Simurg’s mythical beauty in Second Life

Simurg, June 2024 – click any image for full size

Located within the north-west corner of a Full private region  which has been sub-divided into a series rental parcels, and which leverages the Land Capacity bonus, Simurg occupies a little under 4096 sq metres and is held by Lintu (KorppiLintu). It is offered as public space for visitors and photography, redressing it to suit the season and / or to offer different themes. The iteration I visited at the start of June 2024 carried the sub-title Ancient City, and contained a mix of ancient history wrapped with a touch of fantasy mythology.

Given its small size, the setting is seemingly easy to take in at a single glance, open to the water on two sides and the other two screened from the rest of the region intruding through the considered use of a main structure and two scenic backdrops. However, a simple glance can be deceptive; there is a lot more here than at first appears to be the case.

Simurg, June 2024

Perhaps the easiest way to think of the setting is as an ancient and once massive building – perhaps a temple; a place long since overcome by the passage of time. The landing point sits on the north side of the parcel, backed by great arches of a tall, ruined wall and looking across what was once a flagstone floor, now broken and open to flooding by the surrounding waters.

A good portion of this floor survives, pointing south-east towards stairs leading up to an antechamber apparently overlooking the rooftops of a large town or city suggestive of some where in Italy or southern Europe. Also pointing towards the antechamber  is a high wall mixed with rock formations which seems to form  the western boundary of the setting – although looking through its lower arches will reveal this is not the case.

Simurg, June 2024

Upon this wall, and looking down over the flagstones and water, is a line of statues which carry a Grecian styling about them. Further statues are set just above the waters at the base of this arched wall, although one of these is more Elven in look, thus providing one of the more fantasy elements to the setting. This is increased by the presence of stone-rendered sea beasts in the waters either side of the main flagstone floor. These in turn may have been called forth by the strange mer-like figures trumpeting the arrival of a figure upon a chariot and carrying a trident as he appears to have risen out of the sea behind the landing point.

All of this statutory add to the idea that this is a place steeped in history and legend (that charioted figure, for example, might well appear to be raiding up out of the sea, but he appears to in fact be Achilles, rather than any deity of the deep rising from the sea). However, little touches are add to the mix which bring together so much – as with the elven figures mentioned above, together with one of the statues within the antechamber also mentioned earlier. Rather than being something from ancient times, it is in fact a reproduction of a statue on the Honour Grave of Johannes Benk (1844-1914), located within the Vienna Central Cemetery, thus giving a further little twist to the setting’s narrative.

Simurg, June 2024

This great, semi-flooded hall is only a part of the setting. Sitting atop the high wall running on the west side, and above the statues thereon, sits a large table of rock forming a north-pointing promontory. Here, within a garden-like setting is evidence that however ancient the ruins below and around it might be, this is a place still very much in use. To one end stands the remnants of a modern brick-built structure with the bric-a-brac of modern life in and around it, presenting cosy place to sit and pass the time. facing it from the far end of the promontory is  wrought iron gazebo with table and chairs under its open top, offering another place to sit, whilst between them, the garden is split by water tumbling from above and then down a gaping hole it has tunnelled through the rock so it might fall onwards to join the waters below.

A glance down through the hole created by the waterfall reveals a little campsite tucked out-of-sight from the main ruins and sitting on a rocky outcrop. But how is it, and this elevated garden to be reached? There is no means by which to climb the ruins / rocks to reach it, and the waters surrounding and campsite on its outcrop appear too deep to wade through. The answer is to follow the trail skirting the waters flood a part of the ground level area and running north, away from the steps up to the antechamber.

Simurg, June 2024

Lit by electric or gas street lamps, this path leads the way to a teleport portal sitting within a door-like ring of stones. Obey the instruction of Click to Teleport, and you’ll be carried up to the garden. A second teleport tucked behind the brick ruins will then carry you down to the foot of the waterfalls. From here it is possible to take stepping stones back through an arch to the main part of the setting, or – despite the depth of the water between shore and campsite – walk to the little campsite without getting dunked, courtesy of an invisiprim.

