Lab issues Skill Gaming Policy enforcement notice

secondlifeMonday September 1st saw the Skill Gaming policy come into effect. However, as the application process has apparently been slow-going, those who had submitted an application to become Operators and / or Creators of Skill Games were permitted to continue to operate as such, even if they had not received formal approval on their application from the Lab.

However, on Monday September 29th, the Lab issued a further updated on Skill Gaming, stating that as from Saturday November 1st, enforcement of the updated Skill Gaming Policy will come into effect – and will include anyone with an application currently pending with the Lab.

The blog post reads in full:

On September 1, 2014, the updated Skill Gaming Policy for Second Life went into effect. As a reminder, this policy allows for skill gaming activity in Second Life, but establishes that only approved Creators may make skill games with L$ payouts, only approved Operators may run them, and they may only be run on designated Skill Gaming Regions, where access is restricted to those who meet certain qualifications.

As our FAQs explained, applicants to the program who submitted their applications prior to the September 1 deadline have been permitted to continue their skill gaming activity while their applications are reviewed.

Beginning November 1, 2014, the enforcement of our Policy will apply to all Residents, including those with pending Skill Gaming applications that await Linden Lab review and approval. As of that date, any objects or regions found in violation of our Policy will be taken down. We strongly encourage all applicants to submit any outstanding materials for our review as soon as possible so that their applications may be processed before the deadline.

From the start, we’ve seen strong interest from Residents seeking to become approved skill gaming Creators and Operators. You can find the current list of approved participants here, and we’ll continue to review applications as quickly as possible to expand that list. If you would like to apply to become an approved skill gaming Creator or Operator, you can do so here.

The third paragraph is key to this announcement, as it suggests that the delay in processing applications may be as much down to a failure to supply required information to the Lab as with any internal delays in processing applications on the Lab’s part.

Therefore, if you have submitted a request to the Lab and have not received approval, now might be a good time to check to see whether you have missed any requests from the Lab to supply additional or missing information, or to touch base with them to ascertain the current status of your application.

In the unlikely case that anyone has been attempting to continue to operate or create games of skill without having made a suitable application, or who has been delaying submitting an application,  now might also be the time to do so. Please refer to the EchoSign application form.

A small aside in to this is that while the Lab indicates “strong interest” from people wishing to become approved Creators and / or Operators, there have been no updates to the list of Skill Gaming Approved Participants, which is linked-to in the Lab’s blog post, the only operators and games having been listed on August 21st. It will be interesting to see if this announcement yields further additions to the list.

In the meantime, you can keep abreast of the Skill Gaming Policy changes through the links below.

Related Links

24 thoughts on “Lab issues Skill Gaming Policy enforcement notice

  1. Well, here is the issue that I have with this policy. Since I began in SL, in 2012, I have been DJing in clubs. What I have seen, is out of the previous 30 or so clubs that I have worked for, Owned or been in some other way involved, is that certain games, such as sploders, have helped traffic, and helped to have VIPs that tip the club staff.

    My DJing income, up until the new Gaming policy went into effect, averaged about 4kL per week. Since it went into effect, I am lucky to make about 225L per week, now, and at the time the new policy went into effect, I was working for 8 different clubs, with multiple sets at each club per week. Now, all but 2 clubs have closed due to low traffic numbers, and the owners of the clubs not being able to make the donations that they were before, to keep the club open. So clubs are getting hit, especially hard with this new policy, and as a result, out of the 400 plus folks on my friends list, about 350 of those are DJs. Out of those 350 DJs about 150 have chosen to leave SL, all together, because they are not making the Ls that they once were.

    Once again, the Lab has gone out of it’s way to hurt the small businesses in SL, much the same way the Federal Government and state governments have done, here in the United States. These games should be allowed, period. Most people that play them, put the money right back into the performers and club pockets, and most club owners do not take a cut of the sploders L anyway.

    Linden Labs needs to stop catering to the few Land Barrons who want to be able to charge the extra, and justify it as the Lab charging extra for the right, at this point, to be able to run a business in SL. After 2 and a half years, I am really about to close up shop in SL, altogether, and stick with Inworldz, since I have seen most, if not all of the DJs from SL move over to Inworldz, and traffic seems to be increasing over there.

