Looking at Linden Homes

Jack Linden has gleefully announced the preview of the new Linden home scheme. For those not in the know, here’s the detail – but essentially, Linden Home is a kind-of revitalising of the old “First Land” scheme that formed a part of Premium Account “benefits”. Currently Jack’s latest “beta” programme, the idea is that people taking up a Premium Account (or who have a Premium Account) have the option of using their 512 sq m “free” land to grab a “cosy” home in one of (currently) four themes and “break into” land ownership.

The scheme is broadly questionable for a number of reasons – some of which I’ve touched upon elsewhere. However, given that one cannot fairly judge without at least having seen, I thought I’d hop over to Nascera (the “continent” on which these new homes are all gathered) and have a gander.

My initial reaction? If you’re an existing Premium Account holder and have been in SL for more than a couple of weeks – use your “free” 512 tier elsewhere (assuming there WILL be an “elsewhere” in the future, given the state of Mainland).

The four “themes” are broadly: “fantasy” (aka “Lord of the Rings knock-off”); “Tahoe” (A-frame-themed houses), “California” (aka “modern” apartment-style homes), and “Japanese” (pretty self-explanatory).

LL’s take on LoTR “inspired” homes

The “fantasy” theme products a range of houses averaging at the 80-90 prim mark, together with sculpted and other trees and weirdo vegetation (giant mushrooms / toadstools). The houses themselves are of  – frankly – so-so build quality, and have names that could well have JRR Tolkien making around 6,000rpm in his grave (“Shire Hearth”; “Wizards Retreat” and “Elven Treehouse”).

The houses are uniformly ordered into rank and file on their assigned sims in a manner that Saruman most likely would copy if he were ever to get his hands on The Shire again, and given that these homes are supposed to promote a feeling of “neighbourhood” and “community”, there is little overt sign that they will: no charming paths winding between properties, no focal points for community….a total lack of any real landscaping…in short: soul-less.

Welcome to the “hotel California”?

The “California” theme is equally insipid. The “apartment style” houses are essentially boxes again laid out in a grid-like form with little in the way (aka “nothing”) to pull them together into any suggestion of being a “community”. No paths, no gardens, nothing to even break-up the monotony of the land. If California really inspired this style of build, then I can only assume those responsible for it have either gathered their knowledge of California from seedy cop shows…or don’t get out much. I’ve been fortunate to travel California extensively, north-to-south, coast to east, many times. I have friends in Sacramento, LA, Frisco, Carmel, San Diego…and while there are bland and depressing areas in the state, on the whole, it is vibrant and alive.

On the plus side, the houses do slam the “fantasy” themes in that the texturing is somewhat better, and the heavy prim-counts (around 100-118) mean the builds provide much more in the way of space and light.

You’ve been A-framed

The “Tahoe” theme presents the A-framed house. Here is something of a broad improvement in build quality and the houses give the illusion of being roomy.

I say “illusion” as, despite their height, the houses only have ground floor living space, despite the fact that one upper level COULD have been included, and thus allowed for a differentiation between living / sleep areas, should they be preferred by users.

As with the first two themes, the “Tahoe” regions suffer from a uniform blandness and lack of landscaping that leave one feeling, well, bored.

Indeed, if there is one thing that links these three initial “themes” it is an overall lack of imagination. Walking around them, I couldn’t help but feel that all three were indicative of how some in Linden Lab would prefer to have their residents: bland, uniform and ready to be shepherded in whatever direction “the powers that be” choose. Even the “fantasy” themed sims offer little in the way of a break from this: one again feels that someone is saying, “play out your fantasies – but do so on our terms.”

So, is the final theme – the Japanese theme – any different?

Feudal for the fire

Well, actually, if only to a point, yes.

Here, at least, some effort has been made: the houses are still regimented, but at least there are cobbled footpaths leading around and between them. These alone give the impression of little interlinked neighbourhoods.

The houses, too, are relatively pleasing on the eye and feature nice textures that fully compliment the builds. While there is (again) a lack of imagination terraforming-wise, the trees at least add welcome (and complimentary) colour, giving the sims an autumnal feel.

