The SL viewer, Dolphin and RLV all include the new Graphics Preferences settings related to the ongoing GPU table updates. These new options place additional “stops” on the Quality and Speed slider between the four original settings of Low, Mid, High and Ultra, which are intended to better represent the default SL capabilities of different GPU classes,
SSAO Fix for Horizon Haze
Also included in the recent Dolphin and Niran’s Viewer releases, is Tofu Buzzard’s SSAO improvements for generating horizon haze over Linden Sea (“ambient distance fog”). This helps overcome a long-standing bug within the viewer which has effectively broken / nerfed horizon haze over Linden Water for a considerable time.
Niran’s viewer also introduces an interesting / experimental viewer-side feature from Tofu Blizzard called “space reflections”, designed to create reflections on shiny surfaces when running in deferred mode and with the appropriate Graphics Preferences option enabled. It’s not perfect, but it can be used to produce some interesting effects, as shown below, if only for those running a viewer which can render the desired results.
The main inventory tab can now show or hide links, or show only links (the recent and worn tabs always hide links). Switch it on via the Inventory gear icon
The use of private memory pools has been switched off. If you notice more crashes than before, switch it back on with the Debug setting “MemoryPrivatePoolEnabled” and let Lance know (via a post on the forum)
This version of the Dolphin Viewer 3 does not send “LookAt” data anymore, if you switch on “Do not point at objects” (Preferences->Dolphin Viewer 3->Miscellaneous). Lance notes that, “The options to have the LookAt / PointAt crosshairs on-screen will be gone in the next release, unless someone points out good use cases for having them that are not based on drama or paranoia.”
The inventory patch recommended by Oz Linden has been implemented – no “accidental nudity” for Dolphin Viewer 3 users
Updated to RLV 126.96.36.199
When you take a Snapshot to disk using the keyboard shortcut CTRL-SHIFT-D, it uses the file format that you selected for your last “snapshot to disk” from the snapshot floater
The check boxes for switching AutoCloseOOC and AllowMUpose are back in Preferences->Dolphin Viewer 3->Miscellaneous
The linux version of the Dolphin Viewer 3 now uses dbus calls in the secondlife: handler script to send SLurl to whichever viewer is running at the time. Lance comments, “This is not available on 64-bit Windows, so please vote for VWR-28073 and VWR-28074. Thanks.”
The Windows installer should not use the term “Second Life” anymore anywhere in any language. It should read “The Dolphin Viewer 3″
Some Windows build issues have been addressed.
The tips of the handles of the Align tool in the Build toolbox point in the right directions
Sharing inventory items with more than one inventory window is open is now working correctly
The hovertip on the local chat bar mentions whispering as well
Previews of textures show the checkerboard pattern again under transparent areas. Lance notes: “This version still does this with the old deprecated OpenGL calls. The next version of Dolphin Viewer 3 will do it “right”, thanks to Shyotl from Singularity”
Fixed: the “Preview As” dropdown in the texture upload preview is not covered by the texture anymore.
Ability to select the use of your right arm when selecting / pointing / building
Revised pie menu
Ability to see UI when in Mouselook
The UI-in-Mouselook is interesting – NiranV mentions it as coming via Dolphin, but I’ve failed to notice it in that Viewer (or any other V3-based TPV) – not that I’m a major user of ML at the best of times and so may well have missed it if it is a debug setting (or I managed to skip the option in Preferences). It’s an interesting addition to direct 1st person use of the Viewer, especially given UI options can be accessed using the Alt key. For those who prefer a more traditional Mouselook view, the UI can currently be hidden using a debug command: AllowUIHidingInML.
As a semi-regular user of Niran’s Viewer, I have to say, I’m not totally convinced with the build floater changes (which need a small amount of tidying-up) on two counts. Firstly, because Niran’s is one of three Viewers I routinely use, and so the layout cuts against the other two – this is admittedly more *my* problem than the Viewer’s.
Secondly – and more importantly – while the “traditional” builder floater is getting increasingly crowded (and one could argue it does need a bit of a re-think), it does have a certain logical flow in the way information is presented – and scanned by the user. This is something that appears to have been lost in this initial presentation within Niran’s Viewer.