    Well, thats my little rant, I doubt that it will change anything, but, atleast I have gotten it out in the open.

    Take Care, and God Bless

    DJ Studmeister Studley


    1. In terms of the policy, I think you’re slightly misdirected in your view. The changes have nothing to do with catering to “land barons”; rather they are the result of the Lab trying to ensure it is in adherence with the various state laws governing gambling and skill gaming in the USA and potentially with international legal requirements.

      One could argue whether the changes are coming somewhat late in the day, and should perhaps have been implemented around the time that gambling was banned, but nevertheless it is more an attempt to comply with legal requirements. Hence why SL residents domiciled in a listed number of US states are actually blocked from entering Skill Gaming regions (see the list of prohibited states at the foot of the Approved Participants wiki page).

      As to Sploders and simnilar games adding an element of fun to clubs, and perhaps encouraging a degree of tipping, I can see that. However, I find the idea that traffic volumes at clubs are down to the point where places are closing as a result of the loss of their Sploders and similar games a little extraordinary and a tad confusing. Are you saying that traffic at these clubs was driven more by the opportunity to play the games, rather than the music on offer? That tips, etc., were really that dependent on people chancing their L$ on a modest win through a Sploder, rather than a combination of playing the game and tipping the performer / venue, or just by direct tips?

      Liked by 1 person

  2. Inara that is because you do not have a clue how everything works. The in world economy is defined by the residents and not by Linden Lab. You can be sure clubs will close and people leave.

    DJ1 is not being tipped enough due to the lack of traffic sploder bring in. DJ1 does not feel like a pimp anymore DJing for only 6 people instead of 35. No attention, no tips to buy spiffy new clothes he otherwise could afford. Woops the Second Life of DJ1 suddenly got less interesting.
    Keep in mind DJ’ing hours is a task certainly in front of a live audience.

    No DJ1 in club equals less interesting club, less traffic to the club. Less traffic for the pole dancers in the club who run a little business on the side as escorts where they get paid 5000 L$ per job.

    No whores in the club will make it less interesting for men who like to enterain their cyber girlfriends they bring back from the club to their villa on their private island. No cuties to show off the big mansion no reason for the big mansion.

    Woops another empty parcel as result.

    By now you should know Second Life is a social world and clubs tend to be social places Inara. Bug the clubs and a lot of traffic will vanish. It works like that.

    You should think about MySpace at this point. Social creatures fly up and land at another spot the moment their reason to stay is not there anymore. Then the friends of those social creatures feel lonely and follow.

    Also take the post by Linden with a grain of salt, there is no strong interest for those lame gambling places, those who have such places complain to Linden Lab on Twitter about how weak their traffic is since the policy update.

    When gambling was still allowed in 2007 it did work. There were casinos on every corner and plenty of those casinos did have hosts to entertain the visitors. Events 4 times per day, freeplay and Lindens for new residents to do their first shopping. Plenty of traffic and fun, even the camping pads were fun. Some of those places earned money but not giant amounts, dancing and hosting parties and fun. Linden and RL laws put a halt to that. There was entertainment then, that is not around anymore these days.

    Club owners have a club because they want to be pimps, in order to be that they need traffic. Remove the traffic tools and you get issues. The gambling devices at clubs are the indirect tip jars.


    1. “Inara that is because you do not have a clue how everything works.”

      Actually, I most likely have as much of a clue as you have.

      “By now you should know Second Life is a social world and clubs tend to be social places Inara.”

      I’m only too aware of that. I’m merely stating suprise that according to the comments posted here that some clubs appear to be so wholly reliant on Sploders and other games as their mainstay for generating customers, rather than the attraction of good music provided by DJs in order to entertain folk and encourage their social presence.

      Sure, some clubs may well be adversely affected. Every change to SL has some impact that can be negative; I don’t doubt that at all. But then again, when I did used to frequent clubs in SL – and I admit, I’ve not done so regularly since 2010 – those I went to had a healthy trade in regulars and visitors and none of them used Sploders or other games of chance. Instead, they depended on the music provided by their DJs, free-to-enter competitions (which, so far as I understand, the policy doesn’t forbid), and so on. As such, I’m surprised that this change, which is just on a month old, is being reported as having such a deeply draining impact on SL.

