Kitten’s Artistic Gothic Tales in Second Life

Kondor Art Centre, November 2024: Kitten – Gothic

I’ve had the pleasure of writing about the art of Kitten (Joaannna) since 2022, and have never ceased to be stunned by her artistic ability when it comes to Second Life photography. Her work spans both landscape and avatar studies, with the former as engaging and rich as those of another Second Life landscape photographer I have long admired, Ziki Questi. Kitten’s avatar studies are equally as rich and evocative – and also contain that element I always enjoy with such pieces: the telling of, or hinting to, a story that reaches well beyond the framing of the subject.

I first encountered the latter during Kitten’s 2022 exhibition Nior, at Nitroglobus Roof Gallery (which also hosted Kitten’s Fourth Wall in 2023), and also through the like of Tales from the Wastelands, also in 2023.

Now Kitten has a further avatar-centric exhibition available for viewing. Hosted at the Kondor Art Centre, operated and curated by Hermes Kondor, Gothic present sixteen black-and-white images which carry with them strong Gothic / Victorian themes, and which touch on horror, mystery and a touch of literature.

Kondor Art Centre, November 2024: Kitten – Gothic

I’ve no idea if thoughts of Halloween  – the exhibition opened on October 31st – sparked the idea for this collection of works, but the fact is that whether it did or not really doesn’t matter; these are pieces for all seasons, and which carry with them a richness of narrative that draws one into them.

Some might overtly put one in mind of classic literature, whilst others do so perhaps in a more subtle manner. Spectral Hound is perhaps the most obvious among the former, bringing forth as it does thoughts of Conan Doyle’s classic tale of The Hound of the Baskervilles, set within the Victorian era; whilst We Have Always Lived In a Castle and Gargoyle might act on that more subtle level, perhaps leading one to thoughts of Bram Stoker and Dracula.

Kondor Art Centre, November 2024: Kitten – Gothic

However, the truth is, each of these 16 pieces stands in is own right as a prompter for the imagination. No reference of literature is really required; only the ability to view each in turn and allow it to speak as the eyes travel over its detail, the words of the tale it wishes to tell evident in the pose and poise of the central character (Kitten herself) and the response to her by everything around her- animate and inanimate.

And I do mean response; setting and character in each image are deeply intertwined, rather than one being the backdrop for the other, as might be the case with a portrait; everything has to be considered as a whole. As to what the stories themselves might be is a matter for Kitten’s images and your imagination; I’ve said more than enough here – other than, as ever, Kitten’s art continues to engaging and enthral –  and I will leave it to you to visit and see what the art says to you.

Kondor Art Centre, November 2024: Kitten – Gothic

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Art and Mortal Engines in Second Life

Tractionist World, November 2024 – click any image for full size

I dropped into SLEA 6 recently to visit a quite stunning installation / environment, mixing art, film and literature and events, all brought together by Asah (AsahelVerne Absinthe).

Entitled Tractionist World, it offers a visualisation / recreation of a pivotal scene from both the first volume of Philip Reeves’ quartet of novels, collectively known as the Mortal Engines Quartet (the first volume being Mortal Engines) and – more particularly  – the 2018 film Mortal Engines, produced by The Lord of the Rings trio of Peter Jackson, Fran Walsh and Philippa Boyens, and based on their screenplay adaptation of the first book in the series.

Tractionist World, November 2024
Whilst the film received a mixed audience and critical response, there is no doubting the strength of its visual effects – notably in the presentation of the mighty city of London, the undisputed king of the “traction cities” rumbling around the Great Hunting Plains of Europe and Central Europe, as it chases down lesser cities in a cycle of “municipal Darwinism”.

And it is London, complete with its pair of massive bronze lions resembling the (much smaller) Landseer Lions of Trafalgar Square, topped by the gleaming beauty of St. Paul’s Cathedral and fronted by its massive union flag doors, which forms one of the focal points of Tractionist World.

Tractionist World, November 2024

The scale of London is impressive, despite the limitations of scale and size imposed on it by a Second Life region; throughout Asah has fully captures the multi-level nature of London, crowned by the cathedral and its hidden menace, neatly surrounded by gardens and footpaths, with streets and buildings stacked one above the other from the bulk of the great engine room at its base, where captured lesser cities are ingested for materials and power.

Outside of area such as the control centre, the engine room, and the Cathedral, the buildings within the city are mostly empty – but with good reason: not only is London a representation of the the machine city from the world of Mortal Engines, it also provides gallery spaces for art exhibitions.

