SL15B: fifteen years and counting!

The SL15B Cake Stage

The first part of the celebrations for Second Life’s 15th anniversary opened on Sunday, June 17th, when the SL15B Community Celebration regions opened to the public.

Events within the 24 regions will run from Sunday, June 17th through until Sunday, June 24th, with the Big Day, marking the original opening of Second Life to the public at large, far back in June 2003, taking place on Saturday, June 23rd. After the main celebrations, the regions will remain open for visitors from Monday, June 25th through Sunday, July 1st, although there will be no formal events during this period.

The SL15B (animated) Serpent Stage

As befitting a 15th anniversary, the theme for this year’s community celebration is crystal, so expect to see a good few builds within the regions reflecting this – and possible watches and timepieces as well, given these are often gifts associated with 15th anniversaries.

Throughout the week of festivities, there will be much going on: music, dancing and performances at the various stages found within the regions; talks and presentations within the auditorium – including the now-familiar Meet the Lindens events, of which more anon, and some of the exhibits built be SL residents and found within the regions may also play host to events of their own.

The SL15B Welcome Area 1 and Welcome Area 2

The festivities bring together the use mix of resident-build exhibitions and SLB infrastructure builds – with the latter this year being provided by Mikati Slade – Cake Stage; Walton F. Wainwright (Faust Steamer) -Serpent Stage; Anthony (ADudeNamed Anthony) – Auditorium; Ancient Mole – Crystal Rotunda Stage and Welcome Area: and City Builder (Lim Pikajuna) – Stage North.

As well as these, there are special features, such as the Tapestry of Time, tracing Second Life’s History from 2003 to the present; people can also pay a visit to the original Cornfield – the Sin Bin of early Second Life, and tour Bear Island, which makes a return to SLB celebrations for all lovers of Linden Bears. Plus the ever-popular SLB Big Hunt and the pod tours and very much a part of the festivities.

The SL15B Auditorium has landed

Meet The Lindens

This year, Meet the Lindens will talk place between Monday and Friday, at 14:00 SLT at the SL15B Auditorium. The participating Lindens this year include:

  • Xiola Linden – Monday, June 18th.
  • Patch Linden and Kiera Linden – Tuesday, June 19th.
  • Ebbe Linden – Wednesday, June 20th.
  • Grumpity Linden and Oz Linden – Thursday, June 21st.
  • Brett Linden  – Friday June 21st.
Patch, Grumpity, Brett and Xiola – all taking part in this year’s Meet the Lindens at SL15B. Credit: Linden Lab

Where To Find Information

The best place to find information on all that is going on at SL15B is the SL15B Community Celebration website. Daily schedules will be posted there, together with news and updates. IN addition, you can view the daily schedules for the major stages and the auditorium via the following links:

Visit the Tapestry of Time to learn about SL’s history

Getting There – SLurls

Scarlet studies, humans and aliens, and an invisible man

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, June 17th

13:30: Tea-Time at Baker Street

Caledonia Skytower, Kayden OConnell and Corwyn Allen return with a Seanchai favourite: Tea-time at Baker Street. This time they are going right back to the roots of the legend, and the case which first introduced the world to Doctor John Watson and the renowned Consulting Detective, Mr. Sherlock Holmes.

study-in-scarletA Study in Scarlet was written in 1886 as a full-length novel by Sir Arthur Conan Doyle and published the following year. It is actually one of only four novel-length stories Conan Doyle penned about Holmes and Watson in the original canon (the remaining 56 tales of their adventures are all short stories). As it was the first time the two had appeared in print, part of the story was used to establish each of them, and how they met.

It is 1887, and Doctor John Watson, invalided out of the British Army after being wounded in the Battle of Maiwand during the Second Anglo-Afghan War (1878-1880), has returned to London where he is seeking accommodation. After bumping into an old friend, Watson finds himself being taken to St. Bart’s Hospital, where he is introduced to a stranger carrying out a laboratory experiment. On shaking Watson’s hand, Sherlock Holmes immediately perceives that he has recently returned from Afghanistan, and thus Watson first experiences Holmes’ remarkable deductive abilities – although quite how Holmes came to his conclusion remains a mystery. After a short conversation, he agrees to join Holmes in moving into a flat (apartment) at 221B Baker Street, where they’ll split the rent.

