The Island of Kalokairi in Second Life

Island of Kalokairi, February 2025 – click any image for full size

Given that as I write this, February 14th is but a small handful of days away – and despite the fact I’m generally about as romantic as a cup of coffee – I thought I’d poke the Destination Guide to see what was going on by way of photogenic spots leaning towards the romantic. Among them I found Island of Kalokairi, a name that for some reason rang a bell, although I wasn’t entirely sure why, so off I hopped on what turned out to be a pleasing series of visits.

Of course, those who are fans of the film Mama Mia, the name is likely familiar as having temporarily been bestowed onto the very real Greek islands of Skopelos and Skiathos so that between them, they might represent the film’s major setting. This is probably why the region’s name rang a bell for me; I’d endured a portion of that film over Christmas (and still shudder at the thought of Pierce Brosnan’s brutal slaying of Abba’s SOS). However, for those – like me – who shudder at the thought of that film, fear not; kalokairi here is used as intended, being the Greek for “summer” (as in “island of summer”).

Island of Kalokairi, February 2025

The work of Ella.Marie (0o0EllaMarie0o0), the region is – in keeping with its name – a summertime haven and a place where romance might flow and where those already involved with one another can express themselves over champagne or by sitting by peaceful waters. For explorers and photographers, meanwhile, it is a place for wandering, taking pictures and for appreciating its natural beauty, with the hills of offshore islands and the nearby region of Prem, also held by Ella.Marie and her SL partner, Mike Chandra (MauiMike). A private setting on the ground level, this is also home to their art galleries and businesses, of which more anon.

Island of Kalokairi is itself split into two low-lying isles linked by a single bridge spanning the water channel between them. The northern isle is home the the region’s Landing Point, located within a large greenhouse-like structure. From here, a sea of flowers flows over the grasslands, encouraging visits to drift out into the open and start their explorations. This greenhouse is balanced by circular one on the southern island, the home to dancing and music. Between them, the these two greenhouses form the only enclosed structures within the region.

Island of Kalokairi, February 2025

Between these two greenhouses is a richness of pastoral and natural beauty awaiting discovery. Sheep and deer wander and graze, rabbits play and butterflies weave and fly, whilst cranes and herons keep an eye on the channel’s water, awaiting an unwary fish swimming out from under the water lilies, possibly disturbed by frogs or swans. All of this makes for peaceful wandering and well and multiple opportunities for photography.

Whilst the greenhouses are only two enclosed structures on the land, they are not alone; close to the circular greenhouse is an open-air deck dancing and event space. A further place for dancing can be found on the northern island, a short walk from the Landing Point and surrounded by the poles of a large tent. In addition, white pianos scattered around the landscape further the sense that this is a centre of music as well as romance.

Island of Kalokairi, February 2025

Four decks can be found stretching out over the the surrounding waters. Three offer places to sit and socialise, the fourth is screened by trees and offers a place of meditative retreat for those seeking peace and an sense of tranquillity. A large barge is additionally moored close to south isle’s round greenhouse; it forms a wedding venue, with details provided by the sign alongside the boarding ramp.

Kalokairi Where the sun always shines the blue sea glitters and nature blooms, capture its vibrant sunsets whilst dancing in the Ancient Ballroom or the outdoor Venue under the stars, Life is always better on the Island.

Kalokairi About Land

Island of Kalokairi, February 2025

Throughout all of this are scattered places to sit in addition to the decks noted above; from metal chairs with side tables offering pink champagne to cosy sofas and floating basket seats and benches and rocking chairs. All are just a short and pleasant walk away – or, for those with a wearable horse – a little ride away.

Earlier I mentioned the businesses over the neighbouring region. One of these is Simcaster, the couple’s streaming service – complete with plenty of advice for those wishing to stream audio and / or video in-world. A demonstration  – if that’s the right word – of the streaming capabilities Mike offers can be heard within Island of Kalokairi, which has a custom audio stream very much in keeping with the ideas of love and romance for those who wish to listen.

