Entering Soulstone’s asylum in Second Life

Soulstone, October 2024 – click any image for full size

Valayra Asher (Valayra) has once again redressed her Full region of Soulstone, a region I’ve covered a number of times, and I’m always drawn back to it because Valayra tends to offer something very removed from the previous iteration, making any visit a entry into a new world and vision. This iteration is no exception, touching on Halloween to bring a theme of general horror and mystery mixed with a little post-apocalyptic or dystopian and flavoured with a very faint hint of Dark Knight stories.

Before getting into things, I will note that this is a location best viewed using a PBR-capable viewer or, if you’re still on an older viewer, then with Advanced Lighting Model (ALM: Preferences → Graphics) enabled.

Soulstone, October 2024

If your system can handle them, then proceeding with shadows enabled is recommended; if your system cannot handle this whilst exploring the region as a whole, give it a go whilst inside the asylum, where you can also potentially reduce Draw Distance to help lighten the load the viewer is handling. Do also make sure you’re using the Shared Environment and, finally, please note that the south-west quarter of the region appears to be given over to a private residence, and is separated from the rest via a mix of hills and building shells, so avoid trespass there.

Located on the north side of the region, the Landing Point gives the first hint of the post-apocalyptic / dystopian feel to the setting as it lies on a partially destroyed road bridge. It’s not clear what caused the literal downfall of the bridge, but the local flooding to be found suggests it may have been the result of a natural disaster such as an earthquake. At the foot of the bridge the mystery of the setting continues: it appears the road once linked with one running from the east side of the region – but where they presumably once met has been turned into a caged basketball court with the appearance of having been placed there after the roads had been largely destroyed.

Soulstone, October 2024

This basketball court with its razor wire, closed-circuit security cameras and the guard tower sitting next to it all give the setting a penitentiary feel; however, standing above them along the top of an eastern rise in the land is the foreboding bulk of an asylum. For me, it immediately brought to mind thoughts of the Elizabeth Arkham Asylum for the Criminally Insane. Whether this is intended or not, I’ve no idea, but a hospital for the criminally insane might account for the use of a guard tower, spotlights and the like.

The asylum sits as a the major focal point of the setting. The way to it is along the east-pointing section of road, littered as it is with the well-rusted wrecks of cars as they sit as the detritus of disaster. The asylum itself appears at first glance to be deserted – the main doors are wide open (as are other leading outside) and the windows smashed and broken, with further signs of chaos inside. Exploration here is best done with shadows enabled, so as to fully absorb the environment and the sense of stumbling around in the dark and coming across the unexpected.

Soulstone, October 2024

While it is fair to say the asylum dominates the landscape, its multiple broken eyes staring out over the devastation below the brow on which it sits; it is not alone; others sit on the flat plain it overlooks, some of which, like the asylum, have managed to retain some vestiges of electrical power despite whatever has befallen them.

Broken and empty, a forlorn and empty swimming pool sitting before one block, these high-rises bear silent, shattered witness to whatever anger was unleashed upon this land; not even the glimmering neon of an advertising hoarding can disguise the fact that civilisation here has passed, living behind only animals, birds, and the shuffling shells of those asylum inmates somehow left behind in whatever evacuation may have taken place.

Soulstone, October 2024

Yet amidst the ruin a little tram station sits, ostensibly in one piece, also sheltering under the dormant protection of the guard tower.  Where the trams arriving and departing this station might have come from or run to makes no difference now. Indeed, going on the signs hung from the pole of a working streetlight alongside the station, it would appear whoever survived whatever happened recognises this fact, given the destinations the signs list…

And speaking of signs / signage / graffiti, attention should be paid through any explorations, as there is a certain dark humour to be found throughout in the signage and scrawl, posters and adverts. Places to sit can be found scatters around, mostly in makeshift shelters out on the broken roads or alongside the fractured walls of buildings. They offer a chance for those who want to absorb the setting’s ambience and / or allow it to conjure stories of how it has come to be so devastated to do so in a measure of small comfort. Also to be found, large and small, are touches that might bring to mind a particular film about the aftermath of one calamitous event in human history – at least to me -, and others echoing the shuffling threat of horror from assorted films and televisions series (“Braiiins….”).