      “Also take the post by Linden with a grain of salt”

      I do. That’s why I express surprise that a month on from the first batch of approvals to reach the wiki page, we’ve yet to see any more added.

      “When gambling was still allowed in 2007 it did work.”

      I’ve said nothing about whether it worked or not. I’m saying that since 2007, it hasn’t been allowed in SL. I’m also saying that as a result, it could be argued these changes are coming late in the day, and really should have followed-on from the changes made around gambling.

      “Club owners have a club because they want to be pimps , in order to be that they need traffic.”

      I’m not sure all club owners want to be “pimps”; I’m pretty sure many simply want to offer a fun venue, and in that regard, I’ve have thought having good DJs providing good music was more central to attracting footfall and patronage.

      As to tipping, and people being more generous if they happen to have won the pot through a Sploder – yep, I get that. But again, I’m expressing surprise that this seems to be the major means by which DJs gained tips, rather than people tipping them in appreciation of the music they’re spinning. The former seems to make DJing in Sl sound something of a hollow activity, whether or not Sploders are allowed.

      Liked by 1 person

    2. On my first SL account, I was heavily involved both in the clubbing scene and in the SL sex industry, as I worked as an escort at one of the biggest (back in 2006-2007) strip / escorting clubs, and I also worked as a dancer and event hostess at a rather successful club – back then. Even up until 2012, I was still a regular club-goer, so I think I have a rather solid grasp of what made clubs “tick”.

      I’ll start with the ‘sploders, which were all the rage back then. There’s absolutely nothing to prove there’s any correlation between a club’s fortunes and the presence or absence of a ‘sploder. Other things make or break a club: First of all, the music played and the mood created by the resident DJ(s) and any guest DJs that may work there. Second, the way the club looks. If a club’s design is firmly stuck in a 2008 nightmare, I simply won’t bother going there. Third, the management. Fourth, the kind of people brought in by the staff. I know clubs that attract a healthy crowd every night, without the need for ‘sploders.

      And if you want my honest opinion, ‘sploders, camping chairs, dance pads, and trivia machines have always felt like cheap gimmicks to me. Not to mention you’re overlooking the fact that at least half of the people that used to make extra money via the ‘sploder didn’t tip the staff at all. They were only there for a bit of gambling and to make some extra money; they didn’t give anything back to the DJs and the dancers.

      You also say that club owners start clubs because they want to be pimps. This has no leg to stand on, sorry. The vast majority of clubs I’ve seen have a strict “no escorting / no soliciting” policy. Which means that, as an escort, when I was in other clubs I was not allowed to (i) wear the group tag of any of the escort clubs I worked for back then – and this was doubly true for the times I’ve been to escort clubs that were competing with the ones I worked for; (ii) wear a group tag or a hovertext title denoting that I was an escort, even as one working freelance; (iii) solicit for possible clients while there.

      This was happening both in clubs that had their own escort department and in clubs that didn’t. But again, you’re wrong in your assertion that club owners want to be pimps, because most clubs were essentially a means to attract people to a mall owned by the club owner. Even today, many SL clubs follow the club / attached mall business model; the club brings people in, the people trickle down to the mall where stalls / mini-stores of various content creators can be found, purchase goods, and the club owners make money from (i) tips paid directly to the club; (ii) taking a cut from the tips paid to the DJs, dancers and other personnel; (iii) the rent paid by the sellers renting at the club’s mall area. As a matter of fact, even most clubs whose dancers strip depending on the tips they receive follow this business model; the sexual titilation provided by the dancer’s state of undress only serves as an added attraction. But still, how long someone will stay at a club and how much they’ll spend depends on numerous things, and certainly not on the presence or absence of gimmicks like ‘sploders.

      As for the ban on gambling, Linden Lab was forced to impose it in order to stay on the good side of the Law. What were they supposed to do? Break the law just so some residents’ business model could be served, even though that could potentially risk the entire company’s existence?


  3. When a club wants a good DJ the club will need to pay for the DJ to show up. Not to mention many of these DJ’s that bring their crowd not only want to get paid but have demands such as wanting a full sim and no other clubs on the sim that might disturb their set or generate lag. That alone gives the club owners issues. The same for live musicians, they want to get paid and have demands if they are good and bring traffic. Club owners can start to pay for that because the tips alone will not do much good, certainly not these days for the live performer or DJ.

