Author Archives: Inara Pey

About Inara Pey

Eclectic virtual world blogger with a focus on Second Life. My blog can be found below and I'm semi-active on Twitter and Plurk.

SL project updates: week #48/1: server, viewer

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr)blog post

Server Deployments Week #48

As always, please refer to the server deployment thread for the latest updates.

  • On Tuesday, November 24th, the Main (SLS) channel was updated with the server maintenance package previously deployed to the three RC channels. This comprises the updates code for server-side attachment and upload validations (see below). The release also includes new code for a new upcoming SL feature.
  • There is no RC channel deployment planned for the week, due the the US Thanksgiving weekend no change window.

Server-side Validation Enforcement

A new server maintenance package had been due for deployment on Wednesday, November 11th. This packed includes simulator-side enforcement checks against attachment point IDs (attachments using invalid attachment point ID will be moved to the chest attach point), and validation checks against animation and mesh to prevent the upload of animations and meshes weighted to invalid attachment points.

Baking Service Update

Speaking at the Simulator User Group meeting on Tuesday, November 24th, Oz Linden indicated an update to the avatar baking service (server-side appearance) has been made. This is aimed at dealing with a number of issues with the service (unfortunately Oz didn’t have a list of issues to hand).

SL Viewer Updates

After mysteriously vanishing from the viewer release channel, the HTTP project viewer (Project Azumarill) reappeared on Tuesday, November 17th, still with the same version number (, dated November 2nd) as previously. This may have been a error, and the viewer has once again been removed from the viewer release channel.

Friday, November 20th saw the current Maintenance viewer updated to version This viewer brings with it some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the current release viewer (version

Note: this week is a relatively light week for technical updates from the Lab due to it being Thanksgiving week in the US, which is always marked by a no change window, as noted in the report, to allow Lab staff to enjoy a long weekend at the end of the week.

Glass and Light in Second Life

I’m a long-standing admirer of Frankx Lefarve’s art in Second Life; he’s a master of immersive art, using light, colour and particles with intricate designs with the appearance of glass to create extraordinary environments which captivate the eye and gently play with the mind. His latest work, Glass and Light Breakwave, which is open through until at least the end of November 2015, stands as a further demonstration of his art and skill.

I first became aware of Frankx’s work almost two years ago, at the start of 2014, when I entered his realm of glass and light for the first time. since then, we’ve become friends and I’ve been fortunate enough to witness his work at several installations, such as Insidious and Quilia. However, it is with that first  installation I visited back in January 2014 that Glass and Light Breakwave shares the closest relationship; so much so, that is it possible to see echoes of the former in the current piece, as see just how much further Frankx’s expression and creativity have evolved.

To try to describe a piece like this is impossible; as an immersive environment it really has to be experienced first. Those who do remember his earlier glass and light works and Frankx’s alien landscapes will likely recognise certain motifs within this installation, which seems to bring together a number of ideas and melds them into a unified whole, mesh, prims, particles, colour and light blending to create a fully three-dimensional installation best experienced by flying in Mouselook mode or, if you have a Space Navigator or suitable controller, via flycam.

What I will say about Glass and Light Breakwave is that it is an installation that should not be missed, as I hope the short video below demonstrates.

Voile: sheer delight in Second Life

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr) – click any image for full size

Voile is a relatively new residential region to Second Life, and a place I was recently invited to explore by Maddie (MadisonRaelynn), who is both a resident there and a reader of this blog. I’m glad I took her up on her offer – although she has my apologies for taking a while to actually get a post properly written-up.

Designed by Heloise (Heloise Evanier), Voile presents an exquisite landscape focused on a central craggy plateau of mixed elevations, with low-lying coastal areas below, not quite encircling it. Houses are scattered across both the plateau and the low-lying areas, seemingly at random; however, each has been placed with a careful eye to ensure it enjoys a comfortable degree of privacy from neighbours and a view out over the sea. All of the houses are beautifully blended with public areas awaiting exploration by visitors and open to the enjoyment of residents. As the welcoming notes in About Land state, everyone is invited to spend time in Voile – just so long as the privacy of residents here is respected.

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr) – click any image for full size

The houses on the region are an eclectic mix, ranging from rustic cottages through farmhouse and Tuscan villa to large manor style homes, with a converted church and even a tree house mixed in for good measure. Yet all work together to offer a seamless whole to the region.

The properties on the high central plateau are arranged around a central orangery / pavilion. Paths of old stone paving meander through tall grass to link each residence with its neighbours and also offering paths to the ramps and cuttings which lead to the low parts of the plateau or down to the areas just above sea level.

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr) – click any image for full size

The public areas within the region are as diverse as the houses; on the main plateau one can find places to sit and paths leading down into sheltered coves,  while wooden board walks run around the feet of the high cliffs to more places to sit. A single knuckle of rock stands aside from the main plateau, the ruins of a castle perched atop, reached by a single bridge. This, and it’s ruined twin, stand sentinel over the grassy lands below, a switch back path etched into the side of the plateau offering a way down to it.

Voile is genuinely a place of beauty, somewhere to be called home by those who reside there, and explored at gentle leisure by those who visit; a place not to be missed. My thanks again to Maddie for dropping me the invitation.

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr) – click any image for full size

SLurl Details

  • Voile (Rated: Moderate)

2015 viewer release summaries: week 47

Updates for the week ending Sunday, November 22nd

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version:, October 26 – no change download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer updated to version on November 20 – core updates: some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the current release viewer (download and release notes)
    • Project Valhalla (CEF media update) RC viewer version released on November 18 – replaces the LLQTWebKit system used in the Web media plugin with one based on the Chromium Embedded Framework (CEF)  (download and release notes)
    • Vivox RC viewer version, released on November 17 – corrects a number of Voice quality and connection issues on both Windows and the Mac (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers


  • Firestorm updated to version on November 17th – core updates: parity with LL 3.8.6 code (notifications viewer), wide range of additional features, fixes and improvements (release notes)
  • Kokua updated to version on November 17th – core updates: parity with LL 3.8.6 code (notifications viewer) and RLV (release notes)


  • Cool VL Viewer Stable version updated to (Windows and (Linux)) on November 21(/22) – core updates: experimental CEF plugin (QTWebkit default media service) + fixes and improvements  (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links