Making excellent use of the available parcel space and vertical elevation, this iteration of Simurg has a welcoming mystical air to it. For me, this was increased by the parcel’s name: “Simurg” is one of the alternate spellings for the benevolent bird of Persian mythology, the simurgh. This is perhaps more happenstance than intentional – as noted, the parcel’s design seems to change over time (at least going by Lintu’s profile picks), rather than intentional – but it’s still a nice convergence between name and theme.

Simurg, June 2024

Certainly, the atmosphere within the setting is enhanced by the local environment settings (which I admittedly tweaked very slightly for the purposes of the images here), and brings together a mix of influences in a pleasing cocktail of sights and opportunities for photography. It might perhaps benefit for a slightly more immersive soundscape, but this is a very minor niggle and in no way detracts for the overall  beauty and appeal of Simurg.

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JudiLynn’s Messages in Second Life

Kondor Art Club, June 2024: JudiLynn India – Messages

Open through most of June 2024 at the Kondor Art Club, a part of Hermes Kondor’s Kondor Art Centre, is a solo exhibition by JudiLynn India which again demonstrates her extraordinary acrylic art, here given a digital edge through the considered use of post-processing via Procreate, a raster graphics editor developed for devices using Apple’s iOS and iPadOS.

JudiLynn has expressed a love of art and artistic expression for most of her life, studying the subject at both school and university, whilst also learning to play the piano, guitar and violin. Her art has always been a personal journey, one encompassing her outlook on life, her spirituality and her personality – which might be describes as vibrant, passionate and fuelled by a desire to create and explore. This latter aspect of her creativity has, over the last two decades, encouraged her to combining her love of acrylic painting with a growing appreciation of the potential presented by digital painting software and techniques.

Kondor Art Club, June 2024: JudiLynn India – Messages

All of this is fully displayed within Messages at the Kondor Art Club.

Occupying the full gallery space, this collection of some 40 digitally-enhanced, acrylic originals carries within it a familiar sense of the abstract and the natural – aspects of Judi’s work I have always enjoyed.

Each of the compositions offered is described as a spiritual adventure for the artist; something perhaps most clearly seen in the pieces carrying one or more circles within them – a motif, perhaps of the spirit’s enduring nature, and symbolising unending cycles – the embodiment of the alpha and the omega, if you will.

The use of the the circle is not the only symbol or motif to be found within these pieces; many include representations of writing. That the words /letters / symbols might be indecipherable makes no difference, their inclusion not only reflects the title of the the collection, they serve as a reminder that starting with art – in the form of simple paintings – and progressing to use of symbols, hieroglyphs and eventually the written word, we are a race of creatives (and in “written” I would also include the use of music, through its notations and interpretation, as both a means to communicate and to express ourselves), and also archivists; recording what we see, learn, love and cherish for both our out pleasure / knowledge and for those who will inevitably follow us.

Kondor Art Club, June 2024: JudiLynn India – Messages

In this Messages might be said to be an essay in art, a celebration of life, of humanity, nature and all that makes us individually and collectively unique. And like is, each of the compositions within this collection work collectively, each one adding its own lines to the exhibition’s narrative; yet at the same time each is unique and within its own voice, capable of standing on its own, ready to be appreciated just as richly on that basis as for any connection to the rest of the collection.

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Frolicking in Joyful Gardens in Second Life

Joyful Gardens, June 2024 – click any image for full size
Imagine romantic botanical gardens where you can have fun too. Visit our butterfly house and watch them flutter around you. Wander through the maze, hop on rides, or find a spot to dance, cuddle and kiss. Where romance lingers and memories are made.

So reads the description for Joyful Gardens, a simply delightful region design by Hedy Heartsong, and which is home to more than might first appear to be the case when visiting.