    Sploders help for people to stick around and wait and while they are at it people talk and make the club more alive. Also a percentage of the Sploder pot goes to the club so the club gets extra income each Sploder round. It helps to pay the DJ and the tier for the land of the club.
    The gambling machines also help, some people will play on that and those machines also help to pay for live performers and DJs and tier for the club.

    Worth the mention is the fact that running a club is hard work, people do not get much gratitude and it involves hours of input. Not to mention the massive griefer plagues that go on with clubs.

    Take away the “only source” of income and compensation these clubs have and of course a lot will shut their doors.

    When I talk about club owners wanting to be pimps I refer to this in a broad way and not just sexual. Club owners often do it to Roleplay as a “club boss” or “club pimp”. They do it because they are very social people and want to make friends. Not many are willing to do that these days because of all the work, the fights, the griefing and the high costs once they need to start hiring DJs and live performers and dancers and hosts. You would be surprised how expensive it can get, and those club owners pay for the entertainment of others.

    So take away their Sploders and casino games, make it just that tad more expensive and it is enough for them to shut down.

    An example: Bob rents a parcel and has a budget of 20$ a week to run his club for his hobby. Bob has 12000 metres of land 3000 prims and pays 17$ in tier per week for his club. Bob has 3$ which he uses to buy clothes for his avatar, tip the girls in the club or tip a DJ.

    For his budget Bob has an empty club, the costs for DJ on saturday 4000 L$ costs for hostess 1000 L$ costs for dancers 1000L$ that is 6000 L$ per week ongoing expenses for Bob that Bob gets from his Sploders, tips and some gambling machines he put up and from the two shop areas in the club he rents out.

    Remove the Sploder and gambling income for Bob and Bob would need to double his budget which he can’t.

    Nobody gets rich from running clubs in Second Life people do that as a hobby. Linden just bugs them and makes it more expensive so they look for alternatives like DJStudmeister does.


    1. The first part of what you say isn’t disputed – that clubs need to pay for DJs and DJs expect to be paid. But as you say, DJ’s bring in people, and while games may have helped supplement the potential income a club might generate and might supplement the tips a DJs earns, I’m still surprised by the idea that everything has been apparently so heavily dependent on games that have been borderline questionable (Sploders) for a considerable while, or games that have been outlawed since 2007 (the gambling machines you mention). I’m actually now wondering how the clubs I did used to frequent, none of which depended on Sploders or other games of chance / skill survived (and continue to survive) purely on the footfall of their dancing patrons …

      And again, just to be clear, no-one is denying there won’t be some deterimental impact as are result of this change in policy; sadly, that is what tends to happen. I’m not unsympathetic to that at all, where it is the case. I’m just very surprised at the statements of the depth to which it has had an impact in so short a time.


    2. “So take away their Sploders and casino games, make it just that tad more expensive and it is enough for them to shut down.”

      As I said earlier, the gambling ban was not Linden Lab’s choice. US legislation dictated it and, since Linden Lab is a US-based company, it had to comply. ‘Sploders have been actually prohibited in SL years ago, when LL was forced to ban gambling – why are you bringing them up now? Were you running ‘sploders in your club until now? I’m surprised your club hasn’t been AR’d so far!

      Furthermore, if your club’s fortunes depended on ‘sploders and gambling machines, then you’ve been doing it wrong all along. A well-run club makes profit – and considerable profit – through the combination of the following factors:

      I. The quality of its design and decor; as I explained in my previous comment, if your club is the epitome of 2007 tackiness, it’ll be an eyesore and no one will want to visit it again. People will come in, take a look, and tp away, never to come back.
      II. The music played. If you don’t play what people like to hear and dance to, they won’t come back.
      III. The atmosphere and mood created by the DJs, hosts, managers and dancers. If your staff isn’t up to snuff, you’ll fail.
      IV. The rent paid by merchants who put up mini-stores in the club’s attached mall area.

      Maybe you should sit down and re-evaluate your entire business model?


  4. Clubs survive because owners pay the bill. Clubs are not money generating businesses. They do it for fun and somebody aka the club boss pays for it. Like I did explain the sploders and machines absorb a certain part of the costs, 50% or more. Years back clubs did pay for themself through donations and games and gambling, some even made some money but that did tilt in the other direction. First the profit vanished, than they went break even, than a small loss where the owner puts in his budget each month. And now because of Linden we are at the time where the club bosses need to come up with 100% or 95% of the running expenses.

