Onceagain’s Memento Mori in Second Life

Memento Mori – Onceagain, September 2024 – click any image for full size

Onceagain (Manoji Yachvili) has redressed her public / gallery region of Onceagain for the autumn, bringing to it something of a reverential and in places a personal design that is captivating to the eye and provocative to thinking. Entitled Memento Mori, it sits as a both a reminder of our mortality and the essence of life and the need to appreciate all it has to offer; how we might best use our time, whilst also presenting the works of a number of artists as they reflect upon life and death.

‘Memento Mori’ serves as a constant reminder that everything, even our closest affections, are temporary. Reflecting one’s mortality can help increase gratitude, set priorities, improve awareness and guide us in leading a life that is more fulfilling and authentic. It also encourages us to consider what our impact on the world will be when and if we are remembered, inspiring us to make a positive impact on others.
How true for you is this?

– The introduction to Memento Mori

Memento Mori – Onceagain, September 2024

The reminders of our mortality are everywhere within the region, all of them surround the near-central landing point. This is located within a chapel raising a steeply-pitch roof towards a sombre sky as it sits atop a hill overlooking the semi-desolate landscape. Separated from the rest of the landscape by a ring of water crossed by a number of bridges that are themselves artistically styled, the chapel is beautifully laid-out and I very much recommend spending a little time there and reading the introductory dedication / taking the notecard Onceagain provides for visitors. There’s also the opportunity to fill-out the guest book and / or answer a question set by Onceagain, while for those wishing to visit Onceagain’s personal gallery spaces, a teleport board is set alongside the doors to the chapel, but as the main exhibition to go with this theme is located on the ground level, I will be focusing on that.

To be fair, at the time of my visit, Onceagain was still in the process of working on the region and in getting her invited artists set up; as such things may well change from the writing of this piece and any visit you might opt to make. However, at the time I dropped it, the ground level featured a selection of images by Melusina Parkin as they capture the essence of the region in a series of monochrome images produced in Melu’s aways captivating style. These are to be found a a board propped against a tall standing stone located a short walk from the steps leading down from the chapel.

Memento Mori – Onceagain, September 2024
I’m getting older and things are getting more confusing; what will I leave behind when I die? Will I leave some good memories to someone? In the meantime I’m full of memories of dear friends who left me alone in this world; and this year will be the tenth anniversary of one … who is no longer with me … So this is how this project was born and I’m happy that some friends have decided to put their vision on death.

– From Onceagain’s notes on the personal nature of Memento mori and its art.

At the time of my visit, two other core exhibitions had been set-up; the first by Onceagain herself, and the second by the inimitable Eupalinos Ugajin. In addition to these, Onceagain informed me whilst visiting the region that Moki Yuitza, Sole Krams and Vic (Victoria Worbridge) are also due to exhibit, and hopefully Karma Weyman and Maddy (Magda Schmidtzau).

Memento Mori – Onceagain, September 2024

Eupa’s exhibit can be found to the south-west of the region within a building sitting atop another hill. Entitled Smells of Playground, it is very much a light, bright celebration of what we come to regard as the most joyous part of life: childhood, as well as a reflection on creativity and design. The photographs offer a strong counterpoint to the the general region design, as does the music to be heard within the exhibition space.

Located in chapel ruins below and to the west of the landing point chapel, Onceagain’s display features a series of works on memorials found within the Cimitero monumentale di Staglieno (the Monumental Cemetery of Staglienoin Genoa, Italy. As well as being one of the largest cemeteries in Europe (covering more than a square kilometre), it is most famous for its memorials and sculpture, and within the chapel ruins at Memento Mori, Onceagain presents half-a-dozen photographs she captured within the cemetery, all of which have been post-processed for a specific finish.

