Sea fever

Aside of the odd occasion, I’ve never really tried my hand at Second Life sailing. Sure, I’ve played around on the water, zapping about on my Neuspa, or riding a jet ski, or out on a motorboat, and I’ve taken my Premium sailing boat out a couple of times; but on the whole, I’ve left sailing alone.

That changed when, on a whim, I called Spikey and asked if she’d like to accompany me out on the waters of Blake Sea. We started out at Blake Sea – Half Hitch, which is rezzing-enabled, climbed aboard my boat and set off.

Ready to go – Blake Sea – Half Hitch

We headed due West to start with, letting the wind carry us across the first of many sim boundaries without a hitch, then turned north. I immediately appreciated the open waters of Blake Sea  because, o long as you keep your eye on the horizon around you, there is little need to focus on “driving” a sailboat, leaving you with time enough to chat with any friends who are with you and enjoy their company.

Blake Sea -Crows Nest

Which is not to say that Blake Sea is simply lots of empty water sims – there are islands to sail around, ports to visit, and quite a lot of things to see as you go. The open regions of the Sea are popular among pilots as well, and we saw several taking advantage of the freedom offered by these (comparatively) low-lag sims, with light aircraft, helicopters, transport planes routinely passing overhead (and rather un-routinely, in one case, ditching into the sea about 30 metres away from us).

Our progress was a little cumbersome, with me swapping between sail and motor as I initially couldn’t get the hang of tacking back and forth in order to make progress when the prevailing wind wasn’t favourable, and I frequently managed to turn the boat entirely out of the wind, and then having to switch over to the motor.

Blake Sea

There can be a lot going on in and around Blake Sea; there are sailing races, and some areas are given over to sea combat, and so on. Not every parcel is necessarily open to public access, either. Therefore, you do need to be aware as to what is going on and where you are going; however, the Map is generally enough to keep you informed of any activity near you (although it won’t stop you bumping into the occasional “cannot enter” pop-up warnings when you reach a parcel which has object entry blocked – I was a little surprised to encounter one of these outside the entrance to a harbour. Oh, and be wary of sand bars if your boat has a deep keel!

The Premium sailing boat offers a variety of sitting / sunbathing pose points in the cockpit and on deck which means you can share your time out on the water with friends, and Spikey took advantage of the deck-top poses to catch some sun as well sailed.

Blake Sea

All-in-all, sailing on Blake Sea can be a very pleasant experience – although admittedly, we happened to pick a time when there were no races scheduled, so things might get a trifle more frenetic when races are being held. It was certainly a great way to get out with a friend and simply chat, rather than sitting around indoors or IMing one another.

I’m not ready to take to the ocean blue full-time, but as a pleasant afternoon spent with a friend or two, sailing the waters of Blake Sea could become a very relaxing way to spend an hour or three.

Blake Sea

It’s a Grimm time of month

Update: Grimm Shores has closed and the region is under new ownership.

I came across an invitation to visit Grimm Shores on the SL viewer MOTD. As it is the Halloween month, and hoping for something perhaps celebratory of the Brothers Grimm, I decided to pop over and take a look.

There are no fairy tales on offer here, but the region is decidedly slanted towards the macabre and the haunting – well in keeping with Halloween feel, and as such makes for an interesting diversion given the time of the year…

Grimm Shores – default Windlight

It’s a wet place, Grimm Shores; rain lashes you from a lurid sky, and the darkened forms of buildings loom around you, standing among scattered, forlorn trees, and between sluggish, unwholesome rivers. The notecard presented to you on arrival provides information on a ghoulish treasure hunt being held throughout the month (the prizes can be found inside waiting skulls!), and gives a hint as to what you might find:

Come walk or ride around in a boat around the entire sim … Walk through the buildings but be careful for what lurks around the corners. Don’t let the Blood scare you off, we haven’t had time to clean it up from last year…

Grimm Shores

Up on a hill, and reached by rickety-looking bridges, sits a Bates Motel-like house, which glowers across the region towards a tall church and tumbledown graveyard. Both house and church have seen better days, as has the blocky form of the asylum, which makes up the third large presence in the region.

