Viewer release summaries 2014: week 6

Updates for the week ending: February 9th, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.

Official LL Viewers

  • Current Release version: no change (version 3.6.13.284995, formerly the PackageFix RC)
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Fitted Mesh RC updated on February 5th to version 3.7.0.286015 – core updates: latest updates to the Fitted Mesh project (download and release notes)
    • Google Breakpad RC version 3.6.14.285686 released on February 4th – core updates: update to Google Breakpad and restructures the crash reporting mechanism to support out of process crash reporting (download and release notes)
    • HTTP RC updated on February 3rd to version 3.6.14.286010 – core updates: DNS look ups changed; improvements to mesh uploads / downloads (download and release notes)
  • Project viewers:
    • Sunshine / AIS v3 project viewer version 3.6.14.285190 released on February 4th – core updates: removal of old viewer-side baking code, stability and performance improvements (download and release notes)

LL Viewer Resources

Third-party Viewers

V3-style

  • Black Dragon updated to version 2.3.9.3 on February 9th – core updates: merge with recent LL code release, including Fitted Mesh; merge with latest RLVa, improved game controller button mapping, right-click rotate cam/turn avatar (release notes)

V1-style

  • Cool VL:
    • Available for: Windows, Linux
    • Stable version: 1.26.10.10 – February 8th
    • Experimental version: 1.26.11.10 – February 8th
    • Legacy version: 1.26.8.47 – February 8th
    • Release notes (all) – core updates: sim map texture tiles and 3D (relief) sculpt maps saving; improved watchdog timeout code; improved algorithm for the login screen login credentials; backport of crash bug fixes from LL’s viewer-interesting branch; code cleanup and unused code removal

Mobile / Other Clients

  • No updates

Additional TPV Resources

Related Links

Firestorm Q&A: Saturday February 15th

firestorm-logoThe Firestorm have been working hard on readying a new release of the viewer. Beta version of Firestorm 4.5.2 have been under beta evaluation for the last week or so, (and is looking good – the most recent version appears to have cured an issue I’ve had with Firestorm and my GTX 660 GPU, so right now I’m a very happy bunny).

There are still some decisions to be made, as a result, the next Firestorm Q&A session will be on Saturday February 15th. As per usual, the venue for the meeting will be the Phoenix Firestorm Support Island theatre, commencing at 16:00 SLT.

Jessica and the firestorm team promise "exciting news" at the next Q&A session
Jessica and the firestorm team promise “exciting news” at the next Q&A session

References to some “great news” and “exciting times are coming” within the blog post announcing the meeting has led to speculation as to what might be announced.

As well as working directly on the viewer, members of the Firestorm team have, as reported in these pages, been working on integrating Leap Motion into the viewer on behalf of the Lab and Leap Motion – so rumours have been circulating that the next release will include Leap Motion support, and it would seem that initial support for the device may be available in one form or another.

Those who use Firestorm for their SL photography may well have a nice little surprise waiting for them as well 😉 , as might Linux users.

However, the best way to be sure of what is coming is to attend the meeting. As usual, and on behalf of the team, I’ll be providing a transcript after the fact.

Lab releases SSA / AIS project viewer

On Tuesday February 4th, Linden Lab released the new Server-side Appearance (SSA) / Advanced Inventory System (AIS v3) Sunshine project viewer – version 3.6.14.285190.

The SSA "polish" / AIS v3 project viewer was released on February 4th
The SSA “polish” / AIS v3 Sunshine project viewer was released on February 4th

The SSA updates in this viewer primarily comprise:

  • Stability and performance improvements for SSA: retry logic, removal of redundant requests, detecting various appearance stuck conditions
  • Code cleanup with the removal of a lot of code related to the old client-side baking framework
  • Bug fixes, mostly appearance-related.

The AIS v3 updates require server-side updates to be deployed as well in order to be used. Once this has been done, users should note improved the reliability of outfit changes, including speed of changes and a further reduction in the failure rate experienced when changing outfits.