In the story, it is actually several weeks before Watson learns of Holmes’ rather unusual chosen profession. When told, he remains initially dubious until Holmes gives a practical demonstration of his powers of observation and deduction, using a messenger from Scotland Yard as his subject. The messenger has come with a request for Holmes’ assistance; Holmes is at first reluctant to heed the call,  but Watson urges him otherwise. So it is that they set out on their first adventure together, one involving poison, a double murder in London and a bitter tale of love, loss and revenge from America.

18:00 Magicland Storytime – Mrs Piggle-Wiggle

Mrs. Piggle-Wiggle lives in an upside-down house and smells like cookies. She was even married to a pirate once. Most of all, she knows everything about children. She can cure them of any ailment. Patsy hates baths. Hubert never puts anything away. Allen eats v-e-r-y slowly. Mrs Piggle-Wiggle has a treatment for all of them.

The incomparable Mrs. Piggle-Wiggle loves children good or bad and never scolds but has positive cures for Answer-Backers, Never-Want-to-Go-to-Bedders, and other boys and girls with strange habits.

Join Caledonia Skytower at the Golden Horseshoe in Magicland Park, as she reads from Betty MacDonald tales of Mrs. Piggle-Wiggle.

Monday, June 18th 19:00: Protector

Phssthpok the Pak had been travelling for most of his thirty-two thousand years. His mission: save, develop, and protect the group of Pak breeders sent out into space some two and a half million years previously.

Brennan was a Belter, the product of a fiercely independent, somewhat anarchic society living in, on, and around an outer asteroid belt. The Belters were rebels, one and all, and Brennan was a smuggler. The Belt worlds had been tracking the Pak ship for days — Brennan figured to meet that ship first…

He was never seen again. At least not by those alive at the time.

Join Gyro Muggins as he reads Larry Niven’s engaging tale of humanity’s past – and future.

Tuesday, June 19th: Walt Longmire

Join Kayden OConnell as he reads more from Craig Johnson’s tales of Sheriff Walt Longmire.

Wednesday, June 20th 19:00: Written in the Sand

Images and Thoughts from the Seashore with Ktadhn Vesusino.

Thursday, June 21st: The Invisible Man

Oh! – disillusionment again. I thought my troubles were over. Practically I thought I had impunity to do whatever I chose, everything – save to give away my secret. So I thought. Whatever I did, whatever the consequences might be, was nothing to me. I had merely to fling aside my garments and vanish. No person could hold me. I could take my money where I found it. I decided to treat myself to a sumptuous feast, and then put up at a good hotel, and accumulate a new outfit of property. I felt amazingly confident, – it’s not particularly pleasant to recall that I was an ass.

– Griffin, the Invisible Man

Join Shandon Loring as he delves into the classic tale by H.G. Wells of Griffin, a man already consumed by a desire to have power and fame, who finds a way to make himself invisible to the rest of the world – but not the way to become visible again.

The results do not go in his favour, heightening his bitterness and encouraging him to think only in terms of wreaking havoc as his bitterness grows deeper and his desire to revel in the absolute lack of conscience, to commit crime and instil terror, grows to the point of fanaticism… Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The current charity is Feed a Smile.

Alien truths, revenge, adventure and darkness

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Monday, June 11th 19:00: Protector

Phssthpok the Pak had been travelling for most of his thirty-two thousand years. His mission: save, develop, and protect the group of Pak breeders sent out into space some two and a half million years previously.

Brennan was a Belter, the product of a fiercely independent, somewhat anarchic society living in, on, and around an outer asteroid belt. The Belters were rebels, one and all, and Brennan was a smuggler. The Belt worlds had been tracking the Pak ship for days — Brennan figured to meet that ship first…

He was never seen again. At least not by those alive at the time.

Join Gyro Muggins as he reads Larry Niven’s engaging tale of humanity’s past – and future..

Tuesday, June 12th: The Cold Dish (Walt Longmire #1)

Two years ago, four boys were put on trial for raping a Cheyenne girl. Now one of them – Cody Pritchard – is dead, shot and dumped in with a local farmer’s sheep.

For Walt Longmire, it means his hope of finishing out his term as sheriff of Wyoming’s Absaroka county in peace and quiet is at an end; instead, he finds himself in the middle of a murder investigation.