Grimm Shores

You can rez a boat at the pier by the arrival point should you wish to cross the river and don’t like the look of the bridges. You could also swim if you want – but I wouldn’t recommend it. Across the water, a low-lying mist hovers over the stunted grass, and small bonfires appear to offer warmth for the weary – but be warned, they are really not what they appear to be…

Grimm Shores – using a foggy Windlight setting

This is definitely not a place for the squeamish, but for those who like their romance a little on the dark side, then the dance systems atop Mount Deathmore and among the gravestones by the church or just outside the decrepit asylum might offer a chance to woo one another…

Grimm Shores

The region lends itself to the photographer’s art, and works marvelously with a number of Windlight presets, although I felt a foggy look worked best for me – or perhaps that’s due to my current state of mind …

There are no active ghouls or ghosts to encounter here, although some of the residents are in something of a state of decay while others do insist on hanging around rather a lot. I also wouldn’t look to the church to give you sanctuary, either, if things get a little too much…

Grimm Shores

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A raven’s view

Update: This region has changed hands and has been redeveloped.

I was drawn to Raven Lake Fathoms, created by Eriwen, as a result of reading the opening line of its Destination Guide entry, “Surrounded by vast mountain ranges, in complete isolation, is this lake of mystery for you to explore….” – and I wasn’t disappointed I went to take a look.

Located on Dumb N Dumber, Raven Lake Fathoms is a Homestead region that offers a lot for the intrepid explorer, and might even said to be something of a metaphor for Second Life. Topside is a placid lake, in the centre of which lies a house atop a rocky outcrop which pokes above the waters. Mountains surround the lake, and while the surface is occasionally broken by the fins of a fish or the passage of a ray, and ravens wheel overhead or perch on the shore, not a lot seems to be going on…. But take a look under the rippling surface of the lake, and there is a whole world to explore.

Raven Lake Fathoms

It is easy to come into Second Life and immediately feel lost. It’s a vast place, yet all to often, the surface appearance is that nothing is going on. Where are the people, where are the things to do? How do we find them? And it’s sad, because SL is actually constantly alive and vibrant; there are stores to visit, music venues in operation 24/7, clubs for dancing, games to be played, as well as all sorts of social interactions going on, just under the placid surface, waiting to be discovered. How to solve putting newcomers more directly in contact with the things they will find – or even may find – appealing has been the crux of much debate throughout SL’s long history.

Like Second Life, Raven Lake Fathoms is also hard to quantify descriptively. Above the surface of the water, it is tranquil; a place for possible reflection or to be captured by the photographer’s virtual lens. But the tranquility has a slight edge to it, particularly as the day fades … there is a slightly haunting edge to the beauty of the scenery, perhaps heightened by the presence of the ravens, which leave lines from Poe’s The Raven echoing in the back of one’s mind.

Raven Lake

Then there is the world beneath the surface, populated by fish and jellyfish and rays and other watery life, with fumaroles puffing, suspended islands of colour offering refuge in the depths, and more splashes of colour from vivid plant life dotted on the lake floor, together with a dew surprises.

Metaphors aside, however, Raven Lake Fathoms is a wonderful place to explore and for the mind to invent tales. You can wander the lake shore and observe the ravens, or gaze across the lake to the lonely house atop its knoll and wonder if Poe himself might not be there, a bust of Pallas above his chamber door. In you wanderings you may come across a beached steampunk submarine, perhaps stranded from the pages of a Vernian novella. The lake shore is also where Eriwen has her home, so if you happen to come across it as you explore, be sure to respect her privacy.

Raven Lake Fathoms

You can visit the house via rowing boat. Simply touch the sign near the landing-point to have one rez. It’s not just any rowing boat, either, but rather a grand one, although it did give me a few issues with camera positioning when seated. Within the house, Poe’s presence does seem a lot closer; the ghostly clearing of a throat, the books mysteriously floating above the floor, the strange sounds and the haunting repeat of a lullaby…

Underwater is an entirely different world – one where divers and merfolk are most welcome; in fact, I’d suggest that dressing / appearing in a suitable avatar form would be de rigueur. There is a lot to see here, and places to relax with a friend or from which to pass the time in quiet thought.

Be aware that there are predators here; this can only be a saltwater lake, as the sharks are cycling not far below the surface and the giant squid is a sight to behold. Leave them alone, however, and they’ll leave you to enjoy the sights and sounds of this watery world.

Raven Lake Fathoms

Raven Lake Fathoms is a wonderful use of a Homestead regions as both a home and a place for travellers to visit. If you’ve not been there before, I urge you to pay a visit. You might even find me out on the water, sitting in a rowing boat; or possibly under the waves. If the latter, don’t be surprised if I’m also sporting a tail…

(Click here to see slideshow full-screen)

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An Enigmatic adventure

Note: This region has closed.