Tractionist World, November 2024 – the Steampunk Goddesses exhibition

At the time of my visit, the city was hosting two such exhibitions – although Asah informed me more are in the planning stage and will be appearing soon. The one of these exhibitions is hosted – appropriately enough – in the city’s Museum, a place where artefacts of the “old tech” are revered and studied. Entitled Steampunk Goddesses, it features AI art by TaccaExotic and Princess Soobania (Soobania).

Above this, and in the room behind the city’s control room, is an further exhibition of AI generated art, this one by Lalie Sorbet. Entitled Anima, it presents – in Lalie’s own words – an exploration of “the expression of the passionate relationship between humans and animals through time.”

Tractionist World, November 2024 – the Anima Exhibition

Also located within the city’s engine room is a stage for hosting music events (with a further such space up in one of the airships overhead). In terms of getting around London, there are a number of stairways and walks linking various levels, but by far the easiest route down (and up!) is the elevator at the back of the control centre.

The city is part of a larger scene making up region, one depicting the climatic show-down between it and the Shield Wall of Batmunkh Gompa, as it protects the anti-tractionists of Shan Guo – a place Thaddeus Valentine is determined to over-run – with the great airship station of Airhaven floating above. It is within Batmunkh Gompa that the main landing point for the setting resides, complete with teleporters to carry visitors around (simply walk onto a teleport disk to activate it and right-click the beams).

Tractionist World, November 2024

There are a number of points of interest within the Shield Wall to explore – and the opportunity to find a little air car rezzer available to scoot around in. Beyond the wall, meanwhile, is the beauty and peace of Shan Gao, together with floating islands of rock, such as the Lighthouse. The best way to visit the latter, Shan Gao, and Airhaven is, as noted, the teleports at the landing point.

As both a place to visit, and an art / events venue, Tractionist World is an absorbing and engaging visit.

Tractionist World, November 2024

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SLEA is rated Moderate

Six for a third at the Kondor Art Museum in Second Life

Kondor Art Museum, October 2024: Thus Yootz

The third exhibition at the Kondor Art Museum, a part of Hermes Kondor’s Kondor Art Centre, features a total of six artists exhibiting theough the gallery’s halls. They comprise: Mareea Farrasco, Sina Souza, Ilyra Chardin, Zia Branner and Thus Yootz, with Hermes himself rounding out the six. Some of these artists art among my personal favourites for their depth of expression and presentation, so this has been an exhibition I’ve been wanting to drop into since it opened on October 17th, 2024.

As with the first exhibition at the the Museum in April 2024, Ilyra Chandin’s 3D pieces occupying the foyer of the gallery building, as well as at the entrance and on the roof.

Kondor Art Museum, October 2024: Zia Branner

To the left of the entrance, the first hall in the museum houses a selection of pieces by Thus Yootz, someone who is, in my opinion, one of the most expressive and at times artistically experimental artists in Second Life. Here she presents 10 pieces that very much demonstrate these facts, with landscape pieces in monochrome and colour mixing with gorgeous and expressive line and wireframe styles.

Following Thus, and occupying the rear hall of the museum’s lower level, together with the hall to which it leads, is a two-stage exhibition by Sina Souza, another highly expressive artist I admire. The first part of this selection is a series focused on the colour red, some of which carry something of a social commentary. Beyond this is the right-side hall, containing seven colour / monochrome pieces, all equally evocative.

Kondor Art Museum, October 2024: Mareea Farrasco

Upstairs, the two halls feature a selection of Mareea Farrasco’s always-engaging Second Life landscapes and avatar studies, and across the landing, Zia Branner’s abstract paintings. Again, both of these artists have a unique approach to their work, and I never fail to be drawn into their images and art.

Rounding-out the exhibition, again in the front hall to the right of the entrance, is more of Hermes’ own quite superb photography from the physically world as he takes us on a further visit to Lisbon’s Reservatorio da Patriarcal, also known as the Water Museum. Captured in a black and white, these are quite studding photos in terms of their focus, angle and contrasts of shadow and light which bring the walls and walkways of the museum to life in an almost tactile way; one can literally sense the smooth hardness of the metal railings and steps and the soft roughness of the stone.