Indeed, of the four themes, this is the only one that has a feeling of purpose about it; flying over the houses and walking between them, one gets the impression of a 17th century Japanese village, or perhaps the “suburbs” of ancient Tokyo. Indeed, with a tad more imagination in the landscaping and contained within a single sim, or perhaps 4 joined sims, the theme would work admirably as an overall oriental environment that would encourage those so-minded to adopt the lifestyle while in SL.

The overall lack of any attempt to landscape these sims is a shame. While prims are at a premium being allocated on a double prim basis to each lot, thus leaving few prims available for sundries, one cannot help but feel that if those responsible for the scheme had dropped just 3 or 4 houses from the very intensive builds, so much more could have been done to build a sense of the “community” Jack harps on about in his initial post. Indeed, why insist on orderly rows of houses at all? Do people entering SL have to be confronted by the regimental blandness that blights so many housing estates the world over? Cut just a few houses from the equation, stagger the builds into small groups (say 6-8 houses per group) and you have the ability to establish something that does have a sense of community – and you have the prims to add to this feel simply by laying down uncomplicated footpaths, a bench or two. Simply by giving each grouping of houses a focal-point of some kind (a natural water feature here, a little lawned area there, a fountain somewhere else), and you help draw people into identifying with the places in which they live, something to encourage mingling and meeting.

At the very least, everything didn’t really have to be so damned flat. And why the god-awful ground textures? But c’est la deuxième vie, so to speak.

Beyond this, there are many other issues around the concept that, frankly, few seem to be considering. double-prim land hardly reflects the reality of land ownership across the grid as a whole, and so could be setting up new users for something of a disappointment *should* they move on. Many of the houses are so closely packed (some in California actually have adjoining walls!) that privacy outside of IM is going to be impossible. The sheer volume of homes could make these regions a prime target for griefers. these are just some of the more obvious issues.

However, I don’t have an issue with any of them perse. As the saying goes, you gets what you pays for. No, my issue with this idea runs deeper.

When I first read Jack’s whimsical notions that this is a way to stimulate people’s interest in land and home “ownership” in SL, I – like many others – dismissed his comments as wallpaper designed to cover the fact that LL are simply looking at a means to bolster Premium Account numbers.

However, the hole in this theory is that Mark Kingdon is already on record as dismissing Premium Accounts as being “immaterial to [LL’s] business” – in other words they are irrelevant to LL’s turnover or profits. Now, granted, he said that 12 months ago and things may now have changed – or it could have simply been an off-hand comment made at the time to cover the fact that Premium Accounts were (and are) in decline.

BUT….if Kingdon’s comment is true – and lets face it, it has been more than a year since Tom Hale asked what could LL do to make Premium Accounts more attractive and bugger all has been done to “improve” them despite the plethora of constructive comments his posting generated – then the idea that Linden Homes is a sweetner for those considering Premium Accounts doesn’t actually add up.

So I’ve come to believe Jack when he says Linden Homes are (quote) “”to create an on-ramp so new Resident can learn how valuable and simple owning land can be, but then move naturally on to larger parcels elsewhere”. I really think he is telling the truth. My problem with all this is where Jack’s “on ramp” is going to lead people.

In pushing these homes, in driving people into them, LL are (again) funneling new users in a specific direction. Where might this actually be? Where, precisely, do Linden Lab see these user moving on to?

We already know that none other than … Jack Linden … is beavering away on various deals “beta programs” with various major-league land barons both over the discounting (grandfathering) of tier and on bulk sim purchases, and it has been alleged elsewhere that LL are looking into deals that could see some land barons directly involved in Mainland.

Thus, could it be that the real aim in this is to create a market of new users, all nicely tamed and eager through their use of Linden Homes, who can then be funnelled into the waiting hands – err, sorry, lands – of these favoured land barons? Will we see certain organisations given preferential treatment in reaching out to these “new home owners” to encourage them to move onwards to dream(land)y pastures with azure blue skies – much as certain land barons were given “beta program” access to the log-in MOTD several months ago to drum-up trade (in a move that doesn’t appear to have been extended to lesser mortals among the landed, despite assurances from, ummm, Jack Linden that such would be the case).