Plenty of people had cause for wanting Cody Prichard dead but who had the guts to do the deed? And are his three compadres next on the hit list? For Longmire, it means facing one of the more volatile and challenging cases in his twenty-four years as sheriff. One in which he means to ensure that revenge, so often regarded as a dish best served cold, is never served at all.

Join Kayden OConnell as he reads the first volume of Craig Johnson’s tales of Sheriff Walt Longmire.

Wednesday, June 13th 19:00: Hello, Universe

In one day, four lives weave together in unexpected ways.

Virgil Salinas is shy and kind-hearted and feels out-of-place in his loud and boisterous family; Valencia Somerset, who is deaf, is smart, brave, and secretly lonely, and loves everything about nature; Kaori Tanaka is a self-proclaimed psychic, whose little sister Gen is always following her around; and Chet Bullens wishes the weird kids would just act normal so that he can concentrate on basketball.

None of them are friends; at least not until Chet pulls a prank that traps Virgil and his pet guinea pig at the bottom of a well.

This leads Kaori, Gen, and Valencia on an epic quest to find the missing Virgil. Through luck, smarts, bravery, and a little help from the universe, a rescue is performed, a bully is put in his place, and friendship blooms.

Join Caledonia Skytower as she reads Erin Entrada Kelly’s 2018 Newbery Medal Award-Winning tale.

Thursday, June 14th:

The Haunter of the Dark

The Shining Trapezohedron was discovered in Egyptian ruins, in a box of alien construction, by Professor Enoch Bowen before he returned to Providence, Rhode Island in 1844.

Members of the Church of Starry Wisdom in Providence would awaken the Haunter of the Dark, an avatar of Nyarlathotep, by gazing into the glowing crystal.

Summoned from the black gulfs of chaos, this being could show other worlds, other galaxies, and the secrets of arcane and paradoxical knowledge; but he demanded monstrous sacrifices, hinted at by disfigured skeletons that were later found in the church. The Haunter of the Dark was banished by light and could not cross a lighted area.

Join Shandon Loring as he delves into a classic tale by H.P. Lovecraft. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

19:00 Seanchai Late Night

Contemporary Sci-Fi with Finn Zeddmore.

 

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The current charity is Feed a Smile.

This Weekend in Second Life Dance

Winds of the Sahara - June 6 2018

(This week’s showcase performer is Lynxa Wilde)

Hi there. R. Crap Mariner, your long-lost dance correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings.

Let’s get started, here’s the events that I saw on the calendar as of press time.


(All times SLT)

Burlesque Dolls - June 2 2018

Friday June 8 2018

6pm Elysium Cabaret

Elysium Cabaret – Welcome to the Weekend! If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment! Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get their early because the sim fills. Come celebrate Friday! Welcome to the weekend!

https://maps.secondlife.com/secondlife/Copperhead%20Road/74/64/2754

10pm Guerilla Burlesque

This week we bring you our late Pit revue show filled with jaw dropping original dance performances! We welcome back some of our best original Guerilla dancers to the stage mixed with our newest members all brought together to make one hell of a kick ass show! If you like to stay up late this is the show for you too! At 10 pm we will continue to bring you all brand new acts that will take you up, up and away! Amazing set designs, mood stirring music as well as our beautiful Guerilla dancers! We are happy to have Chrissy Rhiano​ back directing the show this week! Something wonderful happens in the Pits come see for yourself! Doors open at 9 pm for the 10 pm show! Mark the dates, make your plans and get there early we have your seats ready!

https://maps.secondlife.com/secondlife/Idle%20Rogue/107/189/33


Guerilla Burlesque - June 1 2018

Saturday June 9 2018

1pm Debauche @ Tryst Ballroom

Debauche returns once more to the absolutely gorgeous surrounding of the Tryst Ballroom. Such a grand, wonderful place to perform and we are REALLY looking forward to this one. Debauche – a little naughty, a lot sexy and ALWAYS CLASSY! Come join us and see for yourself – You know you want to 🙂

3pm Men In Motion

I know most of you have been waiting oh so patiently for this post… and well, today is your lucky day. This Saturday, mid afternoon, we are about to have our delights filled with some of Second Life’s most talented choreographers and dancers. They will take you into the depth’s of their mind to show you their vision of their dance. Some might take you into the jungle, some might have you relive high school days, some might even put you in a dark padded room.. when it’s all said and done, the fire department will be called and their hoses will be available to cool off any small fires that might be started.