SS Enigmatic is a relatively new role-play venue within Second Life which also offers the opportunity for the adventurous to explore. It’s something of a post-apocalyptic scenario, set in the near future (2073)  following the Earth being rendered uninhabitable as a result of a NEO (near-Earth object), too large to have been diverted from its orbital track, having impacted with the planet. Those who survived the extinction level event now live aboard a gigantic space station, the Enigmatic, occupying Lunar orbit.

Space Station Enigmatic

Enigmatic was never designed to sustain such a large population of refugees over so long a period of time, and in the 30 years since the destruction of the Earth, and despite an operational presence on the surface of the Moon (the resources of which were used to construct the station), it is falling into disrepair – and perhaps its inhabitants are falling into anarchy. While the station has a command structure and attempts are being made to establish a greater presence on the surface of the Moon, many of the people living in the station are more concerned with entertaining themselves in the station’s clubs and gaming halls. Not that they are invulnerable to the general failings of the station.So much so that when injury occurs, it is often easier to simply replace the injured or damaged parts with cyborg replacements rather than using organic means and more familiar surgery.

Looking out over the station

A further reason for the station’s disrepair is due to the presence of an uncommunicative race of aliens. Where they came from is unknown, nor is their intent – although some feel they are a form of intergalactic scavenger. With their own mothership now a wreck on the Lunar surface, they have declared what amounts to war on the station and the human outposts on the Moon. In this, both sides seem evenly pitted, and neither has – so far – gained the upper hand.

The presence of the aliens has caused a rapid, if basic arming of the station, with equipment being pressed into use aboard ships and a handful of fighters being available to fight-off the incursion attempts by the aliens. Even so, being outside the station or away from defended areas on the surface of the Moon can invite attack. In retaliation, humans have attempted to enter the crippled alien mothership in the hope of stopping the aliens in their attempts to destroy the Enigmatic and surface installations – but the attempts have not ended well…

Lunar installation

As a role-play / entertainment venue, SS Enigmatic is in its early days, which potentially makes this the ideal time to join-up and help get things moving, if role-play is your interest. The station itself is big, very big, and the lunar installations make an interesting visit. At the arrivals area, you can pick up a freebie space suit, weapon, combat HUD and assorted cards providing background on the role-play, the station and a lot more.

Photo Competition

As well as the role-play, the station has two clubs, a bowling alley and mall open to players and visitors alike. The organisers are also promoting an artist-in-residence exhibition, and to encourage further interest, a photograph competition. The rules for the latter are straightforward, as posted in the Enigmatic blog:

From now until Oct 7, 2012 the SS Enigmatic will be holding a photo contest. All images must be taken on the SS Enigmatic Sim. Images may or may not include avatars. A variety of styles of shots is encouraged, scenery, action, romance (keep it clean!) depicting life and the environment on the sim. The winner will be awarded L$5000 Linden dollars.

Please see more contest information and photo submission location at http://www.flickr.com/groups/ssenigmatic_photocontest/ , the contest rules page on this blog, or contact Sonrisa Seminario in world for more information.

Entrants should note that under the terms of competition, all entries become the property of the SS Enigmatic organisers, and may be used in promotional material related to the region (but will not be re-sold). Entrants retain the IP to their submissions and the right to use them as they wish.

Thoughts and Feedback

SS Enigmatic is an interesting idea that combines several facets designed to both encourage role-play and general exploration. Players are currently being sought and those interested should contact Sonrisa Seminario or Staryie Furyo (if interested in renting one of the residences or mall space). Available roles cover civilian and military positions on the station, although everyone starts as a civilian. There is even room for intrigue and espionage as alien sympathizers or spies. Players can be human or cyborg, and cyborg avatars are for sale in the arrivals area.

Exploring the station can be fun – although if I were to have one criticism at all, it is in the over-use of glow / full bright in areas of the station’s interior, which can easily white-out detail.

Piloting a fighter

Combat with the alien ships can be frenetic, and I do recommend that when flying a fighter / engaging the alien ships, you consider turning off lighting & shadows, etc., as these can significantly slow viewer response down and make hitting targets a bit of a pain. All combat is unmetered, although a free HUD is supplied for those wishing to use it.

Overall, an interesting and fun place to visit – just make sure you wear a spacesuit when outside of the station and that you carry a weapon! For the former, I used my own outfit (Jackie Graves’ brilliant Gravity outfit), although airlocks appear keyed to the use of the supplied suits. The particle gun is recommended, as the aliens can be quite persistent in their attacks! Those looking for a new role-play / combat environment with a sci-fi theme should certainly give SS Enigmatic a look.