After all, what better way is there to entice the big players into buying more server space than by showing them a nicely corralled market chomping at the bit for their products…..? It certainly stands to dwarf the penny-ante amounts that will trickle into LL’s coffers as a result of any Premium Account upswing (not that such a trickle wouldn’t be welcomed anyway).

Celebrating FLW

Update: The FLW museum has closed its doors and Dilemma City has been redeveloped.

A new museum has opened – not without controversy – in Second Life. It’s on a subject dear to my heart: the architecture of Frank Lloyd Wright. Located on is own sim – Dilemma City – the museum primarily consists of five reproductions of Lloyd Wright’s buildings, coupled with two museum facilities and a small retail area.

The museum is of particular interest to me as it contains two reproductions of FLW houses I really admire: the Robie House and the Kaufmann House – the latter being more popularly known as … Fallingwater!

FLW-1_001Take the LM / primary SURL to Dilemma City and you arrive at that Museum’s main entrance. This is an imposing building style after Frank Lloyd Wright’s style, containing exhibits relating to his life and works that visitors can wander through at their leisure. Fronting the ocean, this section of the museum is the most developed, with paved footpaths  that mix brickwork and water in a fashion beloved of FLW, a small marina / dock and footpaths that lead to the commercial sections of the sim – of which more anon.

In keeping with the FLW theme, the main building comprises two blocks linked by a central walkway. Behind this sits an open plaza-like space – again very redolent of FLW’s use of space within his builds – which abuts Wright Street. Here the visitor is transported back to the start of the century – the 20th century, that is – as across Wright Street sits the Robie House.

FLW-2Built in the Hyde Park neighbourhood of Chicago between 1908 and 1910, the Robie House is a fitting model to have in the museum, given it has now reached its centenary. Regarded as the finest example of his “prairie” style houses, the property took its name from its original owner – Frederick C. Robie – who was just 28 and the assistant manager of the Excelsior Supply Company based in Chicago, and owned by his father.

As was common with Wright’s designs, the commission not only encompassed the house and grounds – but also the fixtures and fittings, many of which weren’t installed until 1911, by which time Robie and his family had already moved in. Sadly, the Robies did not enjoy the fruits of FLW’s labours – the house was sold just fourteen months after they moved in.

FLW-5The reproduction at the FLW museum has been donated by Miltone Marquette, and is a beautiful model very faithful in looks and layout to the original. Just as FLW provided the interior furnishings for his Robie House, so has Miltone for this one. Each of the rooms has been finished in a decor matching that of the original and with furniture very similar to that of the original.

Walking through the house, the attention to detail amazed me – from the positioning of the furniture to match photographs taken inside the actual house, through to the careful reproduction of the distinctive glass designs used in the windows throughout the house. The other thing that struck me was that while some of the rooms were perhaps a little on the small side, the entire house was entirely “livable” for an avatar.

Behind the Robie house lay a number of smaller FLW properties – the Jacob’s Houses 1 and 2 and the Seth Peterson Cottage, with plenty of room for further builds to be added, or for builds to be rotated on display. But I have to admit, it was the Kaufmann House that drew my attention.

FLW-3To be honest, when I read Pathfinder’s piece on the museum, I was somewhat confused. The main picture showed what was clearly a terrace from the Fallingwater build by Lox Salomon and Ethos Erlinger. I’m particularly well-acquainted with this SL build, as it was a visit to it that persuaded me that a decent reproduction of the Kaufmann house could be made within SL – and that with tweaking, could be very avatar-livable. As the Salomon / Erlinger build is elsewhere within SL, however, I was confused at to why Pathfinder and the FLW museum’s principals were sitting on the terrace…

Well, the answer was simple: Salomon and Erlinger have donated a copy of their build to the museum! True, it is something of a bare bones version of the house compared to Erlinger’s and Salomon’s original, but it more that gives one a good feel for the actual house; and while the landscaping around it is not as extensive as I’d like (prims, prims, prims!), it does give a comfortable setting for the house.