http://maps.secondlife.com/secondlife/Forbidden%20Fruit/28/74/3034

5pm Burlesque Dolls

Come and enjoy an afternoon of some of the most exquisite and talented burlesque dancers on second life. The Burlesque Dolls will be gracing the stage at the Jefferson Opera house this Saturday at 5 SLT and invite you to join them as they pay tribute to the women of music. Enjoy the sensual tease by Lina, Queenie, Kyshra, Lynxa, Corri, Nara, Vanity and Alexis joined by the sensual tones of our irresistible Dj Diamonique. (Semi formal to formal dress please)

http://maps.secondlife.com/secondlife/Playa%20dela%20Familia/12/39/2001

7pm Moulin Rouge

Description:LIVE – Disco Fever DATE: June 9, 2018, 7pm SLT The Moulin Rouge Revue will be presenting live a special disco show. We hope you come down and join us for a spectacular performance by our dancers to some fun, upbeat tunes! Hustle on down ready to boogie and strut your stuff with us for a retro good time.

http://maps.secondlife.com/secondlife/Moulin%20Rouge/172/131/31

7pm Paramount Grand Theatre

Description:Summer Nights! Paramount Grand Theatre’s brand new show of the year. Come join us for an evening of classy but sassy entertainment as we the Paramount Players dance for you, June 2nd & 9th at 7pm SLT. The Players are bringing on new and old routines for your enjoyment. Dancer’s Choice type of show!

http://maps.secondlife.com/secondlife/Hell%20Lust/77/83/22

8pm A&M Mocap Maniacs

Description:Our monthly Home Show, showcasing what you can do with A&M MOCAP Animation Workshop dance animations! Join us for the performances, stay for the totally FUN after party where our DJ will dance you on stage!

http://maps.secondlife.com/secondlife/Mocap%20Dancer/51/219/504


https://www.flickr.com/photos/isfullofcrap/41456410115/in/dateposted/

Sunday June 10 2018

7am Club Image

  1. Line up for this Sunday
  2. Misse Tigerpaw “Doll Play”
  3. Coyume Melod “Pure White”
  4. Setsuna Hirano “The cobweb”
  5. Diawa Bellic”Good Vibe” -NEW – with Nara

Team dance Yougao Destiny”Can’t stop the feeling!”

http://maps.secondlife.com/secondlife/Laem%20Singh/193/28/2021

12pm Kiki’s Burlesque

No description, but if this is the same show I saw recently, it’s good.

http://maps.secondlife.com/secondlife/LORII%20CAPRONI%20ISLAND/106/174/24

12pm Oasis Dancers

Description:OOC Event, Goreans and Non-Goreans are welcome, no dress code.

http://maps.secondlife.com/secondlife/Gorean%20Campus/194/72/32

12pm Spirit Light Company

Journey into the worlds of great painters over the last 150 years including Monet, Degas, and Chagall, Boudin, Matisse and Lautrec, to name only a few. SLDC uses dance as palette and brush to honour and celebrate
the artistic accomplishments of the masters.

You will be dazzled as the canvas of famous paintings is brought to life on stage where the two dimension become three in movement and dance.

You won’t want to miss this unique and amazing performance. Second Life is an artist’s canvas, a dancer’s world, and a musician’s hall, each without the limitations of the physical world and with the immense possibilities of a virtual world.

The programme is presented free of charge, however we expect large crowds so come early to assure access to the sim.

Dance is an Art
Paint your Dream and Follow it!
Steven Thompson

http://maps.secondlife.com/secondlife/Rockcliffe%20I/120/82/3602

5pm Winds of the Sahara

Description:Each Sunday we have a shiny, new show at Winds of the Sahara. Our dances range from burlesque to performance art and you are sure to be amazed at all of the wonder that sets, costumes and music can create. We’ll put sparkles in your eyes and leave sequins on your shirt collars.

http://maps.secondlife.com/secondlife/Aladona/124/193/2001


Check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week.

Full disclosure: I perform with Guerilla Burlesque and Debauche.

