Onceagain’s Memento Mori in Second Life

Memento Mori – Onceagain, September 2024 – click any image for full size

Onceagain (Manoji Yachvili) has redressed her public / gallery region of Onceagain for the autumn, bringing to it something of a reverential and in places a personal design that is captivating to the eye and provocative to thinking. Entitled Memento Mori, it sits as a both a reminder of our mortality and the essence of life and the need to appreciate all it has to offer; how we might best use our time, whilst also presenting the works of a number of artists as they reflect upon life and death.

‘Memento Mori’ serves as a constant reminder that everything, even our closest affections, are temporary. Reflecting one’s mortality can help increase gratitude, set priorities, improve awareness and guide us in leading a life that is more fulfilling and authentic. It also encourages us to consider what our impact on the world will be when and if we are remembered, inspiring us to make a positive impact on others.
How true for you is this?

– The introduction to Memento Mori

Memento Mori – Onceagain, September 2024

The reminders of our mortality are everywhere within the region, all of them surround the near-central landing point. This is located within a chapel raising a steeply-pitch roof towards a sombre sky as it sits atop a hill overlooking the semi-desolate landscape. Separated from the rest of the landscape by a ring of water crossed by a number of bridges that are themselves artistically styled, the chapel is beautifully laid-out and I very much recommend spending a little time there and reading the introductory dedication / taking the notecard Onceagain provides for visitors. There’s also the opportunity to fill-out the guest book and / or answer a question set by Onceagain, while for those wishing to visit Onceagain’s personal gallery spaces, a teleport board is set alongside the doors to the chapel, but as the main exhibition to go with this theme is located on the ground level, I will be focusing on that.

To be fair, at the time of my visit, Onceagain was still in the process of working on the region and in getting her invited artists set up; as such things may well change from the writing of this piece and any visit you might opt to make. However, at the time I dropped it, the ground level featured a selection of images by Melusina Parkin as they capture the essence of the region in a series of monochrome images produced in Melu’s aways captivating style. These are to be found a a board propped against a tall standing stone located a short walk from the steps leading down from the chapel.

Memento Mori – Onceagain, September 2024
I’m getting older and things are getting more confusing; what will I leave behind when I die? Will I leave some good memories to someone? In the meantime I’m full of memories of dear friends who left me alone in this world; and this year will be the tenth anniversary of one … who is no longer with me … So this is how this project was born and I’m happy that some friends have decided to put their vision on death.

– From Onceagain’s notes on the personal nature of Memento mori and its art.

At the time of my visit, two other core exhibitions had been set-up; the first by Onceagain herself, and the second by the inimitable Eupalinos Ugajin. In addition to these, Onceagain informed me whilst visiting the region that Moki Yuitza, Sole Krams and Vic (Victoria Worbridge) are also due to exhibit, and hopefully Karma Weyman and Maddy (Magda Schmidtzau).

Memento Mori – Onceagain, September 2024

Eupa’s exhibit can be found to the south-west of the region within a building sitting atop another hill. Entitled Smells of Playground, it is very much a light, bright celebration of what we come to regard as the most joyous part of life: childhood, as well as a reflection on creativity and design. The photographs offer a strong counterpoint to the the general region design, as does the music to be heard within the exhibition space.

Located in chapel ruins below and to the west of the landing point chapel, Onceagain’s display features a series of works on memorials found within the Cimitero monumentale di Staglieno (the Monumental Cemetery of Staglienoin Genoa, Italy. As well as being one of the largest cemeteries in Europe (covering more than a square kilometre), it is most famous for its memorials and sculpture, and within the chapel ruins at Memento Mori, Onceagain presents half-a-dozen photographs she captured within the cemetery, all of which have been post-processed for a specific finish.

Memento Mori – Onceagain, September 2024

More of Onecagain’s work is to be found scattered across the setting, as are 3D pieces from various creators which are in keeping with the core theme, further adding to the general ambience. These are also joined by a second small interactive installation by Eupa (touch the guide rope around the exhibit), whilst the alter on the hill (I’ve leave you to find it) is also interactive  – so exploring on foot rather than simply flycamming / camming between the exhibits is strongly recommended.  Be sure, also, not to miss the small memorial garden to the south of the setting.

Best viewed under the supplied shared environment and with local sounds enabled, Memento Mori a setting and art theme that encourages introspection as well as offering the chance to appreciate the art presented. I look forward to hopping back over the several days and viewing the work of the other artists who will be participating. And if you haven’t done so before, do use the teleport board at the chapel landing point to bounce up to Onceagain’s personal galleries.