Joyful Gardens, June 2024

Leveraging the Land Capacity bonus available to Full private regions, the setting’s charm commences with the general design of its three islands. This is hardly obvious from ground level, but can be seen on the map available on the reverse wall of the landing point’s notice board or indeed, by looking at the World map, although to really appreciate Hedy’s sculpting of the land, I recommend camming overhead and looking down.  Doing so will reveal that each island has been shaped in a manner which, when taken together, summarise the inherent theme of the setting: that of nature.

This is a place where it is exceptionally easy to get around on foot, each of the islands offering its own charms and attractions. The main island and the smaller island to the south-east are connected via a zip line and a small bridge. However, to reach the second of the smaller islands, sitting up off the north-west coast of the main island, you’ll need to either fly, make use of a rezzable skiff from the small jetty alongside the main island’s lighthouse or use the bubble rezzer available at the landing point for a more sedate ride to reach it. If none of these options appeal, then the island has a network of teleporters to help guide visitors from point-to-point around the setting: just look for the tree stumps with the topiary rabbits jumping over them.

Joyful Gardens, June 2024

Located on the south side of the main island, the landing point is roughly equidistant from both the lighthouse and the bridge crossing the narrows to the south-east islet. It faces a walk along a narrow neck of grassy land which quickly flairs out into the main island proper. Which of the three routes you opt to take is entirely up to you; as noted, the lighthouse sits above a small jetty where a skiff can be rezzed so you can pootle around the islands on the water, whilst the south-eastern islet is the location of a cosy little house / cabin and can – again as noted above, be reached by way of a bridge.

The fact that the latter is set apart from the rest of the setting initially suggests it is a private residence; however, signs on the picket fence before it bid visitors welcome, an invitation to explore it and the grounds around it. Both  he house and its accompanying outbuilding have the look of having once been put to more work-a-day uses, possibly as barns, but have now been converted into a cosy little residence and bath house respectively. They sit within a wildling garden where the grass has been allowed to freely grow, and fruit and vegetables are being cultivated in planters watched over by ripening corn on the cob.

Joyful Gardens, June 2024

Steps and a deck extend down from the island’s flank and out over the waters of the cove separating it from the main island, the deck presenting both a place to sit and a chance to rez a skiff and continue onwards by water. Just above and behind this is the termination point from the zip line which can also be used to reach the house from the central uplands of the main island. Obviously, you can also travel onwards from the house via the teleport network – but if you opt to take the skiff, don’t simply motor off and around the islands – it it to the middle of the bay and have a look at what lies beneath. the waves.

Away to the north-west Bird Island (as I’m going to call it) is home to a chapel, the waters between it and the main island guarded by a pair of sharks. Fortunately, it also has a jetty and skiff rezzer (I didn’t see a teleporting tree stump there), so you can avoid being looked upon as a moving snack by said sharks as you swim back across the channel separating the two islands.

Joyful Gardens, June 2024

The main island in the trio is home to a number of points of interest spread across its gently rising form, including ruins up on the central uplands – which have their own weather as well as the starting point for the zip line mentioned earlier;  a maze (one of two awaiting exploration, although you will need to avail yourself of the teleporter system to reach the second (and larger) of them) and an outdoor space that seems to combine an events / celebration / reception space (the chapel is set for weddings) with a small formal terrace / seating area / pond and a brace of carnival rides and a pair of hippity-hop amusement rides.

Meanwhile, sitting under the ruins is an old mining tunnel which can be explored from one end as it dives under the hilltop, whilst the north side of the island is home to the Joyful Jardin Vert, and its exposition bontanique. Here, laid out in a small and tidy formal garden space can be found a profusion of geraniums, gerbera and nemophila flowering amidst privet brushes and shrubs, the flower beds neatly divided by paves walks offering access to a central fountain and seating area.