Winds of the Sahara - May 13 2018

Holmes, aliens, revenge, rescue and music in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, June 3rd

13:30: Tea-Time at Baker Street

Caledonia Skytower, Kayden OConnell and Corwyn Allen return with a Seanchai favourite: Tea-time at Baker Street. This time they are going right back to the roots of the legend, and the case which first introduced the world to Doctor John Watson and the renowned Consulting Detective, Mr. Sherlock Holmes.

study-in-scarletA Study in Scarlet was written in 1886 as a full-length novel by Sir Arthur Conan Doyle and published the following year. It is actually one of only four novel-length stories Conan Doyle penned about Holmes and Watson in the original canon (the remaining 56 tales of their adventures are all short stories). As it was the first time the two had appeared in print, part of the story was used to establish each of them, and how they met.

It is 1887, and Doctor John Watson, invalided out of the British Army after being wounded in the Battle of Maiwand during the Second Anglo-Afghan War (1878-1880), has returned to London where he is seeking accommodation. After bumping into an old friend, Watson finds himself being taken to St. Bart’s Hospital, where he is introduced to a stranger carrying out a laboratory experiment. On shaking Watson’s hand, Sherlock Holmes immediately perceives that he has recently returned from Afghanistan, and thus Watson first experiences Holmes’ remarkable deductive abilities – although quite how Holmes came to his conclusion remains a mystery. After a short conversation, he agrees to join Holmes in moving into a flat (apartment) at 221B Baker Street, where they’ll split the rent.

In the story, it is actually several weeks before Watson learns of Holmes’ rather unusual chosen profession. When told, he remains initially dubious until Holmes gives a practical demonstration of his powers of observation and deduction, using a messenger from Scotland Yard as his subject. The messenger has come with a request for Holmes’ assistance; Holmes is at first reluctant to heed the call,  but Watson urges him otherwise. So it is that they set out on their first adventure together, one involving poison, a double murder in London and a bitter tale of love, loss and revenge from America.

18:00 Magicland Storytime – Mrs Piggle-Wiggle

Mrs. Piggle-Wiggle lives in an upside-down house and smells like cookies. She was even married to a pirate once. Most of all, she knows everything about children. She can cure them of any ailment. Patsy hates baths. Hubert never puts anything away. Allen eats v-e-r-y slowly. Mrs Piggle-Wiggle has a treatment for all of them.

The incomparable Mrs. Piggle-Wiggle loves children good or bad and never scolds but has positive cures for Answer-Backers, Never-Want-to-Go-to-Bedders, and other boys and girls with strange habits.

Join Caledonia Skytower at the Golden Horseshoe in Magicland Park, as she reads from Betty MacDonald tales of Mrs. Piggle-Wiggle.

Monday, June 4th 19:00: The Nitrogen Fix

2000 years from now, the Earth has acid oceans, mutating exploding plants, silent, tentacled observers, doomed Hill cities, nomad Outcasts, vicious, power-mad rebels.

In this world, fully depleted of freely floating oxygen – it has all been trapped in the Nitrogen Fix –, humans are the last native animal species on the planet. What civilization is left is isolated and separated.

A doomsday scenario? perhaps. But Hal Clement has a knack for making this beleaguered, suffering version of Earth and the trials of those living on it far more enticing that might be first thought.

Join Gyro Muggins as he travels to Clement’s world and see what might be found there.

Tuesday, June 5th: The Cold Dish (Walt Longmire #1)

Two years ago, four boys were put on trial for raping a Cheyenne girl. Now one of them – Cody Pritchard – is dead, shot and dumped in with a local farmer’s sheep.

For Walt Longmire, it means his hope of finishing out his term as sheriff of Wyoming’s Absaroka county in peace and quiet is at an end; instead, he finds himself in the middle of a murder investigation.

Plenty of people had cause for wanting Cody Prichard dead but who had the guts to do the deed? And are his three compadres next on the hit list? For Longmire, it means facing one of the more volatile and challenging cases in his twenty-four years as sheriff. One in which he means to ensure that revenge, so often regarded as a dish best served cold, is never served at all.

Join Kayden OConnell as he reads the first volume of Craig Johnson’s tales of Sheriff Walt Longmire.

Wednesday, June 6th 19:00: Hello, Universe

In one day, four lives weave together in unexpected ways.

Virgil Salinas is shy and kind-hearted and feels out-of-place in his loud and boisterous family; Valencia Somerset, who is deaf, is smart, brave, and secretly lonely, and loves everything about nature; Kaori Tanaka is a self-proclaimed psychic, whose little sister Gen is always following her around; and Chet Bullens wishes the weird kids would just act normal so that he can concentrate on basketball.

