2021 CCUG meeting week #15 summary

Where Our Journey Begins, February 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, April 15th. These meetings are chaired by Vir Linden, with dates available via the SL Public Calendar, and the venue is the Hippotropolis camp fire.

SL Viewer

The current run of official viewers is as follows:

  • Release viewer: Custom Key Mappings RC viewer, version, dated March 24, promoted March 27 – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer – Eau de Vie, version, dated April 12.
    • Love Me Render (LMR) 5 project viewer, version, dated April 7.
  • Project viewers:
    • Legacy Profiles viewer, version, dated October 26.
    • Copy / Paste viewer, version, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version, dated November 22, 2019.
    • 360 Snapshot project viewer, version, dated July 16, 2019.

Graphics Work

LMR 5 may have a further update in the coming week and is now “close” to being ready for promotion as the de facto viewer. Love Me Render 6 (LMR 6) is in preparation with a further mix of fixes, including some that are EEP related (e.g. rendering the Moon with haze).


Summary: An attempt to re-evaluate avatar rendering costs and the cost of in-world scene rendering, with the current focus on avatar rendering cost / impact, with the in-world scene rendering to be tackled at some point in the future.

The UI updates for how avatar complexity information is presented to users now looks as if it will be presented as a project / RC viewer separately to any updates to to the ARC calculations.

In Brief

  • Feature request BUG-227670 “Official Viewer: New default of 32m DD on installation when low end GPU detected” – this was put forward to help those logging-in to Second Life for the first time and arriving at a gateways only to encounter loading delays.
    • While accepted, it has the problem that a 32m draw distance is less that the potential size of a linkset, and so may cause issues of its own (what should be drawn within the linkset if it extends beyond the viewer’s 32m cut-off?).
  • Creator  owner permissions issues: it appears that some are seeing various losses of permissions on items that have created / owned (e.g. a full permission object of their own becoming No Mod or No Copy after being rezzed in-world.
    • This is a long-term (12+ years – see VWR-16097 and SVC-6185 for example), hard-to-reproduce issue that some are reportedly seeing re-surface.
    • It can sometimes be down to a single linked item in a complex build randomly changing its permission, requiring a careful comb-through of the entire linkset.
    • It appears to happen more frequently to objects located within high traffic regions and where there can be a noticeable delay (e.g. between pulling an object from inventory and in-world, or taking it from a scene back into inventory), which may point to a simulator / viewer race condition.
    • An updated bug report of the issues being encountered has been requested.

Date of Next Meeting

Thursday, April 29th, 2021.