Island of Kalokairi, February 2025

Rounded out by a natural sound scape for those who like to explore without music, Island of Kalokairi lends itself to personal EEP settings for those who prefer (I used one of my own fixed skies for the photos here) and makes for a rewarding visit. And don’t forget the neighbouring sky galleries, featuring art by both Ella and Mike.

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2025 SL viewer release summaries week #6

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, February 9th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025 – No change.
    • Numerous crash and performance fixes.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • Cool VL Viewer Stable: 1.32.2.35, February 8, 2025 – release notes.

Mobile / Other Clients

  • SL Mobile updated to version 2025.1.542 (Android) / 0.5.533 (iOS) – February 4.

Additional TPV Resources

Related Links

Lab announces Second Life “membership mania”

February “Membership Mania”: Linden Homes for Plus Subscribers, formal announcement of SL Mobile Streaks awards and increases to a range of limits

On Monday, February 10th, Linden Lab announced a further set of rewards and perks for Second Life subscribers / members (that is, those with a Plus, Premium or Premium Plus account).

SL Mobile Streaks Rewards

The announcement formally announced the Streaks rewards system – here defined as a “limited time” perk – which rewards subscription account holders with modest L$ payments in return for logging-in to Second Life daily.

I’ve actually covered the Streaks rewards in some detail in Looking at Streaks reward testing on the SL Mobile app during testing, but in short:

  • Opt-in and log into SL via the Mobile app when logging-in via it daily over a 7-day period and receive incremental L$ rewards (L$15 on the first day after opting-in the Streaks, L$20 on the second, L$25 on the third, working through to L$70 on the 7th day), which can be claimed daily.
  • Miss a day, and the “streak” of log-ins will reset to 0 days and the daily amount to L$15.
  • After 7 days of increments, the “streak” resets to L$15 and 0 days, allowing you to start claiming the next 7 days of incremental amounts (again, up to L$70 on the 7th day).
Streak rewards on the SL Mobile app are available to all subscription account holders (Plus, Premium and Premium Plus), for “a limited time”

Linden Homes for Plus Subscribers

Second Life Plus subscribers can now participate in the Linden Homes benefit, with the 512 sq metre options in the following themes being available to Plus members:

Newbrooke: “modern container homes” – see here for a review – with the following styles available to Plus subscribers: Denver, Ender, Faraday and Gatewood.

The 512 sq m Newbrooke Linden homes (clockwise from top left: Faraday, Gatewood, Ender, and Denver

Sakura: Japanese themed homes – see here for a review – with the following styles available to Plus subscribers: Botan (or Benibara in open-plan form), Himawari (Haibisukasu in open-plan form), Kosumosu (Kinmokusei in open-plan form) and Tenjikubotan  (Tsubaki in open plan form).

Camper: – all styles, but limited to the 512 sq m parcel size see here for a review.

Four styles of the Camper and Trailer Homes 

Remember: all Linden Home themes and styles – including those now available to Plus subscribers – can be viewed at the BelliHub Linden Homes demo area in-world. Availability of specific themes and styles can be found via the Linden Homes portal.

Linden homes Increased Land Capacity

All classes of Linden home  – Plus/Premium and Premium Plus now have increased parcel Land Capacity / available Land Impact, per the table below:

Land Capacity / Impact increases for Linden Homes. Credit: Linden Lab

Note that these Land Capacity updates may take time to be deployed across all Linden home parcels.

Increased Limits form IMs, Groups and Animesh Attachments

ALL account types – Basic through Premium Plus – see increases in some or all of the following: IM limits, Group limits, and allowed Animesh attachments, per the table below.

Increased limits as applied to account types. Credit: Linden Lab

Links

Cica’s Dark Fairytale in Second Life

Cica Ghost: Dark Fairytale, February 2025

Cica Ghost’s installation tend to carry with them elements of fairy tale; sometimes these elements are obvious in terms of the narrative on offer, in others the fairy tale aspect is further offered by the installations title, whilst the installation itself includes touches and turns which might cause the mind to wander further than any idea of “traditional” fairy tales. But howsoever the theme might be presented, the installation itself is always engaging.