None of them are friends; at least not until Chet pulls a prank that traps Virgil and his pet guinea pig at the bottom of a well.

This leads Kaori, Gen, and Valencia on an epic quest to find the missing Virgil. Through luck, smarts, bravery, and a little help from the universe, a rescue is performed, a bully is put in his place, and friendship blooms.

Join Caledonia Skytower as she reads Erin Entrada Kelly’s 2018 Newbery Medal Award-Winning tale.

Thursday, June 7th: RUSH 2112

  • 18:30-19:00 The Temple of Syrinx plays a major role in unlocking the Crystal Gate in Ready Player One. Shandon  Loring reads that part of Ernest Cline’s seminal VR story.
  • 19:00: RUSH 2112 Anthem – the story behind the music of the album.

Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/144/129/29).

19:00 Seanchai Late Night

Contemporary Sci-Fi with Finn Zeddmore.

 

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The current charity is Project Children, growing peace in Northern Ireland one (or two) children at a time.

Designing Worlds in conversation with Ebbe Altberg – Transcript + Audio

Ebbe Altberg in conversation with Saffia Widdershins

Note: the video of the show is now embedded at the foot of this page.

On Tuesday, May 15th, I was able to sit-down at a closed studio recording session which formed part of Design Worlds’ 10th anniversary. The programme featured special guest, Linden Lab CEO Ebbe Altberg.

Ebbe had accepted an invitation to answer questions to him by Saffia Widdershins, focusing on the upcoming 15th Anniversary celebrations for Second Life and the infographic and roadmap blog post issued by the Lab in  April 2018, although Sansar was also touched upon as well towards the end of the session.

The questions were a mix of those submitted to Designing Worlds ahead of the session, and those formulated by the Designing Worlds team. What follows here is a transcript of Ebbe’s responses to the questions, with a précis of each question and an audio extract from my own recording of the session.

A summary of the topics / comments is provided below, with links to the relevant section of the transcript. Note that the audio here may differ slightly to the audio in the video, as my audio extracts have been cleaned-up a little to remove repetition, pauses and asides, to give a smoother flow of the core comments and thoughts.

The Short(ish) Form

For those who prefer, the following is a bullet-point list of the core questions asked, gathered into the same topic headings as the transcript notes. Links are given to the relevant part of the full transcript for those who would prefer to read / listen to the complete answers / comments.

Note: due to the nature of WordPress internal text anchors and scrolling, you may have to scroll up a little after jumping to a specific topic, in order to see the question.

Opening Comments

  • 15 years a testament to users’ commandment to the platform.
  • Want to make it very clear to the world in general that Second Life is still going and improving.
  • The SL team is very committed to the platform, driving to make it better with new features and improved capabilities.
  • LL more optimistic than previously that they have the opportunity to grow the SL user base.
  • Jump to topic.

On the Infographic

  • While revenues are important, particularly moved by the value Second Life brings to users.
  • Fascinating that in 2017, users redeemed almost US$70 million from the platform, indicating it offers a genuine income opportunity.
  • 5 million items on the Marketplace (although some could perhaps be removed) indicates the breadth of creativity and opportunity for income generation available to users.
  • But the stories of how SL improves people’s lives, the way it can be used to raise money to help others (e.g. US $48,000 via Fantasy Faire in 2018),and the way it can change people’s lives for the better.
  • Jump to topic.

On Re-balancing the SL Economy

  • LL recognises land in Second Life is too expensive, and that they actually generate very little from the platform’s economic activity.
  • Hope is to pivot Lab’s income generation away from land tier and towards more of the economic activities – buying / selling L$, transactional and redemption fees, subscriptions, etc.
  • Through this shift, hope is to reduce the cost of land tier.
  • Witnessing steps already being taken – the private region buy-down programme, the Mainland price reduction, and more is cautiously planned.
  • Jump to topic.

On the Mainland Pricing Restructure and Private Estates

  • Extremely happy with the results.
  • Land team still incredibly busy handling orders.
  • Has also resulted in an increase in Premium subscriptions.
  • Still have to investigate the breakdown of figures: how many orders are from Premium users expending their existing land holdings; how many orders are from Premium users taking up land for the first time; and absolute net new Premium subscribers.
  • How do these changes balance with private estate costs?
    • Still being discussed, with no decisions as yet.
    • Idea is to make changes in steps and understand cause and effect – which is not possible if a lot of changes are introduced at once.
    • Potentially more to come in the future.
    • Jump to topic.