Memento Mori – Onceagain, September 2024

More of Onecagain’s work is to be found scattered across the setting, as are 3D pieces from various creators which are in keeping with the core theme, further adding to the general ambience. These are also joined by a second small interactive installation by Eupa (touch the guide rope around the exhibit), whilst the alter on the hill (I’ve leave you to find it) is also interactive  – so exploring on foot rather than simply flycamming / camming between the exhibits is strongly recommended.  Be sure, also, not to miss the small memorial garden to the south of the setting.

Best viewed under the supplied shared environment and with local sounds enabled, Memento Mori a setting and art theme that encourages introspection as well as offering the chance to appreciate the art presented. I look forward to hopping back over the several days and viewing the work of the other artists who will be participating. And if you haven’t done so before, do use the teleport board at the chapel landing point to bounce up to Onceagain’s personal galleries.

Memento Mori – Onceagain, September 2024

SLurl Details

2024 SL SUG meetings week #37 summary

Xanadu, August 2024 – blog post

The following notes were taken from the Tuesday, September 10th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera’s video is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, September 10th, the SLS Main channel was restarted without any deployment.
  • On Wednesday, September 11th:
    • There will be a further attempt to deploy the Picnic simulator update to the Ferrari simulator RC channel. A bug was found in llAvatarOnSitTarget() last week, which has now been fixed. The hope is that Picnic will now progress to the rest of the simulator RCs during week commencing September 16th, 2024, and thence to the SLS Main channel the week after.
    • The remain RC channels will be restarted.
  • Monty Linden indicated he is very interested in feedback about avatar region crossings  / TPs, particularly with with Ferrari versus the rest of the grid.

Future Deployments

Currently, and following on from Picnic, upcoming simulator deployments currently have the following order:

  • Doubtfire, which has some internal changes, will follow Picnic.
  • Then will come the WebRTC deployments to make that code grid-wide.
  • After WebRTC will come a new simulator update called BBQ, which is still gathering updates for inclusion.

SL Viewer Updates

No updates at the start of the week, leaving the currently available public versions of official viewers as:

  • Release viewer: version 7.1.9.10515727195, formerly the Atlasaurus RC (object take options; improved MOAP URL handling) promoted August 26.
  • Release channel cohorts:
    • DeltaFPS RC, version 7.1.10.10708851543, updated September 5.
      • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
      • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).

In Brief

Please refer to the video below for the following:

  • Issues have been reported with attachment behaviours. for example:
    • Attachments would disappear from everyone’s view except owner, who would be unable to detach, reattach, or interact in any way with the affected attachment, as the server no longer register them as attached.
    • This Canny issue (simulator release specific)).
    • Some of these are currently under investigation, and the subject led to an extended discussion through the first half of the meeting.
  • Pepper Linden noted further updates to the Map service are due to be deployed, and that pruning of ghost regions (those no longer on the grid but still showing on the Map) should commence later in the week.
  • 2K BoM texture bakes: it is possible that code for this may be deployed to Aditi (the Beta grid) some time in the next week or two, bugs allowing. Hopefully an update at the next SUG or CCUG meeting.
    • The rule of thumb is that the bake resolution will match the maximum of any texture. So, if all the textures are 1024×1024, then the bake will 1024×1024. But if one of the textures is 2048×2048, then the bake will be 2048×2048.
    • The exception to the above will be eyes, which are limited to a maximum resolution of 512×512.
    • The deployment of 2K Bakes on Mesh will have an associated official blog post as it becomes available.
  • Add flag to llSetLinkSitFlags, SIT_FLAG_INVISIBLE is now being actively tracked by LL. The hope is to have the request in the simulator release after BBQ.
  • Lua work:
    • There are no plans on LL’s part to provide a translate from LSL user-code to Lua user-code.
    • Luau will likely be in 32-bit mode, until LL get the simulator binary building in 64-bit mode.
    • LL do not intend to define standards on how to write a Lua script for Luau; they are hoping that the community will consolidate and settle on particular design patterns and approaches, and once the dust settles, LL may then standardise the most common approaches
  • A general discussion on on throttling for llRegionSay and llRegionSayTo.
  • Leviathan Linden indicated the a dedidcate Game Control viewer is on hold as he is currently engaged on other work, and the code needs to be tested in relation with the Lab’s updated Linux support.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Hailey’s Mystical Forest in Second Life

Hailey’s Mystical Forest, September 2024 – click any image for full size

Note: This is coming on very short notice as a place to visit, as this setting will be closing on September 14th, but I really wanted to write about it.