Memento Mori – Onceagain, September 2024

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Hailey’s Mystical Forest in Second Life

Hailey’s Mystical Forest, September 2024 – click any image for full size

Note: This is coming on very short notice as a place to visit, as this setting will be closing on September 14th, but I really wanted to write about it.

Occupying a Full private region leveraging the Land Capacity bonus, Hailey’s Mystical Forest is a fantasy / romantic setting beautifully created by Hails (Hailey Enfield), a long-time resident of Second Life who started out on the Teen Grid and who graduated to the main grid where she continued to create through landscaping regions. She also has one of the most engaging outlooks on life, which I hope she doesn’t mind me sharing here, as it really is inspirational:

There are a thousand different possibilities for anything, our lives could be infinitely different, and we don’t know how it would look if it was different, because all we know is this. There is no certainty that you will live until tomorrow. There is no certainty that the universe will last as long as we think it will last. . . And that’s amazing.

– Hailey Enfield

Hailey’s Mystical Forest, September 2024

Within Hailey’s Mystical Forest, she has given us one of the wonders that were it able to do so, the universe itself might create as a garden for beings to wander. Split between two levels, the region offers a mix of public and private spaces (the latter limited to the sky platform, so no risk of interrupting things when exploring the ground level).

Spend Romantic time with that special someone or relax in a serene setting surrounded by fantasy; mountainous forest terrain and enjoy some solitude. To see the world In a grain of sand, or heaven in a wildflower. Enjoy the lush meadows.
LGBTQIA+

– From Hailey’s Mystical Forest About Land description

Hailey’s Mystical Forest, September 2024

This is a setting that makes extensive use of Elicio Ember’s creations in the forms of his glowing  mushroom trees, fungi, moulds, lotus blossoms, and plants all used to great effect among Alex Bader’s tall Scots pine and across the undulating landscape. Given the nature of these plants, travelling through the region using the shared environment (World → Environment → Use Shared Environment) as recommended at the landing point is an absolute must. I was lucky in that my visit to the setting took place mostly during its night-time period, which brought the luminous nature of many of the plants to the fore.

The Landing Point is slightly elevated above most of the landscape, stone steps (from Alex Bader’s excellent Zen Garden building kit, which is also used extensively within the region) providing a way down to the gravel paths that meander around the trees and between rocks and plant life, branching here and there to offer multiple routes of exploration. Signposts along some of the paths will point to places of interest, such as the natural hot spring sauna / bath and the beach, but for the most part, it really is a case of following your nose and the paths and seeing where they lead.

Hailey’s Mystical Forest, September 2024 

Along the paths it is possible to find places to sit and pass the time, be it in the natural rock pools, on the modern stone benches at a camp site or on blankets and logs found on a hill-top. Exploration will also likely introduce you to the setting’s plethora of kitties (like me, Hailey is a lover of cats and the region’s name helps preserve the name of one of her former kitties). Most of the felines will quietly observe you as you pass, although one does appear to have the duty of keeping an eye on one of the the forest’s pandas!

Those who find their way up to the top of the settings’ north-eastern rocky promontory can take a ride on a zip line (by Cube Republic) across the landscape and between the tree to where an ancient meeting place sits of the flat top of another hill. Also tucked under the lee of the northern promontory and best reached via the setting’s east-side beach, is a small hideaway where the romantically-minded can enjoy a cuddle / snuggle / more.

Hailey’s Mystical Forest, September 2024

The sky platform can be reached by climbing down the ladder sitting within a hollow tree stump at the Landing Point (and watched over by another cat!). This will deliver you inside the trunk of Elicio’s massive Tree of Life. A path exits the tree, quickly branching to offer a choice of routes.

As already noted, this platform, whilst a continuation of the forest, includes (at the time of my visit) two private residences to the south-west and west, so I’ve advise that if you make the trip up, to keep away from these to avoid trespass, and instead head eastward to the Japanese Water Temple. long the way you’ll pass another tree-trunk teleport to get back to ground level (or if you prefer, you can return to the Tree of Life and use the water portal there, you’ll just need to accept the Experience to do so), and also pass another of the setting’s pandas. This one is wandering the grassland in front of the temple, where further seating spots can be found.

