Feb 15th Firestorm Q&A video and transcript: next release and news

firestorm-logoOn Saturday February 15th 2014, the Firestorm team hosted a meeting to cover news on the upcoming release of Firestorm, projects they’re working on, and to answer audience questions.

While the meeting was recorded, the Firestorm team are aware that many of their users have hearing difficulties, and / or prefer to read text, so this transcript has been supplied on their behalf.

When reading, please remember:

  • This is not a word-for-word transcript of the entire meeting. While all quotes given are as they are spoken in the video, to assist in readability and maintain the flow of conversation, not all asides, jokes, interruptions, etc., have been included in the text presented here
  • If there are any sizeable gaps in comments from a speaker which resulted from asides, repetition, questions to others etc,, these are indicated by the use of “…”
  • Timestamps are provided as guidance should anyone wish to hear the comments in full from any speaker on the video
  • Questions /comments were made in chat while speakers were talking. This inevitably meant that replies to questions would lag well behind when they were originally asked. To provide context between questions and answers, questions in the transcript are given (in italics) at the point at which each is addressed by a member of the Firestorm team, either in voice or via chat.

Please note: This transcript is provided for informational purposes only. I am not an official member of the Firestorm team, and technical or support issues relating to Firestorm cannot easily be addressed through these pages. Such requests for assistance should be made through the in-world Firestorm Support groups or at the Firestorm support region.

The TL;DR Summary

Items here are presented in the order in which they are likely to be of interest to users, rather than chronologically. Timestamps in braces refer to times in the video where the relevant commentary can be heard. All sections are expanded upon in the main transcript – click on the timestamp to go to them.

  • [0:51:07] The next release of Firestorm will be out around March 9th – possibly a little before, possibly after. Some of what should be in it includes:
    • From LL: Fitted Mesh, HTTP (hopefully – see HTTP discussion), SLShare (Facebook support), Request teleport, New region restart warnings
    • RLVa 1.4.9, Animation Explorer, Area Search updates, revised Contacts Sets, Mmany mini-map updates (from Exodus), avatar shape XML import, group list .CSF export, materials support in object exporter, Phototools updates, anti-spam updates, and more
    • Major and minor bug fixes
  • [0:17:57] Firestorm Download Server: Firestorm have been forced to discontinue using Google cloud as their viewer download service due to reasons of costs following to changes to Google’s service. As a result, after looking at options for offering viewer downloads, the team has opted to invest in a dedicated download server of their own. This may lead to issues being experienced when downloading future releases of Firestorm. Details in the section Firestorm Download Server
  • [0:07:54] Cinder Roxley, one of the core Firestorm developers and open-source code contributors to the Lab, has departed Second Life, leaving something of a large hole in the Firestorm team
  • [0:07:54] Leap Motion: work is underway, now to be led by David Rowe (Strachan Ofarrell in SL), who develops CtrlAltStudio, who is partnering with Firestorm to carry the project forward. Work has started on camera manipulation, object manipulation and avatar movement. However, there is still a major amount of work to be done, at least some of which is contingent upon Leap Motion producing an releasing an update for the device itself. It is therefore unlikely any work on Leap Motion will be appearing in the near future, and certainly on in the next Firestorm release
  • [0:27:55] Voice issues: Vivox has offered to assist the Lab in dealing with at least some of the issues with SL voice. A new SDK (SLvoice plugin) is due to be released soon. If it arrives in time, it may be incorporated into the upcoming Firestorm release
  • [1:13:34] Mac issues: and update on matters for Mac users.
  • [0:41:02] HTTP: Tankmaster Finesmith has been merging the Lab’s HTTP updates into his own Firestorm repository. Depending on what happens the Lab’s HTTP viewer updates, Tank’s work may be merged into the upcoming Firestorm release and form a part of it
  • [1:09:40] mini Q&A session.

With thanks, as always, to North for the video.