For February 2024, Cica presents Dark Fairytale, which – for me, sits within those installations Cica offers which perhaps encourage the mind to wander further than the “traditional” idea of fairy tales. Flowing into it – in very subtle ways – are a touch of Guillermo del Toro and a tickle of cosmology. As with all of Cica’s installation, use of the Share Environment is a must.

Cica Ghost: Dark Fairytale, February 2025

Dark Fairytale presents a dark, somewhat parched landscape of lowlands watched over by peaks and hills around their edges, with two hills detached from the rest as if scouting inland. Caught under a cloud-rippled sky, this is a place with an otherworldly feel to it – a feeling that’s increased by the large face of planet (or moon?) hanging low above the westward horizon, its surface marked by the veins of a vast mountain complex spreading outward from its southern extreme.

The presence of this world / moon which does much to cast this place as much into the realm of far-away worlds in distant space as much as it does conjure thoughts of fairy tale lands. Yet at the same time, the eye of this planet might cause some to think of our own solar system; for those familiar with Mars, one of the splayed tendrils of light coloured mountains stretching across the world offers a faint suggestion of a mirrored Vallis Marineris and Noctis Labyrinthus so familiar to Mars. The effect is entirely coincidental rather than intended, but for those who see it, it gives a further twist to any backstory the imagination might choose to write for the installation.

Cica Ghost: Dark Fairytale, February 2025

This is a world inhabited by various kinds of dragon (one tucked away off-shore), all of whom appear to peacefully co-exist with the local humanoids, who in turn appear to live in exotic little homes.  As with all of Cica’s characters, the creatures here carry with them a sense of innocence rather than menace, with the humanoids having some technical know-how, going by the snail car in the midst of the landscape. As one would expect, there are multiple places to sit or dance scattered through the landscape, whilst the creatures offer plenty of opportunities for photography.

Given the friendliness of the locals, the “Dark” of the installation’s title would appear to relate less to any idea of the kind of tales involving a twist of fear and / or horror, and more to the fact that this world is either dimly lit or seen at night. That said, the fantastical nature of the creatures and beings here does pump the cosmological element within Dark Fairytale, as noted. In this, the quote Cica has chosen for the installation also has a role to play, coming as it does from a longer statement by the late English cosmologist and theoretical physicist, John David Barrow.

Cica Ghost: Dark Fairytale, February 2025

All told, another marvellous setting from Cica, one able to suggest all sorts of stories to the willing imagination. And the hint of Del Torro? Take a peek inside the rotor-topped house, and you might spot it!

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Raven’s Ends and New Beginnings in Second Life

Atelier des Images – Gallery Gadot, February 2025: Raven Arcana: Ends and New Beginnings

Second Life photographer-artist Raven Arcana is, in my opinion, one of the most expressive artists exhibiting her work within the platform. I’ve covered her work – both individual exhibitions and as part of ensemble exhibitions – in these pages, and always appreciate the opportunity to see her work. This being the case, it was off to Atelier des Images – Gallery Gadot, operated and curated by Aurelie Gadot Costanza, to witness Raven’s latest work.

Ends and New Beginnings is a visual essay, richly expressive and poignant in the way the individual images can trigger responses and / or suggest a story in its own right whilst remaining part of the broader narrative Raven paints.

These poetic monochromatic Landscapes take you on a Journey, from the Ending to a new Beginning. Discover Landscapes that express Loss, Solitude or even Hope. You might find your own Story within them.

– Raven Arcana, Ends and New Beginnings

Atelier des Images – Gallery Gadot, February 2025: Raven Arcana: Ends and New Beginnings

As Raven notes, these are images intended to express emotions and feelings, something reflected in their evocative names as well as their depictions – Broken; Empty Places, Growth. Each has a single focus within the scene it presents, such as a fallen lighthouse or a tree, whilst bent, standing firm against the passage of time and wind as it edges towards maturity.

