
Ashemi is a setting which, like the tide, ebbs and flows in and out of Second Life. The work of SL partners Ian Ventori (Jayshamime) and Ime Poplin (Jayshamime), and has been featured in this blog numerous times since 2016. This is because Jay and Ime (sometimes with help from friends) always put together settings which carry within them certain motifs and themes which can be found in previous designs, allowing each version of Ashemi to stand both in its own right whilst also sharing threads of ideas which flow through all of them like a familiar musical refrain.
The last time I visited an Ashemi build, it took the form of a repurposed oil or natural gas platform sitting out in blue waters somewhere, its derricks and drilling and recovery equipment all gone, replaced by the living spaces and businesses of a tiny community, thus making it an island of life in a broad sea. Something of this theme is continued in the 2024 build, but in a very different manner.

The region sits as an island, a semi-industrialised place looking like part of a much larger conurbation, but which seems to have fallen on hard times. A single tall smokestack exhales a white plume into the sky as it surpasses the local buildings in its height as it does so. These other buildings rise as factory blocks, apartment buildings with places of business below, and a single, strange structure rising on four stout legs to become a luxury apartment overlooking its downtrodden neighbours and offering shelter to the autumnal trees growing beneath it.
There is little other greenery to be found within the walls formed by the island’s buildings, save for an attempt by someone to make a garden around their trailer home. Here, grass has been planted together with shrubs and rhubarb is being forced under glass. Whoever lives here values their privacy: the trailer home is surrounded by a tall chain link fence topped by razor wire. Outside of this, lanterns hang prettily, suggesting a welcome might yet be found in the trailer whilst adding their illumination to that of the neon signs and hoardings of the surrounding buildings. However, whom they might attract to their businesses is anyone’s guess; even the local swimming pool is looking a tad sad, whilst a once pristine fairground rides have most certainly aged beyond their prime, leaving only the local café as possibly deserving custom within its well-kept interior.

Which is also not to stay nature has entirely given up here; trees grow along the southern shoreline, whilst to the southwest the land opens up into s park-like headland where Sakura blossom and other trees offer shade and places to sit might be found (as they can indeed be found elsewhere in the setting). It is from here that visitors can get a good view of the outlying elements of the setting and add to the mystery of its possible backstory.
Two block-like islands sit just off the region’s boundaries. They carry on them squat apartment blocks hunched over their ground-floor business, the lights within them and on their advertising hoards bright and warm, feed by the overhead powerlines following the grid patterns of streets where vehicles and people might be seen.

Given their regular shapes, these islands appear entirely artificial – but were they built over the waters around them, or were they once both part of the same landmass, perhaps even joined to Ashemi’s near-deserted form, only to become regularly-shaped bastions of town life as sea levels rose and cut them asunder from one another, whilst also encroaching on their heartland to form it into the island of Ashemi?
A third blocky island rises from the sea on the other side of Ashemi in relation to its park-like headland. It is crowned by massive structures dwarfing anything else to be found, with huge clusters of cables draped in the deep canyons between them. Industrial-looking, dark and almost foreboding, it stands in stark contrast to anything else to be seen, adding a further twist to any story one might try to conjure for the setting’s history.

That this is place potential somewhere in the near-future can perhaps most clearly be seen in the design of that third off-region island. However, another clue can be found in the fact that air cars and moving back and forth in the sky, together with what look like automated cargo carriers. The air cars look to be for travel between the town-like islands and between them and the more futuristic island with its towers and cable and dishes. In this, they almost completely ignore the little island of Ashemi and its various attractions, perhaps living it to be visited only by boat.
Rich in detail and with multiple places to sit, this iteration of Ashemi again offers many opportunities for the imagine to wonder about its origins and for the taking of photographs. My thanks to Jay for the personal invite to pay a visit.

SLurl Details
- Ashemi (Goldenland, rated Moderate)