Dutch Coast, August 2025 – click any image for full size
Back in July I received an invitation from Dama (Damatjo Magic) to visit her Homestead region of Dutch Coast, and I’m embarrassed to say it’s taken a better part of a month for me to take her up on the offer.
The majority of the region is offered as a largely public, low-lying sandy island, dotted with birch, eucalyptus, oak and aspen, the upper reaches of the island (such as they are), carpeted with grass and flowers, providing spaces for the local sheep to graze.
Dutch Coast, August 2025
I say the “majority” of the island is open to the public, because there is a private house on the south side, sitting on a large deck and exhibiting something of a Tuscan style to it.
This is one of two private residences in the region, the other sitting on a little island tucked into the south-west corner of the region and which is, I believe, Dama’s private home.
Dutch Coast, August 2025
Outside of these, two other buildings are to be found on the main island, both of which appear to be open to the public. I’m not 100% sure on this, but I didn’t see any privacy notices associated with either.
The Landing Point sits towards the east side of the island, just above the eastern beach as it runs north-to-south, dotted with places to sit – including a beach shack and a small pier. Arcing around to the southern side of the island, the sands become separated from the sea by rocks in the run towards the private house mentioned above.
Dutch Coast, August 2025
To the north, the beach passes around the larger of the two houses which appear open to the public. From here the sands carry on to the second beach house, where rocks once again separate the sand from the sea as the coast runs along the west side of the region and back towards the private house.
The rocks may look desolate, but they are home for a pod of seals that have chosen them as a place to bask in the sun.
Dutch Coast, August 2025
Such is the design of the island that exploration is a simple matter of wandering on foot and appreciating the landscape and wildlife. There are plenty of places for sitting and passing the time for those who so wish, and there are a lot of little details to be appreciated throughout.
Easy on the eyes, with a sunset style of EEP settings and rounded-out by a subtle soundscape, Dutch Coast is an easy, gentle and calming visit. My thanks to Dama for the invitation!
The following notes were taken from my chat transcript + the video recording by Pantera (embedded at the end of this summary) of the Third-Party Developer meeting (TPVD) held on Friday, August 1st, 2025. My thanks to Pantera as always for providing it.
Meeting Purpose
The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre.
Dates and times are recorded in the SL Public Calendar, and they are generally conducted in text chat.
The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.
A RFP for replacing Autobuild in the viewer build process.
A RFP for replacing the Havok convex hull decomposition mechanism with an open-source equivalent.
The former RFP is as removing Autobuild as a significant barrier / burden to those trying to learn how to the build the viewer. Suggestions for preplacement include pure Cmake, or using Vcpkg or Conan for dependency management, or vendor dependencies in the repo, etc.
Related to this, Brad Linden has started an experimental branch simplifying LL development environment. In is not ready for general use, but the idea is that the Build Instructions in the README should “just work” and not require having Autobuild installed or set up properly ahead of time. The is part of on-going work to overhaul the viewer build process.
The latter RFP above is part of the Lab’s aim to remove the Havok sub-library from the viewer, which also includes a means to still visualise the navmesh.
The above sparked a short conversation on the viewer build process.
Experimental Rewards / Bounty System
LL has launched an experiment rewards programme offering monetary rewards against certain Github issues.
These rewards are not meant to replace regular open source development, but rather to drive contributions on items LL have been unable to get much traction on.
In Brief
LL has also open sourced the LSL definitions project, the authoritative definition of LSL library functions, types, etc. It is used to perform codegen in the server, building out the bindings for LSL and SLua, and also drives the LSL editor tooltips.
PR Appearance fixes#3492 is still requiring attention from linden Lab, and is currently stalling the work on getting RLV into the official viewer.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Cherishville – Summer, August 2025 – click any image for full size
As I noted back in 2018, America’s historic Route 66 has been a popular theme for Second Life region designs over the years. In fact I made the observation about Motorheadz Café / Route66, designed by ROCKET (Rocket Biedermann) – see Another trip on Route 66 in Second Life.
Another popular Route 66 destination from around that time was Mother Road by Paul Cutter (Xtreme Paule) – see Get Your Pics on Route 66 In Second Life – and which today has grown to three regions in size (marking itself for a potential re-visit on my part).
