Stackspire Depot Colony in Second Life

BluShock Stackspire Depot Colony, July 2025 – click any image for full size

It’s been a few years since I’ve dropped in on the BluShock sci-fi role-play group, led by Fazzy Constantine (Faisel Constantine), so when I saw their latest world build in the Destination Guide, I knew I’d have to hop over and have a look.

Formed in 2020, BluShock is an action-oriented role-play group with a story spanning the galaxy and multiple worlds, with in-world builds focusing on specific locations from the evolving storyline. I’ve had the pleasure of covering some of the group’s adventures in these pages utilising the BluShock tag, and have always enjoyed my visits and the level of detail brought to both the evolving story and the group’s builds.

BluShock Stackspire Depot Colony, July 2025

The latest of the latter offers a unique setting in the form of the water world Thundrheim. Cast into near-perpetual twilight and hiding a secret, the planet is home to a most unusual settlement / spaceport called Stackspire Depot Colony.

Thundrheim drifts in the shadow of its own shattered moon, caught in a rare orbital alignment that casts the planet in near-constant twilight. A perpetual solar eclipse dominates the sky — not total, but enough to smother the sun’s full brilliance.
The world itself is a churning deepwater sphere, scarred by ancient tectonic activity and dotted with archipelagos of broken land that barely reach above sea level. Beneath the waves, sonar pings often return… distorted.

– Planet Thundrheim, from the BluShock website

BluShock Stackspire Depot Colony, July 2025

Built – as is the case with all of the BluShock team’s major builds – by Noah Constantine (NoahLion), Stackspire is a mix of hideout, trading outpost, research facility and melting pot of visiting races.

Rising from the waters in the manner of an Earthly oil rig, the depot colony is not precisely a thing of beauty, giving the impression it has simply sprouted levels and extensions entirely at random to meet the demands of those living, working and visiting it, rather than as a result of planned or considered development. What appear to be ultra modern sections rub shoulders with shanty-like wooden structures built on what might have once been open working decks and / or are tucked between the sturdier levels of the station.

BluShock Stackspire Depot Colony, July 2025

Close to the uppermost levels of the depot sits the space dock – or perhaps air dock might be a better description, given the styling of some of the craft docked there, looking like they are better suited to cruising the skies of Thundrheim than to venturing beyond its atmosphere. Adjoining this is what appears to be the main commercial level of the station, a place where attempts have been made to offer some natural flora and which is dominated by advertising, kiosks and promises of other distractions arriving ship crews might appreciate.

Perched atop a narrow seamount in the planet’s equatorial belt is Stackspire Depot, a towering structure of welded metal, tangled infrastructure, and questionable legality…  The depot leans out over open sea like it’s trying to escape the planet… Ships come here to disappear. Fuel up. Trade off-grid. Or bury secrets where no one will find them.

– Stackspire Depot, from the BluShock website

BluShock Stackspire Depot Colony, July 2025

Most of the actual buildings within the depot’s structure are facades rather than offering interior spaces (which is not to say there are no indoor spaces). This allows for RP to take place on the depot’s various levels, these being interconnected by steel stairways and operating elevators. Static NPCs are also dotted around – which left me wondering if some of these could not be used to give added depth to the setting by being more interactive. Some of these NPCs, together with references through some of the signage give suggestions of various sci-fi franchises (and a video game!) without actually drawing on any of them to pollute the BluShock story; rather they help tweak a subconscious since of familiarity when exploring.

Those who seek a little adventure (and wish to perhaps discover the mysteries of what might be going on beneath the waves of Thundrheim should make their way down to the station’s lowest deck and the submersible station extending out over the waves. Here, people can board a submarine at one of the three rezzing stations (make sure you accept the HUD and attach it on boarding) and take it out – and under the waves.

BluShock Stackspire Depot Colony, July 2025

There are some interesting finds awaiting those who make the trip, from the remnants of a civilisation offering parallels with Earth’s own in the late 20th / early 21st centuries, together with the wrecks of lost space vehicles. Their presence offers further opportunities for photography and role-play.

In all, another fascinating sci-fi environment for people to explore – and perhaps join with the BluShock team in their on-going adventures.

BluShock Stackspire Depot Colony, July 2025

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