Server Deployments Week 32
As always, please refer to the week’s forum deployment thread for news, updates and feedback.
Second Life Server (SLS Main) Channel
There was no update to the Main channel in week 32. This is primarily because the SSA project is not being further deployed during week 32, and BlueSteel was not updated in week 31 (other than to be brought up to a par with the Main channel), so there is nothing from the RC channels to promote to the Main channel.
Release Candidate Channels – Wednesday August 7th
BlueSteel received a new server maintenance package comprising:
- A new feature which will see regions block rezzing and entering during the final 60-seconds before a shutdown / restart (see notes below)
- Code to help fix an exploit whereby a scripted object can surreptitiously obtain permissions from an unsuspecting avatar, allowing the object owner to later use the object against the avatar in s griefing attack (e.g. by tracking camera movements in a deform attack, and so on – see publicly viewable JIRA VWR-13228 and the notes below)
- A fix for “llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*.” (non-public JIRA BUG-3291)
- Fixes for further simulator crash modes.
I covered the region restart capability and the code to help with the animation exploit in part 1 of this week’s report, and refer you to that if you need any more details.
Server Deployments Heads-up for Week 33
Details are still to be finalised, but at present it looks as there will be another light week of deployments in week 33 (week commencing Monday August 12th).
- The server maintenance package currently on BlueSteel looks set to be promoted to the Main channel on Tuesday August 13th
- There will likely be a new server maintenance package on BlueSteel, which Simon Linden describes as not having much exciting in it other than a “fix for a performance problem that can occur in very specific situations where you have to have neighbour regions, avatars over on those regions and such, but that will hopefully just be a silent improvement.”
- SSA will most likely not be enabled elsewhere on the grid (see below).
SL Viewer Updates
The Materials project viewer received an update on Thursday August 8th with the release of version 184.108.40.206965 (download & release notes). Otherwise things remain pretty much as they were with part 1 of this report.
There is unlikely to be any further SSA enabling in week 33 (week commencing Monday August 12th). This is because the baking servers themselves will be getting an update, and the Lab wants to see how that goes. Commenting on the update at the Server Beta meeting on Thursday August 8th, Simon Linden said it will be carried out “behind the scenes” with no actual downtime for the SSA service.
There has been considerable interest in the state-of-play with this project ever since Rod Humble indicated in an interview with Eric Johnson of All Things D that a viewer supporting the headset might be surfacing in “late summer”. Obviously, the retail version of the headset has yet to ship – and may still be a while before doing so – but the SDK kits are available at $300, and people are purchasing them, so it is not unreasonable to assume the Lab may well have a project viewer with Oculus Rift support available ahead of the consumer version of the product being launched.
Commenting on the status of the current work with OR at the Lab during the Server Beta meeting, Simon Linden said:
I tried it out on the code in development and it’s pretty cool. It still needs work and there’s no estimates when it will go out, but we’ll have a project viewer at some point. It requires very careful building in SL, however, as it really needs high frame rate … We’re still getting the basics going … some simple things like a menu, UI buttons and clicking in-world are tough to get right in the Rift.
So it is still likely to be a while before any project viewer sees the light of day.