Soulstone, October 2024 (“You maniacs! You blew it up! Ahh! Damn you! God damn you all to hell!”)

Finished with a soundscape well suited to both its devastation and mystery, this iteration of Soulstone is, as with previous builds, well worth visiting.

SLurl Details

2024 SL viewer release summaries week #41

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 13th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17 – NO CHANGE.
  • Release Candidate: No update.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable: 1.32.2.18, October 12 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Cica’s White in Second Life

Cica Ghost, October 2024 – White

Cica Ghost is back for October with another whimsical installation with White, which opened its doors on October 14th, 2024. The setting uses a quote from the American portrait and genre artist, Charles Webster Hawthorne (1872-1930), who is perhaps most famous for  for his lushly painted portraits and landscapes and for founding the Cape Cod School of Art (1899):

Put variety in white.

To be honest, I’ve no idea of the context in which the quote was originally given, but Cica has taken it to heart ahead of the coming of winter in the northern hemisphere to give us a symphony of white from the ground on which we walk when visiting to the sky overhead. Has it snowed? Is the world frosted?  Are we perhaps in another realm entirely? You decide.

Cica Ghost, October 2024 – White

Certainly, the creatures scattered through the landscape are somewhat otherworldly; some appear slug-like (but friendly – for the most part!) as they sit upon the pockmarked white of the ground; others appear to be partially extruded from that very ground, as if squeezed up from below – or perhaps they are simply lying partially buried for some reason; still other looks like alien mice, small (compared to their companions!) and potentially huggable. Some even look like hills within the landscape – at least until their maws open in a long, slow yawn-like motion.

The structures here are equally strange, carrying with them the feeling that they’ve also been extruded from the ground – or some giant little boy or girl has been building the more extraordinary sandcastle-like creations as they raise trumpet-like appendages to the sky.

Cica Ghost, October 2024 – White

But then, also, there are the tall flowers, snowdrop-like in their white innocence and the monochrome butterflies flittering overhead (and under at least one of which people can ride); these look so natural, so familiar, it’s hard to place this strange place as being anywhere else than on Earth. And perhaps it is; perhaps it is a dreamscape, and we are invited to be travellers crossing it. The choice is yours.

And that’s the beauty of Cica’s installations: they allow us a moment of escape, a chance to relax and inhale the air of whimsy. so – enjoy!

Cica Ghost, October 2024 – White

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  • White by Cica Ghost (Mysterious Isle, rated Moderate)

A Simurg Halloween and a trip underwater in Second Life

Simurg – Halloween + Autumn, October 2024 – click any image for full size

In June 2024, I dropped into Simurg, an engaging 4096 sq metre parcel seated within a Full region leveraging the Land Capacity bonus and designed by Lintu (KorppiLintu). Presented as a photogenic location, it offered an engaging mix of ancient history and a touch of fantasy mythology (see: Simurg’s mythical beauty in Second Life). Since then, Lintu has been busy expanding that build (of which more later), and is also presenting another setting specifically for the Halloween season.

Also located on a Full region (but entirely separate to Simurg), this is Simurg + Halloween in Autumn. Occupying a parcel roughly twice the size of Simurg, it offers an equally engaging location for photography in which there is more to be found than might meet the eye on first arrival.

The landing point sits on the east side of the setting, which is itself located in the south-east corner of the region, allowing it to to have, in keeping with Simrug, open water on two sides. Indeed, the landing point sits with its back to the sea as it sits in the shadow of two of the buildings within the setting. One of the latter is the Simurg Gothic Cottage, designed by Kwoone Oui (Kwoone), Lintu’s Second Life companion, and it is the first in a series of scenes suitable for the season that are awaiting discovery as one explores.