Continue reading “Feb 15th Firestorm Q&A video and transcript: next release and news” →

CtrlAltStudio Oculus Rift alpha: nips and tucks

CAS-logoFollowing-on from his work to add the ability to let users wearing the Oculus Rift headset to turn their avatar with a turn of their head when seated (see my update here), Dave Rowe (Strachan Ofarrell in SL) has added some more tweaks to the Alpha version of his viewer with the release of version  1.1.8.34412.

One of these updates is directly related to the Oculus Rift and another is for using stereoscopic glasses with the viewer. Both of these can be found under Preferences > Graphics > Display Output.

The two new additions to Preferences > Graphics > Display Output
The two new additions to Preferences > Graphics > Display Output

The first option, Set Output to 120Hz is the stereoscopic update. As the name implies, it sets  the display output to 120Hz, which is useful if you have shutter glasses and want to only display at 120Hz when you use the viewer.

The second option, Turn Speed, is a slider to control speed at which turning your head in Riftlook turns your avatar. Note that it will only work if Head Turns Avatar After is checked.

In addition to these updates, version 1.1.8.34412 addsvariable avatar walk / fly speed for SpaceNavigator proportional to pressure applied to knob (i.e., similar to SpaceNavigator flycam control), up to maximum of configured walk speed. Adjusted SpaceNavigator default values to suit. There’s also an update to the GPU table as well.

Details of the release can be found on the CtrlAltStudio blog.

Related Links

Black Dragon updates to 2.3.9.3

Blackdragon logoSunday February 9th saw the Black Dragon viewer updated to version 2.3.9.3. Dramatically referred to as an “emergency” update, the new version is another interim release, with major changes on the horizon as the viewer moves ever closer to the 2.4 version number.

To be honest, I’m not entirely sure quite what warrants this being called an “emergency” release. The quoted reasons for the update (HTTP and Fitted Mesh) haven’t exactly been hidden away by the Lab, but have been talked about openly for a while – and the code (while still being tweaked and banged on in the case of Fitted Mesh, admittedly),  has been available for poking-at. But anyaway, suffice it to say the new version is here, comprising a lot of nips and tucks, as listed in the change log with the release notes.

This isn’t intended as a full review, but more an overview of key changes.

The first of these is that the viewer is up-to-date with the Lab’s 3.7.0 code base, and so includes Fitted Mesh, which the Lab announced as officially released on February 10th.

Niran is a keen gamer, and as such put considerable work into his first viewer in adding options and controls other gamers would find familiar, such as offering more shooter game style camera placement, etc.

With this release of black Dragon, he’s put effort into enhancing the ability to map the viewer’s options and functions into game controllers – most notably the Xbox 360 controller. In carrying out this work, he notes:

  • Works with up to 16 buttons (for other controllers or joysticks)
  • Adds the ability to map zoom in/out/default, roll left/right, jump, crouch, toggle flycam, toggle run, toggle fly and Mouselook to available buttons
  • Certain mappings only work in either Avatar / Flycam or Build mode.

A video has been produced showing avatar movement using a game controller.

In another move to provide a game-like feel, Niran has duplicated the click-and-hold left mouse button and then use the mouse to rotate the camera / move your avatar to the right mouse button, as demonstrated in another video, which demonstrates the capability in conjunction with using the movement keys.

As noted, this is a duplication of the original left mouse button click / hold functionality, which can still be used by those who are already used to it.

Alongside of both of these, although not directly related to it, he has also added the option to disallow using Mouse-wheel to change values in spinners. Prevents some nasty problems with hover tips accidentally getting set to infinite.

In lin with recent LL RC and release viewers, this Release of Black Dragon includes a good number of MAINT, STORM and OPEN fixes and contributions  including STORM-1980, the updated region restart message and STORM-1981, the updates to avatar tracking beacons. All of these updates, together with Niran’s own fixes, additions, changes and tweaks can be found in the release change log noted above.

Related Links

Viewer release summaries 2014: week 6

Updates for the week ending: February 9th, 2014

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.