On Linden Homes

  • Not an exercise to convert exiting Linden Homes to mesh; rather the introduction of new homes which will take advantage of mesh, etc.
  • Will likely take advantage of the 1024 sq m land form, in line with the Mainland pricing change.
  • New houses will be showcased later in 2018, but no specific dates on the roll-out.
  • Some homes might make full use of a 1024 sq m footprint, some might be smaller to allow broader choice to users.
  • Jump to topic.

On The New Land Auctions

  • Initially, only Mainland land holders will be able to offer their land for auction, and individuals only, not groups.
  • Money will likely be held in escrow, so those who don’t win will get it back.
  • Lab will take a transaction fee on auctions, again as a part of trying to move revenue generation away from land tier.
  • No dates as to when the new auctions will be introduced, but getting “close”.
  • Jump to topic.

On Themed Learning Islands and Community Gateways

Are you considering community support for the new theme learning islands, and what are the themes likely to be?

  • Primary intention of themed learning islands is to provide more vertically specific user acquisition opportunities.
    • Attempt to make things consistent as possible, from initial contact through to arriving in-world at a location that is in context with the initial interesting in wanting to join SL.
    • Today, the process is generic, with no guarantee a new user will arrive in-world where they might have expected.
  • Currently in early testing, finding out what works / doesn’t work.
  • Hope is to bring-in and retain more productively (from the user’s perspective) and at a lower cost.
  • Have found that having greeters / helpers present at these islands doesn’t actually increase new user engagement. Might be a fault with testing, but might be only some new users appreciate personal help. Possible the Lab will look again at this.
  • Jump to topic.
  • Have some great gateways, but they are not necessarily contributing a lot of new users, but appear to do a great job in supporting existing users.
  • There has been success in the past – a Brazilian gateway supported by a local media company helped grow the SL Brazilian community.
  • Anyone wishing to apply to run a community gateway is free to do so.
  • LL spend a lot of money on user acquisition, but there are many different ways to do it.
  • Needs to be in contextually relevant places on the Internet where relevant audiences might be found.
  • Community gateways could be a unique way to provide user-generated themed user acquisition that the Lab may not have thought of; addressing niche audiences.
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On the Marketplace Updates

  • Thoughts being given to clearing some of the “clutter” – content no longer managed by the creator for various reasons (e.g. no longer active).
  • User interface updates.
  • Specific (and requested) capabilities, such as being able to sell multiple colours for an item through a single listing.
  • Long list of possible improvements, and the aim is to work with the community [e.g. via the Web User Group).
  • Will be a big project, with many changes unlikely to appear until the end of the year; some (such as the clean-up) might become apparent sooner.
  • There is a commitment to make significant improvements to the Marketplace.
  • Already have certain points where revenue is collected (land, transactional fees, L$ fees, redemption fees, Marketplace commissions, etc.). Might be additional products deployed with fees associated with them.
  • Haven’t decided on the best way to engage in the transactional economy or whether Marketplace fees will increase from the current 5%.
  • Most digital economies on the Internet charge around 30% for participation. With Marketplace fees, L$ fees and redemption fees, LL charge around 10%.
  • With trying to lower land costs, the fees through the economy are liable to increase – but no decision on by how much.
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  • Some LL’s focus is to try to find the right economic balance so that running a business in Second Life makes sense, and thus grow the economy.
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On Premium Benefits (sort-of)

  • Mainland pricing has already happened.
  • There’s also Animesh, Bakes on Mesh and the Environment Enhancement Project, all of which will offer now opportunities for creators and shoppers.
  • There’s also work being done with Estate Management tools to make land management easier.
  • Project viewers in general either are available [Animesh, Bakes on Mesh] or will be appearing soon [Land Management, EEP].
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On the Return of Last Names

  • Going a little slower than planned due to other work taking priority.
  • Important for scripter to switch to using agent IDs for identifying avatars, and not to use string names, as these will no longer remain constant.
  • New accounts will continue to have the “Resident” last name.
  • Premium users will – for a fee to be decided – be able to chose a new last name from a list, and use any first name they wish with it.
  • Last name lists will not include any last names previously used.
  • No-one will be able to use a name previously used by anyone else, so a name will always apply to the same user.
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On Transitioning Second Life to the Cloud