Occupying a Full private region leveraging the Land Capacity bonus, Hailey’s Mystical Forest is a fantasy / romantic setting beautifully created by Hails (Hailey Enfield), a long-time resident of Second Life who started out on the Teen Grid and who graduated to the main grid where she continued to create through landscaping regions. She also has one of the most engaging outlooks on life, which I hope she doesn’t mind me sharing here, as it really is inspirational:

There are a thousand different possibilities for anything, our lives could be infinitely different, and we don’t know how it would look if it was different, because all we know is this. There is no certainty that you will live until tomorrow. There is no certainty that the universe will last as long as we think it will last. . . And that’s amazing.

– Hailey Enfield

Hailey’s Mystical Forest, September 2024

Within Hailey’s Mystical Forest, she has given us one of the wonders that were it able to do so, the universe itself might create as a garden for beings to wander. Split between two levels, the region offers a mix of public and private spaces (the latter limited to the sky platform, so no risk of interrupting things when exploring the ground level).

Spend Romantic time with that special someone or relax in a serene setting surrounded by fantasy; mountainous forest terrain and enjoy some solitude. To see the world In a grain of sand, or heaven in a wildflower. Enjoy the lush meadows.
LGBTQIA+

– From Hailey’s Mystical Forest About Land description

Hailey’s Mystical Forest, September 2024

This is a setting that makes extensive use of Elicio Ember’s creations in the forms of his glowing  mushroom trees, fungi, moulds, lotus blossoms, and plants all used to great effect among Alex Bader’s tall Scots pine and across the undulating landscape. Given the nature of these plants, travelling through the region using the shared environment (World → Environment → Use Shared Environment) as recommended at the landing point is an absolute must. I was lucky in that my visit to the setting took place mostly during its night-time period, which brought the luminous nature of many of the plants to the fore.

The Landing Point is slightly elevated above most of the landscape, stone steps (from Alex Bader’s excellent Zen Garden building kit, which is also used extensively within the region) providing a way down to the gravel paths that meander around the trees and between rocks and plant life, branching here and there to offer multiple routes of exploration. Signposts along some of the paths will point to places of interest, such as the natural hot spring sauna / bath and the beach, but for the most part, it really is a case of following your nose and the paths and seeing where they lead.

Hailey’s Mystical Forest, September 2024 

Along the paths it is possible to find places to sit and pass the time, be it in the natural rock pools, on the modern stone benches at a camp site or on blankets and logs found on a hill-top. Exploration will also likely introduce you to the setting’s plethora of kitties (like me, Hailey is a lover of cats and the region’s name helps preserve the name of one of her former kitties). Most of the felines will quietly observe you as you pass, although one does appear to have the duty of keeping an eye on one of the the forest’s pandas!

Those who find their way up to the top of the settings’ north-eastern rocky promontory can take a ride on a zip line (by Cube Republic) across the landscape and between the tree to where an ancient meeting place sits of the flat top of another hill. Also tucked under the lee of the northern promontory and best reached via the setting’s east-side beach, is a small hideaway where the romantically-minded can enjoy a cuddle / snuggle / more.

Hailey’s Mystical Forest, September 2024

The sky platform can be reached by climbing down the ladder sitting within a hollow tree stump at the Landing Point (and watched over by another cat!). This will deliver you inside the trunk of Elicio’s massive Tree of Life. A path exits the tree, quickly branching to offer a choice of routes.