Hailey’s Mystical Forest, September 2024 

Per the note at the top of this article, Hailey’s Mystical Forest will be closing on September 14th (would that I have discovered it earlier in order to write about it much sooner!), so opportunities to visit are limited. However, I really did want to get something down in writing, both as a small measure of preserving its memory and to encourage folk to pop along and appreciate Hailey’s creativity.

So, please be sure to take the time between now and the end of September 14th and pay the region a visit!

Hailey’s Mystical Forest, September 2024 

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(until the end of September 14th, 2024)

Grauland’s primary colours in Second Life

Grauland / Primary Colors, September 2024 – click any image for full size

Cube Republic gave me a poke in the ribs recently to suggest I hop back over to Jim Garand’s Grauland to see what Jim has done since my last visit. As I’ve frequently noted, I enjoy visiting Jim’s work and writing about it, but the first time I popped over to visit this iteration, I was interrupted by a bout of “real life” and didn’t have time to see much. Fortunately, the past few days have enabled me to hop back, so here we are.

With Grauland / Primary Colors, Jim takes us into the American heartlands (at least going by one of the billboards) and an industrial setting of a chemical plant of some description. It appears to be producing vivid primary colours for who-know-what purpose (perhaps they are for painting prims shipped from the Prim Rig in the ANWR Channel 😀 ).

Grauland / Primary Colors, September 2024

Sitting alongside a busy road, the complex is impressive and speaks to a slick operation.  The bulk raw materials arrive by rail to be dropped from their hopper cars as they sit on elevated track. From here, they’re bulldozed into piles so that articulated yellow loaders can scoop them up for transfer into more hoppers where they can be conveyed to huge tanks. Once in these, they appear to be dissolved into a a liquid mix, and so pass onwards through associated processing (including the burning-off of waste product) to eventually end up in tanker wagons as finished goods, ready to be hauled of along the very same rails they arrived on.

Part of the processing also seems to involve deliveries by road through the plant’s main gates, the materials stored in a small warehouse on that side of the grounds. Everything appears to be watched over from the vantage point of a control room sitting to one side of the main plant on four stout concrete legs. Although, looking at the screen savers on a couple of the PCs in the room, staff there would appear to at times have their minds on things other than monitoring systems!

Grauland / Primary Colors, September 2024

Throughout the tanks, risers, piping, silos and whatnot are ground-level and elevated walkways and catwalks offering visitors the opportunity to explore the complex in detail, whilst the surrounding hills make it clear the place is well inland and away from the sea. Exactly where it might be is left to the imagination; one of the billboards hints it might be along Route 66 and maybe in Missouri – why else the advert on the board? – But this is pure supposition on my part, although said ad did allow me to learn that “The Best Fudge Comes from Uranus” really is an advertising slogan for a tourist attraction on US Route 66 in Missouri.

This is a setting with a lot of subtle detail built-in; the screen savers on the computers suggests the desire to break with the cycle of  mundane duty when at work; the condition of some of the towers and storage tanks give the impression of age while the colour-coding on some of the pipes gives a further sense of authenticity, as do thinks like the first aid equipment at the gate house. Some of the controls in the main building have some curious labelling – but such is the way of things when building a scene in Second Life, and certainly nothing to complain about.

Grauland / Primary Colors, September 2024

With the landing point (which includes the teleport up to Jim’s M1 Poses store) located in the north-west corner of the region, this is a setting that spreads itself out before you to the east and south as you arrive, begging to be explored (and I liked the way the north edge of the region has been raised to suggest spoil tips from the plant that have been in place so long, the local grass has claimed them even as they denote the edge of the walkable region and the start or the encompassing region surround).

Opportunities for photography abound through the setting, particularly for those who appreciate a more industrial background to their avatar studies. So with that said, I’ll leave you to hop along and see for yourselves.

Grauland / Primary Colors, September 2024

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The misty beauty of Jade’s Derryclare Loughin Second Life

Loch Dhoire an Chláir, September 2024 – click any image for full size

Ireland (or Éire if you prefer) covers an area of just under 70,300 square kilometres; but while small (ranking 118th on the list of countries by total area), it is one of the most stunningly (and romantically) beautiful to visit, its comparatively small size allowing so much of it to be easily appreciated in a single visit.

One of the most beautiful parts of Ireland – for me, anyway – is Connemara, County Galway. Located on the west of Ireland and facing off against the Atlantic, Connemara has a magnificent coastline with multiple peninsulas, whilst just s short distance inland lay mountains such as the Twelve Bens / Pins (Na Beanna Beola) and the Maumturks / Maamturks (Sléibhte Mhám Toirc) together with the Pantry and Sheffrey ranges, all of which border the magnificent Connemara National Park, numerous rivers and lakes and lochs.

