A return to Hestium in Second Life

Hestium; Inara Pey, July 2016, on Flickr Hestium – click any image for full size

I first wrote about Hestium, the home of our friends Boudicca Amat and Anthony Westburn, back in October 2015.  The land forms both their private home and a public venue for exploration and storytelling – among her many talents, Boudicca is a landscape designer, a visual artist and a Voice artist.

More recently the land has been closed while Boudicca redesigned it, so I was delighted when she forwarded an invitation to Caitlyn and I to pay a visit as she and Anthony re-opened for public visits.

Hestium; Inara Pey, July 2016, on Flickr Hestium

For those familiar with Hestium of old, the new design contains much that is familiar whilst offering much that is new. The result is a pleasing mix of feelings: on the one hand, there is a sense of returning to a familiar, loved location, whilst on the other the sense of exploring somewhere new is reborn, allowing us to share the joy of discovery with making their very first trip to Hestium.

A visit starts at the landing point in the north-east corner over the land. Here, just beyond the greeting hanging gently in the air, a set of stone stairs (another things Boudicca and I share is a love of Alex Bader’s landscape kits!), which winds up the cliff to a small collection of buildings designed by Boudicca herself, arranged around a small, fountained square, with a terrace overlooking the beach and water below.

Hestium; Inara Pey, July 2016, on Flickr Hestium

It is here that Hestium’s stories begin. All of the apartments around this little piazza are furnished and apparently occupied. But by whom? And what are their stories? Why have they come here and settled? That is for you to decide: just open your mind, wander the apartments look through windows, peek around corners, down arched alleyways and behind homes and let your imagination take flight.

And if your love of stories runs deeper, and you wish to listen to a good book or tale, then be sure to drop into the Cat and Mouse, the pub in the square. It is here that Boudicca reads in Voice every Tuesday and Thursday between 15:15 and 16:00 SLT.

Hestium; Inara Pey, July 2016, on Flickr Hestium

Make your way through or around the buildings, and you’ll reach the cliffs on the north side of the land, where you can travel over rocky span and under rocky arch to where the rest of Hestium awaits.

Here a path runs along – for those who remember Hestium from its last incarnation – a familiar sandy coast, behind and above which sits Boudicca’s and Anthony’s home (please do respect their privacy)  to a little pink cottage charmingly nestled between tall trees, and offering unspoilt views out over the sea. The path ends at the cottage, but walk around it, and you’ll find another leading to the pink windmill nearby, while not too far away sits the ruin of a small house and, up on the rocks and shaded from view, a crypt.

Hestium; Inara Pey, July 2016, on Flickr Hestium

Hestium has always been a marvellous place to visit, and with this new iteration, that tradition continues. Throughout the land there are numerous places to sit and pass the time – the terrace above the landing point, seats and benches scattered across vantage points and nestled on balconies. There are also many small touches to delight the eye – both Caitlyn and I came close to attempting squirrel-napping after seeing a little chap repeatedly raid a bird feeder during our explorations!

Congrats to Boudicca on the design and to her and Anthony on the re-opening.

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Hestium: where stories begin (Region rated: Adult; Hestium is requested PG)

Exploring Hermoupolis Village in Second Life

Hermoupolis Village; Inara Pey, July 2016, on Flickr Hermoupolis Village – click any image for full size

I first visited Hermoupolis Village by Nitsuko’s Nits’ (putanakio) back towards the start of the year, after finding it in the Destination Guide. At the time, I didn’t get the opportunity to blog about it, so I thought it was about time I put things to rights.

Occupying the east side of a full region, Hermoupolis Village is beautifully photogenic, nestled between rugged peaks on one side, and what might be the tongue of a large lake cutting inland on the other, the green hills of an off-sim surround giving the impression of a rolling landscape on the far side of the water.

Hermoupolis Village; Inara Pey, July 2016, on Flickr Hermoupolis Village

The northern end of the land is dominated by the imposing bulk of a department store, in front of which sits a series of terraces, each one the focus for a sculpture. These are beautifully created by Valtum, with at least two  – the Discobolus of Myron, and the Barberini Faun – being drawn from the physical world. On other side of these terraces, a tram track emerges from a tunnel and winds its way past a town house, the interior of which looks ideal for telling haunted tales, and a small drug store, before running along the water’s edge.

