AMD & Nvidia drivers resolve Win 10 OpenGL issues in Second Life, et al

win10-logoIn September I blogged about the OpenGL issue affecting many Windows 10 users, including some using Second Life. An intermittent problem, not encountered by every Windows 10 user, the issue results in exceptionally low FPS rates (on the order of 1 or 2 fps) when experienced.

The root cause appears to be the Cumulative Update for Windows 10 (KB3176938) released at the end of August 2016, intended to fix a lot of issues encountered with the Windows 10 Anniversary update, However, since its release on August 31st, 2016, KB3176938 has given rise to renewed Windows 10 / OpenGL issues  which have been impacting a number of games – and also affecting Second Life.

However, it now appears as if the problem has been resolved. As indicated by reader Lee McKay, both Nvidia and AMD have released new drivers which should address the problems Windows 10 users have been experiencing as a result of this issue.

The two drivers are:

As I’m not a win 10 user, I cannot verify if these drivers (or at least the Nvidia driver, as I’m a GTX 970 user) do fix the problems, but Lee indicates they have been tested and verified as correcting the problems.

So, if you are a Windows 10 user with an AMD or Nvidia GPU, and you’ve been experiencing fps issues of late, you might want to try downloading the relevant driver and giving it a try.

With thanks to Lee McKay for the updates on this situation.

2 thoughts on “AMD & Nvidia drivers resolve Win 10 OpenGL issues in Second Life, et al

  1. What about if you’re a Win 10 user and have intel? I have been following your blog; since I have upgraded to Win 10 months/year ago, SL has never been the same. I have insanely low FPS; it goes up and down all the time. When I teleport anywhere, my fps goes way down (below 10), and most of the time I’m logged out. 😦 SL has always been known to be laggy, but it was never this bad.


Comments are closed.