2019 SL User Groups 24/1: Simulator User Group

City of Solace; Inara Pey, May 2019, on FlickrCity of Solaceblog post

Server Deployments

There are no planned deployments for week #24, leaving the SLS (Main) channel and the primary RC channels (LeTigre, Magnum and BlueSteel) on server maintenance package 19#19.05.17.527341.

SL Viewer

On Monday, June 10th, the Lover Me Render and Bakes on Mesh viewer updated as follows:

At the time of writing, these updates (again) had yet to appear on the new Alternate Viewers web page (or on the Release Notes web page), but can be found on the Release Notes index page.

The 360-snapshot project viewer appears to have been temporarily withdrawn. The remaining LL viewers in the pipeline remain as:

  • Current Release version 6.2.2.527338, formerly the Teranino RC viewer, promoted May 22nd – No Change.
  • Project viewers:
    • Legacy Profiles viewer, version 6.2.3.527749, released on June 5th. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17th, 2017 and promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Script Processing Issues

As I’ve recently reported, there have been numerous reports of script run time issues. See  BUG-226851 and BUG-227099 as examples. These continue to be felt across the grid, and the Lab is continuing to investigate, with Rider Linden noting:

We’re looking into a couple of things that we think will help. But we don’t have anything to report yet.

Oz Linden added:

 We’re also doing things to get a more global picture, and to allow us to accurately measure how any new simulator compares to existing ones on this and some other metrics.

In Brief

  • There should be two new simulator updates going to the RC channels in week #25 (commencing Monday,  June 17th), and these should have fixes for the EEP bugs being seen today.
  • Simon Linden has been continuing to work on teleport issues, and indicated that there may be a further group test of updated coded on Aditi following the Server Beta User Group meeting (held Thursdays at 15:00 SLT).
  • General points of discussion: these following is a short list of more general items discussed at the meeting, many of which are likely generally known:
    • Empty regions will not go into idle mode if they can be seen from other regions with avatars; nor should they switch to idle mode if they only have registered agents in them. Finally, the switch between a region being at idle and running at full speed is “very quick”.
    • Regions able to idle can offer a measurable boost in performance for other regions on the same host server.
    • As is often pointed out in these pages and elsewhere: viewer performance can be improved by managing things like your draw distance and viewer bandwidth setting (see the Firestorm guidelines for bandwidth settings – these apply equally to all viewers).
    • User of the 64-bit version of Firestorm can optionally set the viewer to clamp the maximum resolution of all textures to 512×512 (this is automatically clamped in the 32-bit version of Firestorm), reducing the amount of memory used by textures. See Preferences > Graphics > Rendering > Restrict Maximum Texture Resolution to 512 px.
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3 thoughts on “2019 SL User Groups 24/1: Simulator User Group

  1. “Rider Linden noting:

    We’re looking into a couple of things that we think will help. But we don’t have anything to report yet.

    Oz Linden added:

    We’re also doing things to get a more global picture, and to allow us to accurately measure how any new simulator compares to existing ones on this and some other metrics.”

    Okayyy, we understand …

    Lindens: “We are doing cryptic ‘things'” *solemn faces, secret handshakes, a round of trust us nods …*

    Of course you do things, hun, that’s your friggin job as a code monkey! Is what we pay you for. But are you any good at it? Or just goofin’ off, as per usual?

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  2. “Empty regions will not go into idle mode if they can be seen from other regions with avatars; not {this should be “nor”?} should they switch to idle mode if they only have registered agents in them. Finally, the switch between a region being at idle and running at full speed is “very quick”.”

    Clarification please (is there a transcript/video?) empty regions DO go idle- just an empty pit ALL the time — mainland/ private estate. Are the Lindens saying they don’t? I was in a private region 40m from region edge staring at the next region- a hillside – draw 72 m and it poofed.

    Flying mainland – draw 128, regions empty pits. Standing and circling on boat dock- region within draw turned into a pit. If I was afk I could see not seeing but when you actively turn , move ……

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    1. No transcript, but the comments are as given in chat by Simon and Oz, thus:

      [2019/06/11 12:39] User: I near forgot to ask…. Does a registered scripted agent on a region have the same affect as a real person, in preventing a region from spinning down?
      [2019/06/11 12:39] Simon Linden: yes
      [2019/06/11 12:40] Oz Linden: Although maybe it shouldn’t ….

      Like

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