Combined with their monochromic nature, the titles of these pieces cause them to resonate with the observer and draw one in, encouraging both our emotions and our imaginations. Each has its own unique voice such that I’m not going to offer interpretations here; what they have to say even much depends on how we approach them: what we’re feeling; how life is affecting us at the point in time we visit; perhaps even encouraging a contemplation of things we would rather keep hidden, and in doing so offer catharsis.

Atelier des Images – Gallery Gadot, February 2025: Raven Arcana: Ends and New Beginnings

Catharsis might be a term applied to the broader story offered through the entire collection. In this, I would suggest following the exhibition from the right-side entrance as you face it. Bordered to the left by a quote on endings and beginnings by English poet Jennifer Birchall and At the End – a piece by Raven which, among a collection of expressive pieces, I found to be particularly powerful in its imagery.

From this entrance, one can progress around the exhibition from right through centre and then left, and in doing so, allow the individual  voices present in the pieces work to become a choir, their voices reaching a crescendo as one arrives at Raven’s images New Beginnings and Tranquillity, together with New Beginning, a poem by American poet Colleen Courtney. This form a final verse – or chapter – of the story; one filled with the promise that, for all of us, there is the promise held within the opening quote from Birchall.

Atelier des Images – Gallery Gadot, February 2025: Raven Arcana: Ends and New Beginnings

In all, Ends and New Beginnings is a beautiful collection of work, its expressive depth certain to touch all who visit. And, should you wish to keep alive the memory of the entire exhibition, the entire collection has been put together in in-world book form by Raven, offered for sale alongside the individual prints.

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2025 week #6: SL CCUG meeting summary: Linden Water news

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting of Thursday, February 6th, 2025.

Please note that this is not a full transcript, but a summary of key topics. .

Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work. This meeting is held on alternate Thursdays at Hippotropolis.
  • Dates and times of meetings are recorded in the SL Public Calendar, and they are conducted in a mix of Voice and text chat.

Official Viewer Status

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, 2024, promoted December 20, 2024 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12999043440, February 4, 2025.
    • Numerous crash and performance fixes.

2K Bakes on Mesh

Linden Water Updates – Geenz Linden

  • The “not so great news”: it is not possible to get Linden Water to look exactly as it did “pre-PBR”.
  • The “great news” is that LL can get very close in terms of overall look.
    • Most of the old Fresnel reflection/refraction, together with some of the underwater fogging has been restored.
    • Some of the fixes for water are currently in the very latest Firestorm Beta (and will presumably be going into the official ForeverFPS RC, if not there already).
    • Feedback on the changes  – with the caveat things cannot (per above) ever be 1:1 with “pre-PBR” water appearance – is regarded as very important in order for the Lab to judge how well the changes are working.
  •  This work is not the end of water tweaks; Geenz is looking at restoring real-time water reflections once the performance impacts of doing so can be assessed.
    • This will involve the use class of Hero reflection probe (like mirrors), which means the mirror capability as a whole will need additional optimisation work, as any frame rate drops it might incur are currently deemed as “not acceptable” by the team.
    • In addition, Geenz is looking at improving reflections more generally via the automatic reflection probes, such as reducing the moiré effect of Screen Space Reflections (SSR) on water.
    • The above will hopefully be released either in a dedicated viewer to follow ForeverFPS, or rolled into the viewer(s) directly following ForeverFPS.