Joyful Gardens, June 2024

Shielding all this on three sides are tall glass-and-stone greenhouses, one of which is now a butterfly house, the second a teaching room for those wishing to enhance their green-fingered skills, and the third a place in which to relax and enjoy a dance or a nibble of cake and freshly brewed tea (although the bubbly admittedly attracted me more – tea and I have a near life-long agreement that we will largely ignore once another!).

Throughout the entire setting are numerous places to sit and relax, opportunities to photograph the local flora and fauna and to generally appreciated Hedy’s landscaping talents. In keeping with this, do be sure to follow the trail between the trees on the west side of the Jardin Vert in order to fins more eye-catching and secluded little spots. And do make sure to travel with local sounds on to get more of an immersive feel for the setting. Photography is encouraged throughout, and should you need to rez props for your work, contact Hedy and she’ll do her best to assist you.

Joyful Gardens, June 2024

Genteel, relaxing and eye-catching under almost any EEP daytime setting (I’ve using the Shared environment in my images here), Joyful Gardens is a region that more than meets the promise of its name.

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Monochrome Memories in Second Life

Cayla (YumiYukimura): Monochrome Memories, June 2024

Cayla (YumiYukimura) invited me to visit her latest exhibition at Saint Elizabeth’s Studio and Gallery in Second Life, which opened on Monday, June 3rd, 2024. Entitled Monochrome Memories, and with the sub-title of Shades of Adolescence, its an exhibition that is somewhat personal for Cayla and which has – being frank – drawn mixed feelings from me on viewing it.

The personal aspect of the exhibition comes from the fact it is rooted in a physical work project Cayla undertook, as noted in the her introduction to the exhibition:

When I was a young teacher and photographer, I was invited to participate in a group exhibition at a prestigious local art gallery. I had to develop, process, mat, and frame the photographs in my own, one person, professional darkroom. During my free prep periods, at school, I would select a student, take them outside, and have them self pose against a wall of the school building dressed in their everyday attire. This was during the 1970s and 1980s. 
Unfortunately, all of my original photographs were destroyed in a flood, including the negatives. The AI-generated pictures presented here evoke memories of those I captured during that time. Just like the originals, these AI pictures are in black-and-white.

Cayla (YumiYukimura) on Monochrome Memories

Cayla (YumiYukimura): Monochrome Memories, June 2024

Cayla also note that during that original exhibition, several of the artists commented on how her images reminded them of the black-and-white photography of Indiana-born and Arkansas-based photographer Mike Disfarmer (1884-1959). He spent a good portion of his adult life living and working in a small photography studio where he would create and sell images of the local townsfolk and those from the surrounding area. As a working photographer, selling set of three photographs at 50 cents, Disfarmer never really garnered much attention during his life – and this might have remained true following his death, but for the 1970 discovery of a cache of his original glass negatives still located with the premises of his former studio.

Carefully catalogued, restored and preserved, these negatives formed the basis for two exhibitions of Disfarmer’s photography – and catapulted him into the realm of well-regarded and celebrated Outsider Artists, his ability to portray the lives of everyday folk in a starkly realistic manner which has come to symbolise life in the mid-west of the United States in the middle of the 20th century.

Cayla (YumiYukimura): Monochrome Memories, June 2024

Within Monochrome Memories, Cayla presents a collection of AI generated pieces which seek to both re-capture the core theme of her original physical world exhibition in that the subjects are (as per the exhibition’s sub-title) predominantly young / adolescent subjects pictured against a wall, whilst mixing-in a touch of Disfarmer in that that all carry either a neutral or (in some cases) slightly dour expression. In this way – and again like Disfarmer – they might be said to offer a stark, unblemished view of people joined not by art, but by the environment in which they live; thus offering a collective snapshot in time.

There is much that is attractive about this collection in its own right, as well as in the manner in which it seeks to offer an echo of a former display and present a reinterpretation of Disfarmer’s approach to photography. For example, I particularly liked the subtle use of self-portraiture (in terms of Cayla’s Profile image avatar) within the collection, and the little touches of humour (the bearded “JC” standing against a wall and reading a Bible-like tome and with a church steeple visible behind him, for example).