The middle of the land is occupied by a tall town house flanked by two smaller houses, a paved rod looping in front of them. Across this sits an inviting lakeside café bar. Together these form a smooth transition between the more urban look of the department store and its terraces and and distinctly Mediterranean village of the title, sitting to the south.

Hermoupolis Village; Inara Pey, July 2016, on Flickr Hermoupolis Village

Within the village, stone paths wind between the various buildings – which, like all the building here, are open to the public – while an open market offers fresh produce and farm animals wander the grass. For those looking for a place to soak up the sun, the southern end of the village offers a pool and hot hub enclosed with the walls of what appears to have once been an ancient courtyard.

This is a place which is deceptive in its attractions, as there is so much to discover. Each of the houses is individually appointed, inviting exploration. There’s a little Romany camp to be found at the edge of the village, while a little stream running beneath the lee of the jagged peaks running along the west side of the land also invites exploration.

Hermoupolis Village; Inara Pey, July 2016, on Flickr Hermoupolis Village

There are also numerous places encouraging visitors to tarry: the café mentioned above, the pool and its hot tub, benches along the terraces, a small orangery offering cakes and ice cream at the north end of the land – even the verandahs and terraces of the houses themselves.

Nitsuko’s tells me he does change things around from time to time, but prefers not to make huge changes. Doing so tends to offer people reasons to return – quite aside for those making use of the stores – without the heart and look of the land being lost in a major reconstruction.  For my part, I thoroughly enjoyed this long-overdue re-visit, and will be making sure it’s not such a long time between this and the next time I drop in!

Hermoupolis Village; Inara Pey, July 2016, on Flickr Hermoupolis Village

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Bridgewood Barrow: a cosy corner of Second Life

Bridgewood Barrow; Inara Pey, July 2016, on Flickr Bridgewood Barrow – click any image for full size

I’ve said in the past that it is not always necessary to have an entire region in order to create something worthwhile, either as your home or as a place for others to visit. Such is the case with Bridgewood Barrow, a 8192 sq m parcel offered as a place to visit and spend time within by Aby (Abysinnia – also known as Harper Quinne), with a little help from Darthenian (DarthHill) and Marcus Keown.

Located in the south-east corner of its home region (Aurore), Bridgewood Barrow offers visitors a cosy corner of Second Life in which to relax or wander – without having to worry about breaking out the walking boots in the case of the latter!

Bridgewood Barrow; Inara Pey, July 2016, on Flickr Bridgewood Barrow

The landing point is a small pier located over a little beach. Here visitors can collect a note card about the parcel, and update themselves with the latest news.  Facing this and a very short walk away is a brick-built house offering a place to dance, a little café and, up on the roof (reached via the fire escape ladders at the side of the house), Greedy, Greedy and cuddle loungers are available.

A small lawned garden sits behind and to one side of the house, a tree-lined track pointing the way east from it. Following this will as it passes above a small lake will lead visitors to a dirt track switch-backing down to a second building sits partially nestled among trees, the bedroom looking out over the lake.  A footpath runs around the back of this, pointing the way to a short climb to a bridge crossing the entrance to the lake, and so back to the beach and the pier.

Bridgewood Barrow; Inara Pey, July 2016, on Flickr Bridgewood Barrow

Within this deceptively simple layout, there is a lot to enjoy, both indoors and out, with plenty of places to sit and cuddle, and views to be found. There is a Flickr group available for the latter, although it was looking a little forlorn when I visited; which is a shame, as couple with the right windlight settings, Bridgewood Barrow offers a picturesque setting for photography.

The parcel notes make it clear that Bridgewood Barrow will remain as it is through until the end of August, after which Aby will be working on a new project, which I gather will also be open to the public. So, if you fancy spending a little time in charming surroundings, either on your own or with a close friend, one without the need to explore an entire region, Bridgewood Barrow could be just the ticket.

