This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.5.315117 (dated May 11), May 18th – no change: formerly the Quick Graphics RC viewer download page, release notes
Maintenance RC viewer updated to version 4.0.6.315924 release on June 2 – fixes and updates and a much better set of release notes (download and release notes)
Project viewers:
Project VLC Media Plugin Viewer version 4.0.6.316087, released on June 3rd – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC (download and release notes)
Lumiya is an Android client for Second Life which is really quite remarkable. I’ve followed its development through these pages at length since it first appeared back in 2012, all the way through to the most recent 2.6 iterations; and while things have been quiet for a while, rest assured, development work is continuing, although developer Alina Lyvette has been very caught-up with physical world matters.
But did you know you can also run Lumiya on Windows*?
I suspect the responses to this question would be a combination of “No,” and “Why would I want it to?” The former is to be expected, and the latter not unreasonable; after all if you have a computer capable of running the Second Life viewer reasonably well why would you want to try anything else?
One possible “why” might be if you have a relatively low-end laptop you use when on the move, and would like to use it on occasion to access SL, but don’t want to meet the costs involved in running Bright Canopy’s (very excellent) service (which I’ve also covered in these pages), and would prefer something bigger than the average android device screen when accessing SL.
While I’ve not played at length with things, I did come across an Android emulator called Bluestacks which runs on the PC, and used to be available for Mac*. It makes running Lumiya on Windows a breeze in four easy steps:
Download and run the Bluestacks installer
Run the Bluestacks player and sync it to your Google Android account
Run Google Play and install Lumiya (note the app does have a one-off purchase fee if you have not previously installed it)
Launch Lumiya.
Running Lumiya via Bluestacks on a Windows notebook
There are a few things to note when running Lumiya in this way. Obviously, being built for Android, it is intended for touch screen use. While Bluestacks does a credible job of allowing mouse and pointer control and the use of keyboard controls such as the arrow keys and WASD, I tended to find that things did sometimes “stick”, prompting a return to the on-screen movement / camera focus keys (lower right corner of the screen).
Given Lumiya is running on a “standard” computer, it’s also easy to slip into the expectation that it will respond to things like ALT-camming when it obviously won’t – this is still an Android app running through an emulator, after all! Given this, it goes without saying that if you’re new to Lumiya, you have a lot to learn via the UI and options – feel free to use my reviews linked to above 🙂 .
Also keep in mind that as Lumiya is an Android app, the graphics don’t have the same fidelity as the viewer, and running it through an emulator isn’t going to magically give you that kind of fidelity. If that is what you’re looking for when on the move and don’t have a good laptop, then Bright Canopy is your best option outside of a new computer / GPU.
Lumiya may not have the same graphics fidelity as a full viewer, but if you’re looking for something that can provide you with an in-world view while on the move with a low-end laptop and for whatever reason, don’t want to use Bright Canopy, running it in through the Bluestacks emulator might be a viable option
Also, as you are running through a laptop there might be a temptation to push Lumiya’s settings to the max. I’d actually suggest some caution here; your little laptop / notebook may appear to have more umph that an Android device, but you will take a performance hit in driving things too high.
Overall, I found running Lumiya on an Asus PCee 1201N to be pretty acceptable – certainly a lot less tasking than running a full-blown viewer. I wouldn’t want to do it all the time, but as an alternative and occasional means of access, it’s more than acceptable. The UI, intended for touch screens, works well with mouse and pointer, and while there were occasional niggles (sometimes I had to swap back to using the on-screen movement keys via mouse, for example), my biggest issue came down to trying to use conventional SL keyboard shortcuts simply because I was sitting in front of a keyboard!
Whether this kind of approach would appeal or not is down to the individual – but as noted above, if you are looking for the occasional access to SL from a low-end laptop / notebook whilst on the go and either don’t want to fiddle with the small screen of and android device or would prefer not to use Bright Canopy, then this might be an option for you.
Addendum, June 3rd: While Bluestacks was promoted as a “free” emulator, some 36 hours after installing it, I received a notification requiring a subscription payment of either US 2.00 per month or to install sponsoring games in order to keep using it to access Android apps.
*Note: Bluestacks used to offer an emulator for Mac systems as well. It’s no longer available through their own website, but can be obtained from this review on the TechApple website. However, as I’m not a Mac user, I have no idea how up-to-date it is compared with the latest Windows version of the emulator or whether it is a viable option.
