Viewer release summary 2012: week 49

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information as the week progresses
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.  

Updates for the week ending: 9 December, 2012

  • SL Viewer updates:
      • Beta version rolled to 3.4.3.267755  on December 5 – core updates: GPU table updates; snapshot tiling bug fix – release notes
      • Development rolled to 3.4.3.267614 on December 4
  • Dolphin rolled to 3.4.5.26752 – core updates: changes to graphics setting to reflect latest updates from LL reflecting the underlying changes to how graphics cards are grouped into classes; “rebake region” button moved into a menu option in Build/Pathfinding; adds fix for edge-on rotation always behaving as if “snap to grid” is enabled; columns in the Area Search floater can now be properly resized; IM tabs can now be vertically stacked in the Conversations floater – release notes
  • Firestorm rolled to a FULL release – 3.4.1.31155 on December 3 core updates: too many to mention; please see the release notes and my view  (beta release review here)
  • Kukua Beta rolled to Kokua Beta 3.4.2.25211 on December 5 and then to 3.4.3. on December 9 – no release notes available, but appears to be merged with latest LL beta release, including tiling bug fix; also back-out of Opensim texture fetch spamming issue, see here for details
  • Cool VL updates:
    • Stable branch rolled to 1.26.4.42 and Experimental branch rolled to 1.26.5.22, both on December 8 – core updates: shared media implemented; updated and improved fast timers; additional nVidia GPU support added in line with LL’s updates; crash fixes including port from Firestorm for some notecards no auto-opening and reversion of Gimbal Lock Fix to present crashes; code clean-up and optimisations
    • Release notes
  • Lumiya rolled to 2.3.3 on December 5 – core updates: improved texture support incl. terrtain texture rendering; HUD support; flying controls in 3D world view; copy chat / avatar keys to clipboard; clear cache option; restart sim option for land owners; device LED support; assorted fixes – release notes; latest review
  • Libretto – removed from round-up page due to website being unavailable and client removed from the SL Third-party Viewer Directory.

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4 thoughts on “Viewer release summary 2012: week 49

  1. Dear Inara,

    Sorry to bother you, but since you’re constantly taking a look at new viewers and new features, I was wondering if you came across any viewer, official or TPV (more likely a developer version) that implements Hierarchical linking of prims/objects. A friend of mine, Antonius Camus, pointed out to me that this long-standing feature request (the page on the SL wiki for this is from at least 2007!) seemed to have been implemented.

    As far as I managed to search via Google, nobody is reporting on any experiments done with this “new” feature. It might only be available for LL’s internal use for now. But it might just be hidden inside a developer version, a beta version, or some clever TPV developer who found the code for it and started doing some experiments.

    Or maybe LL just dropped this idea forever and is trying to accomplish the same thing with (scriptable?!) rigged meshes, and that’s why they marked this JIRA as “fixed”…

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    1. It’s not anything I’ve come across personally; although it is also something I’ve not looked for that much. That said, where such a capability available, I suspect we’d have heard about it from some source :). Maybe one of the TPV devs who pass through here might be able to give a more definitive answer.

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