Bridgewood Barrow; Inara Pey, July 2016, on Flickr Bridgewood Barrow

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When Pink Floyd eats your sim in Second Life

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

Furillen, Serene Footman’s homestead region, is a beautifully atmospheric place (see my last post on it from December 2015). Given this, it is quite possibly the last location you might expect to come across a celebration of English rock band Pink Floyd. But for a short period of time, that’s exactly what has happened.

“I enjoy transforming the sim for events – the Bowie and Radiohead weekends will always be highlights for me of the sim’s first six months – but this one really did get out of hand.” Serene says of the region’s current incarnation, as he introduces it in a post he’s called Pink Floyd Ate My Sim.

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

In place of the region’s normal sombre skies and brooding landscape (some of the familiar buildings remain), sits a marvellous tribute to Pink Floyd which includes iconic album covers through to commemorations of live tours and scenes from the group’s music videos – and more.

“It was carnage as some of Furillen’s biggest landmarks were hoovered up into my inventory,” Serene states. “When this is over, I’ll be taking full advantage of the option to ‘restore to last position’!”

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

In the meantime, visitors can variously enjoy Battersea power station, complete with pig floating overhead (Animals, 1977), which brackets the landing point between itself and that iconic wall from the 1979 album of the same name, whilst alongside the power station sit the rows of beds from 1987’s A Momentary Lapse of Reason. And that’s just the start of things.

With Pink Floyd songs playing in the music stream (a 13 hour play list featuring every studio album made by Pink Floyd, in chronological order, no less!), a spinning CD of The Wall forming the landing point (courtesy of Tizzy Canucci) and a terrain texture taken from the album, Furillen is a veritable nirvana for Floyd fans. So much so that it’s hard not to get entirely snap-happy as you wander / cam around!

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

As well as the references to album covers visitors will also find references to individual songs by the group and to members of the band – Serene helpfully provides a list of all the points of interest if you don’t want to miss anything.

This is a spectacular, fun exhibit Whether viewed as a tribute to Pink Floyd or as an artictic statement or simply as a little bit of fun, the end result really is eye-catching and a must-see. So if you haven’t done so already, now is the time to hop over to Furillen. Serene has promised to hold off hitting the “restore” button until around mid-week after July 10th; and when you visit, do please consider making a donation towards the region’s upkeep so Serene can continue to provide us with delights like this.

Furillen: Pink Floyd Ate My Sim
Furillen: “Pink Floyd Ate My Sim”

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All the fun of the fair in Second Life

The Unknown Theme Park
The Unknown Theme Park

Theresa Tennyson-Trang dropped a landmark into my hands recently, with a suggestion Caitlyn and I might like to pay a visit to the Unknown Theme Park. So – we did!

Established in 2006, by Ade Franklin, the park is now managed by Miyi Nishi, and  is celebrating its tenth anniversary this year. And were I to sum it up and just a handful of words, I’d describe it as one , and it is quite simply one of those gems of Second Life which needs to be experienced rather than just read about.

The Unknown Theme Park
The Unknown Theme Park

Located on Heterocera, the park sits between Route 1 and the sea, offering everything a visitor might expect from a theme park – main rides, side shows, activities like 10-pin bowling or skating, all of which have been gathered from creators across SL and brought together for family friendly fun.  It’s a place in which you can quickly lose track of time – as Caitlyn and I found out when we discovered our visit had stretched over two hours – and we still had more to try!

“[We Have] 37,000 square metres packed with more than 50 activities,” Miyi says of the park. “Come on by and have some fun or do some fishing or skydiving, or relax at our beach or tree house! All rides are free with a money back guarantee if not satisfied!”

The Unknown Theme Park
The Unknown Theme Park

The landing point is located right in the centre of the park, surrounded by several of the larger rides. Some of these, like the tower drop, roller coaster and Ferris Wheel, are precisely the kind of ride you’d expect in any theme park in the physical world. But as this is SL, there are also one or two which blow a raspberry at gravity, opting instead to offer patrons the kind of ride physical world theme park designers can only dream about – such as Free Fall by Obione Klaar and the G-Force Spinner by Mr. Mad (MadLad Clip).