Simurg – Halloween + Autumn, October 2024

Spreading itself out before the landing point is something of a stone-flagged village square or street, the local chapel and graveyard to one side showing more signs of ghostly goings-on, edged with touches of humour via some of the tombstones, along with plenty of indications the dead are not entirely content to rest. A large house looms up over the back of the chapel, and while it is unfurnished within, its nature is such that it draws the eyes to it. More to the point, a walk up the steps leading to it will provide arched access to a back terrace where fortunes might be read, together with a bridge spanning the gap to another rocky plateau.

This second plateau is home to The Ruined Retreat by Marcus Inkpen, and here offered as what I take – from the cauldron bubbling away in the remnant’s of one of the building’s rooms – is potentially the home of one or more witches. This house overlooks the northern end of the village, where a street runs west from the cliffs, passing assorted places of business and residence (façades), with two of the former being the local apothecary’s abode, where potions and other magical items might be found, and the local music hall where the bare bones of entertainment might be enjoyed (in a manner of speaking 😀 ).

Simurg – Halloween + Autumn, October 2024

The western end of this street takes the form of the open maw of a cave which at first appears to be a rocky tunnel passing under the witches’ house. In fact a wander into it will bring one to the three witches gathered around their cauldron as if awaiting a certain Macbeth to come to them in much the same way as he found the three weyward Sisters (to use the description from Shakespeare’s First Folio) as he crossed the “blasted heath”. Beyond an encounter with the three, the cave will bring those walking through it to a ribbon-like meadow beyond, where horses peacefully graze and water tumbles down rock to fill a pond on which a leaf boat awaits those looking for a place to rest. More on this anon.

However, a look to the left as one reaches the three crones when entering this subterranean walk (or to the right, if coming from the meadow) will reveal a second passage downwards, lit by what first might seem like the flames of hell, given the denizens found along its length. However, allowing for the spider and the webs she has woven, it leads to a quite unexpected and hauntingly attractive setting sitting is a large cavern. With access also provided by  steps descending the cliff-face to the south of the Gothic Cottage mentioned above, the cavern also provides access to another little sitting area well away from the rest of the village for those who seek it on  the water.

Simurg – Halloween + Autumn, October 2024

Now, to return the to meadow, which can also be reached by walking through the village and passing under the bridge leading to the witches’ house. Follow the path meandering through it and past the pond, and you’ll come to both a further little seating area, and open against the rock wall a teleport portal that will carry you to Simurg, delivering you to one side of that setting. Here, a further portal directly behind you will take you up to the gardens, or a walk through one of the arches under the stone curtain and then across the stepping stones beyond, will bring you to the ruins.

Neither the gardens nor the ruins have significantly changed since my last visit (although some details have been added / removed), although they do now sit under a most dramatic sky. Two enormous craft hang in the sky above, their form perhaps vaguely reminiscent with Stargate SG-1’s ships of the Ori for those familiar with that show (a not entirely out-of-place line of thinking, given the show’s dives into mythologies and an ancient history, etc.).

Simurg – Ancient and Underwater City, October 2024

However, the most significant change is to be found by using a further teleport portal located within raised garden to carry you below the flagstoned and partially-flooded floor of the main structure. Here you will find the aquatic element of the setting that gives it its extended name:  Ancient & Underwater City. It is a place of flooded ruins where a trio of Roman deities – Venus, Mars and Saturn – are joined by the Romano-Hellenistic goddess Diana in poses of battle, as kraken-like tentacles rise from even greater depths below the submerged ruins, while sea plants and fish calmly go about their business.

I did not find a teleport portal linking Simurg back the the Halloween setting – which might be simply a case of lack of seeing on my part – so I’ll add the Simug link below as well, as if you’ve not visited either, both are more than worth the time, offering as they do compact settings with plenty to explore  and appreciate. I assume Simurg Halloween + Autumn will vanish some time after October 31st – so be sure to visit on or before then!

Simurg – Ancient and Underwater City, October 2024

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A Sugarfish Village Art Walk in Second Life

Sugarfish Village and Art Walk, October 2024

Alex Riverstone sent me an invite to visit his Sugarfish Village, which opened its doors on October 8th, 2024, with a celebration of art running through until the end of the month entitled the Sugarfish Village Art Walk, run in collaboration of Michiel Bechir.