Loch Dhoire an Chláir, September 2024

Connemara is also famous for its strong roots in traditional Irish culture, the fascinating history of mining within its borders (tours of some of the mines are available) and which sought Connemara Green Marble, copper pyrite, and minerals and gemstones in general. It’s also the point of arrival for Alcock and Brown and the end of their 1919 historic non-stop trans-Atlantic flight – and a lot more besides.

However, it the the region’s lochs that were the focus of my most recent excursion within Second Life. This is because Jade Koltai recently overhauled her Homestead region of Overland Hills to present another setting inspired by a physical world location: Derryclare Lough, a freshwater lake within Connemara located near the southern end of the Twelve Bens, and from which she has borrowed its Irish name, Loch Dhoire an Chláir.

Loch Dhoire an Chláir, September 2024

Sitting at the mouth of the Inagh Valley and fed by water flowing to of the nearby Lough Inagh further up the valley, Derryclare Lough is so-named as it is close to the Derryclare mountain as it sits at the southern end of the Twelve Bens range. It is a lake perhaps most famous for its fishing, its conifer woods, its distinctive island reached via a stone causeway cutting through its shallows, and for being a favourite spot for photographers who have visited it from across the world.

The latter have, over the years, produced an plethora of beautiful images of the lake and its dramatic surroundings. Most of these feature the lake and its island under balmy summer skies, often at sunset. They are images that soften the area’s ruggedness into a more romantic idyl-like beauty. However, Jade eschews such a look for her design; offering something more in keeping with the weather that can sweep into Connemara from the nearby Atlantic, presenting a setting that is heavily overcast, the clouds lowering and spitting forth rain; the mountains and hills cast into the role of brooding hulks as they rise from the more distant landscape, their peaks silhouetted against the clouds and their shoulders wrapped in misty haze and their feet lost in shadow.

Loch Dhoire an Chláir, September 2024

It’s an excellent choice, giving the entire setting an air of mystery and intrigue which helps set it as a place very much inspired by rather than modelled on the actual loch. This allows Jade to present a setting that carries the essentials of Derryclare Lough – the waters of the lake, the island within it, the peaks of the Twelve Bens – whilst also potentially casting her net wider to capture more of the essence of Connemara as whole.

Thus, within the setting come much of the rugged beauty of the peat bogs and moors of the region, a hint of the loneliness of crofting – even something of Connemara’s Medieval history. This takes the form of ruins of a castle / fortified house (courtesy of Marcthur Goosson, whose work forms the backbone of my own island home in Second Norway), which perhaps offers a hint of Clifden Castle with it arched entrance and single tower.

Loch Dhoire an Chláir, September 2024

Jade’s use of region surrounds to create a sense of the mountains bordering the lough and to give added depth and life to the setting is simply superb; it’s easy to imagine you could just step off the region itself and strike out towards the rising peaks and perhaps find yourself on the Glencoaghan Horseshoe. Closer to home, the little crofter’s cottage located to one side of the setting perhaps also stands in place of the numerous small cottages that can be found along the shores of the lake and which can be used (with a suitable licence) as a base to go fishing on the waters of the lake and the rivers flowing into and from it.

Fishing on the lake is most often carried out from the “butts”  – piers extending out from the shore -, and these are also represented within Jade’s build, as is the distinctive wooded island and the long stone causeway reaching out to it. The latter allows visitors walk out to the island and, should the need to escape the rain  be felt, the tents set out on the island might provide it. Forming a little camp site, they are one of several places visitors can sit and pass the time to be found throughout the setting. Another such place sits to the south of the land, not too far from the ruins. A single wooden chair sits looking out over the the more distant land, a blanket draped over it and a lantern illuminating the ground in which it stands. To one side of the chair is a flat-topped boulder suggestive of a flat cairn topped by a cross and a vase of red roses. It’s a poignant little vignette, one suggestive of a place of memory and solace; one that adds yet more depth to the setting.

Loch Dhoire an Chláir, September 2024

However, the best way to appreciate the setting is obviously to visit it. When you do so, make sure you have local sounds enabled to capture more of the region’s ambience. I’d also advise sticking with the local environment to fully appreciate Loch Dhoire an Chláir as intended by Jade. All told, another beautiful and atmospheric setting – and one not to be missed.