“Hide Water” – Water Exclusion Surfaces

  • Geenz Linden has been working to provide a means of excluding Linden Water from internal volumes such as boat hulls, and has arrived at a solution with the technical name Water Exclusion Surfaces (WES).
  • The capability will hopefully be surfacing in an update to the ForeverFPS RC viewer. When it does:
    • It will likely be an option setting within the Texture tab of the Build / Edit floater, the name of which is still TBD, but is currently being referred to as “Hide Water”, and will work with most prim and mesh shapes to which it is applied (see the limitations notes, below).
  • When used with boats and similar:
    • It will cull Linden Water and the associated subsurface fogging when looking down on the hull / surface from above.
    • If looked at from directly below, it will only cull the underwater plane, the fogging will be intact.
  • Water exclusion surfaces should work as well as / better than invisiprims (e.g. they won’t clash with worn alphas or cause shader issues, occlusion culling will work correctly, etc.
  • Limitations:
    • The capability will not provide volumetric water exclusion (e.g. “hiding” water from the inside of underwater buildings) –  This is a “future looking thing”, which might be addressed in the future. It is intended for use in boats and similar.
    • It is not intended to replace all use cases associated with invisiprims, and should not be taken to be a “replacement” for the latter.
    • The capability will not work when incorporated in an attachment (the attachment will render, but the exclusion surface will be ignored and will not hide Water)  or rigged mesh (the rigged mesh will likely be rendered black). This is by intent, to limit performance impacts. Also do not work on the system avatars.
    • There are some additional limits to ease performance impact (e.g. fogging will not get really dense when looking up through the water plane).

In Brief

  • Placing Linden Water on prims or mesh: not a capability currently being developed, but one that is subject to internal discussions at times.
  • It was again noted that many creators are still awaiting scripted support for PBR (e.g. PBR specific texture offset / UV coordinate manipulation).
    • This support is described as “still on the roadmap”, but may have had other priorities push it down the list of priorities.
    • The fact that creators are waiting on them will be taken back from the meeting for internal discussion.
  • Cosmic Linden’s PBR terrain painting work remains on hold due to her being engaged in other work.  Work on glTF  mesh import is much the same.
  • Geenz noted that following ForeverFPS there is a lot of additional render maintenance and similar work required on the viewer as well as additional  / in progress feature sets, and all of this work needs to be prioritised.
  • Maxwell Graf recently posted a request to increase the polygon resolution for terrain  – and asked about the potential technical / performance issue this might cause (if any), and whether it is something that might be selectable (e.g. if you want the higher polygon resolution then enable it on your region(s), if you don’t – then don’t!).
    • The short answer to this, there is no technical reasons as to why not – beyond testing and assessment for unforeseen impacts; although a) the request itself has yet to be officially responded to; b) the above doesn’t necessarily mean it will be acted upon.
    • However, it did led to LL requesting people with ideas for SL terrain to file feature requests for future consideration.
  • A further request was made for scenic backdrops to be available for regions (e.g. rendered options that can be rendered in place of the water and taking the form of a range of in-viewer selectable options – cityscape, forest, hills, mountains, etc., – so that actual mesh / sculpty based region surrounds do not have to be used.
    • This is something Sansar did reasonably well – including custom surrounds.
    • Feature requests via the feedback portal were asked for on this.
  • It was noted that SL lighting still needs to be updated – again not on the immediate roadmap, but under consideration; however, the hoped-for punctual lighting has been pushed back.
    • An issue with updating lighting (and things related, like how shadows function), is that the lighting system was developed at a time (early 2000s) where it had to be constrained. While things have developed to a point where those constraints may no longer be applicable, they are nevertheless heavily baked-in to SL, and will require considerable effect to unpick and replace.
    • Feedback through the feedback portal on what people would like to see with lighting / shadows was requested, in order to help the Lab further understand expectations, determine options and factor feedback into a more holistic approach to lighting in SL at some point in the future.
  • Screen Space Reflections (SSR): this is again something Geenz would like to get back to, but (again) would like feedback via the feedback portal on issues people have why they do / do not use SSR  –  particularly issues they have with SSR that are not related to Linden Water (e.g. on glossy surfaces), what they feel is needed, etc.
    • The general feedback on this was that SRR on other surfaces works reasonably well (if with random noise in places – which Geenz believes he has a handle on fixing in the future), and possibly increasing the angle at which it can be seen to take effect).

Next Meeting