Cayla (YumiYukimura): Monochrome Memories, June 2024

That said, I will admit that the very fact these are AI images at their heart gave me issues; I have an admitted ambivalence towards such art for many reasons – including the way in which I feel it can all too easily detract from an artist’s intent more than add to it. Here, for example, it was just a handful of images that kept demanding my attention; not because of the artistry or narrative evident in them, but because they looked to me as if the AI tool had simply lifted from photographs of Tilda Swinton, Bob Dylan and James Dean, Phil Lynott and others. Whilst not Cayla’s fault, this reaction lifted me away from an appreciation of her work and into the realm of pondering the merits of AI tools – and for that, I apologise to her.

Nevertheless, I do see this as an exhibition worthy of viewing, and thus commend it to you.

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ONCEAGAIN: art and landscape in Second Life

ONCEAGAIN Gallery and region, May 2024 – click any image for full size

While writing about Splash the Gouache, the May / June 2024 exhibition by Onceagain (Manoji Yachvili) at Nitroglobus Roof Gallery (see: Splash the Gouache at Nitroglobus in Second Life), I realised it had been a while since I last visited Onceagain’s gallery. At the same time I learned that she holds her region open to public visits, and so I made a mental note to hop over and pay another visit as soon as time allowed.

That time turned out to be sooner rather than later after Onceagain contacted me to act if I would pop over and photograph the region in its current form, ahead of her closing the region for a summer make-over.

ONCEAGAIN Gallery and region, May 2024
The invite was offered without any request for me to blog the region- Onceagain was extremely generous in her comments about my efforts in photographing Second Life regions – but having spent time wandering through the landscape, I felt it more than worth the time to write about, and I believe that Onceagain is going to hold-off closing the region for its makeover for a few more days so that people can see it as I’ve written about it here.

The first thing to note about the setting is that it is a place that freely mixes art – Onceagain’s work as well as pieces by other artists and photographers active in Second Life – with landscaping; as such those familiar with exploring countryside and similar settings in-world should not expect the region of have a central theme or styling; rather, it should be enjoyed for its own innate beauty and for the art within it.

ONCEAGAIN Gallery and region, May 2024

The landing point is located on the south side of the region, within a warehouse-like building which presents the first confirmations of the artistic lean, within images and pieces by a number of SL artists. Also to be found here is the teleport up to the main gallery space. The latter is going through a state of flux at the moment as Onceagain makes changes; nevertheless the range of art on display is more than worth the time taken to visit.

Outside of the landing point the landscape sits under the custom EPP setting, which I would suggest is the best way to view everything (World → Environment → Use Shared Environment), although admittedly, I’ve blended skies in the images used here.

ONCEAGAIN Gallery and region, May 2024

Where you wander once you do set out is simply a matter of letting your feet take you towards whatever catches your eye; scattered across the landscape are several more buildings which are home to displays of art, whilst 3D pieces can be found outdoors as well as indoors.

The art offered throughout is captivatingly broad, but I will confess to being particularly drawn to a collection of Onceagain’s own work located within a raised building on the east side of the region. Here she has used her art to illustrate a series of poems (touch each picture for a copy of the poem it represents). Alongside of this (figuratively speaking, as the two are in different buildings) is another selection of pieces by Onceagain which frame quotes on art by artists.

ONCEAGAIN Gallery and region, May 2024

All of the buildings across the region are open to the public, with the possible exception of the house located in the north-west corner. Whilst not formally marked as private, it is a visual ode to the kind of home Onceagain would love to have in the physical world; a place set behind hedgerows and at the end of a well-set Zen garden.

Sitting within its own parcel, the house combines a place to live with a home studio any artist would probably love to call home. As it is separated from the rest of the setting by hedgerows and gates, I would advise staying outside and gently camming around if you want to take a peep, rather than potentially intruding. That said, the Zen garden is available to spend time in, and makes for a restful space in which to spend some time.