Kondor Art Museum, October 2024: Sina Souza

In all, an engaging series of art displays from six equally engaging artists

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Of DREAMS in Second Life

DREAMS, October 2024 – click any image for full size

Following the recommendation of Carelyna, I hopped over to the Portal Area within the Full region of Color Alchemist, and the home of the brand of the same name operated by Delain Canucci, and the portal area provides access to her store, to Inspire Space park (where Delain is also one of the creators) and to a quite fabulous ground level build. Entitled DREAMS, it stands as a reflection of Delain’s love of creativity, fantasy and art – and it is a fabulous environment, rich in detail, with echoes of various fantasy classics together with a little humour to help things along.

This years journey through the enchanted Elven land of Dreams, venturing deeper into a mysterious region—a realm of ancient Magic Gardens, where vibrant, glowing nature pulses with the power of mages.

– DREAMS About Land description

DREAMS, October 2024

To visit DREAMS from the portal area, click on the portal itself and accept the local Experience, and you’ll be teleported down to the starting point for explorations. To experience the setting at its best, you will require either a PBR enabled viewer or, if using a pre-PBR version of a viewer, have Advanced Lighting Model (ALM – Preferences → Graphics) enabled. Draw distance should be set reasonably high (notes displayed at the setting recommend 205 metres, but given the general layout, this is not 100% required; it can still be enjoyed at 128m Draw Distance, for example).

Shadows are also recommended if your viewer can handle them; but again, this should not be a showstopper if your viewer is not shadows-friendly. Do, however, enable local sounds and, if you fancy a musical accompaniment to your explorations, then the audio stream can be turned on as well to provide music from Cinemix.

DREAMS, October 2024

A single path winds outward from the arrival point and the portal, presenting a single way forward. However, it quickly branches to offer multiple options for exploration, and which you take is entirely up to you. The most colourful runs through the centre of the setting, a garden of gorgeous and exotic blooms large and small; a place where giant butterflies spread their wings, fae folk flitter and sit and rabbits hop. But there are also ways rising bey slope and steps, branching and dipping into tunnels or slipping past the maws of great caverns.

Within the latter might be found creatures more fey than fair; giant spiders, strange monsters, grinning imps and more. Passage through a tunnel will once again bring you to a colourful garden, but not before passing an rocky chamber hiding its own secret. Pass another way from the arrival point, and the way will become darker and more twisted, the air heavy as if one had stepped into Mirkwood. Here spiders might also be found, but so might one come across deer and standing stones and a path to a high alter of sorts on which a glowing figures stand upon magical symbols.

DREAMS, October 2024

Elsewhere, giant carved figures guard a garden within the gardens, a place mindful of Elven folk and where water plays. A short distance away an baker’s cottage sits on a nub of rock, its thatched roof aglow inviting visitors to cross the bridges leading to it and perhaps attempt to step inside – or at least rest on the rocking chairs on the cottage porch. It is one of the bridges lined to the bakery that will carry you to (or bring you from) the dark woodland realm, passing by way of Cerberus.

This Mirkwood-like realm is not only a place of spiders, hooded figures and signs of strange magic, it is also where strange forest creature roam, tall as Ents yet not Ents, eyes and hearts glowing. However, it you do want to see an Ent, then find your way to a cliffside path and you will fall under the gaze of one as it looms above the path as the latter will take you back towards the yellow-roofed baker’s cottage.

DREAMS, October 2024

Find your way to the cemetery, and you will also likely find the way to the floating castle and the treasure awaiting within. But be careful – as the path might also lead your to the sea monsters lurking within the green mist at the edge of the land.

I didn’t spot too many places to sit within the setting; however, the point here perhaps is not to sit and watch, but to explore and find; as such the lack of such spots didn’t bother me. In fact, I found the setting so enchanting, I decided to put together a short video  – hope you like it and the selected piece of music I’m used for it.

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Cica’s White in Second Life

Cica Ghost, October 2024 – White

Cica Ghost is back for October with another whimsical installation with White, which opened its doors on October 14th, 2024. The setting uses a quote from the American portrait and genre artist, Charles Webster Hawthorne (1872-1930), who is perhaps most famous for  for his lushly painted portraits and landscapes and for founding the Cape Cod School of Art (1899):

Put variety in white.

To be honest, I’ve no idea of the context in which the quote was originally given, but Cica has taken it to heart ahead of the coming of winter in the northern hemisphere to give us a symphony of white from the ground on which we walk when visiting to the sky overhead. Has it snowed? Is the world frosted?  Are we perhaps in another realm entirely? You decide.

