2017 Viewer release summaries week 3

Updates for the week ending Sunday, January 23rd

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 5.0.0.321958, dated December 1, promoted December 5 (no change) – formerly the Project Bento RC viewer download page, release notes.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • No updates.
  • Project viewers:
    • No updates

LL Viewer Resources

Third-party Viewers

V5-style

  • No updates.

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Lumiya 3.4 goes Bento

lumiya-logoOn Friday, January 20th Lumiya, the Android client developed by Alina Lyvette gained the latest in what has been a flurry of updates for the client, with the release of version 3.4. This sees Lumiya gain support for the Project Bento skeleton extensions and rendering of associated avatar meshes and accessories.

All of the Bento updates are under-the-hood; there are no UI changes, and no Reset Skeleton options as seen in Bento-supporting viewers. As Alina explained to me in discussing the release, Lumiya’s approach to rendering should generally result in Bento avatars and accessories rendering correctly in the 3D world view.

Medhue Simoni's Bento MEGAwolf, as worn by my alt and rendered in Lumiya's 3D view
Medhue Simoni’s Bento MEGAWolf, as worn by my alt and rendered in Lumiya’s 3D view

For the vast majority of times, this is indeed the case. You can select and wear a Bento avatar or Bento accessory such as a head and wear / unwear it without any problems.

However, as was noted during Bento’s development, when swapping between quadruped avatars, which can involve severe deformation of the avatar skeleton,  and bipedal avatars, there can be times when your avatar doesn’t always resume its proper shape in the 3D world view, resulting in the avatar appearing deformed in your view (see below, right.

deformed
Very occasionally, when swapping between avatars – say quadruped to biped, you might encounter your avatar appearing deformed in Lumiya. Simply exit and restart the 3D view

These occurrences tend to be very intermittent / rare. As with their occurrence in a viewer, they might be the result of race conditions and / or missed appearance messages.

As Lumiya does not have any Reset Skeleton options, the problem can be fixed in one of two ways:

  • Tapping the actions menu icon (top right of the screen) and selecting Stop Avatar Animations. This will generate an appearance update, and should correct the problem
  • Exiting the 3D world view, and then enabling it again. This will again force an appearance update, and correct any deformation.

Note that in testing, these kinds of deformation issues didn’t extend to other avatars changing their form within viewing range of Lumiya 3.4, and they always rendered correctly following a change. However, should other avatars appear deformed in your 3D world view, try exiting and re-started the 3D view and see if they then render correctly.

Outside of this, Bento HUDs, where supplied can be added and used in the usual manner with Lumiya – attach the HUD, then select it via the on-screen HUD button.

You should be able to use Bento mesh HUDs as you would any other HUD in Lumiya
You should be able to use Bento mesh HUDs as you would any other HUD in Lumiya, via the HUD button & selection (lower left corner of the screen

As well as the Bento update, Lumiya 3.4 includes a couple of bug fixes:

  • Avatars should no longer get stuck in the non-animated pose (“T” pose).
  • Avatars should no longer flash when loading rigged mesh attachments.

Feedback

Given the nature of things, the code may yet require further nips and tucks, but on the whole, and outside of the rare deformation issue mentioned above, I didn’t encounter significant issues  – although my selection of Bento items is admittedly narrow, and my testing could not in any way be comprehensive.  All told, another great update to SL’s most cost-effective and feature-rich mobile client / option.

Related Links

2017 viewer release summaries: week 2

Updates for the week ending Sunday, January 15th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

Mobile / Other Clients

  • Group Tools updated to version 2.2.43.0 on January 12 – no release notes provided
  • Lumiya updated to version 3.3.1 on January 13 – Bluetooth headset support & audio controls (release notes)

Additional TPV Resources

Related Links

Lumiya 3.3.1: audio controls and Bluetooth headsets

lumiya-logoOn Friday, January 13th, Alina Lyvette released version 3.3.1 of the Lumiya Android client for Second Life and OpenSim.

The release builds on the 3.3 update, which added Voice capabilities to Lumiya, by providing additional audio controls for Voice together with Bluetooth headset support, which are combined in a single easy-to-use UI addition. As well as this, the release includes a number of bugfixes.

The audio controls can be displayed any time that Voice is enabled and about to be used – see my Lumiya 3.3 review for details on how to enable Voice in Lumiya.

With voice enabled, tap on the telephone handset icon as you would to launch a Voice conversation. When the microphone bar is display on your screen either in local chat or as a result of someone accepting your Voice IM request, tap anywhere on the bar except the microphone icon or the X, and the audio controls will be displayed.

Lumiya Voice audio controls
Lumiya Voice audio controls

These comprise three elements:

  • And overall volume slider
  • A toggle button to activate your device’s external speaker
  • A toggle button to direct audio through your Bluetooth headset.

Bluetooth Headsets

Note that for Bluetooth connectivity to work, you will also need to update to the latest Lumiya Voice plug-in app and, obviously,have a Bluetooth headset pair with the device being used to run Lumiya. Once paired and the headset is active, Lumiya will automatically route incoming audio to the headset when you establish a voice call. Should you wish to place the incoming audio on your device’s speaker (and back), use the buttons on the Lumiya audio controls, described above.

Bug Fixes and Minor Improvements

The bug fixes and smaller improvements with this release comprise:

  • A fix for some texture uploads to fail.
  • A fix to prevent camera position being reset when exiting 3D view.
  • Region restart messages and other alerts will now display correctly.
  • Objects will be automatically rezzed under land group when possible.

Feedback

Adding Bluetooth support is an obvious step now Lumiya supports Voice, and while I was unable to test it myself (the only Bluetooth earpiece I have is a good decade old and has lain in a drawer for most of that time, and so unsurprisingly didn’t work when allowed to see light of day), the process appears simple enough.