There is no current release date for the server-side support for AIS v3, and there will likely be further testing prior to a deployment being made; the Lab has actually been waiting for more TPVs to produce test viewers with the AIS code in order for this to happen. Hopefully, with the code now in a project viewer, more TPVs will be in a position to build test viewers for this purpose.

However, anyone wishing to specifically test the AIS v3 code, particularly if they have been experiencing outfit change issues, might want to try the project viewer on the four SunshineTest regions on Aditi.

Related Links

Dolphin viewer: WIP, but getting there

dolphin-logoLance Corrimal has given a couple of short updates on the status of his efforts to get his Dolphin viewer back up to speed.

In a brief update on January 25th, he reported that the work had seen Dolphin gain:

  • Latest Viewer-Release+RLV
  • The Sailor’s Mini Map V2
  • Avatar name in the title bar
  • Several bugfixes

However, as he goes on to note, there’s still a fair amount still to be done, including: improved build tools and area search, the machinima floater and the Flickr upload capability, the inventory Worn tab and the advanced inventory search / filter, as well as things like viewer rebranding and preference pages for the Dolphin-specific features. Nevertheless, progress is being made.

In a further update on January 29th, he provides an update on Dolphin and openSUSE:

openSUSE 12.2 is officially End-Of-Life as of January 27, 2014. That means, I won’t be providing rpm packages of the Dolphin Viewer 3 for openSUSE 12.2 anymore. The last one available for openSUSE 12.2 will be 3.4.14.

That being said, if you are running openSUSE 12.3, and have been using the Dolphin Viewer 3 through packages from the RPM repository, try a “zypper install dolphinviewer3-beta” if you feel like it :)

Once I have an actual release, the beta version will uninstall itself, just like magic.

There’s still no actual release date on the horizon for an updated Dolphin; things are dependent upon RL and Lance’s work schedule – so please don’t ping him asking, “When?”! Suffice it to say that further updates will appear on the Dolphin blog as they become available.

Related Links

With apologies to Lance for the delay in publishing this.

Viewer release summaries 2014: week 5

Updates for the week ending: February 2nd, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.

Official LL Viewers

  • Current Release version: no change (version 3.6.13.284995, formerly the PackageFix RC)
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Fitted Mesh RC updated on January 27th to version 3.7.0.285669 – core updates: latest updates to the Fitted Mesh project (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V3-style

  • No updates

V1-style

  • Cool VL:
    • Available for: Windows, Linux
    • Stable version: 1.26.10.9 – February 1st
    • Experimental version: 1.26.11.9 – February 1st
    • Legacy version: 1.26.8.46 – February 1st
    • Release notes (all) – core updates: backports from Singularity incl. fix for crash on mesh uploads, an NVIDIA-specific optimisation to vertex buffers handling, fix for issues with animations using the Avatar Center joint, additional “minor” fixes and optimisations; OpenSim updates, incl: InWorldz crash fix when using Edit > contents > New Script, Kitely login URI updated, fix for rezzed objects edited scripts not being saved; backport of LL’s Quicktime media plugin improvement; assorted fixes and optimisations
  • Singularity updated on Tuesday January 28th to version 1.8.5.5617 – core updates: Fitted Mesh support; HTTP updates; new “mouse move” capability; significant updates and improvements to graphics and rendering; underwater shadows; Mouselook and camera placement improvements; numerous fixes and enhancements (release notes)

Mobile / Other Clients

  • No updates

Additional TPV Resources

Related Links

Singularity 1.8.5: Fitted Mesh, “mouse move” and more

singularityThe Singularity team have issued a new release of their viewer – version 1.8.5.5617 – which brings with it a host of new features, options, additions and fixes. There’s quite a lot packed into the release, so this is another overview of the updates, rather than an in-depth review.