Official LL Viewers

  • Current Release version: no change (version 3.6.13.284995, formerly the PackageFix RC)
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Fitted Mesh RC updated on February 5th to version 3.7.0.286015 – core updates: latest updates to the Fitted Mesh project (download and release notes)
    • Google Breakpad RC version 3.6.14.285686 released on February 4th – core updates: update to Google Breakpad and restructures the crash reporting mechanism to support out of process crash reporting (download and release notes)
    • HTTP RC updated on February 3rd to version 3.6.14.286010 – core updates: DNS look ups changed; improvements to mesh uploads / downloads (download and release notes)
  • Project viewers:
    • Sunshine / AIS v3 project viewer version 3.6.14.285190 released on February 4th – core updates: removal of old viewer-side baking code, stability and performance improvements (download and release notes)

LL Viewer Resources

Third-party Viewers

V3-style

  • Black Dragon updated to version 2.3.9.3 on February 9th – core updates: merge with recent LL code release, including Fitted Mesh; merge with latest RLVa, improved game controller button mapping, right-click rotate cam/turn avatar (release notes)

V1-style

  • Cool VL:
    • Available for: Windows, Linux
    • Stable version: 1.26.10.10 – February 8th
    • Experimental version: 1.26.11.10 – February 8th
    • Legacy version: 1.26.8.47 – February 8th
    • Release notes (all) – core updates: sim map texture tiles and 3D (relief) sculpt maps saving; improved watchdog timeout code; improved algorithm for the login screen login credentials; backport of crash bug fixes from LL’s viewer-interesting branch; code cleanup and unused code removal

Mobile / Other Clients

  • No updates

Additional TPV Resources

Related Links

Firestorm Q&A: Saturday February 15th

firestorm-logoThe Firestorm have been working hard on readying a new release of the viewer. Beta version of Firestorm 4.5.2 have been under beta evaluation for the last week or so, (and is looking good – the most recent version appears to have cured an issue I’ve had with Firestorm and my GTX 660 GPU, so right now I’m a very happy bunny).

There are still some decisions to be made, as a result, the next Firestorm Q&A session will be on Saturday February 15th. As per usual, the venue for the meeting will be the Phoenix Firestorm Support Island theatre, commencing at 16:00 SLT.

Jessica and the firestorm team promise "exciting news" at the next Q&A session
Jessica and the firestorm team promise “exciting news” at the next Q&A session

References to some “great news” and “exciting times are coming” within the blog post announcing the meeting has led to speculation as to what might be announced.

As well as working directly on the viewer, members of the Firestorm team have, as reported in these pages, been working on integrating Leap Motion into the viewer on behalf of the Lab and Leap Motion – so rumours have been circulating that the next release will include Leap Motion support, and it would seem that initial support for the device may be available in one form or another.

Those who use Firestorm for their SL photography may well have a nice little surprise waiting for them as well 😉 , as might Linux users.

However, the best way to be sure of what is coming is to attend the meeting. As usual, and on behalf of the team, I’ll be providing a transcript after the fact.

Lab releases SSA / AIS project viewer

On Tuesday February 4th, Linden Lab released the new Server-side Appearance (SSA) / Advanced Inventory System (AIS v3) Sunshine project viewer – version 3.6.14.285190.

The SSA "polish" / AIS v3 project viewer was released on February 4th
The SSA “polish” / AIS v3 Sunshine project viewer was released on February 4th

The SSA updates in this viewer primarily comprise:

  • Stability and performance improvements for SSA: retry logic, removal of redundant requests, detecting various appearance stuck conditions
  • Code cleanup with the removal of a lot of code related to the old client-side baking framework
  • Bug fixes, mostly appearance-related.

The AIS v3 updates require server-side updates to be deployed as well in order to be used. Once this has been done, users should note improved the reliability of outfit changes, including speed of changes and a further reduction in the failure rate experienced when changing outfits.

There is no current release date for the server-side support for AIS v3, and there will likely be further testing prior to a deployment being made; the Lab has actually been waiting for more TPVs to produce test viewers with the AIS code in order for this to happen. Hopefully, with the code now in a project viewer, more TPVs will be in a position to build test viewers for this purpose.

However, anyone wishing to specifically test the AIS v3 code, particularly if they have been experiencing outfit change issues, might want to try the project viewer on the four SunshineTest regions on Aditi.

Related Links