
Jim Garand and his SL partner PaleLily have re-developed Jim’s Homestead region of Grauland to present another photogenic setting with hints of mystery and story to tickle the imagination.
This iteration of the setting offers no themed title. However, the overall look of the setting blends characteristics seen within past builds to offer what might be called industrial-artistic, bringing together multiple elements into a unified whole. In places it comes across as familiar, but when taken as a whole is new and unique to itself.

For this iteration, the region has been split into two, north-to-south, the larger western portion of the setting home to the Landing Point and a large, abandoned industrial facility, part of which straddles the waterway and appears to have once been used to load / off-load barges.
The smaller and lower eastern side of the setting is dominated by the remnants of a brick-built lighthouse which presumably once helped guide vessels into the channel between the two landmasses. With most of the steel lantern house now gone and holes blasted in tits sides, the ruin look as if it at some point faced a bombardment of some sort, making the lighthouse an interesting feature.

Also on this smaller spit of land are concrete cubes, some solid and some hollow and with large holes cut into their sides. Those familiar with past Grauland builds may well recognise them as a familiar artistic piece; they do the same here, whilst mixing in one of those elements of mystery narrative the imagination might want to chase: who set them there and why?
Then there is the question of quite what was manufactured in the industrial units – or what they have may have been used for, and why does the warehouse still appear to be in use?

However, among the larger settings are smaller vignettes which tickle the imagination. What are the cars in field, and who brought them to this isolated place? Why does one have a windscreen that looks like some tried to shoot the driver? Who is using the “club room” on the ground floor of one of the buildings – and who has turned the upper floor into an adult-like film set? Is it s one-off use, or is the place now a sight for illicit film-making? The more you explore the more the opportunities to ask questions of yourself and create little stories.
Right across the island there are dozens of opportunities for photography, together with plenty of places to set and pass the time – and again, contemplate suitable back stories for all you can find. The places to sit are widely varies, from the wooden deck with its sun loungers and the pool rings and floats inviting people to try the water, to the chairs up on the catwalk over the big tanks.

Another fascinating and engaging build from Jim and PaleLily.
SLurl Details
- Grauland (Liberia Isle, rated Adult)