Fitted Mesh

With this release, Singularity now supports Fitted Mesh. Reading FITMESH-6,  I believe I’m correct in saying this release includes the fixes from Runitai Linden which addresses those issues and FITMESH-20, although there may be a couple of outstanding points in the fixes.

Sadly, I can’t test the viewer against the fitted mesh test articles the Lab supplied to me in order to preview the release of the original project viewer as I, um, managed to accidentally delete said assets *cough* …

“Mouse Move” and Additional Mouselook Options

I emphasise “mouse move” is my term, not that of the Singularity crew, although it pretty aptly describes the function. Most people are probably familiar with the fact that we can left-clicking and holding the button down, it is possible to turn our avatar. In Singularity, it is now possible to point to your avatar, left-click (and hold) the left mouse button and then right-click (and hold) the right mouse button, move around.

This may sound odd, given the various ways avatar movement can already be achieved, but as I use a trackball, I have to say I found it particularly effective in moving around (although fingers did tend to get a little tired when moving for extended periods, but that’s more to do with the position of my trackball, rather than a problem with the implementation. I can see the option potentially being useful when moving around game / combat environments and when used with “worn” means of transportation.

Mouselook Options

Version 1.8.5 includes the ability to select which parts of the UI to show when in Mouselook. The options are floaters, menu bar and notices and can be toggled on / of via check boxes in Preferences > Input & Camera >UI Hidden in Mouselook. Note that checking items means they will not appear in Mouselook.

Select which UI elements you wish to hide / se when in Mouselook
Select which UI elements you wish to hide / se when in Mouselook

Also, when operating in Mouselook, you can now ALT-Tab  between Singularity and other open applications and back without getting thrown out of ML.

Camera Updates

There are a couple of very useful camera updates with this release:

  • Allow alt-camming and terrain parcel selection from farther away, easing tasks such as partitioning regions and zooming around
  • A Reset Camera Preset Angle to Default option has been added to the View menu for undoing changes made to camera angle by CTRL and/or SHIFT+scrolling. In relations to this, the release notes additionally state: option to change camera angle through this method is now off by default, and that if your camera angle had been messed up in the last release, this option can spare you a full reset

Underwater Shadows

Merfolk and those into underwater exploration can now have their time beneath the waves enhanced as  Singularity will now render shadows underwater (requires ALM and shadows to be enabled via Preferences > Graphics).

Underwater shadows
Underwater shadows

Rendering  / Graphics Updates

This release sees some significant updates to rendering / graphics, including:

  • Fixes to shader compilation problems and standards compliance issues
  • Enhanced support for Intel GPUs on Linux
  • Enhanced support for Nvidia cards (NVAPI) which among other things allows automatic use of discrete GPU in dual GPU systems
  • SSAO separated into its own shader allowing speed optimization by running it at a lower-than-native framebuffer resolution
  • Several improvements to the performance of the rendering engine.

Other Bits

The release also sees:

  • Support added for the new LSL linkset scaling functions (: llScaleByFactor, llGetMinScaleFactor, and llGetMaxScaleFactor)
  • Improved performance of glow and ribbon capabilities
  • Ability to display cost per sq. m. for parcels on sale on the map
  • Ability to resize the Appearance floater.

There are also a number of bug fixes and other enhancements, so please refer to the release notes for a full run-down of everything from the team.

Feedback

Quite an extensive update from the team again, and one which should more than satisfy Singularity users. The addition of Fitted Mesh, enhanced support of particle capabilities and the linkset scaling are liable to please a lot of people, and the list of fixes for issues should also keep users happy.

As noted above, I quite like the new “mouse move” option in third-person view; using my trackball meant I could wander around and adjust my camera height somewhat to give me a good variation when looking ahead a lot more easily than when using the cursor keys (which is usually how I move). This proved very useful when negotiating confined spaces, such as inside my boat. The underwater shadows are also a pretty (literally and figuratively) cool addition.

All-in-all a very tidy release, and kudos to the Singularity team.

Related Links