A number of people have asked me about Lumiya and Bento. As I noted in my last Lumiya review, Alina is working on it, and probably the fairest time frame to put on it is that it will be released when it is ready 🙂 .

Related Links

Alchemy 5.0.0: Bento beta

Alchemy-logoOn Sunday, January 8th, the Alchemy team released a beta version of Alchemy 5.0.0, the first update to the viewer to include support for Project Bento and Avatar Complexity (although no Graphics Presets).

As well as Bento support, version 5.0.0.40120 includes several updates specifically aimed at those with estate management responsibilities, plus a range of bug fixes and improvements from both Linden Lab and the Alchemy Team. In addition, this release includes work that is ongoing to reorganise the UI.

The following is intended to be a general overview of the more visible updates to Alchemy 5.0.0, and a summary of some of the bug fixes.

Project Bento

As almost everyone in SL must be by now aware, Project Bento introduces an enhanced avatar skeleton offering greatly improved support for mesh avatars and rigged mesh attachments. It also includes a set of new attachment points to work with the new joints, although the overall limit of the number of attachments you can wear at any one time remains 38 (including HUDs).

Most of all of this work is entirely under-the-hood. However, there are two additions to the avatar right-click context menu for both your own and other avatars: Reset Skeleton and Reset Skeleton And Animations which should be noted. In Alchemy 5.0.0, they can be found in the Appearance sub-menu of the right-click avatar context menu.

They have been added because sometimes, when changing between one mesh avatar and another, the basic SL avatar can become deformed, resulting in it looking squished, stretched, caught between two looks, or something else.

The reset skeleton options should “fix” your own or other avatars which appear distorted in your view after changing looks / shape – note both options only affect your view of the avatar in question, it does not affect how others may see the same avatar
The reset skeleton options should “fix” your own or other avatars which appear distorted in your view after changing looks / shape – note both options only affect your view of the avatar in question, it does not affect how others may see the same avatar

The problem is generally the result of race conditions when the avatar’s appearance is being updated, and both of these buttons are intended to correct the problem  – the option to reset animations as well is intended to fix deformations which may be due to animations also kicking-in incorrectly / at the wrong time.

Further information on Bento (if needed) can be found via the following links:

Avatar Complexity

To be honest, I thought this had been part of Alchemy already, but looking through my past reviews and Alchemy’s release notes, I can’t find evidence of it being mentioned, and the 4.0.0.37571 release doesn’t include the Avatar Complexity options. Anyway, assuming I’m not going bonkers and thus repeating myself, here’s a rapid breakdown – please refer to my Avatar Complexity release article for in-depth info, if required.

, Avatar Complexity (aka Jelly Dolls), is in short a means to reduce the rendering load placed on your computer in having to render all the avatars around you in detail. Instead, you can set a rendering limit (aka Maximum Complexity) in the viewer. Any avatar exceeding this limit won’t be rendered in full – unless you opt otherwise – but will instead be rendered as a solid colour (aka Jelly Doll).

The revised Preferences > Graphics tab, including the Maximum Complexity slider. Setting this to high values will render avatars which may place additional rendering load on your computer, slowing your SL experience, to be fully rendered. Lowering it will cause such avatars to be rendered as solid colours, reducing their render load
The revised Preferences > Graphics tab, including the Maximum Complexity slider. Setting this to high values will render avatars which may place additional rendering load on your computer, slowing your SL experience, to be fully rendered. Lowering it will cause such avatars to be rendered as solid colours, reducing their render load on your system

With Alchemy, this means that The Preferences > Graphics tab adopts the official viewer’s approach, displaying frequently used options within it, and moving the more advanced options to a separate Advanced Graphics Preferences floater.

The newer Advanced Graphics Settings floater (accessed via the Advanced Settings.... button in the Preferences > Graphics tab
The newer Advanced Graphics Settings floater (accessed via the Advanced Settings…. button in the Preferences > Graphics tab

Avatar Complexity includes some additional capabilities / options

  • Every time you change your appearance, and thus your avatar complexity, your current complexity value will be briefly displayed in the top right corner of the viewer window
  • You can display information on your own and other avatar’s complexity by going to the Advanced menu (CTRL-ALT-D to display it, if required) and selecting Performance Tools > Show Avatar Complexity Information
  • Your own avatar will always be fully rendered in your own view
  • Maximum Complexity has a No Limit setting. It is not recommended you use this. If you wish to avoid seeing the vast majority of avatars around you as Jelly Dolls, set the slider to a high value. Setting it to No Limit can leave you vulnerable to graphics crashers.
Use the avatar right-click context menu and the Visibility options to select how another avatar is rendered during your current log-in session
Use the avatar right-click context menu and the Visibility options to select how another avatar is rendered during your current log-in session

You can also alter how you see other avatars around you without altering your Maximum complexity setting. To this, right-click on an avatar to display the context menu. Go to Visibility to display the sub-menu. This has three options:

  • Render Normally – will render the avatar in accordance with your Maximum Complexity setting
  • Render Fully – will render them fully, no matter what your complexity setting
  • Do Not Render – will render them as a grey 3D imposter, no matter what your complexity setting.

Not that Render Fully and Do not Render only apply to your current session. If you re-log the avatar in question will once again be rendered in accordance with your Maximum Complexity settings.

Continue reading “Alchemy 5.0.0: Bento beta”

2017 viewer release summaries: week 1

Updates for the week ending Sunday, January 8th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 5.0.0.321958, dated December 1, promoted December 5 (no change) – formerly the Project Bento RC viewer download page, release notes.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

  • Alchemy updated to version 5.0.0.40120 on January 8th – Bento + estate manager support (release notes)

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links