As already noted, this platform, whilst a continuation of the forest, includes (at the time of my visit) two private residences to the south-west and west, so I’ve advise that if you make the trip up, to keep away from these to avoid trespass, and instead head eastward to the Japanese Water Temple. long the way you’ll pass another tree-trunk teleport to get back to ground level (or if you prefer, you can return to the Tree of Life and use the water portal there, you’ll just need to accept the Experience to do so), and also pass another of the setting’s pandas. This one is wandering the grassland in front of the temple, where further seating spots can be found.

Hailey’s Mystical Forest, September 2024 

Per the note at the top of this article, Hailey’s Mystical Forest will be closing on September 14th (would that I have discovered it earlier in order to write about it much sooner!), so opportunities to visit are limited. However, I really did want to get something down in writing, both as a small measure of preserving its memory and to encourage folk to pop along and appreciate Hailey’s creativity.

So, please be sure to take the time between now and the end of September 14th and pay the region a visit!

Hailey’s Mystical Forest, September 2024 

SLurl Details

(until the end of September 14th, 2024)

Frank’s Echoes of Illusion at Nitroglobus, Second Life

The Annex, Nitroglobus, Sept / Oct 2024: Frank Atisso – Echoes of Illusion

Frank Atisso makes a return to The Annex at Dido Haas’ Nitroglobus Roof Gallery for September  / October with Echoes of Illusion, a selection of bold – in a literal sense – images that offer a series of challenges to be considered; some of which are intentional on the part of the the artist – as he states as much in his own introduction to the exhibition – others of which, given the nature of the world in which we currently live might well not be entirely the artist’s intent, but which may nevertheless resonate with those viewing the pieces.

Frank explains Echoes of Illusion thus:

The images I created … reflect and amplify the deceptive nature of concepts like peace and freedom.
I chose the combination of black, white, and red as it best represents the stark contrasts and underlying truths of these dark themes, highlighting how illusions and false promises resonate and reverberate through society.

– Frank Atisso, introducing Echoes of Illusion

The Annex, Nitroglobus, Sept / Oct 2024: Frank Atisso – Echoes of Illusion

Thus on offer are nine very large images presented purely in red and/or black and/or white. Each one can be interpreted both directly and indirectly, and many carry the idea that contrary to the general (and mistaken) perception that white is akin to purity and goodness and black and red are so often associated more with anger, violence, darkness and death, as with many things in life, things are not so clear cut, and the purity of white can veil much that is itself harmful or hold harmful intent. Within them is also that broader commentary on the current state of society to which Frank alludes, and the increasingly pervasive dangers of false promises and the use of disinformation to blind people to realities that could so easily entrap them.

The best way to appreciate each image is to right-click it and view the title, and then allow it and the title to permeate your thoughts. In this way the core meaning of an image is readily identified, whilst the mind is free to consider it in light of the aforementioned boarder state of increasingly polarised (particularly western) societies: the echo chambers of social media; the aggravation of ill-conceived “injustices” as a means to foment anger and resentment under the guise of bringing hope, strength and security; the false realities of so-called wealthy “thought leaders” and their thirst for authoritarian control of those they seek to persuade and the reality that they care little for the welfare of those same followers, other than then heed the call and be ready to spread divisiveness and inflict chaos, no matter what the cost to themselves or their own rights.

The Annex, Nitroglobus, Sept / Oct 2024: Frank Atisso – Echoes of Illusion

It is because there is so much potential here, coupled with the fact that outside of Second Life I hold very particular views concerning those leading the extreme right and the realities of their words and deeds which has already potentially biased my commentary, that I do not want to inflict my own views further on this exhibition. Instead I urge you to go along and spend time within it and allow it to speak to you.

SLurl Details

2024 SL viewer release summaries week #36

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 8th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.9.10515727195, formerly the Altasaurus RC, promoted August 26.
  • Release channel cohorts:
    • DeltaFPS RC, updated to version 7.1.10.10708851543, September 5.
      • Performance boosts. Memory management has been optimized and users will experience a higher FPS across various systems. A comprehensive range of bug fixes are also provided. This includes better PBR material handling and resolving frequent crashes. See the release notes for more.
      • UI for scheduling region restarts now available via a new button located in the Region/Estate floater. (Note: there is currently an issue with scheduled region restarts working correctly and a fix is due to come in the next server release).