  • First step is to make the migration and not have anything break. This must be completed before the Lab can start thinking about options and products.
  • Likely to be well into 2019 if not longer) before the Lab has transitioned from their own co-located infrastructure to a cloud-based infrastructure.
  • Possible benefits from the move might be:
    • Running regions on more high performant hardware, offering users a choice of hardware capabilities, depending on their needs
    • Possibly taking advantage of geographic distribution of regions (e.g. regions heavily used by European users located in Europe).
    • Possibly offering dynamic availability of regions (where appropriate) – spin-up when someone visits, spin-down and store on disk when empty.
  • Constantly have to upgrade hardware, etc., and this involves significant capital expenditure. The cloud allows for these things to be paid for on demand, reducing expenditure / overheads.
  • It’s the right time to make the move, and Ll are now committed to it.
  • Not an investment that would be made if the company didn’t have long-term aspirations for Second Life.
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  • Can do a lot without cloud infrastructure – improving code, making optimisations, etc.
  • Will continue to do this on the software side.
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On Grid-Wide Experiences

  • Essentially making experiences a grid-wide opt-out, rather than a localised opt-in.
  • Land holders will have the ability to determine which (if any) grid-wide experiences run on their land [region or parcel].
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On the Environment Enhancement Project (EEP)

  • Three new object types / inventory assets for water, sky and day settings which can be transferred / traded like other goods.
  • Can be set at region or parcel level, subject to permissions.
  • Close to getting a project viewer available and to start getting feedback for users.
  • Hopefully will make it easier for those without the necessary skills (XML coding) to set custom environments for their land.
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On Animesh and Bakes on Mesh

  • Animesh uses skeletal animations on a mesh object, animating it in the same way as an avatar. Should be more efficient than current mechanisms for animating objects [e.g. no need for intensive alpha flipping].
  • Bakes on Mesh allows system wearable to be applied to mesh bodies and heads. Should reduce the overall complexity of avatar mesh bodies and heads.
  • EEP, Animesh and Bakes on Mesh should provide new opportunities for content creation.
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On Games and Experiences

  • The aims of building games are to: make sure the Lab can make interesting content; showcase what might be done with emerging capabilities and options to creators; and understand what users find particularly engaging, and how the Lab might capitalise on that engagement in terms of tools and other capabilities.
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On Sansar

Progress to Date

  • No – but this is fairly normal when building a complex system.
  • Sansar is essentially building a new games engine from the ground up with all the scripting, physics and rendering capabilities & building two unique interfaces: VR and mouse / keyboard
  • Work will continue in adding more capabilities and in making Sansar more performant, offering beet means for people to connect with content and with one another.
  • At present tests are in progress to improve user on-boarding.
  • Personally very excited about VR and its potential. However, VR does have a way to go before it achieves a large market.
  • Feels creativity in Sansar is starting to take off – creators are already doing things LL never imagined.
  • Now starting to look at getting growth. SL users are welcome to try Sansar. LL very happy if users opt to use both, or decided to stay with one or the other.
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Tie-ins and Opportunities

  • Sansar has significant architectural differences to Second Life.
  • Instancing experiences is one difference, visual fidelity is another. Sansar also has a monetisation model based on economic activity.
  • All these may serve to encourage brands and companies and organisations opt to select Sansar as the platform for publishing their VR experiences.
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The “WordPress Analogy”

  • Broad spectrum of platforms for content creation from Minecraft to Unity and Unreal.
  • Second Life and Sansar sit between the two extremes, with Sansar between SL and something like Unity.
  • Sansar aims to offer freedom to create and publish of 3D environments, coupled with scalability and the ability to target VR hardware, rather than just consume content.
  • Still a learning process – discovering what works and what doesn’t; plans have to be revised as users get involved, company has to be nimble to meet evolving requirements and needs.
  • Content creation falls into different categories. Second Life supports a lot of in-world original content, Sansar utilises a more sophisticated external toolset.
  • Both off huge opportunities not only for the actual creators of content, but for people to obtain content and utilise it to create unique spaces. This is particularly what Sansar is aimed at.
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