    Do not forget that land and tier became way cheaper during the years as well. It is rather horrible.

    All adult places had to move zo Zindra.
    Search got messed up so clubs could not be found easy.
    Camping got forbidden.
    Abuse reports not followed up giving a hard time to clubs because griefers can attack them easy.
    Less people in Second Life so less visitors
    The event listings got messed up as well.
    Not to mention in all these years Linden did not do much to make it possible to have a decent amount of avatars in a sim without massive lag the moment 10 people gather.

    I know about a club on a full sim that has been there for 6 years or longer. The owner paid 295$ a month all that time and at least another 100$ a month in wages for her hosts and DJ’s. Every day 20 people on the dance floor and fun. The owner shut it because it did only cost her money and she got fed up paying for it the previous years. It used to be different because there were stores on her sim, people rented those stores and sold goods and this did lower her bill drastic.
    Of course the never ending greed of Linden pushed everything to the marketplace destroying revenue streams for the club. Bye big club, bye sim. On top of that those visitors all got mad on the owner of the sim because she did shut down their beloved club they did visit for years.

    See what your buddies at Linden Lab do Inara.

    Why do you think Linden Lab tries so hard to make those games of skill work. Why are they going through that mess for months trying to enable illegal gambling on their grid? Why do you think they put up blog posts stating there is a strong interest bla bla bla….. Why do Lindens have secret meetings with operators of skill games? Because they did make a lot of money on the revenue of the illegal gambling and they want to keep as much as possible.

    Did you look at the amounts gaming places paid in classified per week before the latest gambling ban? Take a look at the classifieds now most sums are 100$ a week. Linden made 10000’s real $ on gambling classifieds alone per week by allowing this for years and years.


    1. Clubs survive because owners pay the bill. Clubs are not money generating businesses.

      The raison d’être of any business, anywhere in the world (physical or virtual) is to generate money. If your business’ books have more red ink than black in them, you’ll soon have to shut it down and try something else. I’m sorry, but it’s a tough world out there.

      And now because of Linden we are at the time where the club bosses need to come up with 100% or 95% of the running expenses.

      Actually, because of how legislation is in the USA. Linden Lab is a company based in the US, it has to comply with US law. Don’t like it? Go find a virtual world whose base of operations is in a country that permits online gambling and set up your club there. Most likely, the tier there will also be far cheaper than it is in SL.

      Do not forget that land and tier became way cheaper during the years as well. It is rather horrible.

      Errrr… Excuse me? Ever since the introduction of the Openspace / Homestead / Full region range of land types, tier has been pretty much stable, and the only thing that changes is the taxes that are added on top of that – but that’s not the Lab’s business, it’s a decision made by your RL government, thus you’re barking at the wrong tree.

      All adult places had to move zo Zindra.

      Nope. There are many adult places on homesteads and full regions that are not on Zindra.

      Search got messed up so clubs could not be found easy.

      It’s always been a mess, but now we at least don’t get the excessive spamming from clubs we never cared about. As a user, I was sick and tired of trying to search for something and being hit by a deluge of club-related results that meant nothing to me.

      Camping got forbidden.

      So much the better. Camping was nothing but cheating. Not to mention the lag this induced. Didn’t you know that campers counted against the number of people that could be in the region?

      Abuse reports not followed up giving a hard time to clubs because griefers can attack them easy.

      Sounds like club managers were unfamiliar with the land and estate management tools they had at their disposal. More than 95% of the griefer attacks can be curbed by enabling options that are right there in the land and estate management tools for the club’s managers to use.

      And as Inara pointed out, LL has a lot to pay for, so it has to price its services accordingly. If you don’t like it, find something cheaper.


  5. **** When I write land and tier became cheaper I am talking about rental tier fees that became cheaper because the mass of abandoned land kept growing and growing while Linden kept charging the same.