Cherishville – Summer, August 2025 – click any image for full size
I mention both of these settings, as I was immediately reminded of them on arriving at Cherishville – Summer, the 2025 summer iteration of Lam Erin’s Cherishville setting, which offers another take on the Route – and with its own twist.
The road runs east-to-west across a desert-like setting, complete with sandy hills forming a surround on three sides, and mesas breaking up the landscape. Some of the latter are places to give the impression the road winds through them as it leaves the region at either end.
Cherishville – Summer, August 2025 – click any image for full size
Bordering the ribbon of tarmac is an assortment of locations that tend to typically inhabit these roadside scenes: petrol (gas) stations, diners, a motel, and so on. A second road exits the main thoroughfare at 90-degrres, providing access to a run-down drive-in theatre, passing a rag-tag circus-come-carnival along the way. How safe the latter is to visit is hard to say: two large African elephants and a tiger seem to have the run of the place.
A smaller sign at the junction of the two road hints at the setting’s little secret. Whilst the main road and its surroundings suggest somewhere deep in the desert, tucked behind the mesa running along the south-west edge of the landscape sits a coastal scene which – for me – totally transforms the design.
Cherishville – Summer, August 2025 – click any image for full size
In contrast to the drabness of the main road and its tired, grimly gas stations and diners, this coastal scene is gaily vibrant in its colours. An open market is filled with fresh fruits; a street café and coffee house offers refreshments, cakes and pastries; pizzas can be enjoyed at the local pizzeria; brightly painted mobile vendors…
The beach might be slightly grassy in places, but there is enough clear sand to be enjoyed underfoot, the waters appear inviting enough for swimmers and surfers, while the entire scene has a sense of bean popular place to visit for those in the know.
Cherishville – Summer, August 2025
I admit that I found the default EEP settings for the region to be a little murky – although they are well in keeping with the general sense of tiredness the main road and its surroundings exude. So for the pictures included here, I opted to make a few adjustment with cloud cover, brightness and ambient lighting.
There are a few oddities within the setting which, while small, are the kind that once seen, cannot be unseen – such as the stack of wooden chairs embedded in the chest of one of the elephants. However, whilst these do draw the eyes when seen up close, they do not interfere with the overall theme and look of the region as a whole.
Cherishville – Summer, August 2025
I noted last time around that recent iterations of Cherishville have followed more-or-less the same broad design of a small town environment, viewing them through seasonal changes. This iteration therefore offers a significant change from the last few iterations, one that largely works and offers plenty to see and explore.
Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, July 31st 2025 Monthly Mobile User Group (MMUG) meeting.
These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed. The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.
The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
These meetings are conducted (as a rule):
The last Thursday of every month at 12:00 noon SLT.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Version: 2025.7.560 (Android) – July 23 / 0.1.557 (iOS) – July 22.
Updates
Work has been devoted to overcoming some significant infrastructure issues:
A bug within one of the core networking libraries resulted in app update cause significant problems for users in the Alpha programme, who received the update first.
As a result, the library in question was been updated, but was then found to be incompatible with the version of Unity SL Mobile uses, necessitating a Unity update.
Most of this work has gone ahead and is working, although the network-related upgrades still need further testing (e.g. maintaining a connection to the servers when switching from a wifi connection to cellular, or vice-versa).
The network upgrade should result in generally better performance.
The Unity upgrade brings with it a new renderer, which should offer improved performance across the majority of devices, and the ability for LL to maintain compatibility with newer mobile ‘phones and OS versions.
[Video: 25:19-25:52] this upgrade will not directly address issues of rotations being off, textures changing after loading, etc. However, the Lab would like more bug reports sent directly from the app on these types of issue to help identify potential causes.
As soon as there is confidence in these updates, a new release of the app will be made.
LL recently started “playing around with some app notifications” (e.g. tips and tricks, links to events, etc.).
A request was made to have the ability to opt-in to specific types of event notifications (e.g. only those related to SL sports events or those related to role-play events, etc).
Concerned was voiced (by the LL folk at the meeting about the risk of spamming people by sending out too many notifications, but this did not appear to be an issue for those attending the meeting.