Cica Ghost, October 2024 – White

Certainly, the creatures scattered through the landscape are somewhat otherworldly; some appear slug-like (but friendly – for the most part!) as they sit upon the pockmarked white of the ground; others appear to be partially extruded from that very ground, as if squeezed up from below – or perhaps they are simply lying partially buried for some reason; still other looks like alien mice, small (compared to their companions!) and potentially huggable. Some even look like hills within the landscape – at least until their maws open in a long, slow yawn-like motion.

The structures here are equally strange, carrying with them the feeling that they’ve also been extruded from the ground – or some giant little boy or girl has been building the more extraordinary sandcastle-like creations as they raise trumpet-like appendages to the sky.

Cica Ghost, October 2024 – White

But then, also, there are the tall flowers, snowdrop-like in their white innocence and the monochrome butterflies flittering overhead (and under at least one of which people can ride); these look so natural, so familiar, it’s hard to place this strange place as being anywhere else than on Earth. And perhaps it is; perhaps it is a dreamscape, and we are invited to be travellers crossing it. The choice is yours.

And that’s the beauty of Cica’s installations: they allow us a moment of escape, a chance to relax and inhale the air of whimsy. so – enjoy!

Cica Ghost, October 2024 – White

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  • White by Cica Ghost (Mysterious Isle, rated Moderate)

A Sugarfish Village Art Walk in Second Life

Sugarfish Village and Art Walk, October 2024

Alex Riverstone sent me an invite to visit his Sugarfish Village, which opened its doors on October 8th, 2024, with a celebration of art running through until the end of the month entitled the Sugarfish Village Art Walk, run in collaboration of Michiel Bechir.

The Village sits within a tropical location at ground level below Alex’s Sugarfish Photography gallery, a place I first visited in July of 2024 (see: A Sugarfish Gallery in Second Life), and offers a number of attractions and points of interest and fun. First among these are the studio spaces, available for artists to use for up to 3 months at a time, rent-free – for more on this see below.

Sugarfish Village Art Walk, October 2024: Raven Arcana

For the Art Walk event, invited artists have been able to set-out their art along the sands and flagstones of the beach, with each artist allocated space for four pieces each. Those participating are: ArtemisDemeter, KharisAdrasteia, TaniaAltAlbatros, YsabellaRose, Alex Riverstone, Ceakay Ballyhoo, Franny Fairywren, Georgie Iceghost, Karsten Iceghost, Lalie Sorbet, Maggie Runo, Noa Cloud, Prins Evergarden, Raven Arcana, Shosha Stransky, Therese Carfagno, Thomaz Blackburn, and Zia Branner. Given this list, the art is diverse, covering Second Life landscapes, avatar studies, and physical world art uploaded to Second Life.

The studio spaces, meanwhile, take the form of shipping containers converted for land-based use. Each is raised on legs and has a deck fronting it, allowing artists to use both the interior and exterior space (such as for seating in the case of the deck). A very generous 100 LI per unit is provided  – although Alex informs me this may vary, depending on what else is set-up with the Village. Other details of note on the use the studios includes:

  • Units are offered on a quarterly basis, with quarters commencing on the first day of January, April, July and October each year. Available units can be requested at any time during the given quarter.
  • Artists are allowed to sell their art and decorate the interiors of their studio, if they wish. A request to staff can be made to have interior colours in the containers changed as well.
Sugarfish Village Art Walk, October 2024: ArtemisDemeter
  • All images must conform with the Second Life Terms of Service. Images depicting ageplay, sex, pornography, racism, hatred or of a political nature will not be allowed.
  • Nudity is allowed, within the bounds stated above.
  • The emphasis is on art and photography created in the physical world or Second Life; images created using AI or similar tools is not allowed. The focus of the Village is the talent of and techniques used by photographers.

A full notecard on displaying at the Village is available on request.

Sugarfish Village Art Walk, October 2024: Ceakay Ballyhoo

As well as the studios and the open-air exhibitions space along the sands, the Village boasts the O-Shen Diner  sitting to one end of the studio containers. Set back a short way from the beach and reach via steps is the cosy little Tick Tock Café with seating indoors and out and a dance area just below it, between it and the beach (and presumably for opening events or just a little dance hang-out.

There’s also something of a clubhouse where people can hang out, complete with table games and fishing, and which has an over-the-water deck behind it offering another place to hang out. For those feeling energetic there also are rock walls behind the clubhouse, while a swan boat rezzer is available alongside the deck for those wanting to go a-paddling on the waters of the bay.

Sugarfish Village, October 2024

In all, Sugarfish Village makes for  an engaging place to both visit and appreciate art, and to display your own art if you are an artist / photographer. Highly recommended.

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