The Village sits within a tropical location at ground level below Alex’s Sugarfish Photography gallery, a place I first visited in July of 2024 (see: A Sugarfish Gallery in Second Life), and offers a number of attractions and points of interest and fun. First among these are the studio spaces, available for artists to use for up to 3 months at a time, rent-free – for more on this see below.

Sugarfish Village Art Walk, October 2024: Raven Arcana

For the Art Walk event, invited artists have been able to set-out their art along the sands and flagstones of the beach, with each artist allocated space for four pieces each. Those participating are: ArtemisDemeter, KharisAdrasteia, TaniaAltAlbatros, YsabellaRose, Alex Riverstone, Ceakay Ballyhoo, Franny Fairywren, Georgie Iceghost, Karsten Iceghost, Lalie Sorbet, Maggie Runo, Noa Cloud, Prins Evergarden, Raven Arcana, Shosha Stransky, Therese Carfagno, Thomaz Blackburn, and Zia Branner. Given this list, the art is diverse, covering Second Life landscapes, avatar studies, and physical world art uploaded to Second Life.

The studio spaces, meanwhile, take the form of shipping containers converted for land-based use. Each is raised on legs and has a deck fronting it, allowing artists to use both the interior and exterior space (such as for seating in the case of the deck). A very generous 100 LI per unit is provided  – although Alex informs me this may vary, depending on what else is set-up with the Village. Other details of note on the use the studios includes:

  • Units are offered on a quarterly basis, with quarters commencing on the first day of January, April, July and October each year. Available units can be requested at any time during the given quarter.
  • Artists are allowed to sell their art and decorate the interiors of their studio, if they wish. A request to staff can be made to have interior colours in the containers changed as well.
Sugarfish Village Art Walk, October 2024: ArtemisDemeter
  • All images must conform with the Second Life Terms of Service. Images depicting ageplay, sex, pornography, racism, hatred or of a political nature will not be allowed.
  • Nudity is allowed, within the bounds stated above.
  • The emphasis is on art and photography created in the physical world or Second Life; images created using AI or similar tools is not allowed. The focus of the Village is the talent of and techniques used by photographers.

A full notecard on displaying at the Village is available on request.

Sugarfish Village Art Walk, October 2024: Ceakay Ballyhoo

As well as the studios and the open-air exhibitions space along the sands, the Village boasts the O-Shen Diner  sitting to one end of the studio containers. Set back a short way from the beach and reach via steps is the cosy little Tick Tock Café with seating indoors and out and a dance area just below it, between it and the beach (and presumably for opening events or just a little dance hang-out.

There’s also something of a clubhouse where people can hang out, complete with table games and fishing, and which has an over-the-water deck behind it offering another place to hang out. For those feeling energetic there also are rock walls behind the clubhouse, while a swan boat rezzer is available alongside the deck for those wanting to go a-paddling on the waters of the bay.

Sugarfish Village, October 2024

In all, Sugarfish Village makes for  an engaging place to both visit and appreciate art, and to display your own art if you are an artist / photographer. Highly recommended.

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New Orleans with a Halloween Twist in Second Life

Witchcraft & Voodoo in New Orleans: The End, October 2024 – click any image for full size

In August, I wrote about New Deer Isle and the touch of America’s New England that Kaiden Glocke Tray (KaidenTray) had brought to Second Norway (see: Second Norway’s touch of New England in Second Life). Kaiden is a gifted Second Life landscaper and his work can be seen across the grid places large and small, some of which I’ve also covered in these pages over the years.

For Halloween 2024, Kaiden presents Witchcraft & Voodoo in New Orleans: The End, a region-wide build presented on a Full private region leveraging the Land Capacity bonus. It’s a setting with a lot packed into it, both in terms of what to see and what is happening there throughout the month of October.

Witchcraft & Voodoo in New Orleans: The End, October 2024
Welcome to the most haunted and realistic location of New Orleans. It is a post-apocalyptic and dystopian environment, which was left bare after the flooding of Hurricane Katrina, There is an abandoned but interactive theme park with rides that still work, but ride them at your own risk! Release your competitive side with bumper cars, become lost in the mystical swamp, challenge your courage in the haunted house, create some amazing memories with photos, or get a real life reading from tarot readers!