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A Mad Hatter’s Tea House in Second Norway, Second Life

Mad Hatter’s Tea Room, September 2024 – click any image for full size

Sometimes when exploring Second Life it’s easy to miss what is pretty much in your own back yard, so to speak.

For example, it’s no secret I have a home in Second Norway – and I’m very proud of the fact I’ve been able to put down roots there. Recently I added to this by visiting New Deer Isle, a superb setting in Second Life created and held by Kaiden Glocke Tray (KaidenTray), writing about it here. With September arriving, I’ve been able to visit another public location within Second Norway, this one sitting within a cosy parcel of land just under 3,500 square metres in size.

Created by Karmagrl Nesbith (Karmagrl),this setting is genuinely magical and a total delight, with its core theme obvious from its title: Mad Hatter’s Tea Room.

Mad Hatter’s Tea Room, September 2024

However, to view it purely as some form of homage to the most famous literally works of Lewis Carroll (aka Charles Lutwidge Dodgson)would perhaps be an error. Yes, characters like the Cheshire Cat, the caterpillar, the dormouse, the dodo – as well as the Queen of Hearts, Alice, the White Rabbit and the Mad Hatter himself –  and more, are all waiting to be found; but they are the icing on the cake for what is a richly engaging setting that sits on, under, and above the parcel.

Welcome to the Mad Hatter’s Tea Room! After you come in through the main gate, wander into the gardens through the pink gate. Follow the flower pathway to the main building- the Tea Room. Stop in, sip some tea, imbibe in some delectable bakery delights, and just enjoy the view.
Be sure to walk off the Second Life calories that don’t really count, and take a trip through the grounds, enjoying the whimsical Alice in Wonderland décor. Be sure and go down to the waterfront, and have a glass of wine or a beer, or even a mixed drink in the secret bar that is through the dull looking door that seems to go no where…

– From the introductory notecard to Mad Hatter’s Tea Room

Mad Hatter’s Tea Room, September 2024

From the pink gates at the landing point (those arriving by road can park their cars outside of the larger wrought iron gates if they wish!) visitors have a choice of following the path directly to the Tea House or cross to the a large terrace overlooking a natural cove cut by water flowing both into and out from the land.

Motifs from Carroll’s books are immediate: the presence of the Queen of Hearts and Alice as greeters in the inner car park as your arrive; the bushy-tailed herald looking as if he’s ready to announce your passage through the pink gate, your arrival, the playing card guard, oversized teacups and caterpillar cars on the terrace…

Mad Hatter’s Tea Room, September 2024

Meanwhile the garden path meanders gently up to the tea house, offering it own delights of colourful blooms, fountains, budgies in the trees, bunnies at play (or asleep!) and a branching path cutting back across the gardens to reach the upper end of the terrace. A further path leads the way over a little pool of water to where visitors can join the Hatter himself for tea outdoors if they wish, seated at a table cupped in the arm of a stream as it tumbles away from the pool to join with a second stream before both drop away into the cove.

The non-calorific cakes, cream buns and other delights can be enjoyed on both floors of the Tea House, which offers further celebrations of Alice’s adventures as immortalised in animation and film. And don’t let the White Rabbit outside holding his fob watch trick you into believing you’re in any way late for any for of important date and that you need to be moving on; take a choice of tables indoors or out and just enjoy the setting.

Mad Hatter’s Tea Room, September 2024

Places to sit actually abound throughout the setting, whilst the terrace itself sit over the bar mentioned in the introductory notecard, two sets of steps leading out to its waterfront entrance. Teas and coffees might also be enjoyed in the bar – as might a beer or a cocktail by those so-minded. The terrace also offers chess for those who might fancy a game, and a small teleport base back alongside the pink gates will carry you up to the sky platform and its maze and mix of characters from the books.

To describe Mad Hatter’s Tea Room, however, is to mis the point – it’s a place to be visited and enjoyed. As such, I’ll encourage you to do so, particularly if you love Alice’s adventures, and I’ll leave you instead with a couple more images.