Elsewhere on the sim is a combined gallery / “wine bar” / social centre called “Breeze”, and somewhat based on an FLW design. With a rooftop dance floor, this is clearly intended to host events held at the museum which in turn will hopefully increase traffic flow. Downstairs is an area that I understand will become a gift shop, as which is already selling a small selection of furniture items made by Frey Bravin, who has done much of the work necessary to make the museum possible.

FLW-4Abutting Breeze sits a small commercial area containing a number of shops. Both Breeze and these shops have been made the subject of controversy in the short time the sim has been open – as anyone reading the comments in Pathfinder’s blog entry will see.

For my part, while I can see some faults in the arrangement, I have to say the loudest criticism against it does smack of a clash of personalities than it does of any other issues, real or imagined. The person shouting the loudest clearly has issues with one of the store owners (who, it has to be admitted, is a major donor / builder involved in the project) – and it unfortunate to see what appears to be an genuine effort to celebrate FLW’s work subject to such ill-placed backbiting.

If one had to fault the museum at all, it would be that some of the signage is confusing (or missing altogether), and that the place would benefit from a little more landscaping (prims permitting)  – or from the inclusion of a sim-based Tp system to move those disinclined to walk / fly to the exhibited houses to Tp to them. But these are really minor issues. Overall, the museum represents what SL is really best at: showcasing good, resident-based activities and projects. It could benefit from perhaps being on a full sim – lag is very evident throughout, this being a homestead sim – but then, locating it on a full sim either massively increases the tier costs, thus reducing its potential longevity or (if the sim is shared) risks little in the way of performance benefits with a large reduction in the available land area.

Related Links

SL’s Got Talent!

A while back I wrote about Darien Caldwell of Dari’s Haus fame, and touched on the amazing talents that lie within SL.

Well, it’s about time I mentioned two other amazing individuals I’ve been very, very lucky to meet and get to know in SL – one of them very well: Rena Sakai and Latexia Kavka.

Rena Sakai

I first met Rena – well, almost 18 months ago! At the time we were both working as models – Rena a damned sight more successfully than me, and for very good reasons! She has an amazing personality and divine avatar. We became friends, started moving in some of the same circles, etc.

Over time, Rena moved from in front of the camera as a fashion model to behind the camera – and also modelling for herself. She dove into PhotoShop and emerged….quite possibly one of the most artistic photo-illustrators in all of SL.

Rena’s work has to be seen to be appreciated – no words on Earth can do her justice, and it is little wonder that she has already been featured in several exhibitions across the grid – and even had her own solo exhibition.

I’ve been very privileged in that Rena has often bounced ideas off of me, so I’ve seen her creative genius grow and shine ever brighter with my own eyes. With her permission, I’m posting a couple of prints of her work:

Both of these are personal favourites of mine. The first is a wonderful composition that communicates so much. The second is just simply breathtaking – and a marvellous homage to the work of Ma Yuan.

I’ll put up dates and locations for Rena’s future exhibitions – you really should get along to see her work.

Latexia Kavka

I met – or rather saw – Latexia by chance while shopping. IM’s were exchanged, and we’ve stayed in contact ever since. At the time, I had no idea she was a brilliant portrait artist until she very kindly invited me for a shoot. The result of that is the masthead picture on this blog and on my SL Profile.

When I saw it, it just totally blew me away – and I’ve been in awe of her work ever since.

Like Rena, Latexia’s work is truly unique and inspirational. Her images breathe life into any avatar she captures on film.

And if you say I’m biased….you’d be right – on two counts – I love Latexia’s work and I love the fact we share a natural passion for a certain material….!

But – neither of these facts change what I’m saying about her work one iota. But again, don’t just take my word for it. Latexia has a number of places her work can be accessed, notably her own flickr group and also her SLLatex Flickr group. Most recently she has started her own blog (yay!), which I’ve added to my links on the right.

I’ve been very, very fortunate to meet both of these hugely gifted ladies in my Second Life – and the fact that I can call them both my friends is a double honour. They’ve enriched my time in SL with their conversation, support, time – and talents.

Thank you so much, Rena, Latexia.