LL Viewer Resources

Third-party Viewers

V6-style

  • Alchemy – 7.1.9.2501 (Beta WebRTC build) September 6 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.12, September 7 – release notes.

Mobile / Other Clients

  • Mobile Grid Client updated to version 1.33.1303, September 7 – changelog.

Additional TPV Resources

Related Links

Grauland’s primary colours in Second Life

Grauland / Primary Colors, September 2024 – click any image for full size

Cube Republic gave me a poke in the ribs recently to suggest I hop back over to Jim Garand’s Grauland to see what Jim has done since my last visit. As I’ve frequently noted, I enjoy visiting Jim’s work and writing about it, but the first time I popped over to visit this iteration, I was interrupted by a bout of “real life” and didn’t have time to see much. Fortunately, the past few days have enabled me to hop back, so here we are.

With Grauland / Primary Colors, Jim takes us into the American heartlands (at least going by one of the billboards) and an industrial setting of a chemical plant of some description. It appears to be producing vivid primary colours for who-know-what purpose (perhaps they are for painting prims shipped from the Prim Rig in the ANWR Channel 😀 ).

Grauland / Primary Colors, September 2024

Sitting alongside a busy road, the complex is impressive and speaks to a slick operation.  The bulk raw materials arrive by rail to be dropped from their hopper cars as they sit on elevated track. From here, they’re bulldozed into piles so that articulated yellow loaders can scoop them up for transfer into more hoppers where they can be conveyed to huge tanks. Once in these, they appear to be dissolved into a a liquid mix, and so pass onwards through associated processing (including the burning-off of waste product) to eventually end up in tanker wagons as finished goods, ready to be hauled of along the very same rails they arrived on.

Part of the processing also seems to involve deliveries by road through the plant’s main gates, the materials stored in a small warehouse on that side of the grounds. Everything appears to be watched over from the vantage point of a control room sitting to one side of the main plant on four stout concrete legs. Although, looking at the screen savers on a couple of the PCs in the room, staff there would appear to at times have their minds on things other than monitoring systems!

Grauland / Primary Colors, September 2024

Throughout the tanks, risers, piping, silos and whatnot are ground-level and elevated walkways and catwalks offering visitors the opportunity to explore the complex in detail, whilst the surrounding hills make it clear the place is well inland and away from the sea. Exactly where it might be is left to the imagination; one of the billboards hints it might be along Route 66 and maybe in Missouri – why else the advert on the board? – But this is pure supposition on my part, although said ad did allow me to learn that “The Best Fudge Comes from Uranus” really is an advertising slogan for a tourist attraction on US Route 66 in Missouri.

This is a setting with a lot of subtle detail built-in; the screen savers on the computers suggests the desire to break with the cycle of  mundane duty when at work; the condition of some of the towers and storage tanks give the impression of age while the colour-coding on some of the pipes gives a further sense of authenticity, as do thinks like the first aid equipment at the gate house. Some of the controls in the main building have some curious labelling – but such is the way of things when building a scene in Second Life, and certainly nothing to complain about.

Grauland / Primary Colors, September 2024

With the landing point (which includes the teleport up to Jim’s M1 Poses store) located in the north-west corner of the region, this is a setting that spreads itself out before you to the east and south as you arrive, begging to be explored (and I liked the way the north edge of the region has been raised to suggest spoil tips from the plant that have been in place so long, the local grass has claimed them even as they denote the edge of the walkable region and the start or the encompassing region surround).

Opportunities for photography abound through the setting, particularly for those who appreciate a more industrial background to their avatar studies. So with that said, I’ll leave you to hop along and see for yourselves.

Grauland / Primary Colors, September 2024

SLurl Details