Mad Hatter’s Tea Room, September 2024

 

Mad Hatter’s Tea Room, September 2024

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A relaxing Wild Coast in Second Life

La Côte Sauvage, September 2024 – click any image for full size

Update, November 2024: La Côte Sauvage has relocated and has been remodelled

Sitting within a half Homestead region is La Côte Sauvage (The Wild Coast), a natural location held and design by Second Life artist-photographer Caly Applewhyte (Calypso Applewhyte).  It takes as its inspiration the Breton Coast, France – although whether it is predominantly inspired by Brittany’s northern or southern coastline or an amalgam of both is unclear; and while there is a stretch of French coast along the Bay of Biscay actually called La Côte Sauvage, this lies within Nouvelle-Aquitaine further to the south, so is potentially not a factor in the setting’s design.

Note that where or upon what the setting might be directly inspired is particularly relevant;  Caly’s La Côte Sauvage speaks entirely for itself as a small but highly photogenic setting; a place which uses elevation to its advantage, allowing it to represent a coastal area without relying on being backed-up against one side of the parcel or another (or maybe two sides) within which it sits, thus allowing to stand as something of an island setting, whilst also allowing the imagination to interpret as a stretch of coast whilst wandering between valleys and hilltops.

La Côte Sauvage, September 2024

Although sitting within a half Homeland region, the setting is actually split into two parcels: to the south is La Côte Sauvage itself, primarily given over to dray land and with a richness of content that does not feel it is in any way overcrowding the parcel. Then, to the north is the largely open water La Côte Sauvage 2, to which I’ll circle back in a bit.

The landing point is located on the southern side of the land, where a small boardwalk reaches over the water from one of the setting’s beaches to a little knob of an isle that offers the first of many places where those who wish to sit and spend time in the region. On the landward side of the boardwalk, a signboard for the Nature Collective can be found, where donations for the settings upkeep can be made. Close by are further places to sit, one in the lee of one of the setting’s hills, the other on the beach itself. 

La Côte Sauvage, September 2024

The main path of exploration runs north between two of the elevated parts of the location, dog-legging a little to the east to reach the bank of a stream as it cuts through the landscape in a reverse “s”, before turning north again and open out to access another of the beaches. To the left of this path are steps leading up the side of the hill to reach a low plateau claimed by the local sheep and which includes a comfy little seat for any shepherd wishing to keep and eye on them 🙂 . From here it is possible to climb up to the highest point in the setting, where a rotunda has been built to house a small gallery of Caly’s photography, together with a vendor where copies of Caly’s work can be purchased.

This gallery overlooks the beach mentioned above, behind which sits a carpet of grass between the beach and the stream on which can be found a summer house. Neatly utilising the larger half of Cory Edo’s Yara Treehouse outfitted to offer a cosy retreat, complete with a sofa to watch the ebb and flow of the sea. 

La Côte Sauvage, September 2024

The second half of the treehouse structure sits as another little cosy hideaway on the south side of the landscape. It can be reached one of two ways: when following the main path between the hills, a turn to the right at the foot of the the hill there and using the stepping stones to cross the stream; alternatively, a walk east along the beach at the landing point and then following a rock (and spray-drenched!) walk around the base of the cliffs to where a bridge spans the mouth of the stream. On the far side of the cabin from the stream offers a way up to the hill behind it, as well as to a little cove that offers a bit of a hideaway place to sit and spend time. 

Turning to the stream, this starts to the north-east of the land, snaking its way south and west and then back to the east again to reach its mouth. It’s possible to follow a good part of the stream towards its source using its southern bank and two bridges. Doing so will bring visitors to the two final points of interest on the northern side of the setting: the ancient ruins on the northern-eastern hills, and the raised walkway reaching out over the water to an aged stone pavilion surmounting a single island.

La Côte Sauvage, September 2024

Both the ruins and the pavilion, although of different ages, sit will together and add a sense of history to the setting – and in the case of the ruins, with their stand stone, alter and ancient Norse horn, offer a sense of mystery and mysticism, while the columned steps leading up to these points carry a hint of ancient Central American architecture. Meanwhile, the pavilion carries with it a hint of the Romanesque in both its style and its furnishings (and even in foodstuffs set out on the table).

All of the above still misses out on so much the reach has; the manifold places to sit and / or take photos, the coastal soundscape, and the ability to rez items – most notably as props for photography – but do remember to pick up your bits when done.

La Côte Sauvage, September 2024

It’s this aspect of rezzing that brings me back to the the open water  to the north of the land, offering as it does the opportunity to rez something like a rowboat, pedal boat, windsurfer or similar and take to the water and travel around the setting (just be careful about straying into the neighbouring half of the region!

In all, a beautifully crafted setting, relaxing, and fun to explore – but don’t just take my word for this!

La Côte Sauvage, September 2024

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