ONCEAGAIN Gallery and region, May 2024

One of the reasons I found the region so inviting on a personal level lay not only in the flow of the landscape and the blending of nature and art, but also in the fact that Onceagain and I share a similar taste in design aesthetics and Second Life creators. We both have a fondness for the work of Alex Bader, Sasaya Kayo, Kriss Lehmann and Krystali Rabini and for the architecture of Marcthur Goosson – all of whom are represented within my main island home. Thus, in walking through the setting, I felt a certain kinship, although her region and my island are vastly different in terms of look and feel.

Calm, inviting and with a superb selection of art, Onceagain’s gallery and region is well worth a visit by anyone appreciative of art, photography or simply visiting a creative, well-designed region in Second Life.

ONCEAGAIN Gallery and region, May 2024

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Splash the Gouache at Nitroglobus in Second Life

Nitroglobus Roof Gallery Annex, May/June 2024: Onceagain (Manoji Yachvili)

Currently open within the Nitroglobus Roof Gallery Annex, operated and curated by Dido Haas, is a fascinating mixed-media exhibition of art by Onceagain (Manoji Yachvili). It brings together gouache painting, Second Life avatar photography and software post-processing to produce a series (or should that be part of a series, given this is apparently not the full collection?) of 16 utterly engaging pieces of the artist calls Splash the Gauche.

As a self-taught artist, Onceagain has a creative range to her work that is as impressive as it is visually engaging. She notes in her own introduction to A Splash of Gouache, that part of the inspiration for the pieces contained in this exhibition came by way of having recently completely a course in tempera painting whilst also experimenting software tools focused on painting and drawing, before going on to state:

So I took some photos of my avi on SL and then post-produced them with this software and printed them on watercolour paper, giving them some real touches. I’m old school, I need to experiment first hand by touching and not just looking at what I’ve produced on a monitor and I often hang what I like on the walls of my home … The mix between three media: SL, SW and RL seemed like an interesting path to experiment and I simply enjoyed working on this.

– Onceagain (Manoji Yachvili)

Nitroglobus Roof Gallery Annex, May/June 2024: Onceagain (Manoji Yachvili)

For those not familiar with them, tempera and gouache are somewhat similar techniques, each with a very long history. They consist of combining pigments with a water-soluble binding agent (often egg yolk in the case of tempera, or gum arabic in the case of gouache). Both are long-lasting, and can infuse the paper on which they are painted whilst being very opaque when dry. Tempera is perhaps the faster drying of the two, with gouache capable of being moistened again to dry in a matte finish.

Within Splash the Gouache – the title presumably referring to the overall finish to the pieces in the collection – Onceagain presents a series of avatar studies, some of which feature sufficient nudity to potentially be considered NSFW. All of them have a feeling watercolour lightness combined with the gouache aspect of lighter tones appearing to have perhaps dried darker than than they had originally been, and the darker tones similarly lighter. This gives all of the pieces a blending of colour and tone that – even in those leaning towards darker tones and shades – have a certain lightness of being about them; a sense of life and vitality as the eyes are inevitably drawn to the figure within each piece.

Nitroglobus Roof Gallery Annex, May/June 2024: Onceagain (Manoji Yachvili)

Also present within each picture – again in part thanks to the combining of technique and the use of colour as much as the subject’s pose – is a sense of emotion and / or reflection of mood which more traditional means of imaging and portrayal might not so easily convey. There is narrative within each piece, although what that narrative might be is likely to vary according to the eyes viewing the pieces. In all they are tactile in the manner in which they hold the eye and mind – which is not unfitting, given Onceagain’s own preference for making physical contact with her art, rather than just rendering on a monitor screen.

Running through to the latter part of June 2024, Splash the Gouache is well suited to the large image format utilised at Nitroglobus, allowing us to fully appreciate the beauty of the pieces and Onceagain’s mastery of both her art and her use of technology. Thoroughly recommended.

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