    1. Tier is an entirely separate issue. The Lab charge what they charge in order to ensure they make a profit which allows them to continue to operate Second Life for you and I to enjoy, and in order for them make investments towards their future survival. This means covering the costs of operating around 35,000-40,000 servers and all the associated infrastructure, support, third party contracts, etc., in order to do so (and no, cheaper hardware costs don’t entirely compensate for this), maintaining offices in three locations in the USA (together with all the associated costs therein) and employing 200+ staff (with all the associated costs involved there), and so on and so forth.

      Yes, there are issues within SL, and there have been some unsettling / upsetting decisions made, no-one is denying that. I’d actually point to the entire OpenSpace / Homestead fiasco as the biggest and one with repercussions still being felt today. However, the idea that the Lab is manifestly “greedy” and simply trying to line its own pockets at the expense of users is, I have to say, misguided.

      Liked by 1 person

      1. I get a little fed up with hearing how Linden Labs has spoiled someone’s fun. LL is a business and is run as a business. And like all businesses if it’s run badly – it closes.
        But it hasn’t closed.
        It’s still providing us all with the means to be part of a very special place.

        I would suggest that if a venue in SL has had to close it’s because it is NOT providing what SL residents want. Owners should look to themselves before placing the blame upon the shoulders of others.
        Maybe ..just maybe…… pa\trons got sick of being begged at by staff PLUS a Sploder, fed up with wading through the lag caused by camping chairs and their zombie avatars – and voted with their feet.
        It’s true the Goldrush days of SL are over. People are more discerning now. But if you provide a good product or service, with high quality content – people will appreciate it.

        Bottom line is that no-one is forced to pay tier, no-one commands you to log-in. Don’t like what’s happening?
        Go elsewhere.

        Liked by 1 person

      2. Make that 7000 servers
        Make that 175 staff

        Keep in mind that Linden has been stacking more and more regions on servers over the years. They just forgot to pass the difference to the customer. While they did not increase tier after the homestead debacle out of fear they did more than compensate that lack of income by stacking more simulators on the same servers. 16 homesteads per server core. 1 quad core 64 Homesteads

        As for camping forbidden a good thing. Camping got messed up because of the bots. The bots should not have been allowed. Bots came into action by the use of libsl in 2007. Before that camping was fine really, I did not mind it. You got to meet people dancing on a camp pad and talking. Some did it AFK but got logged out after 30 minutes. That form of camping used to work.

        Linden Lab can charge the tier that they wish. Linden Lab makes their income from tier and that is fine. They get paid.

        A product is only worth what a consumer is willing to pay for it. Second Life goes below 30000K logged in users at the lowest point of the day which is unique these days. One cannot argue with numbers.


        1. The figure I mentioned was based on a comment made by Ebbe Altberg at the SVVR conference in April 2014. Admittedly, I have no way of verifying it.

          Similarly, your own figure is unverified, and assumes the Lab only runs region servers without any redundancy capabilities, and fails to take into account the Lab’s back-end processing / storage servers (e.g. the chat servers, the asset servers, etc), and would appear to over-estimate the number of homestead per core under the the old server classification system (was was 16 per core, 32 per server – 2012). True, processing power has increased, but that doesn’t automatically mean a doubling of regions per server, and I’ve been unable to find a verifable source to support this.

          My estimate of staff at the Lab is based on Rod Humble stating the headcount was about 175 around 18 months ago, and that the Lab have been recruiting slowly but steadily since then, and in June they announced a drive to recruit 40-50 new staff focused on the “next generation” platform.

          However, arguing the server count / headcount is far removed from the original point of this thread, and my final comment in this regard remains that the Lab charge what they need to charge in order to survive as a business. Sure, a product is “only worth what a consumer is willing to pay for it” – but it’ll go out of business a lot quicker if the company operating it runs it at a potential loss in order to satisfy the cusotmer’s demands that it is cheaper.

          Edited to add the para on staffing after cutting it when revising my reply and forgetting to re-paste it before submitting

          Liked by 1 person

    1. First you and Mona come storming in these comments like hysterical chickens and scream how wrong it is for people to tell they are annoyed by Linden Lab their latest policy and how it affects their in world experience. When you are then pointed towards facts you know are true and which even the fangirl in you can’t deny it gets hard to respond.

      In RL clubs sell overpriced drinks to stay in business, in Second Life clubs have sploders and gambling machines. I do not think the clubs that are not around did much wrong, thousands did try, all kinds of themes, live music, dancers, hosts and entertainment. I really do not think you need to blaim clubs or their hosts or staff for lack of input or running a crappy place.