In Brief
Please refer to the video for details on the following and other questions which may have had a simple “yes” or “in progress” reply.
[Video: 22:01-23:31] Continuity of messages and notification between Mobile and Desktop (e.g. so users get a full history of messages, etc., when moving between Mobile and Desktop):
This is a significant project, and requires a fair amount of back-end work involving the server teams as well as the Mobile team.
However, it also encompasses the ability for users not to be logged-out of their Desktop session should they log-in on SL Mobile as well.
It is hoped that this work, which had been awaiting resources, will be picked-up in early August, with the potential for a more definitive timeline for the release of these capabilities being available at the next Mobile User Group meeting.
[Video: 24:21-24:52] Displaying text messages from in-world objects (e.g. via llSay; llInstantMessage, etc.): this is apparently awaiting some UI/UX work, but Pluto Linden was not available at the meeting to address the state of the work.
First step is to add support for the Avatar Welcome Pack available to the Desktop and Project Zero (viewer in a browser).
This is seen as a placeholder to help incoming new users to be able to dress their avatars.
Work on inventory access in general on Mobile is described as being a long road. Planning for the next tranche of work on Mobile will be a mix of things for new users to get their bearings and “fall in love with Second Life”, and features to help existing users further augment their Second Life using Mobile.
On Thursday, July 31st, Linden Lab provided an update on the AI Character Generation project which indicates it it to be paused / closed at the start of September.
The project was initially launched in December 2024 and powered by Convai, a platform for developers and creators proving an intuitive approach to designing characters with multimodal perception abilities in both virtual and real world environments (see: Linden Lab leverage Convai for AI character generation in Second Life). However, it was shortly thereafter suspended as a result of community feedback, before being re-launched to a wider audience of potential users at the end of February 2025.
The Character Designer was launched as an experimental feature to explore the potential of AI-powered characters in Second Life. Built in collaboration with our AI technology partner Convai, this tool enabled residents to create interactive, virtual characters with conversational capabilities.
From elaborate roleplay scenarios to immersive visitor greeters, your projects and feedback have been invaluable. This pause gives us time to carefully evaluate everything we’ve learned and determine how best to evolve this technology in a way that aligns with the broader future of Second Life.
This is not the end of AI in Second Life; rather, it is a thoughtful pause as we refine our strategy and continue exploring new opportunities for innovation.
– Linden Lab blog post
The “pause” is set to come into effect from Monday, September 1st, 2025, with the Lab further noting that as of that date:
It will no longer be possible to create, deploy, or run AI Characters using the Character Designer interface.
Characters created through the Designer will no longer function or appear in-world.
Previously created characters and their memory will not be retained post-pause.
Any alt accounts created specifically for testing the Character Generator will remain valid Second Life accounts, and can be logged into just like any other alt account.
Community support for the project will continue through the following channels:
Second Life Discord for real-time responses from staff and developers.
Support Portal for any account-specific issues.
In addition, those who have used the Character Generator are encouraged to record their work during the wind-down period and share video through the forum thread or suitable platforms.
The sunsetting of this project does not mean the end of further possible projects and experiments in the use of AI technologies, with the blog post also stating:
This is not the end of AI features in Second Life—we’re using this moment to regroup and plan for future development … We are actively and cautiously experimenting with other AI technologies to enhance Second Life’s creative potential, performance, and immersion. The insights from this project are already helping to inform future efforts.
For further information, please refer to the official blog post, which includes a short-term FAQ.
Reality Escape, July 2025 – click any image for full size
It’s been just four months since my last visit to Reality Escape, the Full private region held by Tripty (triptychlysl). It’s a place I appreciated at the time (as noted in A Reality Escape in Second Life), both for its own beauty and for the way it carried forward themes and elements found in Tripty’s earlier build, Books, Coffee and Chairs, Oh My! which I’d visited in 2023. So when Tripty dropped an invite on me to come visit the latest iteration of the setting, I was only too happy to accept.