Alongside these, there are “smaller” attractions – bumper cars and boats, the old pirate ship swing, and so on, to be enjoyed. There also the side shows and attractions such as 10-pin bowling and roller skating as well as the skydiving Miyi mentioned. There’s even a miniature railways running around and through the park, offering visitors an easy way to discover all the park has to offer as the little train chugs its way around the track. Movie buffs might want to try the theatre across the water from the main park.

The Unknown Theme Park - roaring around the roller coaster
The Unknown Theme Park – roaring around the roller coaster

Filled with ambient sounds, offering a marvellous mix of old and new spanning a decade, and presenting many, many opportunities for fun and enjoyment, whether on your own or with a friend or two, The Unknown Theme Park is very much worth a visit. Should you do so, please consider making a donation towards the park’s continued presence in Second Life.

Now, if you’ll excuse us, Caitlyn and I are heading back to the Space Roller for another ride!

The Unknown Theme Park - Caitlyn and I on the Space Roller!
The Unknown Theme Park – Caitlyn and I on the Space Roller!

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A walk through Legacy Ridge in Second Life

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge – click any image for full size

Legacy Ridge is described as a private residential community within Second Life, although it is open to public visits. A full region, the design is largely the work of Isa (Isa Messioptra) and Cipher (Ciphertazi Wandin), the talents behind Crestwick Island, a destination I last wrote about a little over a year ago, at the start of June 2015.

Given Isa and Ciph are involved in Legacy Ridge, you might expect it to be somewhat special in look and feel – and if you were to do so, you’d be absolutely right. This is a beautifully imagined and designed coastal hamlet, tucked into a fjord-like lnlet cutting deep between tall mountain peaks which hunch protectively around it as if sheltering it from the rest of the world.

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge

A visitor’s journey begins at the welcome centre, down near the north-facing waterfront. The latter is without the expected beach; instead the grassy land sit protected from the waters of the bay be a strong of boulders which sharply define the waterfront and give every impression of having been hauled down from the mountains and placed as they are for precisely this purpose. Behind them sits a tarmac parking lot and the 50’s style Lucy’s Diner.

The road from the diner offers short run to the east, passing and ancient fishing boat which has been left well and truly high and dry, before petering out, a rough track completing the route to a small dock built out over the water. Southwards from the diner, the road climbs a short incline to reach a little row of shops sitting with their backs against a sheer cliff and looking out over a children’s playground to the bay beyond.

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge

A junction marks the end of the shops, offering a choice of routes: continue eastward, and you’ll arrive at another parking lot, this one sitting before the local motel. Turn left, however, and the road will lead you onwards and upwards to a further junction. This is denoted by the abrupt end of the tarmac surface as it is crossed by an unpaved road pointing west and east. It’s entirely up to you which route you take from here, as both will lead you around the rest of the region, climbing ever higher in the process as you pass houses cosily nestled under hill and tree.

It is this aspect which gives Legacy Ridge a very unique look and feel. Walking (or cycling) up and around the tracks, there is a real impression of moving along an old coastal road, winding slowly away from the little hamlet below and to some new destination “inland”. To the west and north, the land falls away, offering views out over the water. To the east and south the land rises to a series of rounded peaks, and while these don’t blend seamlessly with the mountains of the sim surround, they do nevertheless give an immersive feeling of being the foothills to them, as they naturally hide the tall peaks from view as one winds passes directly below them.

Legacy Ridge; Inara Pey, July 2016, on Flickr Legacy Ridge

The majority of the houses up in the hills were empty at the time of my visit, but they are defined as being for private occupancy, therefore investigation is not recommended, as requested within the region rules. Other than this, Legacy Ridge is open to exploration and offers some excellent opportunities for photography, and is perfectly completed with a natural sound scape, so be sure to have local sounds enabled. Should you enjoy your visit, do please consider a donation towards the region’s upkeep.

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