      The club gets traffic and once 15 people are inside trouble begins. Trouble one is lag, trouble two is some idiot teleporting in and starting to grief the visitors, trouble three is other people on the sim starting to feel the lag and complain. In the past the sim did reboot and the party got disrupted. It is incredible hard to run a club and I do not think that the reason is because it is not providing with residents want.


      1. First of all, as has been pointed out time and time again (but you just refuse to listen), Linden Lab had to apply these policies because of US law. They knew that gambling was a good source of income for them as well, and they weren’t keen on banning it. But they had to, otherwise they’d find themselves getting targeted by the US government.

        If you don’t like being in a virtual world whose provider is bound by US laws that restrict your business options, go find a virtual world that’s based in a country that allows gambling, ‘sploders and such. It really is that simple.

        As for how useful ‘sploders are, I know many clubs that haven’t had ‘sploders since they were outlawed with the gambling ban, and they’ve been doing well even without them. Also, you’re forgetting another fact: Even if ‘sploders were allowed, you still need to put money in them to play. With the global financial crisis having eaten through people’s disposable income, what makes you think people would have money to gamble on ‘sploders? Or do you think virtual worlds exist in a vacuum and aren’t affected by the economic, political and legislative realities of RL?

        As for the lag, you’re forgetting that much of it is caused by the users. If you’re in a club with 30 people in it, all decked-out with unnecessarily high-polygon mesh clothing, idiotic amounts of scripts and filled to the brim with lag-generating 1024×1024 textures, and have your draw distance set to 256 meters, you’re bound to have lag – unless you have a seriously good machine. As for griefers and idiots, it’s the club’s responsibility to kick them out, plain and simple.

        Lastly… If you want to make it as a DJ, just focus on playing what people want to hear and how they want to hear it, rather than blame others.

        Liked by 1 person

  6. @DJBongo –
    You have hijacked this blog as your private soapbox for long enough. If you have that much to say …….Make your own blog!!

    “hysterical chickens” ………………….when did I once attack you personally? What gives you the right to think you can do so to me?
    You are an ignorant boor ….in every sense of those words. Be gone …..and take your bag of “facts” with you.
    Maybe if you had succinctly presented facts, backed up with where you obtained them from and able to be verified you would have been better received here.

    But as it is you merely come across as someone that is attempting to find an excuse for their lack of DJ ability. It happens – deal with it!

    @Inara …………….. my sincere apologies for extending this thread well past it’s ‘Sell By’ date.
    I shall now close the issue.

    @Mona -‘Storming Chickens’ . . . .has a ring about it don’t you think
    ……………cluck cluck !BANG! you’re dead 😉

    Liked by 1 person

  7. You fangirls can stick your fingers in your ears and sing “I don’t wanne hear it” the entire day. It is still there. When Linden Lab would have followed the law in 2008 like the company is supposed to do this situation would not exist today.

    When you blog and you do not want comments you can turn off comments.

    This thread did only reveal many clubs and venues depend on the income from sploders, gambling machines to cover the expenses of staff, hosts and DJs and that by the lack of proper actions from Linden Lab which should have taken in 2008 there is a situation today which will affect the social scene in Second Life in a negative manner.


    1. Constructive comments are always welcome. Resorting to degoratory turns of phrase when responding to those who offer a different point-of-view to your own, however, are not. Period.

      “When Linden Lab would have followed the law in 2008 like the company is supposed to do…”

      Which is actually a point I’ve previously made. Again, no-one is arguing whether or not the policy change might be late in the day; however, like it or not, it is one the Lab has taken in order to be properly in compliance with legal requirements. Whether or not your own upset at the change (assuming you were around in 2007/8) would have been any the less, is perhaps debatable.

      As to whether your comments have “prevealed” anything vis. reliance on Sploders, etc., that’s also debatable. Looking through the forums, I can’t find any evidence of a crisis facing clubs, which might reasonably be expected were it the case. I can however find ads for clubs wishing to hire staff and DJs … rather a lot actually… which seems odd given your assertions. Givrn this, I see little point in contibuing the discussion.

      Liked by 1 person

Comments are closed.