Tripty’s region builds are always somewhat personal to her, something made gently clear by a sign waiting to be found within the landscape: WARNING You Are About To Enter Someone Else’s Dream. However, it’s a dream that likely resonates with anyone visiting the setting, allowing Reality Escape to live up to its name: a place we can all visit and experience a season of escape and indulge in a little dreaming of our own.
Reality Escape, July 2025
As with its previous iteration, this version of Reality Escape once again embraces three comforts I always appreciate: coffee, chairs and books; it also embraces some familiar motifs echoing Tripty’s past builds.
The Landing Point sits to the west of the setting, where wooden decks, complete and partially complete, all standing at the water’s edge with those that are complete offering outdoor seating from the Reality Escape coffee house. From here, the island offers a west-east orientation, with a smaller island to its eastern extent and two very small isles lying just off the coast, one of which lies between Reality Escape and Tripty’s private home and workspace within the adjoining region.
Reality Escape, July 2025
A number of routes of exploration are available from the Landing Point. For example, you can go through the café and the arch of rock beyond it to ravel along the middle of the main island; or you can take the path on the left side of the café as it offers access to paths on the island’s north side and along its coast. Or you can veer to the right of the coffee house and either head down to a small meadow and pond sitting on a little headland, or take another path rising up towards the island’s middle, or follow that path part way up the island and then turn aside to follow the trail and decks offering views and a walks along the southern coast.
What matters here is not the path you take, but the time you take in exploring; while the island might be comparatively small, it is rich in detail, large and small. Some of the obvious locations are sure to attract the eye and camera. One of these are the decks reaching out over the southern waters with their intervening chair bridges, and chair tower and arch – the latter offering a memory of both the setting’s previous iteration and that of Books, Coffee and Chairs, Oh My without imitating either.
Reality Escape, July 2025
Balancing this on the north side of the island is what I think is Reality Escape’s most engaging feature within this iteration. It is here that a slender finger extends out from the island proper, wetlands and shallows at its feet, its sides hanging with ivy and railings along its top marking the route of a path along its back.
Only this is no rocky promontory. Instead, it comprises a series of giant books either stacked up or standing upright or on their edges (allowing their spines to act as the walkway). Thy overlook more giant books floating on the water below, their pages open, together with the words Knowledge Is Power – a valuable admonition is this age where ignorance or falsity are increasingly valued over knowledge, experience and expertise.
Reality Escape, July 2025
With swings and sit points, this promontory is both imaginative and attractive. It is also braced by two more features. To the west of it, and looking like a great flat shelf of rock, lies another giant book its cover festooned with grass and more ivy hanging down from it. Sitting on it is a table set for a tea party and seemingly just missing a certain chap in a hat, a March hare, a dormouse and their guest. To its eastern side, wooden decks and steps descend the cliffs beyond to reach the wetlands whilst offering places to sit of their own.
The smaller details come in many forms and are all-encompassing. From the natural beauty of the setting with its burst of flowers and colour, to the presence of the cats and rabbits keeping an eye on things and the signage to be found scattered around, through the bees busily collecting pollen, these little touch add so much sense of life to the setting. I also liked the little touches of humour, such as the seagull cadging a ride rather than flying himself, or the stone Tibetan monks, one of whom is clutching a curious choice of book…
Reality Escape, July 2025
The little island to the east is neatly linked to the main isle by the hollowed-out trunk of a giant sequoia tree. This bridges the waters between the two, meaning there is no need to get wet feet when moving between them. Small it might be, but with its pond, garden and open-fronted pavilion (where fortune readings can be obtained), it has an attractiveness entirely of its own whilst also fully in keeping with the rest of the setting.
Throughout all of this are multiple places to sit and pass the time. These come in many forms, while most of the chairs in the region offer artistic statements (such as those mentioned above) more than presenting a place to sit. Which is not to say they cannot be sit upon; I enjoyed a latte whilst sitting amidst one chair tower!
Reality Escape, July 2025
As noted, this iteration of Reality Escape might appear small, but it packs a lot into it – more than I’ve described here. As such, I not only suggest you go see it for yourself, but that you allow time to explore all its trails and paths, nooks and crannies and allow the islands and their accompanying sound scape smooth away worries and concerns.
My thanks to Tripty for the invitation to re-visit!