Lumiya on Bluestacks was tested using an Asus PCee 1201N with 2 Gb RAM, Intel Atom 330 processor and Nvidia Ion 2 GPU using shared memory.
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.5.315117 (dated May 11), May 18th – no change: formerly the Quick Graphics RC viewer download page, release notes
Maintenance RC viewer, version 4.0.6.315551 release on May 23 – a modest but useful set of 24 fixes and updates to the viewer (download and release notes)
Inventory Message RC viewer updated to version 4.0.6.315555 on May 23 – removal of deprecated and unused UDP inventory messaging mechanisms from the viewer (download and release notes)
Project viewers:
Project Bento (avatar skeleton extensions) updated to version 5.0.0.315657 on May 26 – this build includes the “reset Skeleton” option and additional slider updates (download and release notes).
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.5.315117 (dated May 11), May 18th – formerly the Quick Graphics RC viewer download page, release notes
Inventory Message RC viewer, version 4.0.5.315019, released on May 16th – removal of deprecated and unused UDP inventory messaging mechanisms from the viewer (download and release notes)
Avatar Complexity is a means to help people who may suffer from performance issues in crowd areas
On Wednesday, May 18th, Linden Lab promoted the long-awaited Quick Graphics viewer to de factorelease status. This viewer includes two important new features:
The updated Avatar Complexity settings
The ability to create, save and load different groups of graphics settings quickly and easily.
Avatar Complexity
As avatars can often be the single biggest impact on the viewer in terms of rendering, particularly in crowded places, so Avatar Complexity adds a new slider to the viewer which can be used to set a level above which avatars requiring a lot of processing will appear as a solid colour – the casual term to refer to them being “Jelly Dolls” – greatly reducing the load placed on a system compared to having to render them in detail, so improving performance.
The idea is that you can adjust the setting according to circumstance, so that when in a crowded area with lots of avatars, you can dial down the Avatar Complexity setting, found in Preferences > Graphics (and in the Advanced Settings floater), with the result that more of the avatars around you are rendered as solid colours, reducing the load on your graphics card and system, thus improving performance. Then, in quieter areas, the setting can be dialled back up, allowing more avatars to fully render in your view.
Note: this only applies to other avatars in your world view: your own avatar will always fully render in your view.
The Avatar Maximum Complexity slider sets a threshold on avatar rendering by your viewer. Any avatars in your view exceeding this value will be rendered as a “Jelly Doll”, sans attachments
If you have a good system with a high-end graphics car, you can set the value on the slider quite high and thus ensure all avatars render fully for you wherever you are.
Note: You can sett the Avatar Maximum Complexity to “No Limit”. However, this is not entirely recommended. some irritants in Second Life still use worn graphics crashers to overload GPUs and crash the viewer. If you set Avatar Maximum complexity to “No Limit”, then such tools, should you ever encounter an irritant using one, will still be effective; so it’s better to set a reasonable high value, leaving your viewer with a cut-off point which should defeat their efforts in crashing you.
There are a few other points to note with Avatar Complexity:
You can opt to always render or to not render avatars around you, regardless of your Avatar Maximum Complexity setting by right-clicking on them and selecting your desired action from the context menu
To help you understand how complex you own avatar is, every time you change your appearance, each time you change the appearance of your avatar, a small notice with your new complexity value will appear in the upper right of your display for a few seconds
The complexity value of your avatar is transmitted to each simulator as you travel around Second Life. In return, you’ll get a brief notice in the upper right of your screen telling you approximately how many of those around you are (or are not) rendering you because of your complexity
If you have a friend or friend you wish to see fully rendered no matter how low you dial Avatar Maximum Complexity (while out at a club, for example, where it may be beneficial to set a lower complexity threshold), you can right-click on those individuals and select “Render Fully” from the context menu
Similarly, and if you prefer, you can selectivity render avatars in your view as grey imposters, by right-clicking on them and selecting “Do Not Render” from the context menu.
Note: Both “Render Fully” and “Do Not Render” will only apply during your current log-in session; the options are not persistent between re-logs.
To help people understand Avatar Complexity, the Lab has produced the following:
A blog post to accompany the promotion of the Quick Graphics viewer to release status
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Official LL Viewers
Current Release version: 4.0.4.314579 (dated April 28) – no change (download, release notes)
Quick Graphics RC viewer updated to version 4.0.5.315117 on May 11th – comprises the graphics pre-sets capability and the new Avatar Complexity settings (download and release notes).