– Witchcraft & Voodoo in New Orleans: greeter message

Unless you are there simply to pose for very specific photos of yourself, this is a place best experienced as it is designed to be seen – using the Shared Environment (World → Environment → Use Shared Environment). As there is a lot in the region that is going to keep the viewer business, I’d suggest that having Shadows enabled is not vital to the overall experience, and some might find they will need to adjust draw distance if they have it to the upper end of the scale. Do make sure that if you’re running a pre-PBR viewer, that you have enabled Advanced Lighting Model (ALM: Preferences → Graphics make sure the appropriate check box is ticked, but not you do not also need to enable shadows), and enable local sounds if you have them off.

Witchcraft & Voodoo in New Orleans: The End, October 2024

So, with all that said, and in the words spoken by Benedict Cummerbatch, “Now, shall we begin?”†

The Landing Point sits towards the western side of the region, along the main street of a Section of New Orleans as it runs north-to-south cross the region, and which is in places flooded (with the tide being held at bay at one end by a wall thrown across the road). The town forms the greater part of the setting, and at its southern end, merges into swamplands crossed by wooden board walks, the waters around them heavy with crocodiles. Among the mangroves and the cabins scattered around are various ritualistic goings on, whilst on the far side of the swamp, what appears to have been an outburst of murderous mayhem has struck the little village there.

Witchcraft & Voodoo in New Orleans: The End, October 2024

Both the bayou/ wetlands and the town also connect with the abandoned theme park as it occupies the north-east portion of the region. Partially flooded, this is fast turning into a wilding of a place – although the rides are still working (if some of them manned by ghoulish characters!), so be ready to try them out. The Landing Point is not enforced, so it is possible to hop around, but explorations on foot are really the only way to go lest you risk missing out on some of the frights.

When arriving at the main Landing Point, a greeter will provide an invite to the local Group, and information on both tours and a special show being staged in the region. Visitors are also offered a flashlight, and ADDing it helps with explorations.

Exactly which path you choose to take when exploring is entirely up to you, and I do not want to give too much away here and possibly spoil things. I will say that the theatre for the stage production is neatly tucked away (if apparently still under construction at the time of my visit, going by the raw prims), so it can sit within the setting without interrupting the overall flow of exploration or seeming to break with the overall region design.

Not all of the buildings have interiors, but those that do should be entered and appreciated / explored. Surprises may await and objects may require touching. I particularly liked the Black Cat Inn offers a cosy and relatively spooky-free place in which to relax. I will admit to being a little confused by the reference to a haunted house; not sure if I simply missed it (or maybe a teleport to it…) due to a case of the Stupids on my part, or whether you have to join one of the tours in order to visit it.

The performances I referred to above feature Theatre 6 in The Witches of New Orleans, with shows at 12:00 noon SLT on Sunday, October 13th, 2024 and 13:00 SLT on Saturday, October 26th, 2024. Dates and times of tours, meanwhile, are per the poster, above right.

Witchcraft & Voodoo in New Orleans: The End, October 2024

I’m not a great fan of Halloween as we treat it in modern times – haunted houses, trick-or-treating as it is now, etc., – although the tapestry of Gaelic influences and the link to Gothic fiction which are tied to Halloween are a different matter. As such, I tend to be a stick-in-the-mud when it comes to the plethora of Halloween themed events and regions and so on which pop-up between late September and early October in Second Life.

However, there are exceptions to this – and Witchcraft & Voodoo in New Orleans: The End is one of them. The region is well-crafted, and explorations offer surprises and things to poke at or ride or enjoy. It offers fun and engagement over simply trying to shock or excite, offering plenty of opportunities for photography as well as offering something just that little bit different by way of events within its boundaries (and some nice (and occasionally lewd!) touches of humour present in some of the signs around the place). So why not head over an have a look?

Witchcraft & Voodoo in New Orleans: The End

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Yes, I know, another obscure film reference, and one not really connected to the subject of the piece. Kudos to those who get it, however.