Breaching the mothership

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Opening Pandoria’s box

Pandoria
Pandoria

Pandoria is the creation of Bonny Greenwood, owner of Mindgardens Creations. It is described as a “celestial cosmic adventure full of many treasures, ambient music, amazing beauty and more!” – and it lives up to this description in full.

Located high in the sky over Magic Valley, where the Mindgardens store can also be found, Pandoria is a mixture of romance and meditation surrounded by planets, stars and a glittering white aurora.

Pandoria
Pandoria

This is a place one can enjoy alone, although it naturally lends itself to being a shared experience, whether or not romance and dancing is involved – and there are places here to dance. The music stream is well-chosen (the occasional “important messages” barely noticeable), and lends itself fully to one’s enjoyment while exploring the glittering islands in the sky.

For those wishing to clear their minds, there are places to meditate, while for those seeking entertainment, there is also a place to sit and play a quiz. For my part, Pandoria was a chance to wander alone and let my thoughts stray where they will. There is a very faint echo of Inspire Space here, another favourite venue of mine, but so faint as to encourage a feeling of warm familiarity, even on a first visit to Pandoria, rather than anything else.

Pandoria
Pandoria

Pandoria is a visual box of delights. It may not be big, but that’s part of the beauty, you don’t have to walk far to find something to captivate or enchant, although teleporters offer you the chance to see more elsewhere, whether it’s the Moonlit glades of Magic Valley itself or the underwater mermaids caverns or the Mindgardens Creations store itself.

This is a magic place to visit and will, it appears, become the venue for events in the near future – a calendar is available on the Pandoria blog, and a stage area can be found on the sky islands. I’m looking forward to seeing what entertainments and activities do occur; Pandoria is liable to be a place to which I’ll be returning a lot.

Pandoria
Pandoria

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Keisei: garden haven and photographer’s delight

See also: My updated May 2013 review.

I was unaware of Keisei until Honour McMillan recently posted images in her blog. Once I’d seen them, however, it went right to the top of my list of SL destinations to visit. Anything having an oriental theme is going to get my attention, and Keisei is just that.

The region, rated as Moderate. is predominantly Japanese in nature, although there are small Sino touches which I find attractive as well. From the landing point, you’re free to wander where you will, with footpaths to guide you, or you can use the teleport board to pin-point selected destinations.

Keisei; Inara Pey, September 2012, on Flickr, on FlickrKeisei (Flickr)

There is a lot to see and enjoy here, and the landscape has been put together to encourage photography – and to encourage experimentation with Windlight settings; so much so, that I could have happily spent hours in Keisei snapping away and tweaking my settings through Phototools (which I think I’m finally starting to get my head around, although I have a long way to go yet before I can pull off anything half-decent).

Water is very much a feature here, with streams, pools and waterfalls in abundance. There are places to sit and admire the gardens, places to climb, and places to sit in quiet contemplation. Keisei is also the home of  Shiraito-no-Taki Hanamachi, located to the North-west of the region.
Keisei; Inara Pey, September 2012, on Flickr, on FlickrKeisei (Flickr)

To the North-east side of the region sits Enkatsu Yama, the private home and garden of Famke Faith (also known as Phoenix DaVinci). The outer ward of this is open to the public, and visitors are welcome to stroll around and enjoy the tranquillity. Beyond the inner gates,  guarded by two Chinese looking lions, sits the house proper in a private ward, where visitors are asked not to stray.

Sim extenders are used to great effect around Keisei, giving the feeling  that this is a small, coastal community, lost in time and free from the hustle and bustle of modern life. Out in the bay to the west of the region lies a wood-framed light house, waiting to guide ships to a safe berth.

Keisei; Inara Pey, September 2012, on Flickr, on FlickrKeisei (Flickr)

There are a number of Windlight presets in operation around the sim, so you’ll likely get requests to change your Windlight as you go – it’s worth doing, as some of the presets really do set off the sim’s landscaping and architecture perfectly. The music streams also vary from parcel to parcel – so if you use a viewer with an active media filter, be prepared for a few prompts from this as well. The music I heard was again in keeping with the tranquil nature of the sim, and didn’t detract in any way from my enjoyment as I explored.

This is a wonderfully relaxing sim to visit and, as mentioned, a photographers delight. My thanks to Honour for raising my awareness as to its existence.

Keisei; Inara Pey, September 2012, on Flickr, on FlickrKeisei (Flickr)

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